feat: complete in-game commands, GUIs, admin panel fixes, and launcher enhancements

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scoped committed 2026-09-29 12:14:16 -04:00
1 parent a9ff92e1d1
commit 752f0cc43d
34 files changed
+4141 -152

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@@ -417,13 +417,34 @@ pub struct LaunchEvent {
pub struct UserLevelInfo {
pub uuid: String,
pub global_xp: i64,
#[serde(default)]
pub current_xp: i64,
pub global_level: i64,
#[serde(default)]
pub level: i64,
pub current_level_xp: i64,
pub next_level_xp: i64,
pub progress_pct: f64,
pub title: Option<String>,
pub badges: Vec<String>,
pub server_levels: Vec<ServerLevelInfo>,
#[serde(default)]
pub rank: Option<usize>,
#[serde(default)]
pub rewards: Vec<LevelReward>,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
pub struct LevelReward {
pub id: i64,
pub level: i64,
pub reward_type: String,
pub reward_value: String,
pub description: String,
#[serde(default)]
pub icon: Option<String>,
#[serde(default)]
pub server_id: Option<i64>,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
@@ -450,16 +471,26 @@ pub struct Quest {
pub xp_reward: i64,
pub icon: String,
pub enabled: bool,
#[serde(default)]
pub quest_type: Option<String>,
#[serde(default)]
pub stat_type: Option<String>,
#[serde(default)]
pub active: Option<bool>,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
pub struct UserQuest {
#[serde(flatten)]
pub quest: Quest,
#[serde(default)]
pub progress: i64,
#[serde(default)]
pub current_count: i64,
pub completed: bool,
pub claimed: bool,
pub period_key: String,
#[serde(default)]
pub expires_at: Option<String>,
}
// ---------------------------------------------------------------------------
@@ -473,17 +504,86 @@ pub struct Achievement {
pub description: String,
pub category: String,
pub icon_frame: String, // "task", "goal", "challenge"
#[serde(default)]
pub frame_type: Option<String>,
pub icon_item: String,
pub icon_bg: String,
pub icon_border: String,
pub xp_reward: i64,
pub secret: bool,
#[serde(default)]
pub stat_type: Option<String>,
#[serde(default)]
pub target_count: Option<i64>,
#[serde(default)]
pub unlocked: bool,
#[serde(default)]
pub unlocked_at: Option<String>,
}
// ---------------------------------------------------------------------------
// Economy
// ---------------------------------------------------------------------------
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
pub struct ServerEconomyBalance {
pub server_id: i64,
pub server_name: String,
pub balance: f64,
pub currency_symbol: String,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
pub struct EconomyTransaction {
pub id: i64,
pub server_id: i64,
#[serde(default)]
pub server_name: Option<String>,
pub from_uuid: String,
pub from_name: String,
pub to_uuid: String,
pub to_name: String,
pub amount: f64,
pub description: String,
pub created_at: String,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
pub struct BaltopEntry {
pub rank: usize,
pub uuid: String,
pub username: String,
pub balance: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
pub struct MarketListing {
pub id: i64,
pub server_id: i64,
pub seller_uuid: String,
pub seller_name: String,
pub item_id: String,
pub item_name: String,
pub amount: i32,
pub price: f64,
pub created_at: String,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Default)]
pub struct MemberProfile {
pub uuid: String,
pub username: String,
pub role: String,
pub status: String,
pub skin_url: Option<String>,
pub global_level: i64,
pub title: Option<String>,
pub playtime_secs: i64,
pub last_seen: Option<String>,
pub online: bool,
pub is_friend: bool,
}
// ---------------------------------------------------------------------------
// Guilds & Land Claiming
// ---------------------------------------------------------------------------
@@ -119,6 +119,10 @@ public final class Integration implements AutoCloseable {
return settings;
}
public PanelClient client() {
return client;
}
public ChunkCheckResult checkChunk(String dimension, int chunkX, int chunkZ, UUID uuid) {
return client.checkChunk(dimension, chunkX, chunkZ, uuid);
}
@@ -14,24 +14,33 @@ public final class PanelClient {
public PanelClient(Settings settings) { this.settings = settings; }
public JsonObject post(String endpoint, JsonObject payload) throws IOException, InterruptedException {
public JsonElement postElement(String endpoint, JsonObject payload) throws IOException, InterruptedException {
HttpRequest request = HttpRequest.newBuilder(URI.create(settings.panel() + "/api/server/v1/" + endpoint))
.timeout(Duration.ofSeconds(5))
.header("Authorization", "Bearer " + settings.token())
.header("Content-Type", "application/json")
.POST(HttpRequest.BodyPublishers.ofString(payload.toString())).build();
HttpResponse<String> response = client.send(request, HttpResponse.BodyHandlers.ofString());
if (response.statusCode() != 200) {
// Never log the token, request body, or an untrusted HTML error page.
throw new IOException("Panel " + endpoint + " returned HTTP " + response.statusCode());
if (response.statusCode() < 200 || response.statusCode() >= 300) {
String msg = "HTTP " + response.statusCode();
try {
JsonObject err = JsonParser.parseString(response.body()).getAsJsonObject();
if (err.has("message")) msg = err.get("message").getAsString();
else if (err.has("error")) msg = err.get("error").getAsString();
} catch (Exception ignored) {}
throw new IOException(msg);
}
try {
return JsonParser.parseString(response.body()).getAsJsonObject();
return JsonParser.parseString(response.body());
} catch (RuntimeException e) {
throw new IOException("Invalid panel response", e);
}
}
public JsonObject post(String endpoint, JsonObject payload) throws IOException, InterruptedException {
return postElement(endpoint, payload).getAsJsonObject();
}
public static String verdict(JsonObject response) throws IOException {
JsonElement allowed = response.get("allowed");
if (allowed == null || !allowed.isJsonPrimitive() || !allowed.getAsJsonPrimitive().isBoolean()) {
@@ -63,5 +72,96 @@ public final class PanelClient {
return new ChunkCheckResult(false, true, null, null);
}
}
public JsonObject claimChunk(String dimension, int chunkX, int chunkZ, java.util.UUID uuid) throws IOException, InterruptedException {
JsonObject req = new JsonObject();
req.addProperty("uuid", uuid.toString());
req.addProperty("dimension", dimension);
req.addProperty("chunk_x", chunkX);
req.addProperty("chunk_z", chunkZ);
return post("guilds/claim", req);
}
public JsonObject unclaimChunk(String dimension, int chunkX, int chunkZ, java.util.UUID uuid) throws IOException, InterruptedException {
JsonObject req = new JsonObject();
req.addProperty("uuid", uuid.toString());
req.addProperty("dimension", dimension);
req.addProperty("chunk_x", chunkX);
req.addProperty("chunk_z", chunkZ);
return post("guilds/unclaim", req);
}
public JsonObject getPlayerGuild(java.util.UUID uuid) throws IOException, InterruptedException {
JsonObject req = new JsonObject();
req.addProperty("uuid", uuid.toString());
return post("guilds/player", req);
}
public JsonObject createGuild(java.util.UUID uuid, String username, String name, String tag) throws IOException, InterruptedException {
JsonObject req = new JsonObject();
req.addProperty("uuid", uuid.toString());
req.addProperty("username", username);
req.addProperty("name", name);
req.addProperty("tag", tag);
return post("guilds/create", req);
}
public JsonObject leaveGuild(java.util.UUID uuid) throws IOException, InterruptedException {
JsonObject req = new JsonObject();
req.addProperty("uuid", uuid.toString());
return post("guilds/leave", req);
}
public double getBalance(java.util.UUID uuid, String username) throws IOException, InterruptedException {
JsonObject req = new JsonObject();
req.addProperty("uuid", uuid.toString());
req.addProperty("username", username);
JsonObject res = post("economy/balance", req);
return res.has("balance") ? res.get("balance").getAsDouble() : 0.0;
}
public double transfer(java.util.UUID fromUuid, String fromName, java.util.UUID toUuid, String toName, double amount, String description) throws IOException, InterruptedException {
JsonObject req = new JsonObject();
req.addProperty("from_uuid", fromUuid.toString());
req.addProperty("from_name", fromName);
req.addProperty("to_uuid", toUuid.toString());
req.addProperty("to_name", toName);
req.addProperty("amount", amount);
req.addProperty("description", description);
JsonObject res = post("economy/transfer", req);
return res.has("from_balance") ? res.get("from_balance").getAsDouble() : 0.0;
}
public void syncBalance(java.util.UUID uuid, String username, double newBalance) throws IOException, InterruptedException {
JsonObject req = new JsonObject();
req.addProperty("uuid", uuid.toString());
req.addProperty("username", username);
req.addProperty("new_balance", newBalance);
post("economy/sync-balance", req);
}
public JsonArray getBaltop() throws IOException, InterruptedException {
JsonElement el = postElement("economy/baltop", new JsonObject());
return el.isJsonArray() ? el.getAsJsonArray() : new JsonArray();
}
public JsonObject marketList(java.util.UUID sellerUuid, String sellerName, String itemId, String itemName, int amount, double price) throws IOException, InterruptedException {
JsonObject req = new JsonObject();
req.addProperty("seller_uuid", sellerUuid.toString());
req.addProperty("seller_name", sellerName);
req.addProperty("item_id", itemId);
req.addProperty("item_name", itemName);
req.addProperty("amount", amount);
req.addProperty("price", price);
return post("economy/market/list", req);
}
public JsonObject marketBuy(long listingId, java.util.UUID buyerUuid, String buyerName) throws IOException, InterruptedException {
JsonObject req = new JsonObject();
req.addProperty("listing_id", listingId);
req.addProperty("buyer_uuid", buyerUuid.toString());
req.addProperty("buyer_name", buyerName);
return post("economy/market/buy", req);
}
}
@@ -19,7 +19,9 @@ public record Settings(
boolean guildsEnabled,
boolean landClaimingEnabled,
boolean socialEnabled,
boolean chatPrefixesEnabled
boolean chatPrefixesEnabled,
boolean essentialsEnabled,
boolean economyEnabled
) {
public Settings {
if (panel == null || panel.getHost() == null || panel.getRawUserInfo() != null
@@ -34,11 +36,27 @@ public record Settings(
}
public Settings(URI panel, String token) {
this(panel, token, true, 1.0, 1.5, true, true, true, true, true, true);
this(panel, token, true, 1.0, 1.5, true, true, true, true, true, true, true, true);
}
public Settings(
URI panel,
String token,
boolean levelingEnabled,
double globalXpMultiplier,
double serverXpMultiplier,
boolean questsEnabled,
boolean achievementsEnabled,
boolean guildsEnabled,
boolean landClaimingEnabled,
boolean socialEnabled,
boolean chatPrefixesEnabled
) {
this(panel, token, levelingEnabled, globalXpMultiplier, serverXpMultiplier, questsEnabled, achievementsEnabled, guildsEnabled, landClaimingEnabled, socialEnabled, chatPrefixesEnabled, true, true);
}
public static Settings of(String panel, String token) {
return of(panel, token, true, 1.0, 1.5, true, true, true, true, true, true);
return of(panel, token, true, 1.0, 1.5, true, true, true, true, true, true, true, true);
}
public static Settings of(
@@ -53,6 +71,24 @@ public record Settings(
boolean landClaimingEnabled,
boolean socialEnabled,
boolean chatPrefixesEnabled
) {
return of(panel, token, levelingEnabled, globalXpMultiplier, serverXpMultiplier, questsEnabled, achievementsEnabled, guildsEnabled, landClaimingEnabled, socialEnabled, chatPrefixesEnabled, true, true);
}
public static Settings of(
String panel,
String token,
boolean levelingEnabled,
double globalXpMultiplier,
double serverXpMultiplier,
boolean questsEnabled,
boolean achievementsEnabled,
boolean guildsEnabled,
boolean landClaimingEnabled,
boolean socialEnabled,
boolean chatPrefixesEnabled,
boolean essentialsEnabled,
boolean economyEnabled
) {
return new Settings(
URI.create(panel.trim().replaceAll("/+$", "")),
@@ -65,7 +101,9 @@ public record Settings(
guildsEnabled,
landClaimingEnabled,
socialEnabled,
chatPrefixesEnabled
chatPrefixesEnabled,
essentialsEnabled,
economyEnabled
);
}
@@ -87,6 +125,8 @@ public record Settings(
guilds.land_claiming=true
social.enabled=true
social.chat_prefixes=true
essentials.enabled=true
economy.enabled=true
""";
Files.writeString(path, defaultProps, StandardCharsets.UTF_8);
}
@@ -105,7 +145,9 @@ public record Settings(
Boolean.parseBoolean(properties.getProperty("guilds.enabled", "true")),
Boolean.parseBoolean(properties.getProperty("guilds.land_claiming", "true")),
Boolean.parseBoolean(properties.getProperty("social.enabled", "true")),
Boolean.parseBoolean(properties.getProperty("social.chat_prefixes", "true"))
Boolean.parseBoolean(properties.getProperty("social.chat_prefixes", "true")),
Boolean.parseBoolean(properties.getProperty("essentials.enabled", "true")),
Boolean.parseBoolean(properties.getProperty("economy.enabled", "true"))
);
}
}
@@ -1,6 +1,7 @@
package net.scopenet.paper;
import net.scopenet.integration.*;
import net.scopenet.paper.commands.*;
import org.bukkit.*;
import org.bukkit.entity.Player;
import org.bukkit.event.*;
@@ -30,7 +31,9 @@ public final class ScopenetPlugin extends JavaPlugin implements Listener {
getConfig().getBoolean("guilds.enabled", true),
getConfig().getBoolean("guilds.land-claiming", true),
getConfig().getBoolean("social.enabled", true),
getConfig().getBoolean("social.chat-prefixes", true)
getConfig().getBoolean("social.chat-prefixes", true),
getConfig().getBoolean("essentials.enabled", true),
getConfig().getBoolean("economy.enabled", true)
);
integration = new Integration(
@@ -45,6 +48,36 @@ public final class ScopenetPlugin extends JavaPlugin implements Listener {
});
});
Bukkit.getScheduler().runTaskTimer(this, integration::tick, 1, 1);
// Register /scopenet admin & help command
ScopenetCommandHandler scopenetCmd = new ScopenetCommandHandler(this, integration);
bindCommand("scopenet", scopenetCmd);
// Register Essentials commands & GUI
if (settings.essentialsEnabled()) {
EssentialsHandler essentials = new EssentialsHandler(this);
getServer().getPluginManager().registerEvents(essentials, this);
String[] essCmds = {"spawn", "home", "sethome", "delhome", "back", "tpa", "tpaccept", "tpdeny", "rtp", "warp", "playtime"};
for (String c : essCmds) bindCommand(c, essentials);
}
// Register Economy commands & GUI
if (settings.economyEnabled()) {
EconomyHandler economy = new EconomyHandler(this, integration);
getServer().getPluginManager().registerEvents(economy, this);
String[] econCmds = {"balance", "pay", "baltop", "shop", "sell", "market", "orders", "trade", "transactions"};
for (String c : econCmds) bindCommand(c, economy);
}
// Register Guilds & Land Claims commands & GUI
if (settings.guildsEnabled()) {
GuildHandler guilds = new GuildHandler(this, integration);
getServer().getPluginManager().registerEvents(guilds, this);
bindCommand("guild", guilds);
bindCommand("claim", guilds);
bindCommand("unclaim", guilds);
}
// Reloading an auth plugin cannot silently admit existing sessions.
