Fix achievement icons in launcher, allow opening OAuth URLs, live map docs

- Shared achievement icon catalogue; launcher resolves icon/background/border ids
- Tauri opener capability now allows http(s) URLs (fixes Discord sign-in)
- Rewrite live map docs, admin guide progression section

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DjMbLQujBHunCCu5GpsHaT
This commit is contained in:
Claude committed 2026-09-30 17:31:24 +00:00
1 parent 3ceed4382f
commit 1a321336b4
17 files changed
+511 -151

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+34 -6
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@@ -60,15 +60,29 @@ pub async fn game_config_route(GameServer(server): GameServer) -> Json<Value> {
}
/// Timestamp tables of the regions the panel already has, base64 per region.
pub async fn game_manifest(GameServer(server): GameServer, State(state): State<AppState>, Query(q): Query<DimQuery>) -> AppResult<Json<Value>> {
pub async fn game_manifest(
GameServer(server): GameServer,
State(state): State<AppState>,
Query(q): Query<DimQuery>,
) -> AppResult<Json<Value>> {
require_enabled(server.live_map_enabled)?;
let dim = dim_of(&q.dim)?;
let b64 = base64::engine::general_purpose::STANDARD;
let regions: Vec<Value> = state.livemap.manifest(server.id, dim).into_iter().map(|(x, z, ts)| json!({ "x": x, "z": z, "timestamps": b64.encode(ts) })).collect();
let regions: Vec<Value> = state
.livemap
.manifest(server.id, dim)
.into_iter()
.map(|(x, z, ts)| json!({ "x": x, "z": z, "timestamps": b64.encode(ts) }))
.collect();
Ok(Json(json!({ "dimension": dim.slug(), "regions": regions })))
}
pub async fn game_chunks(GameServer(server): GameServer, State(state): State<AppState>, Query(q): Query<DimQuery>, body: Bytes) -> AppResult<Json<Value>> {
pub async fn game_chunks(
GameServer(server): GameServer,
State(state): State<AppState>,
Query(q): Query<DimQuery>,
body: Bytes,
) -> AppResult<Json<Value>> {
require_enabled(server.live_map_enabled)?;
let dim = dim_of(&q.dim)?;
let chunks = parse_chunks(&body).map_err(AppError::bad_request)?;
@@ -102,7 +116,11 @@ fn sanitize(mut players: Vec<LivePlayer>) -> Vec<LivePlayer> {
players
}
pub async fn game_players(GameServer(server): GameServer, State(state): State<AppState>, Json(b): Json<PlayersBody>) -> AppResult<Json<Value>> {
pub async fn game_players(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(b): Json<PlayersBody>,
) -> AppResult<Json<Value>> {
require_enabled(server.live_map_enabled)?;
state.livemap.set_players(server.id, sanitize(b.players));
Ok(Json(json!({ "ok": true })))
@@ -140,7 +158,12 @@ async fn ws_loop(mut socket: WebSocket, state: AppState, id: i64) {
}
Message::Binary(b) => {
let reply = match b.split_first() {
Some((d, rest)) => match Dim::ALL.get(*d as usize).copied().ok_or("unknown dimension").and_then(|dim| parse_chunks(rest).map(|c| (dim, c))) {
Some((d, rest)) => match Dim::ALL
.get(*d as usize)
.copied()
.ok_or("unknown dimension")
.and_then(|dim| parse_chunks(rest).map(|c| (dim, c)))
{
Ok((dim, chunks)) => match state.livemap.ingest_chunks(id, dim, chunks).await {
Ok(n) => json!({ "type": "stored", "count": n }),
Err(e) => json!({ "type": "error", "error": e.to_string() }),
@@ -236,7 +259,12 @@ pub async fn admin_reset(_: AdminUser, State(state): State<AppState>, Path(id):
/// Authenticated reverse proxy to the per-server Vantage sidecar. Clients
/// use `…/api/livemap/{server}/{dimension}/v1/worlds/default/manifest.json`
/// and everything the manifest references.
pub async fn proxy(_: AuthUser, State(state): State<AppState>, Path((id, dim, path)): Path<(i64, String, String)>, headers: HeaderMap) -> AppResult<Response> {
pub async fn proxy(
_: AuthUser,
State(state): State<AppState>,
Path((id, dim, path)): Path<(i64, String, String)>,
headers: HeaderMap,
) -> AppResult<Response> {
let server = get_server(&state, id).await?;
require_enabled(server.live_map_enabled)?;
let dim = dim_of(&dim)?;