Fabric 1.20.1: server features (commands, LuckPerms, Placeholder API, economy API, client link) and client mod (HUD, editor, shop and market windows); Paper client link; docs and examples
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DjMbLQujBHunCCu5GpsHaT
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@@ -1,6 +1,7 @@
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# SCOPENET for Fabric (server side) -> config/scopenet.properties
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# Works with the same panel as the Paper plugin. Keys marked [planned] are read once the Fabric
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# feature-parity work lands; unknown keys are ignored, so it is safe to keep them here.
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# Same panel as the Paper plugin. Sign-in, stats, claims and the Live Map work on every supported Fabric version.
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# Commands, permissions, placeholders and the client link need Fabric API and are in the Fabric 1.20.1 build.
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# Extra files the mod creates: config/scopenet/essentials.json (homes, warps), guild-homes.json, economy-pending.json.
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# --- Connection (required) ---------------------------------------------------
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# Your panel address and the token from Servers -> this server in the panel.
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@@ -24,29 +25,30 @@ economy.enabled=true
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# (also needs Live Map switched on for this server in the panel).
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livemap.enabled=true
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# --- Essentials [planned] ----------------------------------------------------
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# Homes, warps, /back, /tpa and /rtp. Same defaults as Paper.
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# --- Essentials (1.20.1) -----------------------------------------------------
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# /spawn /home /sethome /delhome /back /tpa /tpaccept /tpdeny /rtp /warp /playtime
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essentials.max_homes=5
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essentials.rtp_radius=2500
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essentials.tpa_timeout_seconds=60
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# --- Permissions [planned] ---------------------------------------------------
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# Uses the LuckPerms mod when it is installed (nodes are scopenet.command.*, same as Paper).
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# Without it, these defaults apply: "all" lets every player use the command, "op" limits to operators.
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permissions.default_level=all
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permissions.admin_commands=op
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# --- Economy mods [planned] --------------------------------------------------
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# auto : use the first supported economy mod found (Impactor, Common Economy API), else SCOPENET's own balances
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# scopenet: always use SCOPENET balances (other mods can still read them through the SCOPENET API)
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economy.provider=auto
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# --- Economy (1.20.1) --------------------------------------------------------
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# Shown next to amounts.
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economy.currency_symbol=$
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# --- Placeholder API [planned] -----------------------------------------------
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# Registers %scopenet:level%, %scopenet:guild%, %scopenet:balance%, %scopenet:playtime%,
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# %scopenet:quest_progress% when Placeholder API (Fabric) is installed.
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# --- Permissions (1.20.1) ----------------------------------------------------
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# With the LuckPerms mod installed, its answer wins. Use the same nodes as the Paper plugin
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# (scopenet.command.home, scopenet.command.guild.bank.withdraw, scopenet.claims.bypass ...).
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# Without LuckPerms, or when LuckPerms has no setting for a node:
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# all : every player may use ordinary commands
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# op : only operators may
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# Admin nodes (/scopenet status and reload, scopenet.claims.bypass) always need operator level 2 by default.
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permissions.default_level=all
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# --- Placeholder API (1.20.1) ------------------------------------------------
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# With Placeholder API installed, registers %scopenet:level%, %scopenet:guild%, %scopenet:balance%,
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# %scopenet:playtime%, %scopenet:quest_progress% and the rest of the Paper placeholder list.
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placeholders.enabled=true
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# --- Client mod link [planned] -----------------------------------------------
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# Send balance, level and guild info to players who have the SCOPENET client mod.
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# --- Client mod link (1.20.1) ------------------------------------------------
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# Send balance, level, guild and claim info to players who have the SCOPENET client mod.
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clientlink.enabled=true
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