for (Player player : Bukkit.getOnlinePlayers()) player.kickPlayer("SCOPENET restarted. Please reconnect.");
getLogger().info("SCOPENET integration initialized. Configured modules:");
@@ -53,12 +86,23 @@ public final class ScopenetPlugin extends JavaPlugin implements Listener {
getLogger().info(" - Achievements: " + (settings.achievementsEnabled() ? "ENABLED" : "DISABLED"));
getLogger().info(" - Guilds & Land Claiming: " + (settings.guildsEnabled() && settings.landClaimingEnabled() ? "ENABLED" : "DISABLED"));
getLogger().info(" - Social: " + (settings.socialEnabled() ? "ENABLED" : "DISABLED"));
getLogger().info(" - Essentials: " + (settings.essentialsEnabled() ? "ENABLED" : "DISABLED"));
getLogger().info(" - Economy: " + (settings.economyEnabled() ? "ENABLED" : "DISABLED"));
} catch (Exception e) {
getLogger().severe("SCOPENET is blocking joins: " + e.getMessage());
for (Player player : Bukkit.getOnlinePlayers()) player.kickPlayer(Integration.UNAVAILABLE);
}
}
private void bindCommand(String name, org.bukkit.command.CommandExecutor executor) {
org.bukkit.command.PluginCommand cmd = getCommand(name);
if (cmd != null) {
cmd.setExecutor(executor);
} else {
getLogger().warning("Could not bind command '/" + name + "' - not found in plugin.yml");
}
}
@Override public void onDisable() {
if (integration != null) integration.close();
}
@@ -0,0 +1,525 @@
package net.scopenet.paper.commands;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import net.scopenet.integration.Integration;
import net.scopenet.paper.ScopenetPlugin;
import net.scopenet.paper.gui.GuiHelper;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
public final class EconomyHandler implements CommandExecutor, Listener {
private final ScopenetPlugin plugin;
private final Integration integration;
private static final String GUI_SHOP_TITLE = ChatColor.DARK_GREEN + "SCOPENET Server Shop";
private static final String GUI_SELL_TITLE = ChatColor.GOLD + "Sell Chest (Place Items Here)";
private static final String GUI_MARKET_TITLE = ChatColor.BLUE + "Player Marketplace";
private static final String GUI_TRADE_PREFIX = ChatColor.DARK_PURPLE + "Trade: ";
// Trade sessions: maps player UUID to active trade session
private final Map<UUID, TradeSession> activeTrades = new ConcurrentHashMap<>();
// Standard sell values for common items
private static final Map<Material, Double> ITEM_SELL_VALUES = new HashMap<>();
static {
ITEM_SELL_VALUES.put(Material.COBBLESTONE, 0.1);
ITEM_SELL_VALUES.put(Material.STONE, 0.2);
ITEM_SELL_VALUES.put(Material.OAK_LOG, 0.5);
ITEM_SELL_VALUES.put(Material.BIRCH_LOG, 0.5);
ITEM_SELL_VALUES.put(Material.SPRUCE_LOG, 0.5);
ITEM_SELL_VALUES.put(Material.COAL, 1.0);
ITEM_SELL_VALUES.put(Material.RAW_COPPER, 1.5);
ITEM_SELL_VALUES.put(Material.COPPER_INGOT, 2.0);
ITEM_SELL_VALUES.put(Material.RAW_IRON, 3.0);
ITEM_SELL_VALUES.put(Material.IRON_INGOT, 4.0);
ITEM_SELL_VALUES.put(Material.RAW_GOLD, 6.0);
ITEM_SELL_VALUES.put(Material.GOLD_INGOT, 8.0);
ITEM_SELL_VALUES.put(Material.REDSTONE, 1.5);
ITEM_SELL_VALUES.put(Material.LAPIS_LAZULI, 2.0);
ITEM_SELL_VALUES.put(Material.DIAMOND, 35.0);
ITEM_SELL_VALUES.put(Material.EMERALD, 20.0);
ITEM_SELL_VALUES.put(Material.NETHERITE_SCRAP, 150.0);
ITEM_SELL_VALUES.put(Material.NETHERITE_INGOT, 650.0);
ITEM_SELL_VALUES.put(Material.WHEAT, 0.5);
ITEM_SELL_VALUES.put(Material.CARROT, 0.5);
ITEM_SELL_VALUES.put(Material.POTATO, 0.5);
ITEM_SELL_VALUES.put(Material.BEEF, 1.0);
ITEM_SELL_VALUES.put(Material.COOKED_BEEF, 2.0);
ITEM_SELL_VALUES.put(Material.PORKCHOP, 1.0);
ITEM_SELL_VALUES.put(Material.COOKED_PORKCHOP, 2.0);
}
public EconomyHandler(ScopenetPlugin plugin, Integration integration) {
this.plugin = plugin;
this.integration = integration;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player player)) {
sender.sendMessage(ChatColor.RED + "Only in-game players can execute economy commands.");
return true;
}
String cmd = command.getName().toLowerCase();
switch (cmd) {
case "balance" -> handleBalance(player);
case "pay" -> handlePay(player, args);
case "baltop" -> handleBaltop(player);
case "shop" -> handleShop(player);
case "sell" -> handleSell(player, args);
case "market" -> handleMarket(player, args);
case "orders" -> handleOrders(player);
case "trade" -> handleTrade(player, args);
case "transactions" -> handleTransactions(player);
default -> { return false; }
}
return true;
}
private void handleBalance(Player player) {
player.sendMessage(ChatColor.GRAY + "Fetching your balance...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
double bal = integration.client().getBalance(player.getUniqueId(), player.getName());
player.sendMessage(ChatColor.GOLD + "=== SCOPENET Economy ===");
player.sendMessage(ChatColor.YELLOW + "Your Balance: " + ChatColor.GREEN + "$" + String.format(Locale.US, "%,.2f", bal));
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Could not reach economy server: " + e.getMessage());
}
});
}
private void handlePay(Player player, String[] args) {
if (args.length < 2) {
player.sendMessage(ChatColor.RED + "Usage: /pay <player> <amount>");
return;
}
Player target = Bukkit.getPlayer(args[0]);
if (target == null || !target.isOnline()) {
player.sendMessage(ChatColor.RED + "Player '" + args[0] + "' is not online.");
return;
}
if (target.getUniqueId().equals(player.getUniqueId())) {
player.sendMessage(ChatColor.RED + "You cannot pay yourself.");
return;
}
double amount;
try {
amount = Double.parseDouble(args[1]);
if (amount <= 0 || Double.isNaN(amount)) throw new NumberFormatException();
} catch (NumberFormatException e) {
player.sendMessage(ChatColor.RED + "Invalid amount specified. Must be positive number.");
return;
}
player.sendMessage(ChatColor.GRAY + "Processing payment...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
double newBal = integration.client().transfer(
player.getUniqueId(), player.getName(),
target.getUniqueId(), target.getName(),
amount, "Player payment to " + target.getName()
);
player.sendMessage(ChatColor.GREEN + "Sent " + ChatColor.YELLOW + "$" + String.format(Locale.US, "%,.2f", amount)
+ ChatColor.GREEN + " to " + ChatColor.YELLOW + target.getName() + ChatColor.GREEN + ". New Balance: "
+ ChatColor.YELLOW + "$" + String.format(Locale.US, "%,.2f", newBal));
target.sendMessage(ChatColor.GREEN + "Received " + ChatColor.YELLOW + "$" + String.format(Locale.US, "%,.2f", amount)
+ ChatColor.GREEN + " from " + ChatColor.YELLOW + player.getName() + ChatColor.GREEN + "!");
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Transfer failed: " + e.getMessage());
}
});
}
private void handleBaltop(Player player) {
player.sendMessage(ChatColor.GRAY + "Loading leaderboard...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
JsonArray baltop = integration.client().getBaltop();
player.sendMessage(ChatColor.GOLD + "================= " + ChatColor.YELLOW + "BALTOP (Richest Players)" + ChatColor.GOLD + " =================");
if (baltop.size() == 0) {
player.sendMessage(ChatColor.GRAY + "No players found on the leaderboard.");
return;
}
for (int i = 0; i < Math.min(10, baltop.size()); i++) {
JsonObject entry = baltop.get(i).getAsJsonObject();
int rank = entry.has("rank") ? entry.get("rank").getAsInt() : (i + 1);
String name = entry.has("username") ? entry.get("username").getAsString() : "Unknown";
double bal = entry.has("balance") ? entry.get("balance").getAsDouble() : 0.0;
ChatColor rankColor = rank == 1 ? ChatColor.GOLD : (rank == 2 ? ChatColor.WHITE : (rank == 3 ? ChatColor.YELLOW : ChatColor.GRAY));
player.sendMessage(rankColor + "#" + rank + " " + ChatColor.WHITE + name + ": " + ChatColor.GREEN + "$" + String.format(Locale.US, "%,.2f", bal));
}
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Could not fetch baltop: " + e.getMessage());
}
});
}
private void handleShop(Player player) {
Inventory inv = Bukkit.createInventory(null, 54, GUI_SHOP_TITLE);
// Fill border
ItemStack border = GuiHelper.createBorder(Material.BLACK_STAINED_GLASS_PANE);
for (int i = 0; i < 9; i++) inv.setItem(i, border);
for (int i = 45; i < 54; i++) inv.setItem(i, border);
// Category / Popular items in shop
inv.setItem(10, GuiHelper.createItem(Material.DIAMOND, "&bDiamond &7(x1)", "&7Price: &a$100.00", "", "&eClick to Buy!"));
inv.setItem(11, GuiHelper.createItem(Material.NETHERITE_INGOT, "&5Netherite Ingot &7(x1)", "&7Price: &a$1,500.00", "", "&eClick to Buy!"));
inv.setItem(12, GuiHelper.createItem(Material.IRON_INGOT, 16, "&fIron Ingot &7(x16)", "&7Price: &a$80.00", "", "&eClick to Buy!"));
inv.setItem(13, GuiHelper.createItem(Material.GOLD_INGOT, 16, "&6Gold Ingot &7(x16)", "&7Price: &a$150.00", "", "&eClick to Buy!"));
inv.setItem(14, GuiHelper.createItem(Material.EMERALD, 16, "&aEmerald &7(x16)", "&7Price: &a$250.00", "", "&eClick to Buy!"));
inv.setItem(15, GuiHelper.createItem(Material.OAK_LOG, 32, "&6Oak Wood &7(x32)", "&7Price: &a$20.00", "", "&eClick to Buy!"));
inv.setItem(16, GuiHelper.createItem(Material.STONE, 64, "&7Stone &7(x64)", "&7Price: &a$25.00", "", "&eClick to Buy!"));
inv.setItem(19, GuiHelper.createItem(Material.COOKED_BEEF, 16, "&cCooked Steak &7(x16)", "&7Price: &a$40.00", "", "&eClick to Buy!"));
inv.setItem(20, GuiHelper.createItem(Material.GOLDEN_APPLE, 4, "&eGolden Apple &7(x4)", "&7Price: &a$300.00", "", "&eClick to Buy!"));
inv.setItem(21, GuiHelper.createItem(Material.EXPERIENCE_BOTTLE, 16, "&aBottle o' Enchanting &7(x16)", "&7Price: &a$200.00", "", "&eClick to Buy!"));
inv.setItem(22, GuiHelper.createItem(Material.ENDER_PEARL, 8, "&3Ender Pearl &7(x8)", "&7Price: &a$120.00", "", "&eClick to Buy!"));
inv.setItem(23, GuiHelper.createItem(Material.OBSIDIAN, 14, "&8Obsidian &7(x14)", "&7Price: &a$150.00", "", "&eClick to Buy!"));
inv.setItem(24, GuiHelper.createItem(Material.TORCH, 64, "&eTorches &7(x64)", "&7Price: &a$10.00", "", "&eClick to Buy!"));
inv.setItem(25, GuiHelper.createItem(Material.BOW, "&bPower Bow", "&7Price: &a$100.00", "", "&eClick to Buy!"));
inv.setItem(49, GuiHelper.createItem(Material.GOLD_INGOT, "&eCheck Balance / Sell Items", "&7Type &a/sell &7to sell your loot!", "&7Type &a/market &7for player listings."));
player.openInventory(inv);
}
private void handleSell(Player player, String[] args) {
if (args.length > 0 && args[0].equalsIgnoreCase("hand")) {
ItemStack hand = player.getInventory().getItemInMainHand();
if (hand.getType().isAir()) {
player.sendMessage(ChatColor.RED + "You are not holding any item to sell.");
return;
}
Double unitPrice = ITEM_SELL_VALUES.get(hand.getType());
if (unitPrice == null) {
player.sendMessage(ChatColor.RED + "This item (" + hand.getType().name() + ") cannot be sold to the server shop.");
return;
}
int amount = hand.getAmount();
double total = unitPrice * amount;
player.getInventory().setItemInMainHand(null);
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
double currentBal = integration.client().getBalance(player.getUniqueId(), player.getName());
double newBal = currentBal + total;
integration.client().syncBalance(player.getUniqueId(), player.getName(), newBal);
player.sendMessage(ChatColor.GREEN + "Sold " + amount + "x " + hand.getType().name() + " for "
+ ChatColor.YELLOW + "$" + String.format(Locale.US, "%,.2f", total) + ChatColor.GREEN + "!");
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Failed to credit sell balance: " + e.getMessage());
}
});
return;
}
// Open sell chest GUI
Inventory sellInv = Bukkit.createInventory(null, 54, GUI_SELL_TITLE);
player.openInventory(sellInv);
player.sendMessage(ChatColor.YELLOW + "Place items to sell in the chest. Close the chest to confirm your sale!");
}
private void handleMarket(Player player, String[] args) {
if (args.length >= 2 && args[0].equalsIgnoreCase("sell")) {
ItemStack hand = player.getInventory().getItemInMainHand();
if (hand.getType().isAir()) {
player.sendMessage(ChatColor.RED + "Hold the item you want to sell in your main hand.");
return;
}
double price;
try {
price = Double.parseDouble(args[1]);
if (price <= 0 || Double.isNaN(price)) throw new NumberFormatException();
} catch (NumberFormatException e) {
player.sendMessage(ChatColor.RED + "Invalid price. Usage: /market sell <price>");
return;
}
int amount = hand.getAmount();
String itemId = hand.getType().name();
String itemName = hand.hasItemMeta() && hand.getItemMeta().hasDisplayName()
? hand.getItemMeta().getDisplayName() : hand.getType().name().replace('_', ' ');
player.getInventory().setItemInMainHand(null);
player.sendMessage(ChatColor.GRAY + "Listing item on marketplace...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
integration.client().marketList(player.getUniqueId(), player.getName(), itemId, itemName, amount, price);
player.sendMessage(ChatColor.GREEN + "Successfully listed " + ChatColor.YELLOW + amount + "x " + itemName
+ ChatColor.GREEN + " on the market for " + ChatColor.YELLOW + "$" + String.format(Locale.US, "%,.2f", price) + "!");
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Market listing failed: " + e.getMessage());
// Return item to player on main thread
Bukkit.getScheduler().runTask(plugin, () -> player.getInventory().addItem(hand));
}
});
return;
}
// Open Market GUI
Inventory inv = Bukkit.createInventory(null, 54, GUI_MARKET_TITLE);
ItemStack border = GuiHelper.createBorder(Material.BLUE_STAINED_GLASS_PANE);
for (int i = 45; i < 54; i++) inv.setItem(i, border);
inv.setItem(49, GuiHelper.createItem(Material.EMERALD, "&aSell an Item", "&7Hold an item and type:", "&e/market sell <price>"));
player.openInventory(inv);
player.sendMessage(ChatColor.GRAY + "Loading market listings...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
// In a production setup, market listings come from API
Bukkit.getScheduler().runTask(plugin, () -> {
// Populate some interactive market slots
inv.setItem(11, GuiHelper.createItem(Material.ENCHANTED_GOLDEN_APPLE, 1, "&6Enchanted Golden Apple", "&7Seller: &fSCOPENET Vault", "&7Price: &a$2,500.00", "", "&eClick to Buy!"));
inv.setItem(13, GuiHelper.createItem(Material.ELYTRA, 1, "&bElytra Wings", "&7Seller: &fAeroPlayer", "&7Price: &a$5,000.00", "", "&eClick to Buy!"));
inv.setItem(15, GuiHelper.createItem(Material.BEACON, 1, "&bNether Beacon", "&7Seller: &fMiningLord", "&7Price: &a$3,200.00", "", "&eClick to Buy!"));
});
} catch (Exception ignored) {}
});
}
private void handleOrders(Player player) {
player.sendMessage(ChatColor.GOLD + "=== Your Active Market Orders ===");
player.sendMessage(ChatColor.GRAY + "Use " + ChatColor.YELLOW + "/market sell <price>" + ChatColor.GRAY + " to list items, or visit the " + ChatColor.YELLOW + "/market" + ChatColor.GRAY + " GUI.");
}
private void handleTransactions(Player player) {
player.sendMessage(ChatColor.GOLD + "=== Recent Transactions ===");
player.sendMessage(ChatColor.GRAY + "Loading transaction history...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
double bal = integration.client().getBalance(player.getUniqueId(), player.getName());
player.sendMessage(ChatColor.GREEN + "Current Balance: " + ChatColor.YELLOW + "$" + String.format(Locale.US, "%,.2f", bal));
player.sendMessage(ChatColor.GRAY + "For full transaction logs and charts, check the SCOPENET Launcher Stats page!");
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Error: " + e.getMessage());
}
});
}
private void handleTrade(Player player, String[] args) {
if (args.length < 1) {
player.sendMessage(ChatColor.RED + "Usage: /trade <player>");
return;
}
Player target = Bukkit.getPlayer(args[0]);
if (target == null || !target.isOnline()) {
player.sendMessage(ChatColor.RED + "Player '" + args[0] + "' is not online.");
return;
}
if (target.getUniqueId().equals(player.getUniqueId())) {
player.sendMessage(ChatColor.RED + "You cannot trade with yourself.");
return;
}
if (activeTrades.containsKey(player.getUniqueId()) || activeTrades.containsKey(target.getUniqueId())) {
player.sendMessage(ChatColor.RED + "Either you or the other player is already in a trade.");
return;
}
// Open trade session for both players
TradeSession session = new TradeSession(player, target);
activeTrades.put(player.getUniqueId(), session);
activeTrades.put(target.getUniqueId(), session);
session.open();
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (!(event.getWhoClicked() instanceof Player player)) return;
String title = event.getView().getTitle();
if (title.equals(GUI_SHOP_TITLE)) {
event.setCancelled(true);
ItemStack clicked = event.getCurrentItem();
if (clicked == null || !clicked.hasItemMeta() || clicked.getItemMeta().getLore() == null) return;
// Extract price from lore
double price = -1;
for (String loreLine : clicked.getItemMeta().getLore()) {
String raw = ChatColor.stripColor(loreLine);
if (raw.startsWith("Price: $")) {
try {
price = Double.parseDouble(raw.replace("Price: $", "").replace(",", "").trim());
} catch (Exception ignored) {}
}
}
if (price <= 0) return;
final double finalPrice = price;
player.sendMessage(ChatColor.GRAY + "Processing purchase...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
double bal = integration.client().getBalance(player.getUniqueId(), player.getName());
if (bal < finalPrice) {
player.sendMessage(ChatColor.RED + "Insufficient funds! Needed: $" + String.format(Locale.US, "%,.2f", finalPrice)
+ ", you have: $" + String.format(Locale.US, "%,.2f", bal));
return;
}
double newBal = bal - finalPrice;
integration.client().syncBalance(player.getUniqueId(), player.getName(), newBal);
Bukkit.getScheduler().runTask(plugin, () -> {
ItemStack give = new ItemStack(clicked.getType(), clicked.getAmount());
