Add player stats and server leaderboards to Desktop app and polish UI
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@@ -1,5 +1,5 @@
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<script lang="ts">
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import { SlidersHorizontal, SquareTerminal, Package, MessageCircle, Globe, ShoppingBag, CirclePlay, Tv, Code, AtSign, Link } from '@lucide/svelte';
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import { SlidersHorizontal, SquareTerminal, Package, MessageCircle, Globe, ShoppingBag, CirclePlay, Tv, Code, AtSign, Link, Trophy } from '@lucide/svelte';
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import PlayButton from '../components/PlayButton.svelte';
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import ServerStatus from '../components/ServerStatus.svelte';
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import NewsFeed from '../components/NewsFeed.svelte';
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@@ -41,6 +41,7 @@
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<div class="row tools">
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<button class="glass tool" onclick={() => (app.instanceSettings = inst.id)} title="Instance settings"><SlidersHorizontal size={17} /></button>
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<button class="glass tool" class:on={app.consoleOpen} onclick={() => (app.consoleOpen = !app.consoleOpen)} title="Game console"><SquareTerminal size={17} /></button>
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<button class="glass tool" onclick={() => (app.view = 'stats')} title="Player stats & leaderboards"><Trophy size={17} /></button>
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{#if inst.server && b.features.server_status}<ServerStatus server={inst.server} />{/if}
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</div>
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</section>
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@@ -0,0 +1,503 @@
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<script lang="ts">
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import {
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Trophy, Swords, Skull, Pickaxe, Clock, Box, MessageSquare, LogIn,
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RefreshCw, LoaderCircle, Users, Server, Flame, Sparkles, ChevronDown, Check,
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} from '@lucide/svelte';
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import Avatar from '../components/Avatar.svelte';
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import { activeAccount, app, toast } from '../lib/store.svelte';
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import { invoke } from '../lib/tauri';
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let activeTab = $state<'personal' | 'leaderboard'>('personal');
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let loadingPersonal = $state(false);
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let loadingLeaderboard = $state(false);
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// Personal stats data
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let personalData = $state<{
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username: string;
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uuid: string;
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total: {
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playtime_secs: number;
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joins: number;
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deaths: number;
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player_kills: number;
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mob_kills: number;
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blocks_broken: number;
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blocks_placed: number;
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messages: number;
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first_seen: string;
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last_seen: string;
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} | null;
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servers: Array<{
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server_id: number;
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server_name: string;
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name: string;
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playtime_secs: number;
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joins: number;
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deaths: number;
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player_kills: number;
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mob_kills: number;
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blocks_broken: number;
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blocks_placed: number;
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messages: number;
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first_seen: string;
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last_seen: string;
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}>;
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events: Array<{
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id: number;
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server_id: number;
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kind: string;
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detail: string | null;
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created_at: string;
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}>;
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} | null>(null);
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// Leaderboard data
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let servers = $state<Array<{ id: number; name: string; online: boolean; players_online: number; players_max: number }>>([]);
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let selectedServerId = $state<number | null>(null);
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let sortField = $state<string>('playtime_secs');
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let leaderboardData = $state<{
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leaderboard: Array<{
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uuid: string;
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name: string;
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playtime_secs: number;
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joins: number;
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deaths: number;
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player_kills: number;
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mob_kills: number;
