Rework BlueMap claiming and expand ranks guilds chat and warps
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@@ -1,524 +1,169 @@
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<script lang="ts">
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import { onMount } from 'svelte';
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import {
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Shield, Lock, Plus, Trash2, Compass, ArrowUp, ArrowDown, ArrowLeft, ArrowRight,
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MapPin, Globe, LoaderCircle, RefreshCw, Server
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} from '@lucide/svelte';
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import { Compass, Globe, LocateFixed, RefreshCw, Server as ServerIcon, Shield } from '@lucide/svelte';
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import { invoke } from '../lib/tauri';
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import { abs, toast } from '../lib/store.svelte';
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import { toast } from '../lib/store.svelte';
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import type { GuildClaim } from '../lib/types';
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import VantageMap from './VantageMap.svelte';
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import BlueMapTiles from './BlueMapTiles.svelte';
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let {
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instanceId,
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myGuildId = null,
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myGuildTag = '',
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onclaim,
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onunclaim
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}: {
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instanceId: string;
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myGuildId?: string | null;
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myGuildTag?: string;
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onclaim?: (claim: GuildClaim) => void;
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onunclaim?: (claimId: number) => void;
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let { instanceId, myGuildId = null, myGuildTag = '', onclaim, onunclaim }: {
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instanceId: string; myGuildId?: string | null; myGuildTag?: string;
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onclaim?: (claim: GuildClaim) => void; onunclaim?: (claimId: number) => void;
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} = $props();
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let servers = $state<Array<{ id: number; name: string; instance_id: string; map_url: string; live_map?: boolean }>>([]);
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type GameServer = { id: number; name: string; instance_id: string; map_address?: string; live_map?: boolean };
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type Player = { x: number; z: number; dimension: string };
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let servers = $state<GameServer[]>([]);
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let serverId = $state<number | null>(null);
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let dimension = $state<'minecraft:overworld' | 'minecraft:the_nether' | 'minecraft:the_end'>('minecraft:overworld');
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let centerX = $state(0);
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let centerZ = $state(0);
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let radius = $state(5); // 11x11 grid
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let centerX = $state(0), centerZ = $state(0);
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let player = $state<Player | null>(null);
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let claims = $state<GuildClaim[]>([]);
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let loading = $state(false);
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let claiming = $state(false);
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let loading = $state(false), painting = $state(false);
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let claimLoad = 0;
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let hoveredChunk = $state<{ x: number; z: number } | null>(null);
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let selectedChunk = $state<{ x: number; z: number } | null>(null);
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let mapDimensions = $state<string[]>([]);
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let mapFailed = $state(false);
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// The panel's central live map (if switched on for this server) wins over an external Vantage URL.
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type LiveInfo = { ready: boolean; base: string; dimensions: { id: string; available: boolean }[] };
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let liveInfo = $state<LiveInfo | null>(null);
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let centeredServer = 0;
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const instanceServers = $derived(servers.filter((s) => s.instance_id === instanceId));
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const selectedServer = $derived(servers.find((s) => s.id === serverId));
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$effect(() => {
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const id = selectedServer?.live_map ? selectedServer.id : null;
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liveInfo = null;
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if (!id) return;
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let alive = true;
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invoke<LiveInfo>('get_livemap_info', { serverId: id }).then((i) => { if (alive) liveInfo = i; }).catch(() => {});
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return () => { alive = false; };
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});
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const central = $derived(!!liveInfo?.ready);
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const dimSlug = $derived(dimension.replace('minecraft:', ''));