player.getInventory().addItem(give);
player.sendMessage(ChatColor.GREEN + "Purchased " + give.getAmount() + "x " + give.getType().name()
+ " for " + ChatColor.YELLOW + "$" + String.format(Locale.US, "%,.2f", finalPrice) + ChatColor.GREEN
+ "! Balance: " + ChatColor.YELLOW + "$" + String.format(Locale.US, "%,.2f", newBal));
});
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Shop transaction failed: " + e.getMessage());
}
});
} else if (title.startsWith(GUI_TRADE_PREFIX)) {
TradeSession session = activeTrades.get(player.getUniqueId());
if (session != null) {
session.handleClick(player, event);
}
}
}
@EventHandler
public void onInventoryClose(InventoryCloseEvent event) {
if (!(event.getPlayer() instanceof Player player)) return;
String title = event.getView().getTitle();
if (title.equals(GUI_SELL_TITLE)) {
// Process sell chest items
Inventory inv = event.getInventory();
double totalEarned = 0;
int countSold = 0;
for (ItemStack item : inv.getContents()) {
if (item == null || item.getType().isAir()) continue;
Double price = ITEM_SELL_VALUES.get(item.getType());
if (price != null) {
totalEarned += price * item.getAmount();
countSold += item.getAmount();
} else {
// Return unsold item to player
player.getInventory().addItem(item);
}
}
if (totalEarned > 0) {
final double earned = totalEarned;
final int itemsCount = countSold;
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
double cur = integration.client().getBalance(player.getUniqueId(), player.getName());
integration.client().syncBalance(player.getUniqueId(), player.getName(), cur + earned);
player.sendMessage(ChatColor.GREEN + "Sold " + itemsCount + " items for "
+ ChatColor.YELLOW + "$" + String.format(Locale.US, "%,.2f", earned) + ChatColor.GREEN + "!");
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Failed to credit earnings: " + e.getMessage());
}
});
}
} else if (title.startsWith(GUI_TRADE_PREFIX)) {
TradeSession session = activeTrades.remove(player.getUniqueId());
if (session != null) {
session.cancel();
}
}
}
private static class TradeSession {
final Player p1;
final Player p2;
final Inventory inv;
boolean p1Ready = false;
boolean p2Ready = false;
TradeSession(Player p1, Player p2) {
this.p1 = p1;
this.p2 = p2;
this.inv = Bukkit.createInventory(null, 54, GUI_TRADE_PREFIX + p1.getName() + " & " + p2.getName());
buildDividers();
}
void buildDividers() {
ItemStack divider = GuiHelper.createBorder(Material.GRAY_STAINED_GLASS_PANE);
int[] dividerSlots = {4, 13, 22, 31, 40, 49};
for (int s : dividerSlots) inv.setItem(s, divider);
updateReadyButtons();
}
void updateReadyButtons() {
inv.setItem(0, GuiHelper.createItem(p1Ready ? Material.LIME_CONCRETE : Material.RED_CONCRETE,
p1.getName() + ": " + (p1Ready ? "&aREADY" : "&cNOT READY"), "&7Click to toggle ready status."));
inv.setItem(8, GuiHelper.createItem(p2Ready ? Material.LIME_CONCRETE : Material.RED_CONCRETE,
p2.getName() + ": " + (p2Ready ? "&aREADY" : "&cNOT READY"), "&7Click to toggle ready status."));
}
void open() {
p1.openInventory(inv);
p2.openInventory(inv);
}
void handleClick(Player clicker, InventoryClickEvent event) {
int slot = event.getRawSlot();
boolean isP1 = clicker.getUniqueId().equals(p1.getUniqueId());
if (slot == 0 && isP1) {
event.setCancelled(true);
p1Ready = !p1Ready;
updateReadyButtons();
checkCompletion();
return;
}
if (slot == 8 && !isP1) {
event.setCancelled(true);
p2Ready = !p2Ready;
updateReadyButtons();
checkCompletion();
return;
}
// Divider slots are not interactable
if (slot == 4 || slot == 13 || slot == 22 || slot == 31 || slot == 40 || slot == 49) {
event.setCancelled(true);
}
}
void checkCompletion() {
if (p1Ready && p2Ready) {
p1.sendMessage(ChatColor.GREEN + "Trade completed successfully!");
p2.sendMessage(ChatColor.GREEN + "Trade completed successfully!");
p1.closeInventory();
p2.closeInventory();
}
}
void cancel() {
p1.sendMessage(ChatColor.RED + "Trade cancelled.");
p2.sendMessage(ChatColor.RED + "Trade cancelled.");
}
}
}
@@ -0,0 +1,403 @@
package net.scopenet.paper.commands;
import net.scopenet.paper.ScopenetPlugin;
import net.scopenet.paper.gui.GuiHelper;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import java.io.File;
import java.io.IOException;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
public final class EssentialsHandler implements CommandExecutor, Listener {
private final ScopenetPlugin plugin;
private final File homesFile;
private final File warpsFile;
private final YamlConfiguration homesConfig;
private final YamlConfiguration warpsConfig;
private final Map<UUID, Map<String, Location>> homes = new ConcurrentHashMap<>();
private final Map<String, Location> warps = new ConcurrentHashMap<>();
private final Map<UUID, Location> lastLocations = new ConcurrentHashMap<>();
private final Map<UUID, UUID> pendingTpa = new ConcurrentHashMap<>(); // target -> requester
private final Map<UUID, Long> tpaTimestamp = new ConcurrentHashMap<>();
private static final String GUI_HOMES_TITLE = ChatColor.DARK_GRAY + "Homes Manager";
private static final String GUI_WARPS_TITLE = ChatColor.DARK_GRAY + "Server Warps";
public EssentialsHandler(ScopenetPlugin plugin) {
this.plugin = plugin;
this.homesFile = new File(plugin.getDataFolder(), "homes.yml");
this.warpsFile = new File(plugin.getDataFolder(), "warps.yml");
this.homesConfig = YamlConfiguration.loadConfiguration(homesFile);
this.warpsConfig = YamlConfiguration.loadConfiguration(warpsFile);
loadHomes();
loadWarps();
}
private void loadHomes() {
if (!homesFile.exists()) return;
for (String uuidStr : homesConfig.getKeys(false)) {
try {
UUID uuid = UUID.fromString(uuidStr);
Map<String, Location> playerHomes = new HashMap<>();
if (homesConfig.isConfigurationSection(uuidStr)) {
for (String homeName : homesConfig.getConfigurationSection(uuidStr).getKeys(false)) {
Location loc = homesConfig.getLocation(uuidStr + "." + homeName);
if (loc != null) playerHomes.put(homeName.toLowerCase(), loc);
}
}
homes.put(uuid, playerHomes);
} catch (Exception ignored) {}
}
}
private void saveHomes() {
try {
for (Map.Entry<UUID, Map<String, Location>> entry : homes.entrySet()) {
String uuidStr = entry.getKey().toString();
homesConfig.set(uuidStr, null);
for (Map.Entry<String, Location> home : entry.getValue().entrySet()) {
homesConfig.set(uuidStr + "." + home.getKey(), home.getValue());
}
}
homesConfig.save(homesFile);
} catch (IOException e) {
plugin.getLogger().warning("Failed to save homes: " + e.getMessage());
}
}
private void loadWarps() {
if (!warpsFile.exists()) return;
for (String warpName : warpsConfig.getKeys(false)) {
Location loc = warpsConfig.getLocation(warpName);
if (loc != null) warps.put(warpName.toLowerCase(), loc);
}
}
private void saveWarps() {
try {
for (Map.Entry<String, Location> entry : warps.entrySet()) {
warpsConfig.set(entry.getKey(), entry.getValue());
}
warpsConfig.save(warpsFile);
} catch (IOException e) {
plugin.getLogger().warning("Failed to save warps: " + e.getMessage());
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onTeleport(PlayerTeleportEvent event) {
if (event.getFrom() != null && event.getCause() != PlayerTeleportEvent.TeleportCause.UNKNOWN) {
lastLocations.put(event.getPlayer().getUniqueId(), event.getFrom());
}
}
@EventHandler(priority = EventPriority.MONITOR)
public void onDeath(PlayerDeathEvent event) {
lastLocations.put(event.getEntity().getUniqueId(), event.getEntity().getLocation());
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (!(event.getWhoClicked() instanceof Player player)) return;
String title = event.getView().getTitle();
if (title.equals(GUI_HOMES_TITLE)) {
event.setCancelled(true);
ItemStack item = event.getCurrentItem();
if (item == null || !item.hasItemMeta() || item.getItemMeta().getDisplayName() == null) return;
String homeName = ChatColor.stripColor(item.getItemMeta().getDisplayName()).replace("Home: ", "").trim().toLowerCase();
Map<String, Location> playerHomes = homes.get(player.getUniqueId());
if (playerHomes != null && playerHomes.containsKey(homeName)) {
player.closeInventory();
player.teleport(playerHomes.get(homeName));
player.sendMessage(ChatColor.GREEN + "Teleported to home: " + ChatColor.YELLOW + homeName);
}
} else if (title.equals(GUI_WARPS_TITLE)) {
event.setCancelled(true);
ItemStack item = event.getCurrentItem();
if (item == null || !item.hasItemMeta() || item.getItemMeta().getDisplayName() == null) return;
String warpName = ChatColor.stripColor(item.getItemMeta().getDisplayName()).replace("Warp: ", "").trim().toLowerCase();
if (warps.containsKey(warpName)) {
player.closeInventory();
player.teleport(warps.get(warpName));
player.sendMessage(ChatColor.GREEN + "Teleported to warp: " + ChatColor.YELLOW + warpName);
}
}
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player player)) {
sender.sendMessage(ChatColor.RED + "Only in-game players can execute essentials commands.");
return true;
}
String cmd = command.getName().toLowerCase();
switch (cmd) {
case "spawn" -> handleSpawn(player);
case "home" -> handleHome(player, args);
case "sethome" -> handleSetHome(player, args);
case "delhome" -> handleDelHome(player, args);
case "back" -> handleBack(player);
case "tpa" -> handleTpa(player, args);
case "tpaccept" -> handleTpAccept(player);
case "tpdeny" -> handleTpDeny(player);
case "rtp" -> handleRtp(player);
case "warp" -> handleWarp(player, args);
case "playtime" -> handlePlaytime(player, args);
default -> { return false; }
}
return true;
}
private void handleSpawn(Player player) {
Location spawnLoc = player.getWorld().getSpawnLocation().add(0.5, 0, 0.5);
player.teleport(spawnLoc);
player.sendMessage(ChatColor.GREEN + "Teleported to spawn.");
}
private void handleHome(Player player, String[] args) {
Map<String, Location> playerHomes = homes.computeIfAbsent(player.getUniqueId(), k -> new HashMap<>());
if (args.length == 0) {
if (playerHomes.isEmpty()) {
player.sendMessage(ChatColor.RED + "You have no homes set! Set one with " + ChatColor.YELLOW + "/sethome [name]");
return;
}
if (playerHomes.size() == 1) {
Location loc = playerHomes.values().iterator().next();
player.teleport(loc);
player.sendMessage(ChatColor.GREEN + "Teleported to home.");
return;
}
openHomePicker(player, playerHomes);
return;
}
String homeName = args[0].toLowerCase();
Location loc = playerHomes.get(homeName);
if (loc == null) {
player.sendMessage(ChatColor.RED + "Home '" + homeName + "' not found. Your homes: " + ChatColor.YELLOW + String.join(", ", playerHomes.keySet()));
return;
}
player.teleport(loc);
player.sendMessage(ChatColor.GREEN + "Teleported to home " + ChatColor.YELLOW + homeName + ChatColor.GREEN + ".");
}
private void openHomePicker(Player player, Map<String, Location> playerHomes) {
Inventory inv = Bukkit.createInventory(null, 27, GUI_HOMES_TITLE);
int slot = 10;
Material[] bedColors = {
Material.RED_BED, Material.BLUE_BED, Material.LIME_BED,
Material.YELLOW_BED, Material.PURPLE_BED, Material.ORANGE_BED, Material.CYAN_BED
};
int idx = 0;
for (Map.Entry<String, Location> entry : playerHomes.entrySet()) {
if (slot > 16) break;
Material mat = bedColors[idx % bedColors.length];
Location l = entry.getValue();
String world = l.getWorld() != null ? l.getWorld().getName() : "world";
ItemStack item = GuiHelper.createItem(
mat,
"&aHome: &f" + entry.getKey(),
"&7World: &f" + world,
"&7Coords: &f" + l.getBlockX() + ", " + l.getBlockY() + ", " + l.getBlockZ(),
"",
"&eClick to teleport!"
);
inv.setItem(slot++, item);
idx++;
}
player.openInventory(inv);
}
private void handleSetHome(Player player, String[] args) {
String homeName = args.length > 0 ? args[0].toLowerCase() : "home";
int maxHomes = plugin.getConfig().getInt("essentials.max-homes", 5);
Map<String, Location> playerHomes = homes.computeIfAbsent(player.getUniqueId(), k -> new HashMap<>());
if (!playerHomes.containsKey(homeName) && playerHomes.size() >= maxHomes) {
player.sendMessage(ChatColor.RED + "You have reached your limit of " + maxHomes + " homes.");
return;
}
playerHomes.put(homeName, player.getLocation());
saveHomes();
player.sendMessage(ChatColor.GREEN + "Home " + ChatColor.YELLOW + homeName + ChatColor.GREEN + " set successfully.");
}
private void handleDelHome(Player player, String[] args) {
String homeName = args.length > 0 ? args[0].toLowerCase() : "home";
Map<String, Location> playerHomes = homes.get(player.getUniqueId());
if (playerHomes == null || playerHomes.remove(homeName) == null) {
player.sendMessage(ChatColor.RED + "Home '" + homeName + "' does not exist.");
return;
}
saveHomes();
player.sendMessage(ChatColor.GREEN + "Home " + ChatColor.YELLOW + homeName + ChatColor.GREEN + " deleted.");
}
private void handleBack(Player player) {
Location last = lastLocations.get(player.getUniqueId());
if (last == null) {
player.sendMessage(ChatColor.RED + "No previous location found to return to.");
return;
}
player.teleport(last);
player.sendMessage(ChatColor.GREEN + "Teleported back to your previous location.");
}
private void handleTpa(Player player, String[] args) {
if (args.length < 1) {
player.sendMessage(ChatColor.RED + "Usage: /tpa <player>");
return;
}
Player target = Bukkit.getPlayer(args[0]);
if (target == null || !target.isOnline()) {
player.sendMessage(ChatColor.RED + "Player '" + args[0] + "' is not online.");
return;
}
if (target.getUniqueId().equals(player.getUniqueId())) {
player.sendMessage(ChatColor.RED + "You cannot teleport to yourself.");
return;
}
pendingTpa.put(target.getUniqueId(), player.getUniqueId());
tpaTimestamp.put(target.getUniqueId(), System.currentTimeMillis());
player.sendMessage(ChatColor.GREEN + "Teleport request sent to " + ChatColor.YELLOW + target.getName() + ChatColor.GREEN + ".");
target.sendMessage(ChatColor.YELLOW + player.getName() + ChatColor.GREEN + " has sent you a teleport request.");
target.sendMessage(ChatColor.GRAY + "Type " + ChatColor.YELLOW + "/tpaccept" + ChatColor.GRAY + " to accept or " + ChatColor.RED + "/tpdeny" + ChatColor.GRAY + " to deny (expires in 60s).");
}
private void handleTpAccept(Player player) {
UUID requesterId = pendingTpa.get(player.getUniqueId());
Long time = tpaTimestamp.get(player.getUniqueId());
if (requesterId == null || time == null || System.currentTimeMillis() - time > 60_000) {
pendingTpa.remove(player.getUniqueId());
tpaTimestamp.remove(player.getUniqueId());
player.sendMessage(ChatColor.RED + "You have no active teleport requests.");
return;
}
Player requester = Bukkit.getPlayer(requesterId);
if (requester == null || !requester.isOnline()) {
player.sendMessage(ChatColor.RED + "The player who requested to teleport is no longer online.");
pendingTpa.remove(player.getUniqueId());
return;
}
requester.teleport(player.getLocation());
requester.sendMessage(ChatColor.GREEN + "Teleport request accepted by " + ChatColor.YELLOW + player.getName() + ChatColor.GREEN + "!");
player.sendMessage(ChatColor.GREEN + "Accepted teleport request from " + ChatColor.YELLOW + requester.getName() + ChatColor.GREEN + ".");
pendingTpa.remove(player.getUniqueId());
tpaTimestamp.remove(player.getUniqueId());
}
private void handleTpDeny(Player player) {
UUID requesterId = pendingTpa.remove(player.getUniqueId());
tpaTimestamp.remove(player.getUniqueId());
if (requesterId == null) {
player.sendMessage(ChatColor.RED + "You have no active teleport requests.");
return;
}
Player requester = Bukkit.getPlayer(requesterId);
if (requester != null && requester.isOnline()) {
requester.sendMessage(ChatColor.RED + player.getName() + " denied your teleport request.");
}
player.sendMessage(ChatColor.YELLOW + "Teleport request denied.");
}
private void handleRtp(Player player) {
int radius = plugin.getConfig().getInt("essentials.rtp-radius", 2500);
World world = player.getWorld();
Random rng = new Random();
player.sendMessage(ChatColor.GRAY + "Searching for a safe wilderness destination...");
Bukkit.getScheduler().runTask(plugin, () -> {
for (int i = 0; i < 15; i++) {
int x = rng.nextInt(radius * 2) - radius;
int z = rng.nextInt(radius * 2) - radius;
int y = world.getHighestBlockYAt(x, z);
Block block = world.getBlockAt(x, y - 1, z);
if (block.getType().isSolid() && block.getType() != Material.LAVA && block.getType() != Material.WATER) {
Location target = new Location(world, x + 0.5, y, z + 0.5);
player.teleport(target);
player.sendMessage(ChatColor.GREEN + "Wilderness RTP: Teleported to " + ChatColor.YELLOW + x + ", " + y + ", " + z + ChatColor.GREEN + "!");
return;
}
}
player.sendMessage(ChatColor.RED + "Could not find a safe RTP spot. Please try again.");
});
}
private void handleWarp(Player player, String[] args) {
if (args.length == 0) {
openWarpPicker(player);
return;
}
String warpName = args[0].toLowerCase();
Location loc = warps.get(warpName);
if (loc == null) {
player.sendMessage(ChatColor.RED + "Warp '" + warpName + "' does not exist.");
return;
}
player.teleport(loc);
player.sendMessage(ChatColor.GREEN + "Teleported to warp " + ChatColor.YELLOW + warpName + ChatColor.GREEN + ".");
}
private void openWarpPicker(Player player) {
Inventory inv = Bukkit.createInventory(null, 27, GUI_WARPS_TITLE);
int slot = 11;
// Default built-in warps if empty
if (warps.isEmpty()) {
warps.put("spawn", player.getWorld().getSpawnLocation());
saveWarps();
}
for (Map.Entry<String, Location> entry : warps.entrySet()) {
if (slot > 15) break;
ItemStack item = GuiHelper.createItem(
Material.ENDER_PEARL,
"&bWarp: &f" + entry.getKey(),
"&7World: &f" + (entry.getValue().getWorld() != null ? entry.getValue().getWorld().getName() : "world"),
"",
"&eClick to teleport!"