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blocks_broken: number;
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blocks_placed: number;
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messages: number;
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first_seen: string;
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last_seen: string;
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}>;
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totals: { players: number; playtime_secs: number };
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sort: string;
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} | null>(null);
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const sortOptions = [
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{ id: 'playtime_secs', label: 'Playtime', icon: Clock },
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{ id: 'player_kills', label: 'Player Kills', icon: Swords },
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{ id: 'mob_kills', label: 'Mob Kills', icon: Flame },
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{ id: 'blocks_broken', label: 'Blocks Mined', icon: Pickaxe },
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{ id: 'blocks_placed', label: 'Blocks Placed', icon: Box },
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{ id: 'joins', label: 'Server Joins', icon: LogIn },
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];
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function formatPlaytime(secs: number): string {
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if (!secs || secs < 60) return `${secs || 0}s`;
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const hours = Math.floor(secs / 3600);
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const mins = Math.floor((secs % 3600) / 60);
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if (hours > 0) return `${hours}h ${mins}m`;
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return `${mins}m`;
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}
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function formatNumber(num: number): string {
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return (num ?? 0).toLocaleString();
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}
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function formatDate(d: string): string {
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if (!d) return 'Never';
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try {
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return new Date(d).toLocaleDateString(undefined, { month: 'short', day: 'numeric', year: 'numeric' });
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} catch {
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return d;
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}
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}
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async function loadPersonalStats() {
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if (!activeAccount() || activeAccount()?.kind === 'offline') {
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personalData = null;
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return;
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}
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loadingPersonal = true;
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try {
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personalData = await invoke<typeof personalData>('get_player_stats');
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} catch {
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personalData = null;
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} finally {
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loadingPersonal = false;
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}
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}
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async function loadServers() {
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try {
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const res = await invoke<{ servers: typeof servers }>('get_public_servers');
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servers = res.servers || [];
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} catch {
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servers = [];
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}
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}
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async function loadLeaderboard() {
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loadingLeaderboard = true;
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try {
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leaderboardData = await invoke<typeof leaderboardData>('get_leaderboard', {
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serverId: selectedServerId,
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sort: sortField,
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});
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} catch {
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leaderboardData = null;
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} finally {
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loadingLeaderboard = false;
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}
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}
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$effect(() => {
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if (app.view === 'stats') {
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loadPersonalStats();
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loadServers();
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loadLeaderboard();
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}
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});
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$effect(() => {
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void selectedServerId;
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void sortField;
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if (app.view === 'stats') {
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loadLeaderboard();
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}
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});
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const me = $derived(activeAccount());
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const top3 = $derived(leaderboardData?.leaderboard.slice(0, 3) ?? []);
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const rest = $derived(leaderboardData?.leaderboard.slice(3) ?? []);
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function statValue(row: any, field: string): string {
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if (field === 'playtime_secs') return formatPlaytime(row.playtime_secs);
