Restyle to a clean, flat look and rename brand to SCOPENET
- Brand is now SCOPENET everywhere (defaults, UI, installer, docs) - Launcher: solid backgrounds (no animated orbs/grain), flat Play button without gradient/shine/glow, quieter rail with a simple active indicator, smaller type scale, Inter as default font, glass off by default, restyled sliders - Panel: same flat treatment; live preview mirrors the new launcher - New flat scope-reticle logo and app icons - Calmer default palette - Fix: lock the shared cargo cache in the Docker build (amd64/arm64 raced) - Fix: Windows-only clippy lint in sys.rs Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
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@@ -13,7 +13,7 @@ use std::sync::Arc;
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use std::time::{Duration, Instant};
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use tokio::io::AsyncWriteExt;
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pub const USER_AGENT: &str = concat!("ScopeNet-Launcher/", env!("CARGO_PKG_VERSION"), " (+https://github.com/scopeddlol/SCOPENET-MC)");
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pub const USER_AGENT: &str = concat!("SCOPENET-Launcher/", env!("CARGO_PKG_VERSION"), " (+https://github.com/scopeddlol/SCOPENET-MC)");
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pub fn client() -> reqwest::Client {
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reqwest::Client::builder()
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@@ -346,7 +346,7 @@ mod tests {
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resolution: Some((1280, 720)),
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fullscreen: false,
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join_server: join.then(|| ("play.example.net".to_string(), 25565)),
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version_label: "ScopeNet".into(),
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version_label: "SCOPENET".into(),
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launcher_name: "scopenet".into(),
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launcher_version: "0.1.0".into(),
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}
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@@ -368,7 +368,7 @@ mod tests {
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assert!(a.contains("--width 1280 --height 720"));
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assert!(a.contains("--quickPlayMultiplayer play.example.net:25565"));
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assert!(!a.contains("--server"));
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assert!(a.contains("--versionType ScopeNet"));
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assert!(a.contains("--versionType SCOPENET"));
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assert!(a.contains("-Djava.library.path=/n"));
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}
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@@ -1,4 +1,4 @@
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//! ScopeNet launcher engine.
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//! SCOPENET launcher engine.
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//!
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//! The Tauri app is a thin UI shell around this crate: everything that
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//! downloads, installs or launches Minecraft lives here so it can be unit
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@@ -76,9 +76,9 @@ mod tests {
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fn upserts_without_losing_player_servers() {
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let dir = tempfile::tempdir().unwrap();
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upsert(dir.path(), "Friend", "friend.net").unwrap();
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upsert(dir.path(), "ScopeNet", "play.scopenet.gg").unwrap();
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upsert(dir.path(), "ScopeNet SMP", "play.scopenet.gg").unwrap();
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assert_eq!(names(dir.path()), vec![("ScopeNet SMP".into(), "play.scopenet.gg".into()), ("Friend".into(), "friend.net".into())]);
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upsert(dir.path(), "SCOPENET", "play.scopenet.gg").unwrap();
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upsert(dir.path(), "SCOPENET SMP", "play.scopenet.gg").unwrap();
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assert_eq!(names(dir.path()), vec![("SCOPENET SMP".into(), "play.scopenet.gg".into()), ("Friend".into(), "friend.net".into())]);
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assert_eq!(format_address("a.b", 25565), "a.b");
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assert_eq!(format_address("a.b", 25570), "a.b:25570");
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}
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@@ -11,7 +11,7 @@ fn imp() -> Option<u64> {
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let mut status: MEMORYSTATUSEX = unsafe { std::mem::zeroed() };
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status.dwLength = std::mem::size_of::<MEMORYSTATUSEX>() as u32;
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let ok = unsafe { GlobalMemoryStatusEx(&mut status) };
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(ok != 0).then(|| status.ullTotalPhys / 1024 / 1024)
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(ok != 0).then_some(status.ullTotalPhys / 1024 / 1024)
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}
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#[cfg(target_os = "linux")]
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