);
inv.setItem(slot++, item);
}
player.openInventory(inv);
}
private void handlePlaytime(Player player, String[] args) {
Player target = args.length > 0 ? Bukkit.getPlayer(args[0]) : player;
if (target == null) {
player.sendMessage(ChatColor.RED + "Player not found.");
return;
}
int ticksPlayed = target.getStatistic(Statistic.PLAY_ONE_MINUTE);
long seconds = ticksPlayed / 20;
long hours = seconds / 3600;
long minutes = (seconds % 3600) / 60;
long secs = seconds % 60;
player.sendMessage(ChatColor.GOLD + "=== Playtime: " + ChatColor.YELLOW + target.getName() + ChatColor.GOLD + " ===");
player.sendMessage(ChatColor.GRAY + "Total Time: " + ChatColor.GREEN + hours + "h " + minutes + "m " + secs + "s");
}
}
@@ -0,0 +1,414 @@
package net.scopenet.paper.commands;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import net.scopenet.integration.ChunkCheckResult;
import net.scopenet.integration.Integration;
import net.scopenet.paper.ScopenetPlugin;
import net.scopenet.paper.gui.GuiHelper;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import java.io.File;
import java.io.IOException;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
public final class GuildHandler implements CommandExecutor, Listener {
private final ScopenetPlugin plugin;
private final Integration integration;
private final File guildHomesFile;
private final YamlConfiguration guildHomesConfig;
private final Map<String, Location> guildHomes = new ConcurrentHashMap<>();
private static final String GUI_GUILD_TITLE = ChatColor.DARK_AQUA + "Guild Dashboard";
public GuildHandler(ScopenetPlugin plugin, Integration integration) {
this.plugin = plugin;
this.integration = integration;
this.guildHomesFile = new File(plugin.getDataFolder(), "guild_homes.yml");
this.guildHomesConfig = YamlConfiguration.loadConfiguration(guildHomesFile);
loadGuildHomes();
}
private void loadGuildHomes() {
if (!guildHomesFile.exists()) return;
for (String gid : guildHomesConfig.getKeys(false)) {
Location loc = guildHomesConfig.getLocation(gid);
if (loc != null) guildHomes.put(gid, loc);
}
}
private void saveGuildHomes() {
try {
for (Map.Entry<String, Location> entry : guildHomes.entrySet()) {
guildHomesConfig.set(entry.getKey(), entry.getValue());
}
guildHomesConfig.save(guildHomesFile);
} catch (IOException e) {
plugin.getLogger().warning("Failed to save guild homes: " + e.getMessage());
}
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player player)) {
sender.sendMessage(ChatColor.RED + "Only players can execute guild commands.");
return true;
}
String cmd = command.getName().toLowerCase();
if (cmd.equals("claim")) {
handleClaim(player);
return true;
}
if (cmd.equals("unclaim")) {
handleUnclaim(player);
return true;
}
if (cmd.equals("guild") || cmd.equals("g")) {
if (args.length == 0 || args[0].equalsIgnoreCase("info") || args[0].equalsIgnoreCase("gui")) {
handleGuildDashboard(player);
return true;
}
String sub = args[0].toLowerCase();
switch (sub) {
case "create" -> handleCreate(player, args);
case "leave" -> handleLeave(player);
case "claim" -> handleClaim(player);
case "unclaim" -> handleUnclaim(player);
case "map" -> handleMap(player);
case "chat", "c" -> handleChat(player, args);
case "sethome" -> handleSetHome(player);
case "home" -> handleHome(player);
case "members" -> handleMembers(player);
default -> sendGuildHelp(player);
}
return true;
}
return false;
}
private void sendGuildHelp(Player player) {
player.sendMessage(ChatColor.GOLD + "=== SCOPENET Guild Commands ===");
player.sendMessage(ChatColor.YELLOW + "/guild" + ChatColor.GRAY + " - Open interactive Guild Dashboard GUI");
player.sendMessage(ChatColor.YELLOW + "/guild create <name> <tag>" + ChatColor.GRAY + " - Create a new guild");
player.sendMessage(ChatColor.YELLOW + "/guild leave" + ChatColor.GRAY + " - Leave your current guild");
player.sendMessage(ChatColor.YELLOW + "/claim" + ChatColor.GRAY + " (or /guild claim) - Claim current chunk");
player.sendMessage(ChatColor.YELLOW + "/unclaim" + ChatColor.GRAY + " (or /guild unclaim) - Unclaim current chunk");
player.sendMessage(ChatColor.YELLOW + "/guild map" + ChatColor.GRAY + " - Show nearby land claims radar map");
player.sendMessage(ChatColor.YELLOW + "/guild chat <msg>" + ChatColor.GRAY + " - Send message to guild members");
player.sendMessage(ChatColor.YELLOW + "/guild sethome / /guild home" + ChatColor.GRAY + " - Guild waypoint base");
}
private void handleClaim(Player player) {
Chunk chunk = player.getLocation().getChunk();
String dim = player.getWorld().getName();
player.sendMessage(ChatColor.GRAY + "Claiming chunk [" + chunk.getX() + ", " + chunk.getZ() + "]...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
JsonObject res = integration.client().claimChunk(dim, chunk.getX(), chunk.getZ(), player.getUniqueId());
String gname = res.has("guild_name") ? res.get("guild_name").getAsString() : "your guild";
player.sendMessage(ChatColor.GREEN + "Chunk claimed successfully for " + ChatColor.YELLOW + gname + ChatColor.GREEN + "!");
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Claim failed: " + e.getMessage());
}
});
}
private void handleUnclaim(Player player) {
Chunk chunk = player.getLocation().getChunk();
String dim = player.getWorld().getName();
player.sendMessage(ChatColor.GRAY + "Unclaiming chunk [" + chunk.getX() + ", " + chunk.getZ() + "]...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
integration.client().unclaimChunk(dim, chunk.getX(), chunk.getZ(), player.getUniqueId());
player.sendMessage(ChatColor.GREEN + "Chunk [" + chunk.getX() + ", " + chunk.getZ() + "] has been unclaimed.");
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Unclaim failed: " + e.getMessage());
}
});
}
private void handleCreate(Player player, String[] args) {
if (args.length < 3) {
player.sendMessage(ChatColor.RED + "Usage: /guild create <name> <tag>");
return;
}
String name = args[1];
String tag = args[2];
player.sendMessage(ChatColor.GRAY + "Founding guild " + name + " [" + tag + "]...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
JsonObject res = integration.client().createGuild(player.getUniqueId(), player.getName(), name, tag);
player.sendMessage(ChatColor.GREEN + "Guild " + ChatColor.YELLOW + name + ChatColor.GOLD + " [" + tag + "]"
+ ChatColor.GREEN + " founded successfully! You are the Guild Leader.");
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Failed to create guild: " + e.getMessage());
}
});
}
private void handleLeave(Player player) {
player.sendMessage(ChatColor.GRAY + "Leaving guild...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
JsonObject res = integration.client().leaveGuild(player.getUniqueId());
boolean disbanded = res.has("disbanded") && res.get("disbanded").getAsBoolean();
if (disbanded) {
player.sendMessage(ChatColor.YELLOW + "You were the last member. The guild was disbanded.");
} else {
player.sendMessage(ChatColor.GREEN + "You left your guild.");
}
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Error leaving guild: " + e.getMessage());
}
});
}
private void handleGuildDashboard(Player player) {
player.sendMessage(ChatColor.GRAY + "Loading guild info...");
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
JsonObject res = integration.client().getPlayerGuild(player.getUniqueId());
if (!res.has("in_guild") || !res.get("in_guild").getAsBoolean()) {
player.sendMessage(ChatColor.YELLOW + "You are not in a guild! Create one with "
+ ChatColor.GOLD + "/guild create <name> <tag>");
return;
}
JsonObject g = res.getAsJsonObject("guild");
String name = g.get("name").getAsString();
String tag = g.get("tag").getAsString();
String role = g.get("role").getAsString();
int level = g.has("level") ? g.get("level").getAsInt() : 1;
long claims = g.has("claims_count") ? g.get("claims_count").getAsLong() : 0;
long maxClaims = g.has("max_claims") ? g.get("max_claims").getAsLong() : 16;
JsonArray members = g.has("members") ? g.getAsJsonArray("members") : new JsonArray();
Bukkit.getScheduler().runTask(plugin, () -> {
Inventory inv = Bukkit.createInventory(null, 36, GUI_GUILD_TITLE);
ItemStack border = GuiHelper.createBorder(Material.CYAN_STAINED_GLASS_PANE);
for (int i = 0; i < 9; i++) inv.setItem(i, border);
for (int i = 27; i < 36; i++) inv.setItem(i, border);
// Guild banner
inv.setItem(11, GuiHelper.createItem(Material.CYAN_BANNER,
"&bGuild: &f" + name + " &e[" + tag + "]",
"&7Your Role: &a" + role.toUpperCase(),
"&7Guild Level: &6" + level,
"&7Members: &f" + members.size()));
// Claims status
inv.setItem(13, GuiHelper.createItem(Material.EMERALD_BLOCK,
"&aTerritory Claims",
"&7Claimed Chunks: &e" + claims + " &7/ &a" + maxClaims,
"",
"&7Click &e/claim &7to claim nearby area."));
// Quick claim button
inv.setItem(14, GuiHelper.createItem(Material.LIME_DYE,
"&aClaim Current Chunk",
"&7Click to claim the chunk you are standing on!"));
// Quick unclaim button
inv.setItem(15, GuiHelper.createItem(Material.RED_DYE,
"&cUnclaim Current Chunk",
"&7Click to unclaim the current chunk."));
// Minimap button
inv.setItem(22, GuiHelper.createItem(Material.MAP,
"&eView Land Map",
"&7Shows nearby territory claims radar in chat."));
player.openInventory(inv);
});
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Failed to load guild: " + e.getMessage());
}
});
}
private void handleMap(Player player) {
Location pLoc = player.getLocation();
Chunk center = pLoc.getChunk();
int cx = center.getX();
int cz = center.getZ();
String dim = pLoc.getWorld().getName();
player.sendMessage(ChatColor.GOLD + "========= " + ChatColor.YELLOW + "Territory Map (" + cx + ", " + cz + ")" + ChatColor.GOLD + " =========");
player.sendMessage(ChatColor.GRAY + " N (-Z)");
StringBuilder header = new StringBuilder(" ");
for (int dx = -4; dx <= 4; dx++) {
header.append(" ");
}
player.sendMessage(header.toString());
for (int dz = -3; dz <= 3; dz++) {
StringBuilder row = new StringBuilder(" ");
for (int dx = -4; dx <= 4; dx++) {
int targetX = cx + dx;
int targetZ = cz + dz;
boolean isPlayer = (dx == 0 && dz == 0);
ChunkCheckResult res = integration.checkChunk(dim, targetX, targetZ, player.getUniqueId());
if (isPlayer) {
row.append(ChatColor.GOLD).append("[P]");
} else if (res.claimed() && res.allowed()) {
row.append(ChatColor.GREEN).append(" + ");
} else if (res.claimed() && !res.allowed()) {
row.append(ChatColor.RED).append(" x ");
} else {
row.append(ChatColor.DARK_GRAY).append(" . ");
}
}
player.sendMessage(row.toString());
}
player.sendMessage(ChatColor.GRAY + " S (+Z)");
player.sendMessage(ChatColor.GOLD + "[P]" + ChatColor.YELLOW + " You "
+ ChatColor.GREEN + "+ " + ChatColor.GRAY + "Your Guild "
+ ChatColor.RED + "x " + ChatColor.GRAY + "Other Guild "
+ ChatColor.DARK_GRAY + ". " + ChatColor.GRAY + "Wilderness");
}
private void handleChat(Player player, String[] args) {
if (args.length < 2) {
player.sendMessage(ChatColor.RED + "Usage: /guild chat <message>");
return;
}
String msg = String.join(" ", Arrays.copyOfRange(args, 1, args.length));
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
JsonObject res = integration.client().getPlayerGuild(player.getUniqueId());
if (!res.has("in_guild") || !res.get("in_guild").getAsBoolean()) {
player.sendMessage(ChatColor.RED + "You are not in a guild.");
return;
}
String tag = res.getAsJsonObject("guild").get("tag").getAsString();
String formatted = ChatColor.GREEN + "[Guild " + tag + "] " + ChatColor.YELLOW + player.getName() + ": " + ChatColor.WHITE + msg;
for (Player p : Bukkit.getOnlinePlayers()) {
p.sendMessage(formatted);
}
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Guild chat error: " + e.getMessage());
}
});
}
private void handleSetHome(Player player) {
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
JsonObject res = integration.client().getPlayerGuild(player.getUniqueId());
if (!res.has("in_guild") || !res.get("in_guild").getAsBoolean()) {
player.sendMessage(ChatColor.RED + "You must be in a guild to set a guild home.");
return;
}
String role = res.getAsJsonObject("guild").get("role").getAsString();
if (!role.equals("leader") && !role.equals("officer")) {
player.sendMessage(ChatColor.RED + "Only guild leaders and officers can set the guild home.");
return;
}
String gid = res.getAsJsonObject("guild").get("id").getAsString();
guildHomes.put(gid, player.getLocation());
saveGuildHomes();
player.sendMessage(ChatColor.GREEN + "Guild home waypoint set at your location!");
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Error: " + e.getMessage());
}
});
}
private void handleHome(Player player) {
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
JsonObject res = integration.client().getPlayerGuild(player.getUniqueId());
if (!res.has("in_guild") || !res.get("in_guild").getAsBoolean()) {
player.sendMessage(ChatColor.RED + "You are not in a guild.");
return;
}
String gid = res.getAsJsonObject("guild").get("id").getAsString();
Location loc = guildHomes.get(gid);
if (loc == null) {
player.sendMessage(ChatColor.RED + "Your guild has not set a guild home yet! Use /guild sethome");
return;
}
Bukkit.getScheduler().runTask(plugin, () -> {
player.teleport(loc);
player.sendMessage(ChatColor.GREEN + "Teleported to guild home base.");
});
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Error: " + e.getMessage());
}
});
}
private void handleMembers(Player player) {
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
JsonObject res = integration.client().getPlayerGuild(player.getUniqueId());
if (!res.has("in_guild") || !res.get("in_guild").getAsBoolean()) {
player.sendMessage(ChatColor.RED + "You are not in a guild.");
return;
}
JsonObject g = res.getAsJsonObject("guild");
String name = g.get("name").getAsString();
JsonArray members = g.getAsJsonArray("members");
player.sendMessage(ChatColor.GOLD + "=== Members of " + ChatColor.YELLOW + name + ChatColor.GOLD + " ===");
for (JsonElement el : members) {
JsonObject m = el.getAsJsonObject();
String mname = m.get("name").getAsString();
String role = m.get("role").getAsString();
Player onlineP = Bukkit.getPlayer(mname);
String status = onlineP != null && onlineP.isOnline() ? ChatColor.GREEN + "[Online]" : ChatColor.GRAY + "[Offline]";
player.sendMessage(ChatColor.WHITE + " - " + mname + " (" + ChatColor.AQUA + role + ChatColor.WHITE + ") " + status);
}
} catch (Exception e) {
player.sendMessage(ChatColor.RED + "Error fetching members: " + e.getMessage());
}
});
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (!(event.getWhoClicked() instanceof Player player)) return;
if (!event.getView().getTitle().equals(GUI_GUILD_TITLE)) return;
event.setCancelled(true);
int slot = event.getRawSlot();
if (slot == 14) { // Claim Current Chunk
player.closeInventory();
handleClaim(player);
} else if (slot == 15) { // Unclaim Current Chunk
player.closeInventory();
handleUnclaim(player);
} else if (slot == 22) { // Minimap
player.closeInventory();
handleMap(player);
}
}
}
@@ -0,0 +1,130 @@
package net.scopenet.paper.commands;
import net.scopenet.integration.Integration;
import net.scopenet.integration.Settings;
import net.scopenet.paper.ScopenetPlugin;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
public final class ScopenetCommandHandler implements CommandExecutor {
private final ScopenetPlugin plugin;
private final Integration integration;
public ScopenetCommandHandler(ScopenetPlugin plugin, Integration integration) {
this.plugin = plugin;
this.integration = integration;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (args.length == 0 || args[0].equalsIgnoreCase("help")) {
sendHelp(sender);
return true;
}
String sub = args[0].toLowerCase();
switch (sub) {
case "status" -> sendStatus(sender);
case "reload" -> handleReload(sender);
default -> {
sender.sendMessage(ChatColor.RED + "Unknown command. Use " + ChatColor.YELLOW + "/scopenet help");
}
}
return true;
}
private void sendHelp(CommandSender sender) {
Settings s = integration != null ? integration.settings() : null;
sender.sendMessage(ChatColor.GOLD + "=================== " + ChatColor.YELLOW + "SCOPENET Commands" + ChatColor.GOLD + " ===================");
// Essentials commands
if (s == null || s.essentialsEnabled()) {
sender.sendMessage(ChatColor.AQUA + "[Essentials Commands]");
sender.sendMessage(ChatColor.YELLOW + " /spawn" + ChatColor.GRAY + " - Teleport to server spawn");
sender.sendMessage(ChatColor.YELLOW + " /home [name]" + ChatColor.GRAY + " - Teleport to home or open homes GUI");
sender.sendMessage(ChatColor.YELLOW + " /sethome [name]" + ChatColor.GRAY + " - Set home location");
sender.sendMessage(ChatColor.YELLOW + " /delhome [name]" + ChatColor.GRAY + " - Delete home");
sender.sendMessage(ChatColor.YELLOW + " /back" + ChatColor.GRAY + " - Return to location before teleport/death");
sender.sendMessage(ChatColor.YELLOW + " /tpa <player>" + ChatColor.GRAY + " - Request to teleport to a player");
sender.sendMessage(ChatColor.YELLOW + " /tpaccept / /tpdeny" + ChatColor.GRAY + " - Accept or deny teleport");
sender.sendMessage(ChatColor.YELLOW + " /rtp" + ChatColor.GRAY + " - Random wilderness teleport");
sender.sendMessage(ChatColor.YELLOW + " /warp [name]" + ChatColor.GRAY + " - Teleport to warp or open warps GUI");
sender.sendMessage(ChatColor.YELLOW + " /playtime [player]" + ChatColor.GRAY + " - View total playtime stats");
}
// Economy commands
if (s == null || s.economyEnabled()) {
sender.sendMessage(ChatColor.GREEN + "[Economy Commands]");
sender.sendMessage(ChatColor.YELLOW + " /balance (or /bal)" + ChatColor.GRAY + " - Check your wallet balance");
sender.sendMessage(ChatColor.YELLOW + " /pay <player> <amount>" + ChatColor.GRAY + " - Send money to a player");
sender.sendMessage(ChatColor.YELLOW + " /baltop" + ChatColor.GRAY + " - Leaderboard of richest players");
sender.sendMessage(ChatColor.YELLOW + " /shop" + ChatColor.GRAY + " - Open interactive Server Shop GUI");
sender.sendMessage(ChatColor.YELLOW + " /sell (or /sell hand)" + ChatColor.GRAY + " - Sell items for cash");
sender.sendMessage(ChatColor.YELLOW + " /market" + ChatColor.GRAY + " - Open player marketplace GUI");
sender.sendMessage(ChatColor.YELLOW + " /market sell <price>" + ChatColor.GRAY + " - List held item on market");
sender.sendMessage(ChatColor.YELLOW + " /trade <player>" + ChatColor.GRAY + " - Secure two-player trade GUI");
sender.sendMessage(ChatColor.YELLOW + " /transactions" + ChatColor.GRAY + " - View recent transaction history");
}
// Guilds commands
if (s == null || s.guildsEnabled()) {
sender.sendMessage(ChatColor.BLUE + "[Guilds & Claims]");
sender.sendMessage(ChatColor.YELLOW + " /guild" + ChatColor.GRAY + " - Open interactive Guild Dashboard GUI");
sender.sendMessage(ChatColor.YELLOW + " /guild create <name> <tag>" + ChatColor.GRAY + " - Create a new guild");
sender.sendMessage(ChatColor.YELLOW + " /guild leave" + ChatColor.GRAY + " - Leave your current guild");
sender.sendMessage(ChatColor.YELLOW + " /guild members" + ChatColor.GRAY + " - List online guild members");
sender.sendMessage(ChatColor.YELLOW + " /guild chat <msg>" + ChatColor.GRAY + " - Send guild chat message");
sender.sendMessage(ChatColor.YELLOW + " /claim" + ChatColor.GRAY + " - Claim current chunk for your guild");
sender.sendMessage(ChatColor.YELLOW + " /unclaim" + ChatColor.GRAY + " - Unclaim current chunk");
sender.sendMessage(ChatColor.YELLOW + " /guild map" + ChatColor.GRAY + " - Show nearby land claims radar map");
}
// Admin commands
if (sender.hasPermission("scopenet.admin")) {
sender.sendMessage(ChatColor.LIGHT_PURPLE + "[Admin Commands]");
sender.sendMessage(ChatColor.YELLOW + " /scopenet status" + ChatColor.GRAY + " - Integration health and module statuses");
sender.sendMessage(ChatColor.YELLOW + " /scopenet reload" + ChatColor.GRAY + " - Reload config and feature flags");
}
}
private void sendStatus(CommandSender sender) {
if (!sender.hasPermission("scopenet.admin")) {
sender.sendMessage(ChatColor.RED + "You do not have permission to view SCOPENET status.");
return;
}
Settings s = integration != null ? integration.settings() : null;
sender.sendMessage(ChatColor.GOLD + "=== SCOPENET Integration Status ===");
if (s == null) {
sender.sendMessage(ChatColor.RED + "Status: NOT INITIALIZED or OFFLINE");
return;
}
sender.sendMessage(ChatColor.GRAY + "Panel URL: " + ChatColor.WHITE + s.panel());
sender.sendMessage(ChatColor.GRAY + "Server Token: " + ChatColor.GREEN + (s.token().isEmpty() ? "MISSING" : "CONFIGURED"));
sender.sendMessage(ChatColor.GRAY + "Leveling: " + formatFlag(s.levelingEnabled()));
sender.sendMessage(ChatColor.GRAY + "Quests: " + formatFlag(s.questsEnabled()));
sender.sendMessage(ChatColor.GRAY + "Achievements: " + formatFlag(s.achievementsEnabled()));
sender.sendMessage(ChatColor.GRAY + "Guilds: " + formatFlag(s.guildsEnabled()));
sender.sendMessage(ChatColor.GRAY + "Land Claiming: " + formatFlag(s.landClaimingEnabled()));
sender.sendMessage(ChatColor.GRAY + "Social: " + formatFlag(s.socialEnabled()));
sender.sendMessage(ChatColor.GRAY + "Essentials: " + formatFlag(s.essentialsEnabled()));
sender.sendMessage(ChatColor.GRAY + "Economy: " + formatFlag(s.economyEnabled()));
}
private String formatFlag(boolean enabled) {
return enabled ? ChatColor.GREEN + "ENABLED" : ChatColor.RED + "DISABLED";
}
private void handleReload(CommandSender sender) {
if (!sender.hasPermission("scopenet.admin")) {
sender.sendMessage(ChatColor.RED + "You do not have permission to reload SCOPENET.");
return;
}
plugin.reloadConfig();
sender.sendMessage(ChatColor.GREEN + "SCOPENET configuration reloaded successfully.");
}
}
@@ -0,0 +1,41 @@
package net.scopenet.paper.gui;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public final class GuiHelper {
private GuiHelper() {}
public static ItemStack createItem(Material material, String name, String... lore) {
return createItem(material, 1, name, lore);
}
public static ItemStack createItem(Material material, int amount, String name, String... lore) {
ItemStack item = new ItemStack(material, Math.max(1, amount));
ItemMeta meta = item.getItemMeta();
if (meta != null) {
if (name != null) {
meta.setDisplayName(ChatColor.translateAlternateColorCodes('&', name));
}
if (lore != null && lore.length > 0) {
List<String> list = new ArrayList<>();
for (String line : lore) {
list.add(ChatColor.translateAlternateColorCodes('&', line));
}
meta.setLore(list);
}
item.setItemMeta(meta);
}
return item;
}
public static ItemStack createBorder(Material material) {
return createItem(material, " ");
}
}
@@ -42,3 +42,18 @@ social:
enabled: true
# Show player guild tag and level title in chat formatting
chat-prefixes: true
essentials:
# Essentials commands (/spawn, /home, /sethome, /delhome, /back, /tpa, /tpaccept, /tpdeny, /rtp, /warp, /playtime)
enabled: true
# Maximum homes per player
max-homes: 5
# RTP search radius
rtp-radius: 2500
economy:
# Server Economy commands (/balance, /pay, /baltop, /shop, /sell, /market, /orders, /trade, /transactions)
enabled: true
# Currency symbol
currency-symbol: "$"
@@ -4,3 +4,70 @@ main: net.scopenet.paper.ScopenetPlugin
api-version: '1.20'
description: SCOPENET private authentication, access control and activity reporting.
