feat: complete in-game commands, GUIs, admin panel fixes, and launcher enhancements
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34 files changed
+4170
-181
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@@ -156,6 +156,7 @@ export interface UserLevelInfo {
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next_level_xp: number;
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progress_pct: number;
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title: string | null;
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rank?: number | null;
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badges: string[];
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rewards: LevelReward[];
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}
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@@ -316,3 +317,44 @@ export interface UserProfileView {
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created_at: string;
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}
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export interface MemberProfile {
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uuid: string;
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username: string;
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role: string;
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status: string;
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skin_url: string | null;
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global_level: number;
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title: string | null;
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playtime_secs: number;
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last_seen: string | null;
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online: boolean;
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is_friend: boolean;
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}
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export interface ServerEconomyBalance {
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server_id: number;
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server_name: string;
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balance: number;
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currency_symbol: string;
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last_updated: string;
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}
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export interface EconomyTransaction {
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id: number;
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server_id: number;
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server_name?: string;
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sender_uuid: string;
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recipient_uuid: string;
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amount: number;
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tx_type: string;
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description: string;
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created_at: string;
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}
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export interface BaltopEntry {
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rank: number;
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uuid: string;
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username: string;
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balance: number;
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}
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@@ -51,7 +51,8 @@
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levelInfo = updatedLevel;
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// Mark as claimed locally
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userQuests = userQuests.map((uq) => {
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if (uq.quest.id === questId) {
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const id = uq.quest?.id || (uq as any).id;
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if (id === questId) {
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return { ...uq, claimed: true };
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}
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return uq;
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@@ -66,18 +67,29 @@
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const filteredQuests = $derived(
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userQuests.filter((uq) => {
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if (uq.quest.quest_type !== activeTab) return false;
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if (selectedCategory !== 'all' && uq.quest.category !== selectedCategory) return false;
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const q = uq.quest || uq;
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const qType = q.quest_type || (q as any).period || 'daily';
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if (qType !== activeTab) return false;
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const cat = q.category || 'mining';
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if (selectedCategory !== 'all' && cat !== selectedCategory) return false;
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return true;
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})
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);
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const completedCount = $derived(
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userQuests.filter((uq) => uq.quest.quest_type === activeTab && uq.completed).length
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userQuests.filter((uq) => {
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const q = uq.quest || uq;
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const qType = q.quest_type || (q as any).period || 'daily';
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return qType === activeTab && uq.completed;
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}).length
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);
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const totalTabQuests = $derived(
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userQuests.filter((uq) => uq.quest.quest_type === activeTab).length
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userQuests.filter((uq) => {
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const q = uq.quest || uq;
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const qType = q.quest_type || (q as any).period || 'daily';
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return qType === activeTab;
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}).length
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);
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const unlockedAchievementsCount = $derived(
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@@ -128,11 +140,19 @@
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<span class="lvl-label">LVL</span>
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<span class="lvl-number">{levelInfo.level}</span>
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</div>
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{#if levelInfo.rank}
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<div class="rank-badge-pill">
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<Trophy size={11} /> #{levelInfo.rank}
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</div>
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{/if}
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</div>
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<div class="level-details">
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<div class="level-title-row">
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<div class="title-meta">
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<span class="level-name">SCOPENET Global Level</span>
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<span class="level-name">SCOPENET Progression</span>
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{#if levelInfo.rank}
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<span class="badge rank-title-badge"><Trophy size={12} /> Global Rank #{levelInfo.rank}</span>
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{/if}
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{#if levelInfo.title}
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<span class="badge title-badge"><Award size={12} /> {levelInfo.title}</span>
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{/if}
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@@ -146,7 +166,11 @@
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</div>
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<div class="level-footer">
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<span class="muted tiny">
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Playing on any SCOPENET server earns Global XP. Unlocks exclusive titles, badges, and cosmetic items.
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{#if levelInfo.rank}
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You are currently ranked #{levelInfo.rank} globally! Earn XP across all servers to climb the leaderboard.
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{:else}
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Playing on any SCOPENET server earns Global XP. Unlocks exclusive titles, badges, and cosmetic items.
