fix: resolve all remaining audit failures across rust, svelte, and java

This commit is contained in:
scoped committed 2026-09-29 15:51:15 -04:00
1 parent bc12a25a01
commit 590178e41a
35 files changed
+958 -300

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+23 -5
View File
@@ -22,6 +22,8 @@
onunclaim?: (claimId: number) => void;
} = $props();
let servers = $state<Array<{ id: number; name: string; instance_id: string }>>([]);
let serverId = $state<number | null>(null);
let dimension = $state<'minecraft:overworld' | 'minecraft:the_nether' | 'minecraft:the_end'>('minecraft:overworld');
let centerX = $state(0);
let centerZ = $state(0);
@@ -39,11 +41,14 @@
] as const;
async function loadClaims() {
if (!instanceId) return;
if (!instanceId || !serverId) { claims = []; return; }
loading = true;
try {
claims = await invoke<GuildClaim[]>('get_guild_claims', {
instanceId,
serverId,
centerX,
centerZ,
dimension
});
} catch (e: any) {
@@ -66,11 +71,13 @@
);
async function handleClaim() {
if (!selectedChunk || !myGuildId) return;
if (!selectedChunk || !myGuildId || !serverId) return;
claiming = true;
try {
const claim = await invoke<GuildClaim>('claim_guild_chunk', {
guildId: myGuildId,
instanceId,
serverId,
dimension,
chunkX: selectedChunk.x,
chunkZ: selectedChunk.z
@@ -112,17 +119,28 @@
}
$effect(() => {
if (instanceId && dimension) {
if (instanceId && dimension && serverId) {
loadClaims();
}
});
onMount(() => {
loadClaims();
onMount(async () => {
const result = await invoke<{ servers: typeof servers }>('get_public_servers');
servers = result.servers;
});
$effect(() => {
const available = servers.filter(s => s.instance_id === instanceId);
if (!available.some(s => s.id === serverId)) serverId = available[0]?.id ?? null;
});
</script>
<div class="chunk-map-container glass">
<label>Game server
<select bind:value={serverId}>
{#each servers.filter(s => s.instance_id === instanceId) as server}<option value={server.id}>{server.name}</option>{/each}
</select>
</label>
{#if !serverId}<p>Link a game server to this instance in the panel before claiming territory.</p>{/if}
<!-- Controls Bar -->
<div class="map-controls">
<div class="dim-selector">
@@ -54,7 +54,7 @@
savingProfile = true;
try {
profile = await invoke<UserProfileView>('update_my_profile', {
bio: editBio.trim() || null,
bio: editBio.trim(),
bannerUrl: editBanner.trim() || null
});
editing = false;
@@ -89,9 +89,8 @@
async function handleLikePost(post: UserPost) {
try {
const liked = await invoke<boolean>('like_user_post', { postId: post.id });
post.liked_by_me = liked;
post.likes_count = liked ? post.likes_count + 1 : Math.max(0, post.likes_count - 1);
await invoke('like_user_post', { postId: post.id });
post.likes_count += 1;
} catch (e: any) {
toast(e?.message ?? 'Failed to update like', 'error');
}
@@ -131,8 +130,8 @@
<div class="user-titles">
<div class="user-row">
<h2>{profile.username}</h2>
{#if profile.global_level?.title}
<span class="badge title-badge"><Award size={12} /> {profile.global_level.title}</span>
{#if profile.level_info?.title}
<span class="badge title-badge"><Award size={12} /> {profile.level_info.title}</span>
{/if}
</div>
<div class="meta-row tiny muted">
@@ -140,7 +139,7 @@
<span>•</span>
<span>{profile.friends_count} Friends</span>
<span>•</span>
<span class="global-lvl-tag">Level {profile.global_level?.level ?? 1}</span>
<span class="global-lvl-tag">Level {profile.level_info?.level ?? 1}</span>
</div>
</div>
</div>
@@ -195,7 +194,7 @@
<Award size={14} /> Levels & Ranks
</button>
<button class:active={activeTab === 'achievements'} onclick={() => (activeTab = 'achievements')}>
<Trophy size={14} /> Achievements ({profile.achievements.length})