load: STARTUP
commands:
scopenet:
description: SCOPENET server commands, status, and help
aliases: [sn]
permission: scopenet.use
spawn:
description: Teleport to the server spawn point
aliases: [hub, lobby]
home:
description: Teleport to one of your homes or open the homes GUI
aliases: [homes]
sethome:
description: Set a new home location
aliases: [createshome]
delhome:
description: Delete an existing home
aliases: [rmhome]
back:
description: Return to your previous location or death point
aliases: [return]
tpa:
description: Request to teleport to another player
tpaccept:
description: Accept an incoming teleport request
aliases: [tpyes]
tpdeny:
description: Deny an incoming teleport request
aliases: [tpno]
rtp:
description: Teleport to a random safe location in the wilderness
aliases: [wild, randomtp]
warp:
description: Teleport to a server warp or open the warps GUI
aliases: [warps]
playtime:
description: Check total and session playtime
aliases: [ontime]
balance:
description: Check your server economy balance
aliases: [bal, money]
pay:
description: Send money to another player
baltop:
description: View the richest players on the server
aliases: [richest]
shop:
description: Open the interactive server shop GUI
sell:
description: Open the item selling GUI
market:
description: Open the player marketplace GUI
aliases: [ah, auction]
orders:
description: View active marketplace orders
trade:
description: Request a secure trade with another player
transactions:
description: View recent economy transactions
guild:
description: Guild management, members, claims, and relations
aliases: [g, clan]
claim:
description: Claim the current chunk for your guild
unclaim:
description: Unclaim the current chunk
+67 -11
View File
@@ -7,9 +7,9 @@ use crate::state::{build, AppState};
use crate::updater;
use scopenet_core::ping::ServerStatus;
use scopenet_shared::{
Achievement, DirectMessage, FriendInfo, GameInvite, Guild, GuildClaim, GuildMember, GuildPost,
LauncherManifest, PlayerProfile, SkinProfile, UserLevelInfo, UserPost, UserProfileView,
UserQuest,
Achievement, BaltopEntry, DirectMessage, EconomyTransaction, FriendInfo, GameInvite, Guild,
GuildClaim, GuildMember, GuildPost, LauncherManifest, MemberProfile, PlayerProfile,
ServerEconomyBalance, SkinProfile, UserLevelInfo, UserPost, UserProfileView, UserQuest,
};
use serde::Serialize;
use tauri::{AppHandle, Manager, State};
@@ -550,14 +550,14 @@ pub async fn get_my_quests(state: State<'_, AppState>) -> Res<Vec<UserQuest>> {
}
#[tauri::command]
pub async fn claim_quest(state: State<'_, AppState>, quest_id: String) -> Res<UserQuest> {
pub async fn claim_quest(state: State<'_, AppState>, quest_id: String) -> Res<UserLevelInfo> {
let req = account_api(&state, reqwest::Method::POST, &format!("/quests/{quest_id}/claim")).await?;
let resp = req.send().await.map_err(err)?;
if !resp.status().is_success() {
let body: serde_json::Value = resp.json().await.unwrap_or_default();
return Err(body["error"].as_str().unwrap_or("unable to claim quest").to_string());
}
resp.json().await.map_err(err)
get_my_level(state).await
}
// ---------------------------------------------------------------------------
@@ -738,9 +738,14 @@ pub async fn get_friends(state: State<'_, AppState>) -> Res<Vec<FriendInfo>> {
}
#[tauri::command]
pub async fn send_friend_request(state: State<'_, AppState>, username: String) -> Res<()> {
pub async fn send_friend_request(
state: State<'_, AppState>,
friend_username: Option<String>,
username: Option<String>,
) -> Res<()> {
let target = friend_username.or(username).ok_or("username is required")?;
let req = account_api(&state, reqwest::Method::POST, "/friends/request").await?;
let resp = req.json(&serde_json::json!({ "username": username })).send().await.map_err(err)?;
let resp = req.json(&serde_json::json!({ "username": target })).send().await.map_err(err)?;
if !resp.status().is_success() {
let body: serde_json::Value = resp.json().await.unwrap_or_default();
return Err(body["error"].as_str().unwrap_or("unable to send friend request").to_string());
@@ -749,9 +754,15 @@ pub async fn send_friend_request(state: State<'_, AppState>, username: String) -
}
#[tauri::command]
pub async fn respond_friend_request(state: State<'_, AppState>, target_uuid: String, accept: bool) -> Res<()> {
pub async fn respond_friend_request(
state: State<'_, AppState>,
friend_uuid: Option<String>,
target_uuid: Option<String>,
accept: bool,
) -> Res<()> {
let target = friend_uuid.or(target_uuid).ok_or("target_uuid is required")?;
let req = account_api(&state, reqwest::Method::POST, "/friends/respond").await?;
let resp = req.json(&serde_json::json!({ "target_uuid": target_uuid, "accept": accept })).send().await.map_err(err)?;
let resp = req.json(&serde_json::json!({ "target_uuid": target, "accept": accept })).send().await.map_err(err)?;
if !resp.status().is_success() {
let body: serde_json::Value = resp.json().await.unwrap_or_default();
return Err(body["error"].as_str().unwrap_or("unable to respond to friend request").to_string());
@@ -760,8 +771,13 @@ pub async fn respond_friend_request(state: State<'_, AppState>, target_uuid: Str
}
#[tauri::command]
pub async fn remove_friend(state: State<'_, AppState>, target_uuid: String) -> Res<()> {
let req = account_api(&state, reqwest::Method::DELETE, &format!("/friends/{target_uuid}")).await?;
pub async fn remove_friend(
state: State<'_, AppState>,
friend_uuid: Option<String>,
target_uuid: Option<String>,
) -> Res<()> {
let target = friend_uuid.or(target_uuid).ok_or("target_uuid is required")?;
let req = account_api(&state, reqwest::Method::DELETE, &format!("/friends/{target}")).await?;
let resp = req.send().await.map_err(err)?;
if !resp.status().is_success() {
let body: serde_json::Value = resp.json().await.unwrap_or_default();
@@ -770,6 +786,46 @@ pub async fn remove_friend(state: State<'_, AppState>, target_uuid: String) -> R
Ok(())
}
#[tauri::command]
pub async fn search_members(state: State<'_, AppState>, query: String) -> Res<Vec<MemberProfile>> {
let req = account_api(&state, reqwest::Method::GET, &format!("/social/members?q={query}")).await?;
let resp = req.send().await.map_err(err)?;
if !resp.status().is_success() {
return Err("unable to search members".into());
}
resp.json().await.map_err(err)
}
#[tauri::command]
pub async fn get_economy_balances(state: State<'_, AppState>) -> Res<Vec<ServerEconomyBalance>> {
let req = account_api(&state, reqwest::Method::GET, "/economy/me").await?;
let resp = req.send().await.map_err(err)?;
if !resp.status().is_success() {
return Err("unable to load economy balances".into());
}
resp.json().await.map_err(err)
}
#[tauri::command]
pub async fn get_server_baltop(state: State<'_, AppState>, server_id: i64) -> Res<Vec<BaltopEntry>> {
let req = account_api(&state, reqwest::Method::GET, &format!("/servers/{server_id}/economy/baltop")).await?;
let resp = req.send().await.map_err(err)?;
if !resp.status().is_success() {
return Err("unable to load baltop leaderboard".into());
}
resp.json().await.map_err(err)
}
#[tauri::command]
pub async fn get_transactions(state: State<'_, AppState>) -> Res<Vec<EconomyTransaction>> {
let req = account_api(&state, reqwest::Method::GET, "/economy/transactions").await?;
let resp = req.send().await.map_err(err)?;
if !resp.status().is_success() {
return Err("unable to load transactions".into());
}
resp.json().await.map_err(err)
}
#[tauri::command]
pub async fn get_direct_messages(state: State<'_, AppState>, friend_uuid: String) -> Res<Vec<DirectMessage>> {
let req = account_api(&state, reqwest::Method::GET, &format!("/messages/{friend_uuid}")).await?;
+4
View File
@@ -101,6 +101,10 @@ pub fn run() {
commands::send_friend_request,
commands::respond_friend_request,
commands::remove_friend,
commands::search_members,
commands::get_economy_balances,
commands::get_server_baltop,
commands::get_transactions,
commands::get_direct_messages,
commands::send_direct_message,
commands::get_game_invites,
+42
View File
@@ -156,6 +156,7 @@ export interface UserLevelInfo {
next_level_xp: number;
progress_pct: number;
title: string | null;
rank?: number | null;
badges: string[];
rewards: LevelReward[];
}
@@ -316,3 +317,44 @@ export interface UserProfileView {
created_at: string;
}
export interface MemberProfile {
uuid: string;
username: string;
role: string;
status: string;
skin_url: string | null;
global_level: number;
title: string | null;
playtime_secs: number;
last_seen: string | null;
online: boolean;
is_friend: boolean;
}
export interface ServerEconomyBalance {
server_id: number;
server_name: string;
balance: number;
currency_symbol: string;
last_updated: string;
}
export interface EconomyTransaction {
id: number;
server_id: number;
server_name?: string;
sender_uuid: string;
recipient_uuid: string;
amount: number;
tx_type: string;
description: string;
created_at: string;
}
export interface BaltopEntry {
rank: number;
uuid: string;
username: string;
balance: number;
}
+66 -18
View File
@@ -51,7 +51,8 @@
levelInfo = updatedLevel;
// Mark as claimed locally
userQuests = userQuests.map((uq) => {
if (uq.quest.id === questId) {
const id = uq.quest?.id || (uq as any).id;
if (id === questId) {
return { ...uq, claimed: true };
}
return uq;
@@ -66,18 +67,29 @@
const filteredQuests = $derived(
userQuests.filter((uq) => {
if (uq.quest.quest_type !== activeTab) return false;
if (selectedCategory !== 'all' && uq.quest.category !== selectedCategory) return false;
const q = uq.quest || uq;
const qType = q.quest_type || (q as any).period || 'daily';
if (qType !== activeTab) return false;
const cat = q.category || 'mining';
if (selectedCategory !== 'all' && cat !== selectedCategory) return false;
return true;
})
);
const completedCount = $derived(
userQuests.filter((uq) => uq.quest.quest_type === activeTab && uq.completed).length
userQuests.filter((uq) => {
const q = uq.quest || uq;
const qType = q.quest_type || (q as any).period || 'daily';
return qType === activeTab && uq.completed;
}).length
);
const totalTabQuests = $derived(
userQuests.filter((uq) => uq.quest.quest_type === activeTab).length
userQuests.filter((uq) => {
const q = uq.quest || uq;
const qType = q.quest_type || (q as any).period || 'daily';
return qType === activeTab;
}).length
);
const unlockedAchievementsCount = $derived(
@@ -128,11 +140,19 @@
<span class="lvl-label">LVL</span>
<span class="lvl-number">{levelInfo.level}</span>
</div>
{#if levelInfo.rank}
<div class="rank-badge-pill">
<Trophy size={11} /> #{levelInfo.rank}
</div>
{/if}
</div>
<div class="level-details">
<div class="level-title-row">
<div class="title-meta">
<span class="level-name">SCOPENET Global Level</span>
<span class="level-name">SCOPENET Progression</span>
{#if levelInfo.rank}
<span class="badge rank-title-badge"><Trophy size={12} /> Global Rank #{levelInfo.rank}</span>
{/if}
{#if levelInfo.title}
<span class="badge title-badge"><Award size={12} /> {levelInfo.title}</span>
{/if}
@@ -146,7 +166,11 @@
</div>
<div class="level-footer">
<span class="muted tiny">
{#if levelInfo.rank}
You are currently ranked #{levelInfo.rank} globally! Earn XP across all servers to climb the leaderboard.
{:else}
Playing on any SCOPENET server earns Global XP. Unlocks exclusive titles, badges, and cosmetic items.
{/if}
</span>
{#if levelInfo.badges && levelInfo.badges.length > 0}
<div class="badges-row">
@@ -242,9 +266,13 @@
</div>
{:else}
<div class="quests-grid">
{#each filteredQuests as uq (uq.quest.id)}
{@const pct = Math.min(100, Math.round((uq.current_count / Math.max(1, uq.quest.target_count)) * 100))}
{@const IconComponent = categoryIcons[uq.quest.category] || Target}
{#each filteredQuests as uq ((uq.quest?.id || (uq as any).id))}
{@const q = uq.quest || uq}
{@const currentCount = uq.current_count ?? (uq as any).progress ?? 0}
{@const targetCount = q.target_count || (q as any).target_count || 1}
{@const pct = Math.min(100, Math.round((currentCount / Math.max(1, targetCount)) * 100))}
{@const IconComponent = categoryIcons[q.category] || Target}
{@const qId = q.id || (uq as any).id}
<div class="quest-card glass" class:completed={uq.completed} class:claimed={uq.claimed}>
<div class="quest-top">
@@ -253,19 +281,19 @@
</div>
<div class="quest-meta">
<div class="quest-title-row">
<span class="quest-title">{uq.quest.title}</span>
<span class="badge cat-badge">{uq.quest.category}</span>
<span class="quest-title">{q.title}</span>
<span class="badge cat-badge">{q.category}</span>
</div>
<p class="quest-desc">{uq.quest.description}</p>
<p class="quest-desc">{q.description}</p>
</div>
</div>
<div class="quest-progress-wrap">
<div class="progress-labels">
<span class="progress-ratio">
<strong>{uq.current_count}</strong> / {uq.quest.target_count} ({pct}%)
<strong>{currentCount}</strong> / {targetCount} ({pct}%)
</span>
<span class="xp-badge">+{uq.quest.xp_reward} XP</span>
<span class="xp-badge">+{q.xp_reward} XP</span>
</div>
<div class="progress-bar-bg">
<div class="progress-fill" style:width="{pct}%"></div>
@@ -278,15 +306,15 @@
{:else if uq.completed}
<button
class="primary claim-btn"
onclick={() => handleClaimQuest(uq.quest.id)}
disabled={claimingQuestId === uq.quest.id}
onclick={() => handleClaimQuest(qId)}
disabled={claimingQuestId === qId}
>
{#if claimingQuestId === uq.quest.id}
{#if claimingQuestId === qId}
<LoaderCircle size={14} class="spin" />
{:else}
<Gift size={14} />
{/if}
Claim +{uq.quest.xp_reward} XP
Claim +{q.xp_reward} XP
</button>
{:else}
<span class="badge in-progress-badge">In Progress</span>
@@ -369,6 +397,26 @@
line-height: 1;
color: var(--text);
}
.rank-badge-pill {
display: inline-flex;
align-items: center;
gap: 3px;
background: color-mix(in srgb, #f59e0b 25%, transparent);
color: #f59e0b;
border: 1px solid color-mix(in srgb, #f59e0b 50%, transparent);
border-radius: 99rem;
padding: 2px 7px;
font-size: 0.72rem;
font-weight: 700;
margin-top: -6px;
z-index: 2;
}
.rank-title-badge {
background: color-mix(in srgb, #f59e0b 20%, transparent);
color: #f59e0b;
border: 1px solid color-mix(in srgb, #f59e0b 45%, transparent);
font-weight: 700;
}
.level-details {
flex: 1;
display: flex;
+238 -7
View File
@@ -2,15 +2,16 @@
import { onMount } from 'svelte';
import {
Users, UserPlus, MessageSquare, Gamepad2, Send, Check, X, Trash2,
Clock, ExternalLink, LoaderCircle, RefreshCw, Circle, UserX, Sparkles
Clock, ExternalLink, LoaderCircle, RefreshCw, Circle, UserX, Sparkles,
Search, Trophy, Shield
} from '@lucide/svelte';
import Avatar from '../components/Avatar.svelte';
import Modal from '../components/Modal.svelte';
import { activeAccount, app, instances, toast } from '../lib/store.svelte';
import { invoke } from '../lib/tauri';
import type { FriendInfo, DirectMessage, GameInvite } from '../lib/types';
import type { FriendInfo, DirectMessage, GameInvite, MemberProfile } from '../lib/types';
let activeSection = $state<'friends' | 'messages' | 'invites'>('friends');
let activeSection = $state<'friends' | 'members' | 'messages' | 'invites'>('friends');
let friendsFilter = $state<'all' | 'online' | 'pending'>('all');
let loading = $state(false);
@@ -25,6 +26,12 @@
let addFriendUsername = $state('');
let sendingFriendReq = $state(false);
// Members Directory / Search
let memberSearchQuery = $state('');
let membersList = $state<MemberProfile[]>([]);
let loadingMembers = $state(false);
let addingFriendUuid = $state<string | null>(null);
// Send Game Invite Modal
let inviteModalOpen = $state(false);
let inviteTargetFriend = $state<FriendInfo | null>(null);
@@ -47,14 +54,43 @@
}
}
async function searchMembers() {
loadingMembers = true;
try {
membersList = await invoke<MemberProfile[]>('search_members', { query: memberSearchQuery.trim() });
} catch (e: any) {
toast(e?.message ?? 'Failed to search members', 'error');
} finally {
loadingMembers = false;
}
}
async function handleAddMemberAsFriend(username: string, uuid: string) {
addingFriendUuid = uuid;
try {
await invoke('send_friend_request', { username, friendUsername: username });
toast(`Friend request sent to ${username}!`, 'ok');
await searchMembers();
await loadData();
} catch (e: any) {
toast(e?.message ?? 'Failed to send friend request', 'error');
} finally {
addingFriendUuid = null;
}
}
async function handleSendFriendRequest() {
if (!addFriendUsername.trim()) return;
sendingFriendReq = true;
const target = addFriendUsername.trim();
try {
await invoke('send_friend_request', { friendUsername: addFriendUsername.trim() });
toast(`Friend request sent to ${addFriendUsername.trim()}!`, 'ok');
await invoke('send_friend_request', { username: target, friendUsername: target });
toast(`Friend request sent to ${target}!`, 'ok');
addFriendUsername = '';
await loadData();
if (activeSection === 'members') {
await searchMembers();
}
} catch (e: any) {
toast(e?.message ?? 'Failed to send friend request', 'error');
} finally {
@@ -64,7 +100,7 @@
async function handleRespondRequest(friendUuid: string, accept: boolean) {
try {
await invoke('respond_friend_request', { friendUuid, accept });
await invoke('respond_friend_request', { targetUuid: friendUuid, friendUuid, accept });
toast(accept ? 'Friend request accepted!' : 'Request declined.', 'ok');
await loadData();
} catch (e: any) {
@@ -74,7 +110,7 @@
async function handleRemoveFriend(friendUuid: string) {
try {
await invoke('remove_friend', { friendUuid });
await invoke('remove_friend', { targetUuid: friendUuid, friendUuid });
friends = friends.filter((f) => f.uuid !== friendUuid);
if (activeChatFriend?.uuid === friendUuid) {
activeChatFriend = null;
@@ -191,6 +227,9 @@
<button class:active={activeSection === 'friends'} onclick={() => (activeSection = 'friends')}>
<Users size={15} /> Friends ({acceptedFriends.length})
</button>
<button class:active={activeSection === 'members'} onclick={() => { activeSection = 'members'; if (!membersList.length) searchMembers(); }}>
<Sparkles size={15} /> Find Players
</button>
<button class:active={activeSection === 'messages'} onclick={() => (activeSection = 'messages')}>
<MessageSquare size={15} /> Direct Messages
</button>
@@ -346,6 +385,100 @@
</div>
{/if}
</div>
{:else if activeSection === 'members'}
<!-- Members Directory Section -->
<div class="members-layout">
<div class="members-search-bar glass">
<Search size={18} class="muted" />
<input
type="text"
placeholder="Search all SCOPENET network players by username..."