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{/if}
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</span>
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{#if levelInfo.badges && levelInfo.badges.length > 0}
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<div class="badges-row">
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@@ -242,9 +266,13 @@
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</div>
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{:else}
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<div class="quests-grid">
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{#each filteredQuests as uq (uq.quest.id)}
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{@const pct = Math.min(100, Math.round((uq.current_count / Math.max(1, uq.quest.target_count)) * 100))}
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{@const IconComponent = categoryIcons[uq.quest.category] || Target}
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{#each filteredQuests as uq ((uq.quest?.id || (uq as any).id))}
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{@const q = uq.quest || uq}
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{@const currentCount = uq.current_count ?? (uq as any).progress ?? 0}
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{@const targetCount = q.target_count || (q as any).target_count || 1}
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{@const pct = Math.min(100, Math.round((currentCount / Math.max(1, targetCount)) * 100))}
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{@const IconComponent = categoryIcons[q.category] || Target}
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{@const qId = q.id || (uq as any).id}
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<div class="quest-card glass" class:completed={uq.completed} class:claimed={uq.claimed}>
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<div class="quest-top">
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@@ -253,19 +281,19 @@
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</div>
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<div class="quest-meta">
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<div class="quest-title-row">
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<span class="quest-title">{uq.quest.title}</span>
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<span class="badge cat-badge">{uq.quest.category}</span>
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<span class="quest-title">{q.title}</span>
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<span class="badge cat-badge">{q.category}</span>
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</div>
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<p class="quest-desc">{uq.quest.description}</p>
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<p class="quest-desc">{q.description}</p>
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</div>
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</div>
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<div class="quest-progress-wrap">
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<div class="progress-labels">
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<span class="progress-ratio">
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<strong>{uq.current_count}</strong> / {uq.quest.target_count} ({pct}%)
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<strong>{currentCount}</strong> / {targetCount} ({pct}%)
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</span>
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<span class="xp-badge">+{uq.quest.xp_reward} XP</span>
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<span class="xp-badge">+{q.xp_reward} XP</span>
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</div>
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<div class="progress-bar-bg">
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<div class="progress-fill" style:width="{pct}%"></div>
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@@ -278,15 +306,15 @@
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{:else if uq.completed}
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<button
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class="primary claim-btn"
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onclick={() => handleClaimQuest(uq.quest.id)}
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disabled={claimingQuestId === uq.quest.id}
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onclick={() => handleClaimQuest(qId)}
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disabled={claimingQuestId === qId}
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>
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{#if claimingQuestId === uq.quest.id}
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{#if claimingQuestId === qId}
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<LoaderCircle size={14} class="spin" />
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{:else}
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<Gift size={14} />
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{/if}
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Claim +{uq.quest.xp_reward} XP
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Claim +{q.xp_reward} XP
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</button>
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{:else}
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<span class="badge in-progress-badge">In Progress</span>
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@@ -369,6 +397,26 @@
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line-height: 1;
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color: var(--text);
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}
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.rank-badge-pill {
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display: inline-flex;
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align-items: center;
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gap: 3px;
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background: color-mix(in srgb, #f59e0b 25%, transparent);
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color: #f59e0b;
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border: 1px solid color-mix(in srgb, #f59e0b 50%, transparent);
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border-radius: 99rem;
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padding: 2px 7px;
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font-size: 0.72rem;
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font-weight: 700;
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margin-top: -6px;
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z-index: 2;
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}
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.rank-title-badge {
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background: color-mix(in srgb, #f59e0b 20%, transparent);
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color: #f59e0b;
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border: 1px solid color-mix(in srgb, #f59e0b 45%, transparent);
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font-weight: 700;
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}
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.level-details {
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flex: 1;
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display: flex;
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@@ -2,15 +2,16 @@
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import { onMount } from 'svelte';
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import {
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Users, UserPlus, MessageSquare, Gamepad2, Send, Check, X, Trash2,
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Clock, ExternalLink, LoaderCircle, RefreshCw, Circle, UserX, Sparkles
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Clock, ExternalLink, LoaderCircle, RefreshCw, Circle, UserX, Sparkles,
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Search, Trophy, Shield
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} from '@lucide/svelte';
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import Avatar from '../components/Avatar.svelte';
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import Modal from '../components/Modal.svelte';
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import { activeAccount, app, instances, toast } from '../lib/store.svelte';
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import { invoke } from '../lib/tauri';