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return formatNumber(row[field] ?? 0);
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}
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</script>
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<div class="stats-page">
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<header class="page-header">
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<div class="title-wrap">
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<h1><Trophy size={24} class="trophy-icon" /> Stats & Leaderboards</h1>
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<p class="lead">Track your Minecraft journey and see how you rank across servers.</p>
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</div>
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<div class="tabs-segmented">
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<button class:active={activeTab === 'personal'} onclick={() => (activeTab = 'personal')}>
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My Stats
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</button>
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<button class:active={activeTab === 'leaderboard'} onclick={() => (activeTab = 'leaderboard')}>
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Leaderboards
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</button>
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</div>
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</header>
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<div class="page-content">
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{#if activeTab === 'personal'}
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{#if loadingPersonal}
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<div class="center-state"><LoaderCircle size={28} class="spin" /></div>
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{:else if !me || me.kind === 'offline'}
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<div class="card glass empty-state">
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<Users size={36} class="muted" />
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<h3>Server account required</h3>
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<p class="muted small">Personal gameplay stats are synced when you play on servers with your SCOPENET server account.</p>
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<button class="sm primary" onclick={() => (app.addAccount = true)}>Sign in with Server Account</button>
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</div>
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{:else if !personalData || !personalData.total}
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<div class="card glass empty-state">
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<Sparkles size={36} class="muted" />
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<h3>No recorded stats yet</h3>
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<p class="muted small">Hop into a server through the launcher to begin logging kills, blocks mined, and playtime!</p>
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</div>
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{:else}
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{@const t = personalData.total}
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{@const kd = (t.player_kills / Math.max(1, t.deaths)).toFixed(2)}
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<div class="player-hero card glass">
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<Avatar account={me} size={4.5} />
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<div class="hero-details">
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<div class="row align-center gap-sm">
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<strong class="player-name">{personalData.username}</strong>
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<span class="badge online">Active</span>
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</div>
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<div class="hero-meta tiny muted">
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<span>UUID: {personalData.uuid.slice(0, 14)}…</span>
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<span>·</span>
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<span>First played: {formatDate(t.first_seen)}</span>
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<span>·</span>
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<span>Last active: {formatDate(t.last_seen)}</span>
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</div>
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</div>
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<div class="hero-playtime">
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<span class="tiny muted uppercase">Total Playtime</span>
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<strong class="big-stat">{formatPlaytime(t.playtime_secs)}</strong>
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</div>
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</div>
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<div class="stats-grid">
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<div class="stat-card glass">
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<div class="stat-header">
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<span class="stat-label">Playtime</span>
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<Clock size={18} class="icon-accent" />
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</div>
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<div class="stat-value">{formatPlaytime(t.playtime_secs)}</div>
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<div class="stat-sub tiny muted">Across all servers</div>
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</div>
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<div class="stat-card glass">
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<div class="stat-header">
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<span class="stat-label">Player Kills</span>
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<Swords size={18} class="icon-success" />
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</div>
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<div class="stat-value">{formatNumber(t.player_kills)}</div>
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<div class="stat-sub tiny muted">PvP eliminations</div>
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</div>
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<div class="stat-card glass">
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<div class="stat-header">
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<span class="stat-label">Deaths</span>
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<Skull size={18} class="icon-danger" />