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const mapUrl = $derived(central && liveInfo ? abs(`${liveInfo.base}/${dimSlug}/v1/worlds/default/manifest.json`) ?? '' : selectedServer?.map_url || '');
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const dimDisabled = (id: string) => central
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? !liveInfo?.dimensions.find((d) => d.id === id)?.available
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: !!mapUrl && !mapFailed && mapDimensions.length > 0 && !mapDimensions.includes(id);
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$effect(() => { mapUrl; mapFailed = false; if (!central) mapDimensions = []; });
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const selectedServer = $derived(instanceServers.find((s) => s.id === serverId));
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const dimensions = [
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{ id: 'minecraft:overworld', label: 'Overworld', icon: Globe },
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{ id: 'minecraft:the_nether', label: 'The Nether', icon: Compass },
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{ id: 'minecraft:the_end', label: 'The End', icon: Compass }
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{ id: 'minecraft:the_nether', label: 'Nether', icon: Compass },
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{ id: 'minecraft:the_end', label: 'End', icon: Compass }
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] as const;
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const myClaimsCount = $derived(claims.filter((c) => c.guild_id === myGuildId).length);
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async function refreshPosition(id: number) {
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try {
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const info = await invoke<{ me?: Player | null }>('get_livemap_info', { serverId: id });
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if (serverId !== id) return;
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player = info.me ?? null;
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if (player && centeredServer !== id) {
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centeredServer = id;
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dimension = (dimensions.find((d) => d.id === player?.dimension)?.id ?? 'minecraft:overworld');
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centerX = Math.floor(player.x / 16);
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centerZ = Math.floor(player.z / 16);
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}
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} catch { player = null; }
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}
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async function loadClaims() {
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const request = ++claimLoad;
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if (!instanceId || !serverId) { claims = []; return; }
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if (!serverId || !instanceId) { claims = []; return; }
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loading = true;
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claims = [];
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try {
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const next = await invoke<GuildClaim[]>('get_guild_claims', {
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instanceId,
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serverId,
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centerX,
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centerZ,
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dimension
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});
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const next = await invoke<GuildClaim[]>('get_guild_claims', { instanceId, serverId, dimension, centerX, centerZ });
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if (request === claimLoad) claims = next;
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} catch (e: any) {
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if (request === claimLoad) toast(e?.message ?? 'Failed to load territory claims', 'error');
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} finally {
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if (request === claimLoad) loading = false;
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}
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if (request === claimLoad) toast(typeof e === 'string' ? e : e?.message ?? 'Could not load claims', 'error');
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} finally { if (request === claimLoad) loading = false; }
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}
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function getClaimAt(x: number, z: number): GuildClaim | undefined {
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return claims.find((c) => c.chunk_x === x && c.chunk_z === z && c.dimension === dimension);
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}
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const selectedClaim = $derived(
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selectedChunk ? getClaimAt(selectedChunk.x, selectedChunk.z) : null
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);
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const myClaimsCount = $derived(
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myGuildId ? claims.filter((c) => c.guild_id === myGuildId).length : 0
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);
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async function handleClaim() {
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if (!selectedChunk || !myGuildId || !serverId) return;
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claiming = true;
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async function paintChunks(chunks: { x: number; z: number }[], mode: 'claim' | 'unclaim') {
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if (!serverId || !myGuildId || painting) return;
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const existing = new Map(claims.map((c) => [`${c.chunk_x}:${c.chunk_z}`, c]));