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import type { FriendInfo, DirectMessage, GameInvite } from '../lib/types';
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import type { FriendInfo, DirectMessage, GameInvite, MemberProfile } from '../lib/types';
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let activeSection = $state<'friends' | 'messages' | 'invites'>('friends');
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let activeSection = $state<'friends' | 'members' | 'messages' | 'invites'>('friends');
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let friendsFilter = $state<'all' | 'online' | 'pending'>('all');
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let loading = $state(false);
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@@ -25,6 +26,12 @@
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let addFriendUsername = $state('');
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let sendingFriendReq = $state(false);
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// Members Directory / Search
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let memberSearchQuery = $state('');
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let membersList = $state<MemberProfile[]>([]);
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let loadingMembers = $state(false);
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let addingFriendUuid = $state<string | null>(null);
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// Send Game Invite Modal
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let inviteModalOpen = $state(false);
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let inviteTargetFriend = $state<FriendInfo | null>(null);
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@@ -47,14 +54,43 @@
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}
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}
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async function searchMembers() {
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loadingMembers = true;
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try {
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membersList = await invoke<MemberProfile[]>('search_members', { query: memberSearchQuery.trim() });
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} catch (e: any) {
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toast(e?.message ?? 'Failed to search members', 'error');
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} finally {
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loadingMembers = false;
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}
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}
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async function handleAddMemberAsFriend(username: string, uuid: string) {
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addingFriendUuid = uuid;
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try {
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await invoke('send_friend_request', { username, friendUsername: username });
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toast(`Friend request sent to ${username}!`, 'ok');
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await searchMembers();
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await loadData();
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} catch (e: any) {
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toast(e?.message ?? 'Failed to send friend request', 'error');
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} finally {
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addingFriendUuid = null;
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}
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}
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async function handleSendFriendRequest() {
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if (!addFriendUsername.trim()) return;
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sendingFriendReq = true;
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const target = addFriendUsername.trim();
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try {
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await invoke('send_friend_request', { friendUsername: addFriendUsername.trim() });
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toast(`Friend request sent to ${addFriendUsername.trim()}!`, 'ok');
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await invoke('send_friend_request', { username: target, friendUsername: target });
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toast(`Friend request sent to ${target}!`, 'ok');
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addFriendUsername = '';
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await loadData();
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if (activeSection === 'members') {
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await searchMembers();
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}
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} catch (e: any) {
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toast(e?.message ?? 'Failed to send friend request', 'error');
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} finally {
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@@ -64,7 +100,7 @@
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async function handleRespondRequest(friendUuid: string, accept: boolean) {
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try {
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await invoke('respond_friend_request', { friendUuid, accept });
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await invoke('respond_friend_request', { targetUuid: friendUuid, friendUuid, accept });
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toast(accept ? 'Friend request accepted!' : 'Request declined.', 'ok');
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await loadData();
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} catch (e: any) {
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@@ -74,7 +110,7 @@
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async function handleRemoveFriend(friendUuid: string) {
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try {
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await invoke('remove_friend', { friendUuid });
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await invoke('remove_friend', { targetUuid: friendUuid, friendUuid });
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friends = friends.filter((f) => f.uuid !== friendUuid);
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if (activeChatFriend?.uuid === friendUuid) {
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activeChatFriend = null;
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@@ -191,6 +227,9 @@
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<button class:active={activeSection === 'friends'} onclick={() => (activeSection = 'friends')}>
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<Users size={15} /> Friends ({acceptedFriends.length})
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</button>
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<button class:active={activeSection === 'members'} onclick={() => { activeSection = 'members'; if (!membersList.length) searchMembers(); }}>
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<Sparkles size={15} /> Find Players
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</button>
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<button class:active={activeSection === 'messages'} onclick={() => (activeSection = 'messages')}>
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<MessageSquare size={15} /> Direct Messages
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</button>
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@@ -346,6 +385,100 @@
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</div>
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{/if}
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</div>
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{:else if activeSection === 'members'}
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<!-- Members Directory Section -->
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<div class="members-layout">
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<div class="members-search-bar glass">
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<Search size={18} class="muted" />
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<input
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type="text"
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placeholder="Search all SCOPENET network players by username..."