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</div>
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<div class="stat-value">{formatNumber(t.deaths)}</div>
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<div class="stat-sub tiny muted">K/D: {kd}</div>
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</div>
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<div class="stat-card glass">
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<div class="stat-header">
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<span class="stat-label">Mob Kills</span>
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<Flame size={18} class="icon-warn" />
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</div>
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<div class="stat-value">{formatNumber(t.mob_kills)}</div>
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<div class="stat-sub tiny muted">Monsters & animals</div>
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</div>
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<div class="stat-card glass">
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<div class="stat-header">
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<span class="stat-label">Blocks Mined</span>
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<Pickaxe size={18} class="icon-accent" />
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</div>
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<div class="stat-value">{formatNumber(t.blocks_broken)}</div>
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<div class="stat-sub tiny muted">Broken blocks</div>
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</div>
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<div class="stat-card glass">
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<div class="stat-header">
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<span class="stat-label">Blocks Placed</span>
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<Box size={18} class="icon-accent" />
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</div>
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<div class="stat-value">{formatNumber(t.blocks_placed)}</div>
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<div class="stat-sub tiny muted">Structures built</div>
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</div>
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<div class="stat-card glass">
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<div class="stat-header">
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<span class="stat-label">Server Joins</span>
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<LogIn size={18} class="icon-muted" />
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</div>
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<div class="stat-value">{formatNumber(t.joins)}</div>
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<div class="stat-sub tiny muted">Sessions played</div>
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</div>
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<div class="stat-card glass">
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<div class="stat-header">
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<span class="stat-label">Chat Messages</span>
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<MessageSquare size={18} class="icon-muted" />
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</div>
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<div class="stat-value">{formatNumber(t.messages)}</div>
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<div class="stat-sub tiny muted">Messages sent</div>
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</div>
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</div>
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{#if personalData.servers.length}
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<div class="card glass section-card">
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<h3>Server Activity</h3>
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<div class="server-rows">
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{#each personalData.servers as s}
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<div class="server-stat-row">
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<div class="server-info">
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<strong>{s.server_name}</strong>
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<span class="tiny muted">Last played {formatDate(s.last_seen)}</span>
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</div>
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<div class="server-metrics">
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<div class="metric">
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<span class="tiny muted">Playtime</span>
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<strong>{formatPlaytime(s.playtime_secs)}</strong>
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</div>
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<div class="metric">
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<span class="tiny muted">Kills</span>
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<strong>{s.player_kills}</strong>
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</div>
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<div class="metric">
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<span class="tiny muted">Deaths</span>
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<strong>{s.deaths}</strong>
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</div>
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<div class="metric">
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<span class="tiny muted">Mined</span>
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<strong>{formatNumber(s.blocks_broken)}</strong>
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</div>
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</div>
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</div>
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{/each}
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</div>
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</div>
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{/if}
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{/if}
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{:else}
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<!-- Leaderboards Tab -->
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<div class="filters-bar card glass row justify-between align-center">
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<div class="row align-center gap-sm">
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<span class="filter-label tiny muted">Server:</span>
