Add Tauri launcher with Svelte UI

- Accounts: panel login/sign-up, Microsoft device-code sign-in, offline
  play; tokens encrypted with a key kept in the OS credential store
- Home: instance rail, live server status, news feed, social links,
  Play button with download progress, speed and ETA
- Full settings: accounts, memory/resolution/after-launch behaviour,
  Java and GC presets, Minecraft keybind editor applied to options.txt,
  theme overrides, storage manager, self-update via GitHub releases
- Game console, crash dialog with hints, per-instance overrides
- Live admin branding (colours, fonts, backgrounds, custom CSS)
- Online install tests for vanilla/Fabric/Quilt/Forge/NeoForge (CI)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
This commit is contained in:
Claude committed 2026-09-28 05:00:30 +00:00
1 parent af9147ec75
commit 50eb1a0cac
60 files changed
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use crate::accounts::AccountsFile;
use crate::secrets::Secrets;
use crate::settings::Settings;
use scopenet_core::msa::DeviceCode;
use scopenet_core::Layout;
use scopenet_shared::LauncherManifest;
use std::path::PathBuf;
use std::sync::{Mutex, RwLock};
/// Values baked in at build time by CI (see `.github/workflows/release.yml`).
pub mod build {
/// Default panel URL for this build.
pub const PANEL_URL: Option<&str> = option_env!("SCOPENET_PANEL_URL");
/// `owner/repo` used to check GitHub releases for updates.
pub const REPO: Option<&str> = option_env!("SCOPENET_REPO");
/// When set to "1", players can't change the panel URL.
pub const LOCK_PANEL: Option<&str> = option_env!("SCOPENET_LOCK_PANEL");
pub fn panel_locked() -> bool {
LOCK_PANEL == Some("1") && PANEL_URL.is_some_and(|u| !u.is_empty())
}
}
pub struct RunningGame {
pub instance_id: String,
pub kill: tokio::sync::oneshot::Sender<()>,
}
pub struct AppState {
pub data_dir: PathBuf,
pub layout: Layout,
pub http: reqwest::Client,
pub settings: RwLock<Settings>,
pub accounts: RwLock<AccountsFile>,
pub secrets: Secrets,
pub manifest: RwLock<Option<LauncherManifest>>,
pub device_code: Mutex<Option<DeviceCode>>,
pub ms_cancel: Mutex<Option<tokio::sync::oneshot::Sender<()>>>,
/// Install/launch pipeline in progress (abortable).
pub task: Mutex<Option<tokio::task::AbortHandle>>,
pub game: Mutex<Option<RunningGame>>,
}
impl AppState {
pub fn new(data_dir: PathBuf) -> Self {
std::fs::create_dir_all(&data_dir).ok();
let settings = Settings::load(&data_dir.join("settings.json"));
let accounts = AccountsFile::load(&data_dir.join("accounts.json"));
let manifest = std::fs::read(data_dir.join("manifest.json")).ok().and_then(|b| serde_json::from_slice(&b).ok());
Self {
layout: Layout::new(data_dir.join("minecraft")),
http: scopenet_core::http::client(),
secrets: Secrets::open(&data_dir),
settings: RwLock::new(settings),
accounts: RwLock::new(accounts),
manifest: RwLock::new(manifest),
device_code: Mutex::new(None),
ms_cancel: Mutex::new(None),
task: Mutex::new(None),
game: Mutex::new(None),
data_dir,
}
}
/// The panel this launcher talks to (baked-in when locked).
pub fn panel_url(&self) -> Option<String> {
let chosen = self.settings.read().unwrap().panel_url.clone().filter(|u| !u.is_empty());
let baked = build::PANEL_URL.filter(|u| !u.is_empty()).map(String::from);
let url = if build::panel_locked() { baked } else { chosen.or(baked) };
url.map(|u| u.trim_end_matches('/').to_string())
}
pub fn save_settings(&self) -> anyhow::Result<()> {
self.settings.read().unwrap().save(&self.data_dir.join("settings.json"))
}
pub fn save_accounts(&self) -> anyhow::Result<()> {
self.accounts.read().unwrap().save(&self.data_dir.join("accounts.json"))
}
pub fn cache_manifest(&self, m: &LauncherManifest) {
*self.manifest.write().unwrap() = Some(m.clone());
if let Ok(bytes) = serde_json::to_vec(m) {
std::fs::write(self.data_dir.join("manifest.json"), bytes).ok();
}
}
}