<Trophy size={14} /> Achievements ({profile.achievements_count ?? profile.achievements?.length ?? 0})
</button>
<button class:active={activeTab === 'stats'} onclick={() => (activeTab = 'stats')}>
<Swords size={14} /> Stats
@@ -285,16 +284,16 @@
<h3>SCOPENET Global Level</h3>
</div>
<div class="level-pill">
Level {profile.global_level.level}
Level {profile.level_info.level}
</div>
</div>
<div class="xp-bar-wrap">
<div class="xp-numbers tiny">
<span>{profile.global_level.current_xp.toLocaleString()} XP</span>
<span>{profile.global_level.next_level_xp.toLocaleString()} XP</span>
<span>{profile.level_info.current_xp.toLocaleString()} XP</span>
<span>{profile.level_info.next_level_xp.toLocaleString()} XP</span>
</div>
<div class="xp-bar">
<div class="xp-fill" style:width="{profile.global_level.progress_pct}%"></div>
<div class="xp-fill" style:width="{profile.level_info.progress_pct}%"></div>
</div>
</div>
</div>
+13 -13
View File
@@ -217,9 +217,9 @@ export async function mockInvoke(cmd: string, args: Record<string, any>): Promis
return null;
case 'get_guild_members':
return [
{ guild_id: 'g1', user_uuid: 'mock-user-1', username: 'Alyssa', role: 'leader', joined_at: '2026-09-01T00:00:00Z', is_online: true },
{ guild_id: 'g1', user_uuid: 'friend-1', username: 'Alex', role: 'officer', joined_at: '2026-09-02T00:00:00Z', is_online: true },
{ guild_id: 'g1', user_uuid: 'friend-2', username: 'Steve', role: 'member', joined_at: '2026-09-05T00:00:00Z', is_online: false }
{ guild_id: 'g1', uuid: 'mock-user-1', name: 'Alyssa', role: 'leader', joined_at: '2026-09-01T00:00:00Z', online: true },
{ guild_id: 'g1', uuid: 'friend-1', name: 'Alex', role: 'officer', joined_at: '2026-09-02T00:00:00Z', online: true },
{ guild_id: 'g1', uuid: 'friend-2', name: 'Steve', role: 'member', joined_at: '2026-09-05T00:00:00Z', online: false }
];
case 'get_guild_posts':
return [
@@ -229,9 +229,9 @@ export async function mockInvoke(cmd: string, args: Record<string, any>): Promis
return { id: 'gp' + Date.now(), guild_id: args?.guildId, author_uuid: 'mock-user-1', author_name: 'Alyssa', title: args?.title, content: args?.content, pinned: args?.pinned ?? false, created_at: new Date().toISOString() };
case 'get_friends':
return [
{ uuid: 'friend-1', username: 'Alex', status: 'accepted', is_online: true, playing_on: 'Survival SMP', avatar_url: null },
{ uuid: 'friend-2', username: 'Steve', status: 'accepted', is_online: false, playing_on: null, avatar_url: null },
{ uuid: 'friend-3', username: 'Notch', status: 'pending_received', is_online: true, playing_on: null, avatar_url: null }
{ uuid: 'friend-1', username: 'Alex', status: 'accepted', online: true, playing_on: 'Survival SMP', avatar_url: null },
{ uuid: 'friend-2', username: 'Steve', status: 'accepted', online: false, playing_on: null, avatar_url: null },
{ uuid: 'friend-3', username: 'Notch', status: 'pending_incoming', online: true, playing_on: null, avatar_url: null }
];
case 'send_friend_request':
case 'respond_friend_request':
@@ -239,17 +239,17 @@ export async function mockInvoke(cmd: string, args: Record<string, any>): Promis
return null;
case 'get_direct_messages':
return [
{ id: 1, from_uuid: args?.friendUuid, to_uuid: 'mock-user-1', content: 'Hey! Want to team up and explore the trial chambers?', created_at: '2026-09-28T18:20:00Z', is_read: true },
{ id: 2, from_uuid: 'mock-user-1', to_uuid: args?.friendUuid, content: 'Definitely! Let me grab some potions from base first.', created_at: '2026-09-28T18:22:00Z', is_read: true }
{ id: 1, sender_uuid: args?.friendUuid, recipient_uuid: 'mock-user-1', content: 'Hey! Want to team up and explore the trial chambers?', created_at: '2026-09-28T18:20:00Z', is_read: true },