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<select bind:value={selectedServerId} class="filter-select">
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<option value={null}>All Servers</option>
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{#each servers as s (s.id)}
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<option value={s.id}>{s.name} {s.online ? `(${s.players_online} online)` : ''}</option>
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{/each}
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</select>
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</div>
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<div class="row align-center gap-xs">
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{#each sortOptions as opt}
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{@const Icon = opt.icon}
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<button
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class="sm sort-btn"
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class:active={sortField === opt.id}
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onclick={() => (sortField = opt.id)}
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title={opt.label}
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>
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<Icon size={14} /> <span>{opt.label}</span>
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</button>
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{/each}
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</div>
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</div>
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{#if loadingLeaderboard}
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<div class="center-state"><LoaderCircle size={28} class="spin" /></div>
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{:else if !leaderboardData || leaderboardData.leaderboard.length === 0}
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<div class="card glass empty-state">
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<Trophy size={36} class="muted" />
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<h3>No leaderboard entries yet</h3>
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<p class="muted small">As players explore, mine, and battle on servers, the rankings will appear here automatically.</p>
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</div>
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{:else}
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<!-- Top 3 Podium -->
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{#if top3.length > 0}
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<div class="podium-grid">
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{#if top3[1]}
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<div class="podium-card silver glass">
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<span class="podium-rank">2</span>
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<Avatar name={top3[1].name} uuid={top3[1].uuid} size={3.2} />
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<strong class="podium-name" title={top3[1].name}>{top3[1].name}</strong>
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<span class="podium-stat">{statValue(top3[1], sortField)}</span>
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</div>
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{/if}
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{#if top3[0]}
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<div class="podium-card gold glass">
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<span class="crown">👑</span>
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<span class="podium-rank">1</span>
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<Avatar name={top3[0].name} uuid={top3[0].uuid} size={4} />
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<strong class="podium-name" title={top3[0].name}>{top3[0].name}</strong>
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<span class="podium-stat">{statValue(top3[0], sortField)}</span>
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</div>
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{/if}
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{#if top3[2]}
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<div class="podium-card bronze glass">
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<span class="podium-rank">3</span>
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<Avatar name={top3[2].name} uuid={top3[2].uuid} size={3.2} />
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<strong class="podium-name" title={top3[2].name}>{top3[2].name}</strong>
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<span class="podium-stat">{statValue(top3[2], sortField)}</span>
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</div>
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{/if}
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</div>
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{/if}
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<!-- Leaderboard Table -->
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<div class="card glass list-card">
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<div class="table-header">
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<span class="col-rank">#</span>
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<span class="col-player">Player</span>
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<span class="col-main">{sortOptions.find(o => o.id === sortField)?.label ?? 'Stat'}</span>
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<span class="col-extra">Playtime</span>
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<span class="col-extra">PvP Kills</span>
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<span class="col-extra">Last Seen</span>
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</div>
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<div class="table-body">
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{#each leaderboardData.leaderboard as row, idx (row.uuid)}
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{@const isMe = me?.uuid === row.uuid}
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<div class="table-row" class:is-me={isMe}>
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<span class="col-rank font-bold">
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{#if idx === 0}🥇{:else if idx === 1}🥈{:else if idx === 2}🥉{:else}{idx + 1}{/if}
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</span>
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<div class="col-player row align-center gap-sm">
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<Avatar name={row.name} uuid={row.uuid} size={1.8} />
|
||||
<strong class="row-player-name">{row.name}</strong>
|
||||
{#if isMe}<span class="badge you">You</span>{/if}
|
||||
</div>
|
||||