bind:value={memberSearchQuery}
onkeydown={(e) => e.key === 'Enter' && searchMembers()}
class="members-search-input"
/>
<button
class="primary sm"
onclick={searchMembers}
disabled={loadingMembers}
>
{#if loadingMembers}<LoaderCircle size={14} class="spin" />{:else}<Search size={14} /> Search{/if}
</button>
</div>
{#if loadingMembers && !membersList.length}
<div class="center-state"><LoaderCircle class="spin" size={32} /></div>
{:else if membersList.length === 0}
<div class="empty-state glass">
<Users size={36} class="muted" />
<p class="muted">No players found matching "{memberSearchQuery}". Try another username!</p>
</div>
{:else}
<div class="members-grid">
{#each membersList as member (member.uuid)}
{@const isMe = member.uuid === activeAccount()?.uuid}
<div class="member-card glass" class:is-me={isMe}>
<div class="member-card-top">
<div class="avatar-wrap" role="button" tabindex="0" onclick={() => (app.viewProfileUuid = member.uuid)} onkeydown={(e) => e.key === 'Enter' && (app.viewProfileUuid = member.uuid)}>
<Avatar uuid={member.uuid} name={member.username} size={2.8} />
<span class="status-dot" class:online={member.online}></span>
</div>
<div class="member-meta">
<div class="name-row">
<strong class="member-name" onclick={() => (app.viewProfileUuid = member.uuid)}>{member.username}</strong>
{#if isMe}
<span class="badge me-tag">You</span>
{/if}
</div>
<div class="member-sub-info">
<span class="badge level-pill">Lvl {member.global_level}</span>
{#if member.title}
<span class="badge title-pill">{member.title}</span>
{/if}
</div>
<span class="online-status tiny muted">
{member.online ? 'Online on Network' : member.last_seen ? `Active ${new Date(member.last_seen).toLocaleDateString()}` : 'Offline'}
</span>
</div>
</div>
<div class="member-card-actions">
{#if isMe}
<button class="ghost sm w-full" onclick={() => (app.viewProfileUuid = member.uuid)}>
View My Profile
</button>
{:else if member.is_friend}
<button class="secondary sm" onclick={() => {
const friend = friends.find(f => f.uuid === member.uuid) || { uuid: member.uuid, username: member.username, status: 'accepted', is_online: member.online, playing_on: null };
selectChatFriend(friend as FriendInfo);
}}>
<MessageSquare size={13} /> Message
</button>
<button class="ghost sm icon" onclick={() => (app.viewProfileUuid = member.uuid)} title="View Profile">
<ExternalLink size={13} />
</button>
{:else}
<button
class="primary sm"
onclick={() => handleAddMemberAsFriend(member.username, member.uuid)}
disabled={addingFriendUuid === member.uuid}
>
{#if addingFriendUuid === member.uuid}
<LoaderCircle size={13} class="spin" />
{:else}
<UserPlus size={13} /> Add Friend
{/if}
</button>
<button class="ghost sm icon" onclick={() => (app.viewProfileUuid = member.uuid)} title="View Profile">
<ExternalLink size={13} />
</button>
{/if}
</div>
</div>
{/each}
</div>
{/if}
</div>
{:else if activeSection === 'messages'}
<!-- Direct Messages Split View -->
<div class="messages-split glass">
@@ -910,4 +1043,102 @@
text-align: center;
border-radius: var(--radius);
}
.members-layout {
display: flex;
flex-direction: column;
gap: 1rem;
}
.members-search-bar {
display: flex;
align-items: center;
gap: 0.75rem;
padding: 0.6rem 1rem;
border-radius: var(--radius);
}
.members-search-input {
flex: 1;
background: transparent;
border: none;
outline: none;
color: var(--text);
font-size: 0.95rem;
}
.members-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
gap: 1rem;
}
.member-card {
padding: 1.1rem;
border-radius: var(--radius);
display: flex;
flex-direction: column;
gap: 0.9rem;
transition: transform 0.15s, border-color 0.15s;
}
.member-card:hover {
transform: translateY(-2px);
border-color: color-mix(in srgb, var(--accent) 40%, transparent);
}
.member-card-top {
display: flex;
align-items: center;
gap: 0.85rem;
}
.avatar-wrap {
position: relative;
cursor: pointer;
}
.member-meta {
flex: 1;
min-width: 0;
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.name-row {
display: flex;
align-items: center;
gap: 0.4rem;
}
.member-name {
font-size: 1rem;
font-weight: 700;
cursor: pointer;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.member-name:hover {
color: var(--accent);
}
.member-sub-info {
display: flex;
align-items: center;
gap: 0.35rem;
flex-wrap: wrap;
}
.level-pill {
background: color-mix(in srgb, var(--accent) 20%, transparent);
color: var(--accent);
font-weight: 700;
}
.title-pill {
background: color-mix(in srgb, #f59e0b 20%, transparent);
color: #f59e0b;
}
.me-tag {
background: color-mix(in srgb, var(--line) 40%, transparent);
color: var(--muted);
}
.member-card-actions {
display: flex;
align-items: center;
gap: 0.45rem;
border-top: 1px solid color-mix(in srgb, var(--line) 40%, transparent);
padding-top: 0.75rem;
}
.w-full {
width: 100%;
}
</style>
+220 -1
View File
@@ -2,14 +2,23 @@
import {
Trophy, Swords, Skull, Pickaxe, Clock, Box, MessageSquare, LogIn,
RefreshCw, LoaderCircle, Users, Server, Flame, Sparkles, ChevronDown, Check,
Coins, DollarSign, Wallet, ArrowUpRight, ArrowDownLeft, TrendingUp, History,
} from '@lucide/svelte';
import Avatar from '../components/Avatar.svelte';
import { activeAccount, app, toast } from '../lib/store.svelte';
import { invoke } from '../lib/tauri';
import type { ServerEconomyBalance, BaltopEntry, EconomyTransaction } from '../lib/types';
let activeTab = $state<'personal' | 'leaderboard'>('personal');
let activeTab = $state<'personal' | 'economy' | 'leaderboard'>('personal');
let loadingPersonal = $state(false);
let loadingLeaderboard = $state(false);
let loadingEconomy = $state(false);
// Economy state
let economyBalances = $state<ServerEconomyBalance[]>([]);
let selectedEconomyServerId = $state<number | null>(null);
let baltopData = $state<BaltopEntry[]>([]);
let transactions = $state<EconomyTransaction[]>([]);
// Personal stats data
let personalData = $state<{
@@ -142,11 +151,47 @@
}
}
async function loadEconomy() {
loadingEconomy = true;
try {
const [balances, txs] = await Promise.all([
invoke<ServerEconomyBalance[]>('get_economy_balances').catch(() => []),
invoke<EconomyTransaction[]>('get_transactions').catch(() => []),
]);
economyBalances = balances;
transactions = txs;
if (!selectedEconomyServerId && balances.length > 0) {
selectedEconomyServerId = balances[0].server_id;
}
if (selectedEconomyServerId) {
await loadBaltop(selectedEconomyServerId);
}
} catch (e: any) {
toast(e?.message ?? 'Failed to load economy data', 'error');
} finally {
loadingEconomy = false;
}
}
async function loadBaltop(serverId: number) {
try {
baltopData = await invoke<BaltopEntry[]>('get_server_baltop', { serverId });
} catch (e) {
baltopData = [];
}
}
function handleEconomyServerChange(serverId: number) {
selectedEconomyServerId = serverId;
loadBaltop(serverId);
}
$effect(() => {
if (app.view === 'stats') {
loadPersonalStats();
loadServers();
loadLeaderboard();
loadEconomy();
}
});
@@ -178,6 +223,9 @@
<button class:active={activeTab === 'personal'} onclick={() => (activeTab = 'personal')}>
My Stats
</button>
<button class:active={activeTab === 'economy'} onclick={() => { activeTab = 'economy'; loadEconomy(); }}>
<Coins size={14} /> Server Economy
</button>
<button class:active={activeTab === 'leaderboard'} onclick={() => (activeTab = 'leaderboard')}>
Leaderboards
</button>
@@ -333,6 +381,149 @@
</div>
{/if}
{/if}
{:else if activeTab === 'economy'}
<!-- Economy & Balances Tab -->
<div class="economy-view">
{#if loadingEconomy && !economyBalances.length}
<div class="center-state"><LoaderCircle size={28} class="spin" /></div>
{:else if !me || me.kind === 'offline'}
<div class="card glass empty-state">
<Coins size={36} class="muted" />
<h3>Server account required</h3>
<p class="muted small">In-game economy balances and transactions are synced to your SCOPENET server account.</p>
<button class="sm primary" onclick={() => (app.addAccount = true)}>Sign in with Server Account</button>
</div>
{:else}
<!-- Balances Section -->
<div class="section-card card glass">
<div class="row justify-between align-center">
<div>
<strong class="section-title">My Server Balances</strong>
<p class="muted tiny">Synced in real-time from SCOPENET economy plugins and mods.</p>
</div>
<button class="ghost sm icon" onclick={loadEconomy} title="Refresh balances">
<RefreshCw size={14} class={loadingEconomy ? 'spin' : ''} />
</button>
</div>
{#if economyBalances.length === 0}
<div class="empty-inline muted tiny">
No active currency balances found yet. Join a SCOPENET server to start earning money!
</div>
{:else}
<div class="econ-balances-grid">
{#each economyBalances as bal (bal.server_id)}
<div
class="econ-balance-card glass"
class:selected={selectedEconomyServerId === bal.server_id}
onclick={() => handleEconomyServerChange(bal.server_id)}
>
<div class="econ-card-top row justify-between align-center">
<span class="server-badge">{bal.server_name}</span>
<Wallet size={16} class="icon-accent" />
</div>
<div class="econ-balance-val">
<span class="currency-sym">{bal.currency_symbol || '$'}</span>
<span>{bal.balance.toLocaleString(undefined, { minimumFractionDigits: 2, maximumFractionDigits: 2 })}</span>
</div>
<div class="econ-card-footer tiny muted">
Updated {formatDate(bal.last_updated)}
</div>
</div>
{/each}
</div>
{/if}
</div>
<!-- Server Baltop Leaderboard Section -->
<div class="section-card card glass">
<div class="row justify-between align-center">
<div>
<strong class="section-title">Server Rich List (Baltop)</strong>
<p class="muted tiny">Top richest players on the selected game server.</p>
</div>
{#if servers.length > 0}
<div class="row align-center gap-xs">
<span class="tiny muted">Server:</span>
<select
class="filter-select"
value={selectedEconomyServerId}
onchange={(e) => handleEconomyServerChange(Number(e.currentTarget.value))}
>
{#each servers as s (s.id)}
<option value={s.id}>{s.name}</option>
{/each}
</select>
</div>
{/if}
</div>
{#if baltopData.length === 0}
<div class="empty-inline muted tiny">
No baltop entries recorded for this server yet.
</div>
{:else}
<div class="baltop-list">
{#each baltopData as row}
{@const isMe = row.uuid === me?.uuid}
<div class="baltop-row" class:is-me={isMe}>
<div class="row align-center gap-sm">
<span class="baltop-rank" class:gold={row.rank === 1} class:silver={row.rank === 2} class:bronze={row.rank === 3}>
#{row.rank}
</span>
<Avatar uuid={row.uuid} name={row.username} size={2.2} />
<strong class="baltop-name">{row.username}</strong>
{#if isMe}<span class="badge you">You</span>{/if}
</div>
<span class="baltop-val highlight">
${row.balance.toLocaleString(undefined, { minimumFractionDigits: 2, maximumFractionDigits: 2 })}
</span>
</div>
{/each}
</div>
{/if}
</div>
<!-- Transaction History Section -->
<div class="section-card card glass">
<div class="row justify-between align-center">
<div>
<strong class="section-title">Recent Transactions</strong>
<p class="muted tiny">Payments, player trades, market listings, and server shop logs.</p>
</div>
</div>
{#if transactions.length === 0}
<div class="empty-inline muted tiny">
No recorded economy transactions yet.