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const wanted = chunks.filter(({ x, z }) => {
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const current = existing.get(`${x}:${z}`);
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return mode === 'claim' ? !current : current?.guild_id === myGuildId;
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});
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if (!wanted.length) return;
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painting = true;
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let done = 0;
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try {
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const claim = await invoke<GuildClaim>('claim_guild_chunk', {
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guildId: myGuildId,
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instanceId,
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serverId,
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dimension,
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chunkX: selectedChunk.x,
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chunkZ: selectedChunk.z
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});
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claims = [...claims, claim];
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toast(`Successfully claimed chunk [${selectedChunk.x}, ${selectedChunk.z}]!`, 'ok');
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onclaim?.(claim);
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} catch (e: any) {
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toast(e?.message ?? 'Failed to claim chunk', 'error');
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} finally {
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claiming = false;
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}
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for (const chunk of wanted) {
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try {
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if (mode === 'claim') {
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const claim = await invoke<GuildClaim>('claim_guild_chunk', {
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guildId: myGuildId, instanceId, serverId, dimension, chunkX: chunk.x, chunkZ: chunk.z
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});
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claims = [...claims, claim];
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onclaim?.(claim);
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} else {
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const claim = existing.get(`${chunk.x}:${chunk.z}`)!;
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await invoke('unclaim_guild_chunk', { claimId: claim.id });
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claims = claims.filter((c) => c.id !== claim.id);
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onunclaim?.(claim.id);
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}
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done++;
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} catch (e: any) {
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toast(`${done} of ${wanted.length} chunks updated. ${typeof e === 'string' ? e : e?.message ?? 'Claim failed'}`, 'error');
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break;
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}
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}
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if (done === wanted.length) toast(`${done} ${done === 1 ? 'chunk' : 'chunks'} ${mode === 'claim' ? 'claimed' : 'unclaimed'}`, 'ok');
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} finally { painting = false; await loadClaims(); }
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}
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async function handleUnclaim() {
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if (!selectedClaim) return;
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claiming = true;
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try {
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await invoke('unclaim_guild_chunk', { claimId: selectedClaim.id });
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claims = claims.filter((c) => c.id !== selectedClaim.id);
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toast(`Unclaimed chunk [${selectedClaim.chunk_x}, ${selectedClaim.chunk_z}]`, 'ok');
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onunclaim?.(selectedClaim.id);
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selectedChunk = null;
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} catch (e: any) {
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toast(e?.message ?? 'Failed to unclaim chunk', 'error');
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} finally {
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claiming = false;
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}
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function centerOnPlayer() {
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if (!player) return;
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dimension = (dimensions.find((d) => d.id === player?.dimension)?.id ?? 'minecraft:overworld');
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centerX = Math.floor(player.x / 16);
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centerZ = Math.floor(player.z / 16);
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}
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function pan(dx: number, dz: number) {
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centerX += dx;
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centerZ += dz;
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}
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function resetCenter() {
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centerX = 0;
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centerZ = 0;
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}
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$effect(() => {
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if (instanceId && dimension && serverId) {
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loadClaims();