<strong class="col-main highlight">{statValue(row, sortField)}</strong>
|
||||
<span class="col-extra muted">{formatPlaytime(row.playtime_secs)}</span>
|
||||
<span class="col-extra muted">{row.player_kills}</span>
|
||||
<span class="col-extra tiny muted">{formatDate(row.last_seen)}</span>
|
||||
</div>
|
||||
{/each}
|
||||
</div>
|
||||
</div>
|
||||
{/if}
|
||||
{/if}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<style>
|
||||
.stats-page { height: 100%; display: flex; flex-direction: column; overflow-y: auto; padding: 1.6rem 2.2rem 2.5rem; gap: 1.2rem; }
|
||||
.page-header { display: flex; justify-content: space-between; align-items: flex-end; flex-wrap: wrap; gap: 1rem; border-bottom: 1px solid var(--line); padding-bottom: 1rem; }
|
||||
.title-wrap h1 { font-size: 1.5rem; font-weight: 700; display: flex; align-items: center; gap: 0.6rem; }
|
||||
:global(.trophy-icon) { color: #f59e0b; }
|
||||
.lead { color: var(--muted); font-size: 0.88rem; margin-top: 0.2rem; }
|
||||
.tabs-segmented { display: flex; background: color-mix(in srgb, var(--surface) 80%, transparent); padding: 0.25rem; border-radius: var(--radius-sm); border: 1px solid var(--line); gap: 0.2rem; }
|
||||
.tabs-segmented button { background: transparent; border: none; padding: 0.45rem 1rem; font-size: 0.85rem; font-weight: 560; color: var(--muted); border-radius: calc(var(--radius-sm) - 2px); }
|
||||
.tabs-segmented button.active { background: color-mix(in srgb, var(--text) 10%, transparent); color: var(--text); }
|
||||
.page-content { display: flex; flex-direction: column; gap: 1.1rem; }
|
||||
.center-state { display: grid; place-items: center; min-height: 16rem; color: var(--accent); }
|
||||
.empty-state { display: flex; flex-direction: column; align-items: center; justify-content: center; gap: 0.8rem; padding: 3rem 1.5rem; text-align: center; }
|
||||
.card { padding: 1.2rem 1.4rem; background: var(--surface); border-radius: var(--radius); }
|
||||
.player-hero { display: flex; align-items: center; gap: 1.5rem; padding: 1.4rem 1.6rem; }
|
||||
.hero-details { flex: 1; display: flex; flex-direction: column; gap: 0.35rem; }
|
||||
.player-name { font-size: 1.35rem; font-weight: 700; }
|
||||
.badge { display: inline-flex; align-items: center; font-size: 0.72rem; font-weight: 600; padding: 0.15rem 0.5rem; border-radius: 99rem; }
|
||||
.badge.online { background: color-mix(in srgb, var(--success) 15%, transparent); color: var(--success); }
|
||||
.badge.you { background: color-mix(in srgb, var(--accent) 20%, transparent); color: var(--accent); }
|
||||
.hero-playtime { display: flex; flex-direction: column; align-items: flex-end; gap: 0.2rem; }
|
||||
.big-stat { font-size: 1.5rem; font-weight: 700; color: var(--accent); }
|
||||
.uppercase { text-transform: uppercase; letter-spacing: 0.06em; font-weight: 600; }
|
||||
.stats-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(11rem, 1fr)); gap: 0.9rem; }
|
||||
.stat-card { display: flex; flex-direction: column; gap: 0.4rem; padding: 1rem 1.1rem; }
|
||||
.stat-header { display: flex; justify-content: space-between; align-items: center; }
|
||||
.stat-label { font-size: 0.82rem; font-weight: 560; color: var(--muted); }
|
||||
.stat-value { font-size: 1.35rem; font-weight: 700; font-variant-numeric: tabular-nums; }
|
||||
:global(.icon-accent) { color: var(--accent); }
|
||||
:global(.icon-success) { color: var(--success); }
|
||||
:global(.icon-danger) { color: var(--danger); }
|
||||
:global(.icon-warn) { color: var(--warn); }
|
||||
:global(.icon-muted) { color: var(--muted); }
|
||||
.section-card { display: flex; flex-direction: column; gap: 0.9rem; }
|
||||
.server-rows { display: flex; flex-direction: column; gap: 0.6rem; }
|
||||
.server-stat-row { display: flex; justify-content: space-between; align-items: center; padding: 0.8rem 1rem; border-radius: var(--radius-sm); background: color-mix(in srgb, var(--bg) 50%, transparent); border: 1px solid var(--line); }
|
||||
.server-info { display: flex; flex-direction: column; gap: 0.2rem; }
|
||||
.server-metrics { display: flex; gap: 1.4rem; }
|
||||
.metric { display: flex; flex-direction: column; align-items: flex-end; gap: 0.15rem; font-size: 0.85rem; }
|
||||
.filters-bar { padding: 0.7rem 1rem; gap: 0.8rem; }
|
||||
.filter-select { background: color-mix(in srgb, var(--bg) 60%, transparent); border: 1px solid var(--line); color: var(--text); padding: 0.35rem 0.7rem; border-radius: var(--radius-sm); font-size: 0.82rem; }
|
||||
.sort-btn { background: transparent; border-color: transparent; color: var(--muted); padding: 0.4rem 0.65rem; font-size: 0.8rem; }
|
||||
.sort-btn.active { background: color-mix(in srgb, var(--accent) 15%, transparent); color: var(--text); border-color: color-mix(in srgb, var(--accent) 40%, transparent); }
|
||||
.podium-grid { display: grid; grid-template-columns: 1fr 1.15fr 1fr; gap: 0.9rem; align-items: end; max-width: 38rem; margin: 0.5rem auto 1rem; }
|
||||
.podium-card { display: flex; flex-direction: column; align-items: center; gap: 0.5rem; padding: 1.2rem 1rem; position: relative; border-radius: var(--radius); text-align: center; }
|
||||
.podium-card.gold { border-color: #f59e0b88; background: color-mix(in srgb, #f59e0b 8%, var(--surface)); order: 2; padding: 1.6rem 1rem; }
|
||||
.podium-card.silver { border-color: #94a3b866; order: 1; }
|
||||
.podium-card.bronze { border-color: #d9770666; order: 3; }
|
||||
.crown { font-size: 1.3rem; margin-top: -0.6rem; }
|
||||
.podium-rank { position: absolute; top: 0.5rem; left: 0.7rem; font-size: 0.85rem; font-weight: 700; color: var(--muted); }
|
||||
.podium-name { font-size: 0.95rem; font-weight: 650; max-width: 100%; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
|
||||
.podium-stat { font-size: 1.1rem; font-weight: 700; color: var(--accent); }
|
||||
.list-card { padding: 0.4rem 0; overflow: hidden; }
|
||||
.table-header, .table-row { display: grid; grid-template-columns: 3rem 1fr 8rem 7rem 6rem 7rem; align-items: center; padding: 0.65rem 1.2rem; font-size: 0.85rem; }
|
||||
.table-header { border-bottom: 1px solid var(--line); color: var(--muted); font-size: 0.78rem; text-transform: uppercase; font-weight: 600; letter-spacing: 0.05em; }
|
||||
.table-row { border-bottom: 1px solid color-mix(in srgb, var(--line) 40%, transparent); transition: background 0.12s; }
|
||||
.table-row:hover { background: color-mix(in srgb, var(--text) 4%, transparent); }
|
||||
.table-row.is-me { background: color-mix(in srgb, var(--accent) 10%, transparent); border-color: color-mix(in srgb, var(--accent) 30%, transparent); }
|
||||
.col-rank { font-variant-numeric: tabular-nums; }
|
||||
.row-player-name { overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
|
||||
.highlight { color: var(--accent); font-weight: 650; }
|
||||
@media (max-width: 900px) {
|
||||
.table-header, .table-row { grid-template-columns: 2.5rem 1fr 7rem; }
|
||||
.col-extra { display: none; }
|
||||
}
|
||||
</style>
|
||||
Reference in new issue
Block a user