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bind:value={memberSearchQuery}
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onkeydown={(e) => e.key === 'Enter' && searchMembers()}
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class="members-search-input"
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/>
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<button
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class="primary sm"
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onclick={searchMembers}
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disabled={loadingMembers}
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>
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{#if loadingMembers}<LoaderCircle size={14} class="spin" />{:else}<Search size={14} /> Search{/if}
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</button>
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</div>
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{#if loadingMembers && !membersList.length}
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<div class="center-state"><LoaderCircle class="spin" size={32} /></div>
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{:else if membersList.length === 0}
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<div class="empty-state glass">
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<Users size={36} class="muted" />
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<p class="muted">No players found matching "{memberSearchQuery}". Try another username!</p>
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</div>
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{:else}
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<div class="members-grid">
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{#each membersList as member (member.uuid)}
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{@const isMe = member.uuid === activeAccount()?.uuid}
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<div class="member-card glass" class:is-me={isMe}>
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<div class="member-card-top">
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<div class="avatar-wrap" role="button" tabindex="0" onclick={() => (app.viewProfileUuid = member.uuid)} onkeydown={(e) => e.key === 'Enter' && (app.viewProfileUuid = member.uuid)}>
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<Avatar uuid={member.uuid} name={member.username} size={2.8} />
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<span class="status-dot" class:online={member.online}></span>
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</div>
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<div class="member-meta">
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<div class="name-row">
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<strong class="member-name" onclick={() => (app.viewProfileUuid = member.uuid)}>{member.username}</strong>
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{#if isMe}
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<span class="badge me-tag">You</span>
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{/if}
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</div>
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<div class="member-sub-info">
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<span class="badge level-pill">Lvl {member.global_level}</span>
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{#if member.title}
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<span class="badge title-pill">{member.title}</span>
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{/if}
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</div>
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<span class="online-status tiny muted">
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{member.online ? 'Online on Network' : member.last_seen ? `Active ${new Date(member.last_seen).toLocaleDateString()}` : 'Offline'}
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</span>
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</div>
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</div>
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<div class="member-card-actions">
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{#if isMe}
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<button class="ghost sm w-full" onclick={() => (app.viewProfileUuid = member.uuid)}>
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View My Profile
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</button>
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{:else if member.is_friend}
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<button class="secondary sm" onclick={() => {
