Throttle client-link requests per player
This commit is contained in:
2 files changed
+22
-1
No files matched your search
@@ -22,6 +22,9 @@ public final class ClientLink {
|
||||
private final Map<UUID, String> lastState = new ConcurrentHashMap<>();
|
||||
private final Map<UUID, String> lastClaimsKey = new ConcurrentHashMap<>();
|
||||
private final Set<UUID> clients = ConcurrentHashMap.newKeySet();
|
||||
private final Map<UUID, Long> lastRequest = new ConcurrentHashMap<>();
|
||||
/** One request per player at most this often; a modded client can't turn the link into a panel flood. */
|
||||
static final long MIN_REQUEST_GAP_MS = 400;
|
||||
|
||||
public ClientLink(Env env, PlayerCache cache, String serverName, BiConsumer<CorePlayer, byte[]> out) {
|
||||
this.env = env; this.cache = cache; this.serverName = serverName; this.out = out;
|
||||
@@ -30,7 +33,7 @@ public final class ClientLink {
|
||||
public boolean hasClient(UUID uuid) { return clients.contains(uuid); }
|
||||
|
||||
public void disconnected(UUID uuid) {
|
||||
clients.remove(uuid); lastState.remove(uuid); lastClaimsKey.remove(uuid); cache.forget(uuid);
|
||||
clients.remove(uuid); lastState.remove(uuid); lastClaimsKey.remove(uuid); lastRequest.remove(uuid); cache.forget(uuid);
|
||||
}
|
||||
|
||||
private void send(CorePlayer p, JsonObject message) { out.accept(p, Wire.encode(message.toString())); }
|
||||
@@ -42,6 +45,9 @@ public final class ClientLink {
|
||||
catch (RuntimeException e) { return; }
|
||||
String type = PlayerCache.str(msg, "t", "");
|
||||
if (!env.features.clientLink()) return;
|
||||
long now = env.clock.getAsLong();
|
||||
Long previous = lastRequest.put(p.uuid(), now);
|
||||
if (previous != null && now - previous < MIN_REQUEST_GAP_MS && !type.equals("hello")) return;
|
||||
switch (type) {
|
||||
case "hello" -> hello(p);
|
||||
case "refresh" -> { if (clients.contains(p.uuid())) { lastState.remove(p.uuid()); cache.refresh(p, info -> pushState(p)); } }
|
||||
|
||||
Reference in new issue
Block a user