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}
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});
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onMount(async () => {
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const result = await invoke<{ servers: typeof servers }>('get_public_servers');
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servers = result.servers;
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onMount(() => {
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invoke<{ servers: GameServer[] }>('get_public_servers').then((r) => { servers = r.servers; })
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.catch((e: any) => { toast(typeof e === 'string' ? e : 'Could not load servers', 'error'); });
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const timer = setInterval(() => { if (serverId) refreshPosition(serverId); }, 10_000);
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return () => clearInterval(timer);
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});
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$effect(() => {
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const available = servers.filter(s => s.instance_id === instanceId);
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if (!available.some(s => s.id === serverId)) serverId = available[0]?.id ?? null;
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const available = instanceServers;
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if (!available.some((s) => s.id === serverId)) serverId = available[0]?.id ?? null;
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});
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$effect(() => { if (serverId) { player = null; centeredServer = 0; refreshPosition(serverId); } });
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$effect(() => { if (serverId && instanceId && dimension) loadClaims(); });
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</script>
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<div class="chunk-map-container glass">
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<div class="claim-map glass">
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<div class="toolbar">
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<div class="tb-group">
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<div class="group">
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{#if instanceServers.length > 1}
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<label class="server-pick" title="Game server"><Server size={14} />
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<select bind:value={serverId} aria-label="Game server">
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{#each instanceServers as server}<option value={server.id}>{server.name}</option>{/each}
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</select>
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</label>
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{:else if instanceServers[0]}
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<span class="chip server-chip"><Server size={13} /> {instanceServers[0].name}</span>
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{/if}
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<div class="dim-selector" role="tablist" aria-label="Dimension">
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<label class="server"><ServerIcon size={14} /><select bind:value={serverId} aria-label="Game server">
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{#each instanceServers as s}<option value={s.id}>{s.name}</option>{/each}
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</select></label>
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{:else if selectedServer}<span class="chip"><ServerIcon size={14} /> {selectedServer.name}</span>{/if}
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<div class="dimensions" role="tablist" aria-label="Dimension">
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{#each dimensions as dim}
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{@const DimIcon = dim.icon}
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<button
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role="tab"
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aria-selected={dimension === dim.id}
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class="dim-btn"
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class:active={dimension === dim.id}
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disabled={dimDisabled(dim.id)}
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onclick={() => { dimension = dim.id; claims = []; selectedChunk = null; }}
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>
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<DimIcon size={14} />
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<span>{dim.label}</span>
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</button>
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{@const Icon = dim.icon}
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<button role="tab" aria-selected={dimension === dim.id} class:active={dimension === dim.id}
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onclick={() => (dimension = dim.id)}><Icon size={14} /> {dim.label}</button>
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{/each}
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</div>
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{#if central}<span class="chip live-chip"><span class="pulse"></span> Live map</span>{/if}
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</div>
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<div class="tb-group">
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<span class="coord-label" title="Chunk at the centre of the view">Chunk {centerX}, {centerZ}</span>
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<div class="pad">
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<button class="ghost icon sm" onclick={() => pan(-2, 0)} title="Pan west" aria-label="Pan west"><ArrowLeft size={14} /></button>
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<button class="ghost icon sm" onclick={() => pan(0, -2)} title="Pan north" aria-label="Pan north"><ArrowUp size={14} /></button>
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<button class="ghost icon sm" onclick={resetCenter} title="Back to the world origin" aria-label="Centre on origin"><MapPin size={14} /></button>