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const friend = friends.find(f => f.uuid === member.uuid) || { uuid: member.uuid, username: member.username, status: 'accepted', is_online: member.online, playing_on: null };
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selectChatFriend(friend as FriendInfo);
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}}>
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<MessageSquare size={13} /> Message
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</button>
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<button class="ghost sm icon" onclick={() => (app.viewProfileUuid = member.uuid)} title="View Profile">
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<ExternalLink size={13} />
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</button>
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{:else}
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<button
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class="primary sm"
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onclick={() => handleAddMemberAsFriend(member.username, member.uuid)}
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disabled={addingFriendUuid === member.uuid}
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>
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{#if addingFriendUuid === member.uuid}
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<LoaderCircle size={13} class="spin" />
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{:else}
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<UserPlus size={13} /> Add Friend
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{/if}
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</button>
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<button class="ghost sm icon" onclick={() => (app.viewProfileUuid = member.uuid)} title="View Profile">
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<ExternalLink size={13} />
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</button>
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{/if}
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</div>
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</div>
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{/each}
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</div>
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{/if}
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</div>
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{:else if activeSection === 'messages'}
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<!-- Direct Messages Split View -->
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<div class="messages-split glass">
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@@ -910,4 +1043,102 @@
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text-align: center;
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border-radius: var(--radius);
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}
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.members-layout {
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display: flex;
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flex-direction: column;
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gap: 1rem;
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}
|
||||
.members-search-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
padding: 0.6rem 1rem;
|
||||
border-radius: var(--radius);
|
||||
}
|
||||
.members-search-input {
|
||||
flex: 1;
|
||||
background: transparent;
|
||||
border: none;
|
||||
outline: none;
|
||||
color: var(--text);
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
.members-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
|
||||
gap: 1rem;
|
||||
}
|
||||
.member-card {
|
||||
padding: 1.1rem;
|
||||
border-radius: var(--radius);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.9rem;
|
||||
transition: transform 0.15s, border-color 0.15s;
|
||||
}
|
||||
.member-card:hover {
|
||||
transform: translateY(-2px);
|
||||
border-color: color-mix(in srgb, var(--accent) 40%, transparent);
|
||||
}
|
||||
.member-card-top {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.85rem;
|
||||
}
|
||||
.avatar-wrap {
|
||||
position: relative;
|
||||
cursor: pointer;
|
||||
}
|
||||
.member-meta {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
}
|
||||
.name-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
}
|
||||
.member-name {
|
||||
font-size: 1rem;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.member-name:hover {
|
||||
color: var(--accent);
|
||||
}
|
||||
.member-sub-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.35rem;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.level-pill {
|
||||
background: color-mix(in srgb, var(--accent) 20%, transparent);
|
||||
color: var(--accent);
|
||||
font-weight: 700;
|
||||
}
|
||||
.title-pill {
|
||||
background: color-mix(in srgb, #f59e0b 20%, transparent);