</div>
{:else}
<div class="tx-table-wrap">
<div class="tx-header">
<span>Type</span>
<span>Description</span>
<span>Date</span>
<span class="text-right">Amount</span>
</div>
{#each transactions.slice(0, 15) as tx (tx.id)}
{@const isSender = tx.sender_uuid === me?.uuid}
<div class="tx-row">
<span class="tx-type-pill badge" class:send={isSender} class:receive={!isSender}>
{#if isSender}<ArrowUpRight size={12} /> Sent{:else}<ArrowDownLeft size={12} /> Received{/if}
</span>
<span class="tx-desc" title={tx.description}>{tx.description || tx.tx_type}</span>
<span class="tx-date tiny muted">{new Date(tx.created_at).toLocaleString()}</span>
<span class="tx-amount text-right" class:negative={isSender} class:positive={!isSender}>
{isSender ? '-' : '+'}${Math.abs(tx.amount).toFixed(2)}
</span>
</div>
{/each}
</div>
{/if}
</div>
{/if}
</div>
{:else}
<!-- Leaderboards Tab -->
<div class="filters-bar card glass row justify-between align-center">
@@ -500,4 +691,32 @@
.table-header, .table-row { grid-template-columns: 2.5rem 1fr 7rem; }
.col-extra { display: none; }
}
.economy-view { display: flex; flex-direction: column; gap: 1.2rem; }
.section-title { font-size: 1.05rem; font-weight: 700; }
.empty-inline { padding: 1.2rem 0; }
.econ-balances-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(14rem, 1fr)); gap: 1rem; margin-top: 0.5rem; }
.econ-balance-card { display: flex; flex-direction: column; gap: 0.6rem; padding: 1.1rem 1.2rem; border-radius: var(--radius-sm); cursor: pointer; transition: transform 0.15s, border-color 0.15s; }
.econ-balance-card:hover { transform: translateY(-2px); }
.econ-balance-card.selected { border-color: var(--accent); background: color-mix(in srgb, var(--accent) 10%, transparent); }
.server-badge { font-size: 0.82rem; font-weight: 700; color: var(--accent); }
.econ-balance-val { font-size: 1.6rem; font-weight: 800; display: flex; align-items: baseline; gap: 0.2rem; font-variant-numeric: tabular-nums; }
.currency-sym { font-size: 1.1rem; color: var(--muted); }
.baltop-list { display: flex; flex-direction: column; gap: 0.5rem; margin-top: 0.5rem; }
.baltop-row { display: flex; justify-content: space-between; align-items: center; padding: 0.75rem 1rem; border-radius: var(--radius-sm); background: color-mix(in srgb, var(--bg) 50%, transparent); border: 1px solid var(--line); }
.baltop-row.is-me { background: color-mix(in srgb, var(--accent) 10%, transparent); border-color: color-mix(in srgb, var(--accent) 30%, transparent); }
.baltop-rank { font-weight: 800; font-size: 0.95rem; min-width: 2rem; font-variant-numeric: tabular-nums; }
.baltop-rank.gold { color: #f59e0b; }
.baltop-rank.silver { color: #94a3b8; }
.baltop-rank.bronze { color: #d97706; }
.baltop-name { font-size: 0.95rem; }
.baltop-val { font-size: 1.05rem; }
.tx-table-wrap { display: flex; flex-direction: column; margin-top: 0.5rem; border: 1px solid var(--line); border-radius: var(--radius-sm); overflow: hidden; }
.tx-header { display: grid; grid-template-columns: 7rem 1fr 12rem 8rem; padding: 0.65rem 1rem; font-size: 0.78rem; text-transform: uppercase; font-weight: 600; color: var(--muted); border-bottom: 1px solid var(--line); }
.tx-row { display: grid; grid-template-columns: 7rem 1fr 12rem 8rem; align-items: center; padding: 0.7rem 1rem; border-bottom: 1px solid color-mix(in srgb, var(--line) 40%, transparent); font-size: 0.85rem; }
.tx-type-pill.send { background: color-mix(in srgb, var(--danger) 15%, transparent); color: var(--danger); }
.tx-type-pill.receive { background: color-mix(in srgb, var(--success) 15%, transparent); color: var(--success); }
.tx-desc { overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.tx-amount { font-weight: 700; font-variant-numeric: tabular-nums; }
.tx-amount.negative { color: var(--danger); }
.tx-amount.positive { color: var(--success); }
</style>
+38
View File
@@ -438,6 +438,44 @@ const MIGRATIONS: &[&str] = &[
);
CREATE INDEX user_posts_user ON user_posts(user_uuid, id DESC);
"#,
r#"
CREATE TABLE IF NOT EXISTS server_economy (
server_id INTEGER NOT NULL REFERENCES game_servers(id) ON DELETE CASCADE,
uuid TEXT NOT NULL,
username TEXT NOT NULL,
balance REAL NOT NULL DEFAULT 1000.0,
updated_at TEXT NOT NULL,
PRIMARY KEY (server_id, uuid)
);
CREATE INDEX IF NOT EXISTS economy_user ON server_economy(uuid);
CREATE INDEX IF NOT EXISTS economy_bal ON server_economy(server_id, balance DESC);
CREATE TABLE IF NOT EXISTS economy_transactions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
server_id INTEGER NOT NULL REFERENCES game_servers(id) ON DELETE CASCADE,
from_uuid TEXT NOT NULL,
from_name TEXT NOT NULL,
to_uuid TEXT NOT NULL,
to_name TEXT NOT NULL,
amount REAL NOT NULL,
description TEXT NOT NULL,
created_at TEXT NOT NULL
);
CREATE INDEX IF NOT EXISTS econ_tx_user ON economy_transactions(server_id, from_uuid, to_uuid);
CREATE TABLE IF NOT EXISTS server_market (
id INTEGER PRIMARY KEY AUTOINCREMENT,
server_id INTEGER NOT NULL REFERENCES game_servers(id) ON DELETE CASCADE,
seller_uuid TEXT NOT NULL,
seller_name TEXT NOT NULL,
item_id TEXT NOT NULL,
item_name TEXT NOT NULL,
amount INTEGER NOT NULL DEFAULT 1,
price REAL NOT NULL,
created_at TEXT NOT NULL
);
CREATE INDEX IF NOT EXISTS market_srv ON server_market(server_id, id DESC);
"#,
];
pub async fn connect(data_dir: &Path) -> Result<SqlitePool> {
+33 -12
View File
@@ -78,12 +78,15 @@ pub async fn get_achievements_for_user(
title,
description: desc,
category: cat,
icon_frame: frame,
icon_frame: frame.clone(),
frame_type: Some(frame),
icon_item: item,
icon_bg: bg,
icon_border: border,
xp_reward: xp,
secret,
stat_type: None,
target_count: None,
unlocked,
unlocked_at,
})
@@ -105,6 +108,8 @@ pub struct AdminAchievementRow {
pub requirement_type: String,
pub requirement_key: String,
pub requirement_value: i64,
pub stat_type: String,
pub target_count: i64,
pub total_unlocked: i64,
}
@@ -166,18 +171,23 @@ pub async fn admin_list_achievements(
title,
description: desc,
category: cat,
icon_frame: frame,
icon_frame: frame.clone(),
frame_type: Some(frame),
icon_item: item,
icon_bg: bg,
icon_border: border,
xp_reward: xp,
secret,
stat_type: Some(req_key.clone()),
target_count: Some(req_val),
unlocked: false,
unlocked_at: None,
},
requirement_type: req_type,
requirement_key: req_key,
requirement_key: req_key.clone(),
requirement_value: req_val,
stat_type: req_key,
target_count: req_val,
total_unlocked,
}
},
@@ -193,13 +203,17 @@ pub struct AchievementPayload {
pub title: String,
pub description: String,
pub category: String,
#[serde(alias = "frame_type")]
pub icon_frame: String,
pub icon_item: String,
pub icon_bg: String,
pub icon_border: String,
pub requirement_type: String,
pub requirement_key: String,
pub requirement_value: i64,
#[serde(default)]
pub requirement_type: Option<String>,
#[serde(default, alias = "stat_type")]
pub requirement_key: Option<String>,
#[serde(default, alias = "target_count")]
pub requirement_value: Option<i64>,
pub xp_reward: i64,
pub secret: Option<bool>,
}
@@ -215,6 +229,9 @@ pub async fn admin_create_achievement(
.filter(|s| !s.trim().is_empty())
.unwrap_or_else(|| format!("ach_{}", uuid::Uuid::new_v4().simple()));
let now = chrono::Utc::now().to_rfc3339();
let req_type = payload.requirement_type.unwrap_or_else(|| "stat".into());
let req_key = payload.requirement_key.unwrap_or_else(|| "blocks_broken".into());
let req_val = payload.requirement_value.unwrap_or(50);
sqlx::query(
"INSERT INTO achievements (id, title, description, category, icon_frame, icon_item, icon_bg, icon_border, requirement_type, requirement_key, requirement_value, xp_reward, secret, created_at)
@@ -228,9 +245,9 @@ pub async fn admin_create_achievement(
.bind(payload.icon_item)
.bind(payload.icon_bg)
.bind(payload.icon_border)
.bind(payload.requirement_type)
.bind(payload.requirement_key)
.bind(payload.requirement_value)
.bind(req_type)
.bind(req_key)
.bind(req_val)
.bind(payload.xp_reward)
.bind(payload.secret.unwrap_or(false))
.bind(&now)
@@ -247,6 +264,10 @@ pub async fn admin_update_achievement(
State(state): State<AppState>,
Json(payload): Json<AchievementPayload>,
) -> AppResult<Json<Value>> {
let req_type = payload.requirement_type.unwrap_or_else(|| "stat".into());
let req_key = payload.requirement_key.unwrap_or_else(|| "blocks_broken".into());
let req_val = payload.requirement_value.unwrap_or(50);
sqlx::query(
"UPDATE achievements SET
title = ?,
@@ -270,9 +291,9 @@ pub async fn admin_update_achievement(
.bind(payload.icon_item)
.bind(payload.icon_bg)
.bind(payload.icon_border)
.bind(payload.requirement_type)
.bind(payload.requirement_key)
.bind(payload.requirement_value)
.bind(req_type)
.bind(req_key)
.bind(req_val)
.bind(payload.xp_reward)
.bind(payload.secret)
.bind(&id)
+483
View File
@@ -0,0 +1,483 @@
//! Per-server economy system, marketplace, transactions, and baltop.
use crate::auth::AuthUser;
use crate::error::{AppError, AppResult};
use crate::routes::servers::GameServer;
use crate::state::AppState;
use axum::extract::{Path, State};
use axum::Json;
use scopenet_shared::{BaltopEntry, EconomyTransaction, MarketListing, ServerEconomyBalance};
use serde::Deserialize;
use serde_json::Value;
// ---------------------------------------------------------------------------
// Launcher & Public Economy API
// ---------------------------------------------------------------------------
/// Get current user's economy balances across all connected game servers.
pub async fn get_my_balances(
auth: AuthUser,
State(state): State<AppState>,
) -> AppResult<Json<Vec<ServerEconomyBalance>>> {
let rows: Vec<(i64, String, f64)> = sqlx::query_as(
"SELECT se.server_id, gs.name, se.balance
FROM server_economy se
JOIN game_servers gs ON gs.id = se.server_id
WHERE se.uuid = ?
ORDER BY se.balance DESC",
)
.bind(&auth.uuid)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(|(sid, sname, bal)| ServerEconomyBalance {
server_id: sid,
server_name: sname,
balance: bal,
currency_symbol: "$".into(),
})
.collect();
Ok(Json(list))
}
/// Get current user's recent transactions across all servers.
pub async fn get_my_transactions(
auth: AuthUser,
State(state): State<AppState>,
) -> AppResult<Json<Vec<EconomyTransaction>>> {
let rows: Vec<(i64, i64, String, String, String, String, String, f64, String, String)> = sqlx::query_as(
"SELECT et.id, et.server_id, gs.name, et.from_uuid, et.from_name, et.to_uuid, et.to_name, et.amount, et.description, et.created_at
FROM economy_transactions et
JOIN game_servers gs ON gs.id = et.server_id
WHERE et.from_uuid = ? OR et.to_uuid = ?
ORDER BY et.id DESC
LIMIT 50",
)
.bind(&auth.uuid)
.bind(&auth.uuid)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(|(id, sid, sname, fuuid, fname, tuuid, tname, amount, desc, created)| EconomyTransaction {
id,
server_id: sid,
server_name: Some(sname),
from_uuid: fuuid,
from_name: fname,
to_uuid: tuuid,
to_name: tname,
amount,
description: desc,
created_at: created,
})
.collect();
Ok(Json(list))
}
/// Get top richest players for a specific server.
pub async fn get_server_baltop(
Path(server_id): Path<i64>,
State(state): State<AppState>,
) -> AppResult<Json<Vec<BaltopEntry>>> {
let rows: Vec<(String, String, f64)> = sqlx::query_as(
"SELECT uuid, username, balance
FROM server_economy
WHERE server_id = ?
ORDER BY balance DESC
LIMIT 25",
)
.bind(server_id)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.enumerate()
.map(|(i, (uuid, username, balance))| BaltopEntry {
rank: i + 1,
uuid,
username,
balance,
})
.collect();
Ok(Json(list))
}
/// Get active marketplace listings for a server.
pub async fn get_server_market(
Path(server_id): Path<i64>,
State(state): State<AppState>,
) -> AppResult<Json<Vec<MarketListing>>> {
let rows: Vec<(i64, i64, String, String, String, String, i32, f64, String)> = sqlx::query_as(
"SELECT id, server_id, seller_uuid, seller_name, item_id, item_name, amount, price, created_at
FROM server_market
WHERE server_id = ?
ORDER BY id DESC
LIMIT 100",
)
.bind(server_id)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(|(id, sid, suuid, sname, iid, iname, amt, price, created)| MarketListing {
id,
server_id: sid,
seller_uuid: suuid,
seller_name: sname,
item_id: iid,
item_name: iname,
amount: amt,
price,
created_at: created,
})
.collect();
Ok(Json(list))
}
// ---------------------------------------------------------------------------
// Server Integration Relay Endpoints
// ---------------------------------------------------------------------------
#[derive(Deserialize)]
pub struct ServerBalanceQuery {
pub uuid: String,
pub username: Option<String>,
}
pub async fn server_get_balance(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(payload): Json<ServerBalanceQuery>,
) -> AppResult<Json<Value>> {
let now = chrono::Utc::now().to_rfc3339();
let username = payload.username.unwrap_or_else(|| "Player".into());
let bal_opt: Option<f64> = sqlx::query_scalar(
"SELECT balance FROM server_economy WHERE server_id = ? AND uuid = ?",
)
.bind(server.id)
.bind(&payload.uuid)
.fetch_optional(&state.db)
.await?;
let balance = match bal_opt {
Some(b) => b,
None => {
let starting_balance = 1000.0;
sqlx::query(
"INSERT INTO server_economy (server_id, uuid, username, balance, updated_at)
VALUES (?, ?, ?, ?, ?)
ON CONFLICT(server_id, uuid) DO UPDATE SET username = excluded.username",
)
.bind(server.id)
.bind(&payload.uuid)
.bind(&username)
.bind(starting_balance)
.bind(&now)
.execute(&state.db)
.await?;
starting_balance
}
};
Ok(Json(serde_json::json!({
"server_id": server.id,
"uuid": payload.uuid,
"balance": balance,
"currency_symbol": "$"
})))
}
#[derive(Deserialize)]
pub struct ServerTransferPayload {
pub from_uuid: String,
pub from_name: String,
pub to_uuid: String,
pub to_name: String,
pub amount: f64,
pub description: Option<String>,
}
pub async fn server_transfer(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(payload): Json<ServerTransferPayload>,
) -> AppResult<Json<Value>> {
if payload.amount <= 0.0 {
return Err(AppError::bad_request("Transfer amount must be positive"));
}
let mut tx = state.db.begin().await?;
let now = chrono::Utc::now().to_rfc3339();
// Check sender balance
let from_bal: Option<f64> = sqlx::query_scalar(
"SELECT balance FROM server_economy WHERE server_id = ? AND uuid = ?",
)
.bind(server.id)
.bind(&payload.from_uuid)
.fetch_optional(&mut *tx)
.await?;
let current_from_bal = from_bal.unwrap_or(0.0);
if current_from_bal < payload.amount {
return Err(AppError::bad_request("Insufficient funds"));
}
let new_from_bal = current_from_bal - payload.amount;
sqlx::query("UPDATE server_economy SET balance = ?, updated_at = ? WHERE server_id = ? AND uuid = ?")
.bind(new_from_bal)
.bind(&now)
.bind(server.id)
.bind(&payload.from_uuid)
.execute(&mut *tx)
.await?;
// Update receiver
sqlx::query(
"INSERT INTO server_economy (server_id, uuid, username, balance, updated_at)
VALUES (?, ?, ?, ?, ?)
ON CONFLICT (server_id, uuid) DO UPDATE SET
balance = balance + excluded.balance,
username = excluded.username,
updated_at = excluded.updated_at",
)
.bind(server.id)
.bind(&payload.to_uuid)
.bind(&payload.to_name)
.bind(payload.amount)
.bind(&now)
.execute(&mut *tx)
.await?;
let desc = payload.description.unwrap_or_else(|| format!("Payment to {}", payload.to_name));
sqlx::query(
"INSERT INTO economy_transactions (server_id, from_uuid, from_name, to_uuid, to_name, amount, description, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)",
)
.bind(server.id)
.bind(&payload.from_uuid)
.bind(&payload.from_name)
.bind(&payload.to_uuid)
.bind(&payload.to_name)
.bind(payload.amount)
.bind(&desc)
.bind(&now)
.execute(&mut *tx)
.await?;
tx.commit().await?;
Ok(Json(serde_json::json!({
"ok": true,
"from_balance": new_from_bal
})))
}
#[derive(Deserialize)]
pub struct ServerSyncBalancePayload {
pub uuid: String,
pub username: String,
pub new_balance: f64,
}
pub async fn server_sync_balance(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(payload): Json<ServerSyncBalancePayload>,
) -> AppResult<Json<Value>> {
let now = chrono::Utc::now().to_rfc3339();
sqlx::query(
"INSERT INTO server_economy (server_id, uuid, username, balance, updated_at)
VALUES (?, ?, ?, ?, ?)
ON CONFLICT(server_id, uuid) DO UPDATE SET
balance = excluded.balance,
username = excluded.username,
updated_at = excluded.updated_at",
)
.bind(server.id)
.bind(&payload.uuid)
.bind(&payload.username)
.bind(payload.new_balance)
.bind(&now)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
pub async fn server_baltop(
GameServer(server): GameServer,
State(state): State<AppState>,
) -> AppResult<Json<Vec<BaltopEntry>>> {
let rows: Vec<(String, String, f64)> = sqlx::query_as(
"SELECT uuid, username, balance
FROM server_economy
WHERE server_id = ?
ORDER BY balance DESC
LIMIT 20",
)
.bind(server.id)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.enumerate()
.map(|(i, (uuid, username, balance))| BaltopEntry {
rank: i + 1,
uuid,
username,
balance,
})
.collect();
Ok(Json(list))
}
#[derive(Deserialize)]
pub struct MarketListPayload {
pub seller_uuid: String,
pub seller_name: String,
pub item_id: String,
pub item_name: String,
pub amount: i32,
pub price: f64,
}
pub async fn server_market_list(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(payload): Json<MarketListPayload>,
) -> AppResult<Json<Value>> {
let now = chrono::Utc::now().to_rfc3339();
let id: i64 = sqlx::query_scalar(
"INSERT INTO server_market (server_id, seller_uuid, seller_name, item_id, item_name, amount, price, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
RETURNING id",
)
.bind(server.id)
.bind(payload.seller_uuid)
.bind(payload.seller_name)
.bind(payload.item_id)
.bind(payload.item_name)
.bind(payload.amount)
.bind(payload.price)
.bind(&now)
.fetch_one(&state.db)
.await?;
Ok(Json(serde_json::json!({ "id": id, "ok": true })))
}
#[derive(Deserialize)]
pub struct MarketBuyPayload {
pub listing_id: i64,
pub buyer_uuid: String,
pub buyer_name: String,
}
pub async fn server_market_buy(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(payload): Json<MarketBuyPayload>,
) -> AppResult<Json<Value>> {
let listing: Option<(String, String, String, String, i32, f64)> = sqlx::query_as(
"SELECT seller_uuid, seller_name, item_id, item_name, amount, price
FROM server_market
WHERE id = ? AND server_id = ?",
)
.bind(payload.listing_id)
.bind(server.id)
.fetch_optional(&state.db)
.await?;
let Some((seller_uuid, seller_name, item_id, item_name, amount, price)) = listing else {
return Err(AppError::not_found("Listing not found"));
};
let mut tx = state.db.begin().await?;
let now = chrono::Utc::now().to_rfc3339();
// Deduct buyer
let buyer_bal: f64 = sqlx::query_scalar(
"SELECT balance FROM server_economy WHERE server_id = ? AND uuid = ?",
)
.bind(server.id)
.bind(&payload.buyer_uuid)
.fetch_optional(&mut *tx)
.await?
.unwrap_or(0.0);
if buyer_bal < price {
return Err(AppError::bad_request("Insufficient funds"));
}
sqlx::query("UPDATE server_economy SET balance = balance - ?, updated_at = ? WHERE server_id = ? AND uuid = ?")
.bind(price)
.bind(&now)
.bind(server.id)
.bind(&payload.buyer_uuid)
.execute(&mut *tx)
.await?;
// Pay seller
sqlx::query(
"INSERT INTO server_economy (server_id, uuid, username, balance, updated_at)
VALUES (?, ?, ?, ?, ?)
ON CONFLICT (server_id, uuid) DO UPDATE SET
balance = balance + excluded.balance,
username = excluded.username,
updated_at = excluded.updated_at",
)
.bind(server.id)
.bind(&seller_uuid)
.bind(&seller_name)
.bind(price)
.bind(&now)
.execute(&mut *tx)
.await?;
// Delete listing
sqlx::query("DELETE FROM server_market WHERE id = ?")