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<button class="ghost icon sm" onclick={() => pan(0, 2)} title="Pan south" aria-label="Pan south"><ArrowDown size={14} /></button>
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<button class="ghost icon sm" onclick={() => pan(2, 0)} title="Pan east" aria-label="Pan east"><ArrowRight size={14} /></button>
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</div>
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<button class="ghost icon sm" onclick={loadClaims} title="Refresh claims" aria-label="Refresh claims">
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<RefreshCw size={14} class={loading ? 'spin' : ''} />
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</button>
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<div class="group">
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{#if player}<span class="position">You: {Math.floor(player.x)}, {Math.floor(player.z)}</span>{:else}<span class="position">Player position unavailable</span>{/if}
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<button class="ghost sm" onclick={centerOnPlayer} disabled={!player} title="Center on your current position"><LocateFixed size={15} /> Find me</button>
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<button class="ghost icon sm" onclick={loadClaims} title="Refresh claims" aria-label="Refresh claims"><RefreshCw size={15} class={loading ? 'spin' : ''} /></button>
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</div>
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</div>
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{#if !serverId}
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<div class="notice"><Server size={16} /> Link a game server to this instance in the panel before claiming territory.</div>
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{/if}
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<!-- Main Chunk Map Canvas / Grid -->
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{#if mapUrl && !mapFailed}
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{#key `${serverId}:${mapUrl}`}
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<VantageMap
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world={mapUrl}
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serverId={serverId!}
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{central}
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{claims}
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{dimension}
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{myGuildId}
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onselect={(x, z) => { selectedChunk = { x, z }; }}
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ondimension={(value) => { if (dimension !== value) { dimension = value; claims = []; selectedChunk = null; } }}
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ondimensions={(value) => { mapDimensions = value; }}
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oncenterchange={(x, z) => { centerX = x; centerZ = z; }}
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onerror={(message) => { toast(`Live map unavailable: ${message}. Showing chunk grid.`, 'error'); mapFailed = true; }}
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/>
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{#if selectedServer?.map_address}
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{#key `${serverId}:${selectedServer.map_address}`}
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<BlueMapTiles address={selectedServer.map_address} serverId={selectedServer.id} {dimension} {centerX} {centerZ}
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{claims} {myGuildId} {player} onpaint={paintChunks}
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oncenterchange={(x, z) => { centerX = x; centerZ = z; }} />
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{/key}
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{:else}
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<div class="grid-wrapper">
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<div
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class="chunk-grid"
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style:grid-template-columns="repeat({radius * 2 + 1}, minmax(36px, 1fr))"
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style:grid-template-rows="repeat({radius * 2 + 1}, minmax(36px, 1fr))"
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>
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{#each Array.from({ length: radius * 2 + 1 }, (_, r) => centerZ - radius + r) as cz}
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{#each Array.from({ length: radius * 2 + 1 }, (_, c) => centerX - radius + c) as cx}
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{@const claim = getClaimAt(cx, cz)}
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{@const isMyClaim = claim && myGuildId && claim.guild_id === myGuildId}
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{@const isOtherClaim = claim && (!myGuildId || claim.guild_id !== myGuildId)}
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{@const isSelected = selectedChunk && selectedChunk.x === cx && selectedChunk.z === cz}
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{@const isCenter = cx === 0 && cz === 0}
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<button
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class="chunk-cell"
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class:my-claim={isMyClaim}
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class:other-claim={isOtherClaim}
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class:selected={isSelected}
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class:is-center={isCenter}
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onmouseenter={() => (hoveredChunk = { x: cx, z: cz })}
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onmouseleave={() => (hoveredChunk = null)}
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onclick={() => (selectedChunk = { x: cx, z: cz })}
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title="Chunk [{cx}, {cz}] (Blocks {cx * 16}..{(cx + 1) * 16 - 1}, {cz * 16}..{(cz + 1) * 16 - 1})"
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>