{ id: 2, sender_uuid: 'mock-user-1', recipient_uuid: args?.friendUuid, content: 'Definitely! Let me grab some potions from base first.', created_at: '2026-09-28T18:22:00Z', is_read: true }
];
case 'send_direct_message':
return { id: Date.now(), from_uuid: 'mock-user-1', to_uuid: args?.toUuid, content: args?.content, created_at: new Date().toISOString(), is_read: true };
return { id: Date.now(), sender_uuid: 'mock-user-1', recipient_uuid: args?.friendUuid, content: args?.content, created_at: new Date().toISOString(), is_read: true };
case 'get_game_invites':
return [
{ id: 'inv-1', from_uuid: 'friend-1', from_username: 'Alex', to_uuid: 'mock-user-1', instance_id: 'survival-smp', server_address: 'smp.scopenet.gg', server_name: 'Survival SMP', status: 'pending', created_at: '2026-09-28T19:00:00Z' }
{ id: 'inv-1', sender_uuid: 'friend-1', sender_name: 'Alex', recipient_uuid: 'mock-user-1', instance_id: 'survival-smp', instance_name: 'smp.scopenet.gg', server_name: 'Survival SMP', status: 'pending', created_at: '2026-09-28T19:00:00Z' }
];
case 'send_game_invite':
return { id: 'inv-' + Date.now(), from_uuid: 'mock-user-1', from_username: 'Alyssa', to_uuid: args?.toUuid, instance_id: args?.instanceId, server_address: args?.serverAddress, server_name: args?.serverName, status: 'pending', created_at: new Date().toISOString() };
return { id: 'inv-' + Date.now(), sender_uuid: 'mock-user-1', sender_name: 'Alyssa', recipient_uuid: args?.friendUuid, instance_id: args?.instanceId, instance_name: args?.serverAddress, server_name: args?.serverName, status: 'pending', created_at: new Date().toISOString() };
case 'respond_game_invite':
return null;
case 'get_user_profile':
@@ -261,7 +261,7 @@ export async function mockInvoke(cmd: string, args: Record<string, any>): Promis
skin_url: null,
skin_model: 'classic',
cape_url: null,
global_level: { uuid: args?.uuid, level: 14, current_xp: 3450, next_level_xp: 5000, progress_pct: 69, title: 'Veteran Adventurer', badges: ['Beta Pioneer', 'Dragon Slayer'], rewards: [] },
level_info: { uuid: args?.uuid, level: 14, current_xp: 3450, next_level_xp: 5000, progress_pct: 69, title: 'Veteran Adventurer', badges: ['Beta Pioneer', 'Dragon Slayer'], rewards: [] },
server_levels: [
{ server_id: 1, server_name: 'Survival SMP', uuid: args?.uuid, level: 9, current_xp: 1200, next_level_xp: 2200, progress_pct: 54, rank_title: 'Knight' }
],
@@ -285,7 +285,7 @@ export async function mockInvoke(cmd: string, args: Record<string, any>): Promis
skin_url: null,
skin_model: 'classic',
cape_url: null,
global_level: { uuid: 'mock-user-1', level: 14, current_xp: 3450, next_level_xp: 5000, progress_pct: 69, title: 'Veteran Adventurer', badges: ['Beta Pioneer'], rewards: [] },
level_info: { uuid: 'mock-user-1', level: 14, current_xp: 3450, next_level_xp: 5000, progress_pct: 69, title: 'Veteran Adventurer', badges: ['Beta Pioneer'], rewards: [] },
server_levels: [],
badges: ['Beta Pioneer'],
achievements: [],
+19 -16
View File
@@ -226,16 +226,15 @@ export interface Guild {
}
export interface GuildMember {
guild_id: string;
user_uuid: string;
username: string;
uuid: string;
name: string;
role: 'leader' | 'officer' | 'member';
joined_at: string;
is_online?: boolean;
online?: boolean;
}
export interface GuildPost {
id: string;
id: number;
guild_id: string;
author_uuid: string;
author_name: string;
@@ -248,7 +247,7 @@ export interface GuildPost {
export interface GuildClaim {
id: number;
guild_id: string;
instance_id: string;
server_id: number;
dimension: string;
chunk_x: number;
chunk_z: number;
@@ -261,16 +260,16 @@ export interface GuildClaim {
export interface FriendInfo {
uuid: string;
username: string;
status: 'pending_sent' | 'pending_received' | 'accepted';
is_online: boolean;
status: 'pending_outgoing' | 'pending_incoming' | 'accepted';