|
||||
color: #f59e0b;
|
||||
}
|
||||
.me-tag {
|
||||
background: color-mix(in srgb, var(--line) 40%, transparent);
|
||||
color: var(--muted);
|
||||
}
|
||||
.member-card-actions {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.45rem;
|
||||
border-top: 1px solid color-mix(in srgb, var(--line) 40%, transparent);
|
||||
padding-top: 0.75rem;
|
||||
}
|
||||
.w-full {
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -2,14 +2,23 @@
|
||||
import {
|
||||
Trophy, Swords, Skull, Pickaxe, Clock, Box, MessageSquare, LogIn,
|
||||
RefreshCw, LoaderCircle, Users, Server, Flame, Sparkles, ChevronDown, Check,
|
||||
Coins, DollarSign, Wallet, ArrowUpRight, ArrowDownLeft, TrendingUp, History,
|
||||
} from '@lucide/svelte';
|
||||
import Avatar from '../components/Avatar.svelte';
|
||||
import { activeAccount, app, toast } from '../lib/store.svelte';
|
||||
import { invoke } from '../lib/tauri';
|
||||
import type { ServerEconomyBalance, BaltopEntry, EconomyTransaction } from '../lib/types';
|
||||
|
||||
let activeTab = $state<'personal' | 'leaderboard'>('personal');
|
||||
let activeTab = $state<'personal' | 'economy' | 'leaderboard'>('personal');
|
||||
let loadingPersonal = $state(false);
|
||||
let loadingLeaderboard = $state(false);
|
||||
let loadingEconomy = $state(false);
|
||||
|
||||
// Economy state
|
||||
let economyBalances = $state<ServerEconomyBalance[]>([]);
|
||||
let selectedEconomyServerId = $state<number | null>(null);
|
||||
let baltopData = $state<BaltopEntry[]>([]);
|
||||
let transactions = $state<EconomyTransaction[]>([]);
|
||||
|
||||
// Personal stats data
|
||||
let personalData = $state<{
|
||||
@@ -142,11 +151,47 @@
|
||||
}
|
||||
}
|
||||
|
||||
async function loadEconomy() {
|
||||
loadingEconomy = true;
|
||||
try {
|
||||
const [balances, txs] = await Promise.all([
|
||||
invoke<ServerEconomyBalance[]>('get_economy_balances').catch(() => []),
|
||||
invoke<EconomyTransaction[]>('get_transactions').catch(() => []),
|
||||
]);
|
||||
economyBalances = balances;
|
||||
transactions = txs;
|
||||
if (!selectedEconomyServerId && balances.length > 0) {
|
||||
selectedEconomyServerId = balances[0].server_id;
|
||||
}
|
||||
if (selectedEconomyServerId) {
|
||||
await loadBaltop(selectedEconomyServerId);
|
||||
}
|
||||
} catch (e: any) {
|
||||
toast(e?.message ?? 'Failed to load economy data', 'error');
|
||||
} finally {
|
||||
loadingEconomy = false;
|
||||
}
|
||||
}
|
||||
|
||||
async function loadBaltop(serverId: number) {
|
||||
try {
|
||||
baltopData = await invoke<BaltopEntry[]>('get_server_baltop', { serverId });
|
||||
} catch (e) {
|
||||
baltopData = [];
|
||||
}
|
||||
}
|
||||
|
||||
function handleEconomyServerChange(serverId: number) {
|
||||
selectedEconomyServerId = serverId;
|
||||
loadBaltop(serverId);
|
||||
}
|
||||
|
||||
$effect(() => {
|
||||
if (app.view === 'stats') {
|
||||
loadPersonalStats();
|
||||
loadServers();
|
||||
loadLeaderboard();
|
||||
loadEconomy();
|
||||
}
|
||||
});
|
||||
|
||||
@@ -178,6 +223,9 @@
|
||||
<button class:active={activeTab === 'personal'} onclick={() => (activeTab = 'personal')}>
|
||||
My Stats
|
||||
</button>
|
||||
<button class:active={activeTab === 'economy'} onclick={() => { activeTab = 'economy'; loadEconomy(); }}>
|
||||
<Coins size={14} /> Server Economy
|
||||
</button>
|
||||
<button class:active={activeTab === 'leaderboard'} onclick={() => (activeTab = 'leaderboard')}>
|
||||
Leaderboards
|
||||
</button>
|
||||
@@ -333,6 +381,149 @@
|
||||
</div>
|
||||
{/if}
|
||||
{/if}
|
||||
{:else if activeTab === 'economy'}
|
||||
<!-- Economy & Balances Tab -->
|
||||
<div class="economy-view">
|
||||
{#if loadingEconomy && !economyBalances.length}
|
||||
<div class="center-state"><LoaderCircle size={28} class="spin" /></div>
|
||||
{:else if !me || me.kind === 'offline'}
|
||||
<div class="card glass empty-state">
|
||||
<Coins size={36} class="muted" />
|
||||
<h3>Server account required</h3>
|
||||
<p class="muted small">In-game economy balances and transactions are synced to your SCOPENET server account.</p>
|
||||
<button class="sm primary" onclick={() => (app.addAccount = true)}>Sign in with Server Account</button>
|
||||
</div>
|
||||
{:else}
|
||||
<!-- Balances Section -->
|
||||
<div class="section-card card glass">
|
||||
<div class="row justify-between align-center">
|
||||
<div>
|
||||
<strong class="section-title">My Server Balances</strong>
|
||||
<p class="muted tiny">Synced in real-time from SCOPENET economy plugins and mods.</p>
|
||||
</div>
|
||||
<button class="ghost sm icon" onclick={loadEconomy} title="Refresh balances">
|
||||
<RefreshCw size={14} class={loadingEconomy ? 'spin' : ''} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{#if economyBalances.length === 0}
|
||||
<div class="empty-inline muted tiny">
|
||||
No active currency balances found yet. Join a SCOPENET server to start earning money!