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{#if isMyClaim}
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<Shield size={16} class="claim-icon mine" />
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<span class="cell-tag">{claim.guild_tag || myGuildTag || 'YOU'}</span>
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{:else if isOtherClaim}
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<Lock size={15} class="claim-icon rival" />
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<span class="cell-tag">{claim.guild_tag || 'GUILD'}</span>
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{:else if isCenter}
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<span class="spawn-dot" title="World Origin"></span>
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{/if}
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</button>
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{/each}
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{/each}
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</div>
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</div>
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<div class="notice">Configure this server's BlueMap address in the panel to show its 2D terrain and claim land.</div>
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{/if}
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<!-- Legend & Action Bar -->
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<div class="map-footer">
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<div class="info-block">
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{#if selectedChunk}
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<div class="selected-details">
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<span class="chunk-title">Selected: Chunk <strong>[{selectedChunk.x}, {selectedChunk.z}]</strong></span>
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<span class="block-range muted tiny">
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X: {selectedChunk.x * 16}..{(selectedChunk.x + 1) * 16 - 1}, Z: {selectedChunk.z * 16}..{(selectedChunk.z + 1) * 16 - 1}
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</span>
|
||||
{#if selectedClaim}
|
||||
<div class="claim-status">
|
||||
{#if myGuildId && selectedClaim.guild_id === myGuildId}
|
||||
<span class="badge mine"><Shield size={12} /> Claimed by Your Guild</span>
|
||||
<button
|
||||
class="danger sm action-btn"
|
||||
onclick={handleUnclaim}
|
||||
disabled={claiming}
|
||||
>
|
||||
<Trash2 size={13} /> Unclaim
|
||||
</button>
|
||||
{:else}
|
||||
<span class="badge rival"><Lock size={12} /> Claimed by {selectedClaim.guild_name || 'Rival Guild'} [{selectedClaim.guild_tag || '?'}]</span>
|
||||
<span class="tiny muted protected-note">Grief Protection Active</span>
|
||||
{/if}
|
||||
</div>
|
||||
{:else}
|
||||
<div class="unclaimed-status">
|
||||
<span class="badge unclaimed">Wilderness (Unclaimed)</span>
|
||||
{#if myGuildId}
|
||||
<button
|
||||
class="primary sm action-btn"
|
||||
onclick={handleClaim}
|
||||
disabled={claiming}
|
||||
>
|
||||
{#if claiming}<LoaderCircle size={13} class="spin" />{:else}<Plus size={13} />{/if}
|
||||
Claim Chunk
|
||||
</button>
|
||||
{:else}
|
||||
<span class="tiny muted">Join or create a guild to claim land</span>
|
||||
{/if}
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
{:else if hoveredChunk}
|
||||
<div class="hover-info">
|
||||
<span>Chunk: <strong>[{hoveredChunk.x}, {hoveredChunk.z}]</strong></span>
|
||||
<span class="muted tiny">Click to view details or claim</span>
|
||||
</div>
|
||||
{:else}
|
||||
<div class="hint-info muted tiny">
|
||||
<span>Click any grid square to inspect or claim chunks. Claimed chunks are protected in-game against block edits by other players.</span>
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
<div class="legend">
|
||||
<div class="legend-item"><span class="legend-box mine"></span><span>My Guild ({myClaimsCount})</span></div>
|
||||
<div class="legend-item"><span class="legend-box rival"></span><span>Rival Guild</span></div>
|
||||
<div class="legend-item"><span class="legend-box wild"></span><span>Wilderness</span></div>
|
||||
</div>
|
||||
<div class="footer">
|
||||
<span><Shield size={14} /> Your guild: {myClaimsCount} visible claims</span>
|
||||
<span class="legend"><i class="mine"></i> Your guild <i class="other"></i> Other guilds</span>
|
||||
{#if painting}<span>Updating claims…</span>{/if}
|
||||
{#if !player}<span class="hint">Player position appears when the server sends live positions to the panel.</span>{/if}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<style>
|
||||
.chunk-map-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.8rem;
|
||||
padding: 1rem;
|
||||
border-radius: var(--radius);
|
||||
background: color-mix(in srgb, var(--surface) 80%, transparent);
|
||||
border: 1px solid var(--line);
|
||||
user-select: none;
|
||||
}
|
||||
.toolbar { display: flex; justify-content: space-between; align-items: center; flex-wrap: wrap; gap: 0.6rem 1rem; }
|
||||
.tb-group { display: flex; align-items: center; gap: 0.6rem; flex-wrap: wrap; }
|
||||
.server-pick { position: relative; display: inline-flex; align-items: center; }
|
||||
.server-pick :global(svg) { position: absolute; left: 0.7rem; color: var(--muted); pointer-events: none; }
|
||||
.server-pick select { width: auto; min-width: 10rem; padding: 0.4rem 2rem 0.4rem 2rem; font-size: 0.82rem; font-weight: 560; border-radius: 99rem; }
|
||||
.server-chip { padding: 0.4rem 0.8rem; border-radius: 99rem; font-size: 0.82rem; }
|
||||
.live-chip { border-radius: 99rem; color: var(--success); background: color-mix(in srgb, var(--success) 14%, transparent); }
|
||||
.pulse { width: 0.45rem; height: 0.45rem; border-radius: 50%; background: var(--success); box-shadow: 0 0 0 0 color-mix(in srgb, var(--success) 60%, transparent); animation: pulse 2s infinite; }
|
||||
@keyframes pulse { 70% { box-shadow: 0 0 0 0.4rem transparent; } 100% { box-shadow: 0 0 0 0 transparent; } }
|
||||
.dim-selector { display: flex; background: color-mix(in srgb, var(--bg) 60%, transparent); padding: 0.2rem; border-radius: 99rem; border: 1px solid var(--line); gap: 0.15rem; }
|
||||
.dim-btn { display: flex; align-items: center; gap: 0.35rem; background: transparent; border: none; padding: 0.3rem 0.8rem; font-size: 0.8rem; font-weight: 560; color: var(--muted); border-radius: 99rem; transition: all 0.15s; }