online: boolean;
playing_on: string | null;
avatar_url?: string | null;
}
export interface DirectMessage {
id: number;
from_uuid: string;
to_uuid: string;
sender_uuid: string;
recipient_uuid: string;
content: string;
created_at: string;
is_read: boolean;
@@ -278,18 +277,18 @@ export interface DirectMessage {
export interface GameInvite {
id: string;
from_uuid: string;
from_username: string;
to_uuid: string;
sender_uuid: string;
sender_name: string;
recipient_uuid: string;
instance_id: string;
server_address: string;
instance_name: string;
server_name: string;
status: 'pending' | 'accepted' | 'declined' | 'expired';
created_at: string;
}
export interface UserPost {
id: string;
id: number;
user_uuid: string;
username: string;
content: string;
@@ -307,10 +306,14 @@ export interface UserProfileView {
skin_url: string | null;
skin_model: string;
cape_url: string | null;
global_level: UserLevelInfo;
global_level: number;
global_xp: number;
title: string | null;
level_info: UserLevelInfo;
server_levels: ServerLevelInfo[];
badges: string[];
achievements: Achievement[];
achievements_count: number;
posts: UserPost[];
friends_count: number;
stats: PlayerStats | null;
+7 -7
View File
@@ -179,7 +179,7 @@
<div class="guild-info">
<div class="guild-title-line">
<h2>{myGuild.name}</h2>
<span class="badge member-badge"><Users size={12} /> {myGuild.member_count} / {myGuild.max_members} Members</span>
<span class="badge member-badge"><Users size={12} /> {myGuild.member_count} Members</span>
<span class="badge claim-badge"><Shield size={12} /> {myGuild.claims_count} Claims</span>
</div>
{#if myGuild.description}
@@ -228,23 +228,23 @@
{:else if activeTab === 'members'}
<div class="members-tab">
<div class="members-grid">
{#each members as m (m.user_uuid)}
{#each members as m (m.uuid)}
<div
class="member-card glass"
role="button"
tabindex="0"
onclick={() => (app.viewProfileUuid = m.user_uuid)}
onkeydown={(e) => e.key === 'Enter' && (app.viewProfileUuid = m.user_uuid)}
onclick={() => (app.viewProfileUuid = m.uuid)}
onkeydown={(e) => e.key === 'Enter' && (app.viewProfileUuid = m.uuid)}
>
<div class="member-avatar-wrap">
<Avatar uuid={m.user_uuid} name={m.username} size={2.5} />
{#if m.is_online}
<Avatar uuid={m.uuid} name={m.name} size={2.5} />
{#if m.online}
<span class="online-indicator" title="Online"></span>
{/if}
</div>
<div class="member-details">
<div class="member-name-row">
<span class="member-name">{m.username}</span>
<span class="member-name">{m.name}</span>
{#if m.role === 'leader'}
<span class="badge leader-badge"><Crown size={11} /> Leader</span>
{:else if m.role === 'officer'}
+1 -1
View File
@@ -408,7 +408,7 @@
{#if skinProfiles.length}
<div class="profiles-grid">
{#each skinProfiles as sp (sp.id)}
{@const isCurrent = profile.skin_model === sp.skin_model && (sp.cape_id === (profile.cape?.id ?? null))}
{@const isCurrent = !!sp.skin_data && sp.skin_data === profile.skin_url && profile.skin_model === sp.skin_model && sp.cape_id === (profile.cape?.id ?? null)}
<div class="profile-card" class:active-look={isCurrent}>
<div class="profile-preview">
<SkinView skin={sp.skin_data} cape={sp.cape_url} slim={sp.skin_model === 'slim'} side="front" scale={3.5} />
+18 -18
View File
@@ -141,7 +141,7 @@
const text = messageInput.trim();
try {
const msg = await invoke<DirectMessage>('send_direct_message', {
toUuid: activeChatFriend.uuid,
friendUuid: activeChatFriend.uuid,
content: text
});
messages = [...messages, msg];
@@ -162,12 +162,12 @@
if (!inviteTargetFriend) return;
sendingInvite = true;
try {
const inst = instances().find((i) => i.id === inviteInstanceId);
// FIX #14: The Rust command takes recipient_uuid, instance_id, server_id (optional i64).