|
||||
</div>
|
||||
{:else}
|
||||
<div class="econ-balances-grid">
|
||||
{#each economyBalances as bal (bal.server_id)}
|
||||
<div
|
||||
class="econ-balance-card glass"
|
||||
class:selected={selectedEconomyServerId === bal.server_id}
|
||||
onclick={() => handleEconomyServerChange(bal.server_id)}
|
||||
>
|
||||
<div class="econ-card-top row justify-between align-center">
|
||||
<span class="server-badge">{bal.server_name}</span>
|
||||
<Wallet size={16} class="icon-accent" />
|
||||
</div>
|
||||
<div class="econ-balance-val">
|
||||
<span class="currency-sym">{bal.currency_symbol || '$'}</span>
|
||||
<span>{bal.balance.toLocaleString(undefined, { minimumFractionDigits: 2, maximumFractionDigits: 2 })}</span>
|
||||
</div>
|
||||
<div class="econ-card-footer tiny muted">
|
||||
Updated {formatDate(bal.last_updated)}
|
||||
</div>
|
||||
</div>
|
||||
{/each}
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
<!-- Server Baltop Leaderboard Section -->
|
||||
<div class="section-card card glass">
|
||||
<div class="row justify-between align-center">
|
||||
<div>
|
||||
<strong class="section-title">Server Rich List (Baltop)</strong>
|
||||
<p class="muted tiny">Top richest players on the selected game server.</p>
|
||||
</div>
|
||||
|
||||
{#if servers.length > 0}
|
||||
<div class="row align-center gap-xs">
|
||||
<span class="tiny muted">Server:</span>
|
||||
<select
|
||||
class="filter-select"
|
||||
value={selectedEconomyServerId}
|
||||
onchange={(e) => handleEconomyServerChange(Number(e.currentTarget.value))}
|
||||
>
|
||||
{#each servers as s (s.id)}
|
||||
<option value={s.id}>{s.name}</option>
|
||||
{/each}
|
||||
</select>
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
{#if baltopData.length === 0}
|
||||
<div class="empty-inline muted tiny">
|
||||
No baltop entries recorded for this server yet.
|
||||
</div>
|
||||
{:else}
|
||||
<div class="baltop-list">
|
||||
{#each baltopData as row}
|
||||
{@const isMe = row.uuid === me?.uuid}
|
||||
<div class="baltop-row" class:is-me={isMe}>
|
||||
<div class="row align-center gap-sm">
|
||||
<span class="baltop-rank" class:gold={row.rank === 1} class:silver={row.rank === 2} class:bronze={row.rank === 3}>
|
||||
#{row.rank}
|
||||
</span>
|
||||
<Avatar uuid={row.uuid} name={row.username} size={2.2} />
|
||||
<strong class="baltop-name">{row.username}</strong>
|
||||
{#if isMe}<span class="badge you">You</span>{/if}
|
||||
</div>
|
||||
<span class="baltop-val highlight">
|
||||
${row.balance.toLocaleString(undefined, { minimumFractionDigits: 2, maximumFractionDigits: 2 })}
|
||||
</span>
|
||||
</div>
|
||||
{/each}
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
<!-- Transaction History Section -->
|
||||
<div class="section-card card glass">
|
||||
<div class="row justify-between align-center">
|
||||
<div>
|
||||
<strong class="section-title">Recent Transactions</strong>
|
||||
<p class="muted tiny">Payments, player trades, market listings, and server shop logs.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{#if transactions.length === 0}
|
||||
<div class="empty-inline muted tiny">
|
||||
No recorded economy transactions yet.