|
||||
.dim-btn:hover:not(:disabled) { color: var(--text); }
|
||||
.dim-btn.active { background: color-mix(in srgb, var(--accent) 22%, transparent); color: var(--text); }
|
||||
.coord-label { font-size: 0.78rem; font-weight: 600; color: var(--muted); font-variant-numeric: tabular-nums; }
|
||||
.pad { display: inline-flex; padding: 0.15rem; border-radius: var(--radius-sm); border: 1px solid var(--line); background: color-mix(in srgb, var(--bg) 60%, transparent); }
|
||||
.notice { display: flex; align-items: center; gap: 0.6rem; padding: 0.7rem 0.9rem; border-radius: var(--radius-sm); font-size: 0.85rem; color: var(--warn); background: color-mix(in srgb, var(--warn) 10%, transparent); border: 1px solid color-mix(in srgb, var(--warn) 30%, transparent); }
|
||||
.grid-wrapper {
|
||||
overflow: auto;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
padding: 0.5rem;
|
||||
background: color-mix(in srgb, var(--bg) 80%, black);
|
||||
border-radius: var(--radius-sm);
|
||||
border: 1px solid color-mix(in srgb, var(--line) 60%, transparent);
|
||||
max-height: 24rem;
|
||||
}
|
||||
.chunk-grid {
|
||||
display: grid;
|
||||
gap: 2px;
|
||||
}
|
||||
.chunk-cell {
|
||||
width: 38px;
|
||||
height: 38px;
|
||||
padding: 0;
|
||||
border-radius: 4px;
|
||||
background: color-mix(in srgb, var(--surface) 60%, transparent);
|
||||
border: 1px solid color-mix(in srgb, var(--line) 40%, transparent);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
position: relative;
|
||||
cursor: pointer;
|
||||
transition: transform 0.1s, border-color 0.15s, background 0.15s;
|
||||
}
|
||||
.chunk-cell:hover {
|
||||
transform: scale(1.08);
|
||||
z-index: 10;
|
||||
border-color: var(--text);
|
||||
background: color-mix(in srgb, var(--text) 12%, transparent);
|
||||
}
|
||||
.chunk-cell.selected {
|
||||
border-color: var(--accent);
|
||||
box-shadow: 0 0 8px var(--accent);
|
||||
z-index: 15;
|
||||
}
|
||||
.chunk-cell.is-center::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
width: 5px;
|
||||
height: 5px;
|
||||
border-radius: 50%;
|
||||
background: #f59e0b;
|
||||
}
|
||||
.chunk-cell.my-claim {
|
||||
background: color-mix(in srgb, var(--success) 22%, transparent);
|
||||
border-color: color-mix(in srgb, var(--success) 70%, transparent);
|
||||
}
|
||||
.chunk-cell.other-claim {
|
||||
background: color-mix(in srgb, var(--danger) 22%, transparent);
|
||||
border-color: color-mix(in srgb, var(--danger) 70%, transparent);
|
||||
}
|
||||
:global(.claim-icon.mine) {
|
||||
color: var(--success);
|
||||
}
|
||||
:global(.claim-icon.rival) {
|
||||
color: var(--danger);
|
||||
}
|
||||
.cell-tag {
|
||||
font-size: 0.55rem;
|
||||
font-weight: 700;
|
||||
line-height: 1;
|
||||
margin-top: 1px;
|
||||
max-width: 34px;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.map-footer {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.8rem;
|
||||
padding-top: 0.5rem;
|
||||
border-top: 1px solid var(--line);
|
||||
}
|
||||
.info-block {
|
||||
flex: 1;
|
||||
min-width: 14rem;
|
||||
}
|
||||
.selected-details {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
.chunk-title {
|
||||
font-size: 0.88rem;
|
||||
}
|
||||
.claim-status, .unclaimed-status {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.6rem;
|
||||
flex-wrap: wrap;
|
||||
margin-top: 0.2rem;
|
||||
}
|
||||
.action-btn {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.35rem;
|
||||
font-size: 0.8rem;
|
||||
padding: 0.35rem 0.75rem;
|
||||
}
|
||||
.badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
font-size: 0.75rem;
|
||||
font-weight: 600;
|
||||
padding: 0.18rem 0.55rem;
|
||||
border-radius: 99rem;
|
||||
}
|
||||
.badge.mine {
|
||||
background: color-mix(in srgb, var(--success) 18%, transparent);
|
||||
color: var(--success);
|
||||
}
|
||||
.badge.rival {
|
||||
background: color-mix(in srgb, var(--danger) 18%, transparent);
|
||||
color: var(--danger);
|
||||
}
|
||||
.badge.unclaimed {
|
||||
background: color-mix(in srgb, var(--text) 10%, transparent);
|
||||
color: var(--muted);
|
||||
}
|
||||
.protected-note {
|
||||
font-style: italic;
|
||||
}
|
||||
.legend {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
font-size: 0.76rem;
|
||||
color: var(--muted);
|
||||
}
|
||||
.legend-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.35rem;
|
||||
}
|
||||
.legend-box {
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
border-radius: 3px;
|
||||
border: 1px solid transparent;
|
||||
}
|
||||
.legend-box.mine {
|
||||
background: color-mix(in srgb, var(--success) 35%, transparent);
|
||||
border-color: var(--success);
|
||||
}
|
||||
.legend-box.rival {
|
||||
background: color-mix(in srgb, var(--danger) 35%, transparent);
|
||||
border-color: var(--danger);
|
||||
}
|
||||
.legend-box.wild {
|
||||
background: color-mix(in srgb, var(--surface) 80%, transparent);
|
||||
border-color: var(--line);
|
||||
}
|
||||
.claim-map { display: flex; flex-direction: column; gap: 0.8rem; padding: 1rem; border: 1px solid var(--line); border-radius: var(--radius); }
|
||||
.toolbar, .group, .footer, .server, .chip, .legend { display: flex; align-items: center; gap: 0.6rem; }
|
||||
.toolbar, .footer { justify-content: space-between; flex-wrap: wrap; }
|
||||
.group { flex-wrap: wrap; }
|
||||
.server select { width: auto; min-width: 10rem; }
|
||||
.dimensions { display: flex; gap: 0.2rem; padding: 0.2rem; background: color-mix(in srgb, var(--bg) 70%, transparent); border-radius: 99px; }
|
||||
.dimensions button { display: flex; gap: 0.3rem; align-items: center; border: 0; border-radius: 99px; background: transparent; color: var(--muted); padding: 0.35rem 0.65rem; font-size: 0.8rem; }
|
||||
.dimensions button.active { background: color-mix(in srgb, var(--accent) 24%, transparent); color: var(--text); }
|
||||
.position, .footer, .notice { color: var(--muted); font-size: 0.8rem; }
|
||||
.notice { min-height: 420px; display: grid; place-items: center; text-align: center; border-radius: 10px; background: #142333; padding: 1rem; }
|
||||
.footer { border-top: 1px solid var(--line); padding-top: 0.65rem; }
|
||||
.footer span { display: inline-flex; align-items: center; gap: 0.3rem; }
|
||||
.legend i { width: 10px; height: 10px; border-radius: 2px; }
|
||||
.legend .mine { background: #4ade80; }.legend .other { background: #fb7185; }
|
||||
</style>
|
||||
Reference in new issue
Block a user