// serverAddress/serverName were wrong fields that the command doesn't accept.
await invoke('send_game_invite', {
toUuid: inviteTargetFriend.uuid,
recipientUuid: inviteTargetFriend.uuid,
instanceId: inviteInstanceId,
serverAddress: inst?.server?.address ?? 'localhost',
serverName: inst?.name ?? 'Minecraft Server'
serverId: null // Optional; pass a server_id i64 here if the instance has a known server.
});
toast(`Game invite sent to ${inviteTargetFriend.username}!`, 'ok');
inviteModalOpen = false;
@@ -191,12 +191,12 @@
}
const acceptedFriends = $derived(friends.filter((f) => f.status === 'accepted'));
const pendingReceived = $derived(friends.filter((f) => f.status === 'pending_received'));
const pendingSent = $derived(friends.filter((f) => f.status === 'pending_sent'));
const pendingReceived = $derived(friends.filter((f) => f.status === 'pending_incoming'));
const pendingSent = $derived(friends.filter((f) => f.status === 'pending_outgoing'));
const displayedFriends = $derived(
friends.filter((f) => {
if (friendsFilter === 'online') return f.status === 'accepted' && f.is_online;
if (friendsFilter === 'online') return f.status === 'accepted' && f.online;
if (friendsFilter === 'pending') return f.status !== 'accepted';
return f.status === 'accepted';
})
@@ -267,7 +267,7 @@
All ({acceptedFriends.length})
</button>
<button class="pill" class:active={friendsFilter === 'online'} onclick={() => (friendsFilter = 'online')}>
Online ({acceptedFriends.filter((f) => f.is_online).length})
Online ({acceptedFriends.filter((f) => f.online).length})
</button>
<button class="pill" class:active={friendsFilter === 'pending'} onclick={() => (friendsFilter = 'pending')}>
Pending ({pendingReceived.length + pendingSent.length})
@@ -355,13 +355,13 @@
>
<div class="avatar-holder">
<Avatar uuid={friend.uuid} name={friend.username} size={2.6} />
<span class="status-dot" class:online={friend.is_online}></span>
<span class="status-dot" class:online={friend.online}></span>
</div>
<div class="name-block">
<span class="user-title">{friend.username}</span>
{#if friend.is_online && friend.playing_on}
{#if friend.online && friend.playing_on}
<span class="tiny playing-on">Playing on {friend.playing_on}</span>
{:else if friend.is_online}
{:else if friend.online}
<span class="tiny online-label">Online in Launcher</span>
{:else}
<span class="tiny muted">Offline</span>
@@ -494,7 +494,7 @@
>
<div class="avatar-holder">
<Avatar uuid={friend.uuid} name={friend.username} size={2} />
<span class="status-dot" class:online={friend.is_online}></span>
<span class="status-dot" class:online={friend.online}></span>
</div>
<div class="conv-meta">
<span class="conv-name">{friend.username}</span>
@@ -521,7 +521,7 @@
<Avatar uuid={activeChatFriend.uuid} name={activeChatFriend.username} size={2.2} />
<div>
<strong>{activeChatFriend.username}</strong>
<span class="tiny muted block">{activeChatFriend.is_online ? 'Active now' : 'Offline'}</span>
<span class="tiny muted block">{activeChatFriend.online ? 'Active now' : 'Offline'}</span>
</div>
</div>
<button class="primary sm" onclick={() => openInviteModal(activeChatFriend!)}>
@@ -537,7 +537,7 @@
</div>
{:else}
{#each messages as msg (msg.id)}
{@const isMine = msg.from_uuid === activeAccount()?.uuid}
{@const isMine = msg.sender_uuid === activeAccount()?.uuid}
<div class="bubble-row" class:is-mine={isMine}>
<div class="bubble" class:is-mine={isMine}>
<p class="bubble-text">{msg.content}</p>
@@ -586,11 +586,11 @@
{#each invites as inv (inv.id)}
<div class="invite-card glass">
<div class="invite-top">
<Avatar uuid={inv.from_uuid} name={inv.from_username} size={2.5} />
<Avatar uuid={inv.sender_uuid} name={inv.sender_name} size={2.5} />
<div class="invite-meta">
<span class="inviter-name"><strong>{inv.from_username}</strong> invited you to play</span>
<span class="inviter-name"><strong>{inv.sender_name}</strong> invited you to play</span>
<span class="server-title">{inv.server_name}</span>
<span class="tiny muted server-addr">{inv.server_address}</span>
<span class="tiny muted server-addr">{inv.instance_name}</span>
</div>
</div>
<div class="invite-footer">