|
||||
</div>
|
||||
{:else}
|
||||
<div class="tx-table-wrap">
|
||||
<div class="tx-header">
|
||||
<span>Type</span>
|
||||
<span>Description</span>
|
||||
<span>Date</span>
|
||||
<span class="text-right">Amount</span>
|
||||
</div>
|
||||
{#each transactions.slice(0, 15) as tx (tx.id)}
|
||||
{@const isSender = tx.sender_uuid === me?.uuid}
|
||||
<div class="tx-row">
|
||||
<span class="tx-type-pill badge" class:send={isSender} class:receive={!isSender}>
|
||||
{#if isSender}<ArrowUpRight size={12} /> Sent{:else}<ArrowDownLeft size={12} /> Received{/if}
|
||||
</span>
|
||||
<span class="tx-desc" title={tx.description}>{tx.description || tx.tx_type}</span>
|
||||
<span class="tx-date tiny muted">{new Date(tx.created_at).toLocaleString()}</span>
|
||||
<span class="tx-amount text-right" class:negative={isSender} class:positive={!isSender}>
|
||||
{isSender ? '-' : '+'}${Math.abs(tx.amount).toFixed(2)}
|
||||
</span>
|
||||
</div>
|
||||
{/each}
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
{:else}
|
||||
<!-- Leaderboards Tab -->
|
||||
<div class="filters-bar card glass row justify-between align-center">
|
||||
@@ -500,4 +691,32 @@
|
||||
.table-header, .table-row { grid-template-columns: 2.5rem 1fr 7rem; }
|
||||
.col-extra { display: none; }
|
||||
}
|
||||
.economy-view { display: flex; flex-direction: column; gap: 1.2rem; }
|
||||
.section-title { font-size: 1.05rem; font-weight: 700; }
|
||||
.empty-inline { padding: 1.2rem 0; }
|
||||
.econ-balances-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(14rem, 1fr)); gap: 1rem; margin-top: 0.5rem; }
|
||||
.econ-balance-card { display: flex; flex-direction: column; gap: 0.6rem; padding: 1.1rem 1.2rem; border-radius: var(--radius-sm); cursor: pointer; transition: transform 0.15s, border-color 0.15s; }
|
||||
.econ-balance-card:hover { transform: translateY(-2px); }
|
||||
.econ-balance-card.selected { border-color: var(--accent); background: color-mix(in srgb, var(--accent) 10%, transparent); }
|
||||
.server-badge { font-size: 0.82rem; font-weight: 700; color: var(--accent); }
|
||||
.econ-balance-val { font-size: 1.6rem; font-weight: 800; display: flex; align-items: baseline; gap: 0.2rem; font-variant-numeric: tabular-nums; }
|
||||
.currency-sym { font-size: 1.1rem; color: var(--muted); }
|
||||
.baltop-list { display: flex; flex-direction: column; gap: 0.5rem; margin-top: 0.5rem; }
|
||||
.baltop-row { display: flex; justify-content: space-between; align-items: center; padding: 0.75rem 1rem; border-radius: var(--radius-sm); background: color-mix(in srgb, var(--bg) 50%, transparent); border: 1px solid var(--line); }
|
||||
.baltop-row.is-me { background: color-mix(in srgb, var(--accent) 10%, transparent); border-color: color-mix(in srgb, var(--accent) 30%, transparent); }
|
||||
.baltop-rank { font-weight: 800; font-size: 0.95rem; min-width: 2rem; font-variant-numeric: tabular-nums; }
|
||||
.baltop-rank.gold { color: #f59e0b; }
|
||||
.baltop-rank.silver { color: #94a3b8; }
|
||||
.baltop-rank.bronze { color: #d97706; }
|
||||
.baltop-name { font-size: 0.95rem; }
|
||||
.baltop-val { font-size: 1.05rem; }
|
||||
.tx-table-wrap { display: flex; flex-direction: column; margin-top: 0.5rem; border: 1px solid var(--line); border-radius: var(--radius-sm); overflow: hidden; }
|
||||
.tx-header { display: grid; grid-template-columns: 7rem 1fr 12rem 8rem; padding: 0.65rem 1rem; font-size: 0.78rem; text-transform: uppercase; font-weight: 600; color: var(--muted); border-bottom: 1px solid var(--line); }
|
||||
.tx-row { display: grid; grid-template-columns: 7rem 1fr 12rem 8rem; align-items: center; padding: 0.7rem 1rem; border-bottom: 1px solid color-mix(in srgb, var(--line) 40%, transparent); font-size: 0.85rem; }
|
||||
.tx-type-pill.send { background: color-mix(in srgb, var(--danger) 15%, transparent); color: var(--danger); }
|
||||
.tx-type-pill.receive { background: color-mix(in srgb, var(--success) 15%, transparent); color: var(--success); }
|
||||
.tx-desc { overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
|
||||
.tx-amount { font-weight: 700; font-variant-numeric: tabular-nums; }
|
||||
.tx-amount.negative { color: var(--danger); }
|
||||
.tx-amount.positive { color: var(--success); }
|
||||
</style>
|
||||
Reference in new issue
Block a user