.bind(payload.listing_id)
.execute(&mut *tx)
.await?;
// Log transaction
let desc = format!("Market purchase: {}x {} from {}", amount, item_name, seller_name);
sqlx::query(
"INSERT INTO economy_transactions (server_id, from_uuid, from_name, to_uuid, to_name, amount, description, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)",
)
.bind(server.id)
.bind(&payload.buyer_uuid)
.bind(&payload.buyer_name)
.bind(&seller_uuid)
.bind(&seller_name)
.bind(price)
.bind(&desc)
.bind(&now)
.execute(&mut *tx)
.await?;
tx.commit().await?;
Ok(Json(serde_json::json!({
"ok": true,
"item_id": item_id,
"item_name": item_name,
"amount": amount,
"price": price
})))
}
+426 -13
View File
@@ -1,6 +1,6 @@
//! Guilds system, in-game relay, roles, posts, and land-claiming.
use crate::auth::AuthUser;
use crate::auth::{AdminUser, AuthUser};
use crate::error::{AppError, AppResult};
use crate::routes::servers::GameServer;
use crate::state::AppState;
@@ -710,10 +710,11 @@ pub async fn unclaim_by_id(
#[derive(Deserialize)]
pub struct ChunkGridQuery {
pub server_id: i64,
pub server_id: Option<i64>,
pub instance_id: Option<String>,
pub dimension: Option<String>,
pub center_x: i32,
pub center_z: i32,
pub center_x: Option<i32>,
pub center_z: Option<i32>,
pub radius: Option<i32>,
}
@@ -723,23 +724,31 @@ pub async fn get_chunk_grid(
State(state): State<AppState>,
) -> AppResult<Json<Vec<GuildClaim>>> {
let dim = query.dimension.unwrap_or_else(|| "minecraft:overworld".into());
let r = query.radius.unwrap_or(8).clamp(2, 24);
let min_x = query.center_x - r;
let max_x = query.center_x + r;
let min_z = query.center_z - r;
let max_z = query.center_z + r;
let inst_id = query.instance_id.unwrap_or_default();
let cx = query.center_x.unwrap_or(0);
let cz = query.center_z.unwrap_or(0);
let r = query.radius.unwrap_or(32).clamp(2, 1024);
let min_x = cx - r;
let max_x = cx + r;
let min_z = cz - r;
let max_z = cz + r;
let rows: Vec<(i64, String, String, String, i64, String, i32, i32, String, String)> = sqlx::query_as(
let rows: Vec<(i64, String, String, String, Option<i64>, String, i32, i32, String, String)> = sqlx::query_as(
"SELECT gc.id, gc.guild_id, g.name, g.tag, gc.server_id, gc.dimension,
gc.chunk_x, gc.chunk_z, gc.claimed_by_uuid, gc.claimed_at
FROM guild_claims gc
JOIN guilds g ON g.id = gc.guild_id
WHERE gc.server_id = ? AND gc.dimension = ?
WHERE (? IS NULL OR gc.server_id = ?)
AND (? = '' OR g.instance_id = ?)
AND gc.dimension = ?
AND gc.chunk_x BETWEEN ? AND ?
AND gc.chunk_z BETWEEN ? AND ?
LIMIT 500",
LIMIT 1000",
)
.bind(query.server_id)
.bind(query.server_id)
.bind(&inst_id)
.bind(&inst_id)
.bind(&dim)
.bind(min_x)
.bind(max_x)
@@ -756,7 +765,7 @@ pub async fn get_chunk_grid(
guild_id: gid,
guild_name: gname,
guild_tag: gtag,
server_id: sid,
server_id: sid.unwrap_or(0),
dimension: gdim,
chunk_x: cx,
chunk_z: cz,
@@ -769,6 +778,106 @@ pub async fn get_chunk_grid(
Ok(Json(list))
}
/// Admin list all guilds.
pub async fn admin_list_guilds(
_admin: AdminUser,
State(state): State<AppState>,
) -> AppResult<Json<Vec<Guild>>> {
let rows: Vec<(
String,
String,
String,
String,
String,
String,
String,
Option<String>,
Option<String>,
i64,
i64,
i64,
String,
i64,
i64,
)> = sqlx::query_as(
"SELECT g.id, g.instance_id, g.name, g.tag, g.description, g.motd, g.leader_uuid,
g.icon_url, g.banner_url, g.level, g.xp, g.max_claims, g.created_at,
(SELECT COUNT(*) FROM guild_members gm WHERE gm.guild_id = g.id) as member_count,
(SELECT COUNT(*) FROM guild_claims gc WHERE gc.guild_id = g.id) as claims_count
FROM guilds g
ORDER BY g.level DESC, member_count DESC",
)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(
|(
id,
inst_id,
name,
tag,
desc,
motd,
leader,
icon,
banner,
lvl,
xp,
max_c,
created,
members,
claims,
)| Guild {
id,
instance_id: inst_id,
name,
tag,
description: desc,
motd,
leader_uuid: leader,
icon_url: icon,
banner_url: banner,
level: lvl,
xp,
max_claims: max_c,
member_count: members,
claims_count: claims,
created_at: created,
},
)
.collect();
Ok(Json(list))
}
/// Admin delete a guild.
pub async fn admin_delete_guild(
_admin: AdminUser,
Path(id): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
sqlx::query("DELETE FROM guild_claims WHERE guild_id = ?")
.bind(&id)
.execute(&state.db)
.await?;
sqlx::query("DELETE FROM guild_members WHERE guild_id = ?")
.bind(&id)
.execute(&state.db)
.await?;
sqlx::query("DELETE FROM guild_posts WHERE guild_id = ?")
.bind(&id)
.execute(&state.db)
.await?;
sqlx::query("DELETE FROM guilds WHERE id = ?")
.bind(&id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
// ---------------------------------------------------------------------------
// Server Integration / Plugin In-Game Land Claim Relay
// ---------------------------------------------------------------------------
@@ -827,3 +936,307 @@ pub async fn server_check_chunk(
"message": if is_member { None } else { Some(format!("This land is claimed by [{guild_tag}] {guild_name}")) }
})))
}
#[derive(Deserialize)]
pub struct ServerClaimChunkPayload {
pub uuid: String,
pub dimension: String,
pub chunk_x: i32,
pub chunk_z: i32,
}
pub async fn server_claim_chunk(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(payload): Json<ServerClaimChunkPayload>,
) -> AppResult<Json<Value>> {
let member: Option<(String, String)> = sqlx::query_as(
"SELECT guild_id, role FROM guild_members WHERE uuid = ?",
)
.bind(&payload.uuid)
.fetch_optional(&state.db)
.await?;
let Some((guild_id, _role)) = member else {
return Err(AppError::bad_request("You must be in a guild to claim land. Create one with /guild create <name> <tag>"));
};
let max_claims: i64 = sqlx::query_scalar("SELECT max_claims FROM guilds WHERE id = ?")
.bind(&guild_id)
.fetch_one(&state.db)
.await
.unwrap_or(16);
let current_claims: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM guild_claims WHERE guild_id = ?")
.bind(&guild_id)
.fetch_one(&state.db)
.await
.unwrap_or(0);
if current_claims >= max_claims {
return Err(AppError::bad_request(format!("Guild reached its max claim limit of {max_claims} chunks")));
}
let now = chrono::Utc::now().to_rfc3339();
let res = sqlx::query(
"INSERT INTO guild_claims (guild_id, server_id, dimension, chunk_x, chunk_z, claimed_by_uuid, claimed_at)
VALUES (?, ?, ?, ?, ?, ?, ?)",
)
.bind(&guild_id)
.bind(server.id)
.bind(&payload.dimension)
.bind(payload.chunk_x)
.bind(payload.chunk_z)
.bind(&payload.uuid)
.bind(&now)
.execute(&state.db)
.await;
if let Err(e) = res {
tracing::warn!("server claim chunk failed: {e}");
return Err(AppError::bad_request("Chunk is already claimed by another guild"));
}
let guild_name: String = sqlx::query_scalar("SELECT name FROM guilds WHERE id = ?")
.bind(&guild_id)
.fetch_one(&state.db)
.await
.unwrap_or_else(|_| "Guild".into());
Ok(Json(serde_json::json!({
"ok": true,
"guild_id": guild_id,
"guild_name": guild_name,
"chunk_x": payload.chunk_x,
"chunk_z": payload.chunk_z
})))
}
pub async fn server_unclaim_chunk(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(payload): Json<ServerClaimChunkPayload>,
) -> AppResult<Json<Value>> {
let claim: Option<(i64, String)> = sqlx::query_as(
"SELECT id, guild_id FROM guild_claims WHERE server_id = ? AND dimension = ? AND chunk_x = ? AND chunk_z = ?",
)
.bind(server.id)
.bind(&payload.dimension)
.bind(payload.chunk_x)
.bind(payload.chunk_z)
.fetch_optional(&state.db)
.await?;
let Some((claim_id, guild_id)) = claim else {
return Err(AppError::not_found("This chunk is not claimed"));
};
let member: Option<(String,)> = sqlx::query_as(
"SELECT role FROM guild_members WHERE guild_id = ? AND uuid = ?",
)
.bind(&guild_id)
.bind(&payload.uuid)
.fetch_optional(&state.db)
.await?;
if member.is_none() {
return Err(AppError::forbidden("You cannot unclaim land belonging to another guild"));
}
sqlx::query("DELETE FROM guild_claims WHERE id = ?")
.bind(claim_id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
#[derive(Deserialize)]
pub struct ServerGuildPlayerQuery {
pub uuid: String,
}
pub async fn server_get_player_guild(
GameServer(_server): GameServer,
State(state): State<AppState>,
Json(payload): Json<ServerGuildPlayerQuery>,
) -> AppResult<Json<Value>> {
let member_opt: Option<(String, String)> = sqlx::query_as(
"SELECT guild_id, role FROM guild_members WHERE uuid = ?",
)
.bind(&payload.uuid)
.fetch_optional(&state.db)
.await?;
let Some((guild_id, player_role)) = member_opt else {
return Ok(Json(serde_json::json!({ "in_guild": false })));
};
let guild_opt: Option<(String, String, String, String, String, i64, i64, i64)> = sqlx::query_as(
"SELECT name, tag, description, motd, leader_uuid, level, xp, max_claims FROM guilds WHERE id = ?",
)
.bind(&guild_id)
.fetch_optional(&state.db)
.await?;
let Some((name, tag, desc, motd, leader_uuid, level, xp, max_claims)) = guild_opt else {
return Ok(Json(serde_json::json!({ "in_guild": false })));
};
let member_rows: Vec<(String, String, String)> = sqlx::query_as(
"SELECT uuid, name, role FROM guild_members WHERE guild_id = ?",
)
.bind(&guild_id)
.fetch_all(&state.db)
.await?;
let claims_count: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM guild_claims WHERE guild_id = ?")
.bind(&guild_id)
.fetch_one(&state.db)
.await
.unwrap_or(0);
let members_val: Vec<Value> = member_rows
.into_iter()
.map(|(u, n, r)| serde_json::json!({ "uuid": u, "name": n, "role": r }))
.collect();
Ok(Json(serde_json::json!({
"in_guild": true,
"guild": {
"id": guild_id,
"name": name,
"tag": tag,
"description": desc,
"motd": motd,
"leader_uuid": leader_uuid,
"role": player_role,
"level": level,
"xp": xp,
"claims_count": claims_count,
"max_claims": max_claims,
"members": members_val
}
})))
}
#[derive(Deserialize)]
pub struct ServerCreateGuildPayload {
pub uuid: String,
pub username: String,
pub name: String,
pub tag: String,
}
pub async fn server_create_guild(
GameServer(_server): GameServer,
State(state): State<AppState>,
Json(payload): Json<ServerCreateGuildPayload>,
) -> AppResult<Json<Value>> {
let name = payload.name.trim();
let tag = payload.tag.trim();
if name.len() < 3 || name.len() > 32 {
return Err(AppError::bad_request("Guild name must be between 3 and 32 characters"));
}
if tag.len() < 2 || tag.len() > 6 {
return Err(AppError::bad_request("Guild tag must be between 2 and 6 characters"));
}
let in_guild: bool = sqlx::query_scalar("SELECT EXISTS(SELECT 1 FROM guild_members WHERE uuid = ?)")
.bind(&payload.uuid)
.fetch_one(&state.db)
.await?;
if in_guild {
return Err(AppError::bad_request("You are already in a guild. Leave your current guild first"));
}
let guild_id = format!("guild_{}", uuid::Uuid::new_v4().simple());
let now = chrono::Utc::now().to_rfc3339();
let mut tx = state.db.begin().await?;
let res = sqlx::query(
"INSERT INTO guilds (id, instance_id, name, tag, description, motd, leader_uuid, created_at)
VALUES (?, '', ?, ?, '', 'Welcome to the guild!', ?, ?)",
)
.bind(&guild_id)
.bind(name)
.bind(tag)
.bind(&payload.uuid)
.bind(&now)
.execute(&mut *tx)
.await;
if let Err(e) = res {
tracing::warn!("server_create_guild failed: {e}");
return Err(AppError::bad_request("A guild with that name or tag already exists"));
}
sqlx::query(
"INSERT INTO guild_members (guild_id, uuid, name, role, joined_at)
VALUES (?, ?, ?, 'leader', ?)",
)
.bind(&guild_id)
.bind(&payload.uuid)
.bind(&payload.username)
.bind(&now)
.execute(&mut *tx)
.await?;
tx.commit().await?;
Ok(Json(serde_json::json!({
"ok": true,
"guild_id": guild_id,
"name": name,
"tag": tag
})))
}
#[derive(Deserialize)]
pub struct ServerGuildLeavePayload {
pub uuid: String,
}
pub async fn server_guild_leave(
GameServer(_server): GameServer,
State(state): State<AppState>,
Json(payload): Json<ServerGuildLeavePayload>,
) -> AppResult<Json<Value>> {
let member_opt: Option<(String, String)> = sqlx::query_as(
"SELECT guild_id, role FROM guild_members WHERE uuid = ?",
)
.bind(&payload.uuid)
.fetch_optional(&state.db)
.await?;
let Some((guild_id, role)) = member_opt else {
return Err(AppError::bad_request("You are not in a guild"));
};
if role == "leader" {
let member_count: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM guild_members WHERE guild_id = ?")
.bind(&guild_id)
.fetch_one(&state.db)
.await
.unwrap_or(1);
if member_count > 1 {
return Err(AppError::bad_request("Guild leader cannot leave without transferring leadership"));
} else {
sqlx::query("DELETE FROM guild_claims WHERE guild_id = ?").bind(&guild_id).execute(&state.db).await?;
sqlx::query("DELETE FROM guild_members WHERE guild_id = ?").bind(&guild_id).execute(&state.db).await?;
sqlx::query("DELETE FROM guilds WHERE id = ?").bind(&guild_id).execute(&state.db).await?;
return Ok(Json(serde_json::json!({ "ok": true, "disbanded": true })));
}
}
sqlx::query("DELETE FROM guild_members WHERE guild_id = ? AND uuid = ?")
.bind(&guild_id)
.bind(&payload.uuid)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true, "disbanded": false })))
}
+11 -9
View File
@@ -63,6 +63,7 @@ pub struct LandingBlock {
pub enabled: bool,
pub title: Option<String>,
pub subtitle: Option<String>,
pub options: serde_json::Value,
}
impl Default for LandingBlock {
@@ -73,6 +74,7 @@ impl Default for LandingBlock {
enabled: true,
title: None,
subtitle: None,
options: serde_json::json!({}),
}
}
}
@@ -115,15 +117,15 @@ impl Default for LandingConfig {
hosted_downloads: vec![],
external_download_url: None,
blocks: vec![
LandingBlock { id: "b_hero".into(), block_type: "hero".into(), enabled: true, title: None, subtitle: None },
LandingBlock { id: "b_download".into(), block_type: "download".into(), enabled: true, title: Some("Get the Launcher".into()), subtitle: Some("Available on Windows, macOS, and Linux".into()) },
LandingBlock { id: "b_servers".into(), block_type: "servers".into(), enabled: true, title: Some("Live Servers".into()), subtitle: Some("Check our current status and join the game".into()) },
LandingBlock { id: "b_stats".into(), block_type: "stats".into(), enabled: true, title: Some("Community By Numbers".into()), subtitle: Some("Every block placed, every second played".into()) },
LandingBlock { id: "b_leaderboard".into(), block_type: "leaderboard".into(), enabled: true, title: Some("Top Players".into()), subtitle: Some("The champions of our network".into()) },
LandingBlock { id: "b_instances".into(), block_type: "instances".into(), enabled: true, title: Some("Featured Instances".into()), subtitle: Some("Hand-crafted modpacks ready to launch".into()) },
LandingBlock { id: "b_news".into(), block_type: "news".into(), enabled: true, title: Some("Latest News".into()), subtitle: Some("Updates, events, and patch notes".into()) },
LandingBlock { id: "b_faq".into(), block_type: "faq".into(), enabled: true, title: Some("Frequently Asked Questions".into()), subtitle: Some("Everything you need to know".into()) },
LandingBlock { id: "b_socials".into(), block_type: "socials".into(), enabled: true, title: Some("Join Our Community".into()), subtitle: Some("Connect with thousands of players".into()) },
LandingBlock { id: "b_hero".into(), block_type: "hero".into(), enabled: true, title: None, subtitle: None, options: serde_json::json!({}) },
LandingBlock { id: "b_download".into(), block_type: "download".into(), enabled: true, title: Some("Get the Launcher".into()), subtitle: Some("Available on Windows, macOS, and Linux".into()), options: serde_json::json!({}) },
LandingBlock { id: "b_servers".into(), block_type: "servers".into(), enabled: true, title: Some("Live Servers".into()), subtitle: Some("Check our current status and join the game".into()), options: serde_json::json!({}) },
LandingBlock { id: "b_stats".into(), block_type: "stats".into(), enabled: true, title: Some("Community By Numbers".into()), subtitle: Some("Every block placed, every second played".into()), options: serde_json::json!({}) },
LandingBlock { id: "b_leaderboard".into(), block_type: "leaderboard".into(), enabled: true, title: Some("Top Players".into()), subtitle: Some("The champions of our network".into()), options: serde_json::json!({}) },
LandingBlock { id: "b_instances".into(), block_type: "instances".into(), enabled: true, title: Some("Featured Instances".into()), subtitle: Some("Hand-crafted modpacks ready to launch".into()), options: serde_json::json!({}) },
LandingBlock { id: "b_news".into(), block_type: "news".into(), enabled: true, title: Some("Latest News".into()), subtitle: Some("Updates, events, and patch notes".into()), options: serde_json::json!({}) },
LandingBlock { id: "b_faq".into(), block_type: "faq".into(), enabled: true, title: Some("Frequently Asked Questions".into()), subtitle: Some("Everything you need to know".into()), options: serde_json::json!({}) },
LandingBlock { id: "b_socials".into(), block_type: "socials".into(), enabled: true, title: Some("Join Our Community".into()), subtitle: Some("Connect with thousands of players".into()), options: serde_json::json!({}) },
],
faqs: vec![
FaqItem {
+131 -10
View File
@@ -103,16 +103,56 @@ pub async fn get_user_levels_by_uuid(state: &AppState, uuid: &str) -> AppResult<
})
.collect();
// Query rewards
let rewards_rows: Vec<(i64, i64, String, String, String)> = sqlx::query_as(
"SELECT id, level_req, reward_type, reward_name, reward_data
FROM level_rewards
ORDER BY level_req ASC",
)
.fetch_all(&state.db)
.await
.unwrap_or_default();
let rewards = rewards_rows
.into_iter()
.map(|(id, req, rtype, rname, rdata)| {
let data: Value = serde_json::from_str(&rdata).unwrap_or_default();
let desc = data.get("description").and_then(|v| v.as_str()).unwrap_or("").to_string();
let icon = data.get("icon").and_then(|v| v.as_str()).map(|s| s.to_string());
scopenet_shared::LevelReward {
id,
level: req,
reward_type: rtype,
reward_value: rname,
description: desc,
icon,
server_id: None,
}
})
.collect();
let rank_opt: Option<i64> = sqlx::query_scalar(
"SELECT COUNT(*) + 1 FROM user_levels WHERE global_xp > ?",
)
.bind(global_xp)
.fetch_optional(&state.db)
.await
.unwrap_or(Some(1));
Ok(UserLevelInfo {
uuid: uuid.to_string(),
global_xp,
current_xp: global_xp,
global_level,
level: global_level,
current_level_xp,
next_level_xp,
progress_pct,
title,
badges,
server_levels,
rank: rank_opt.map(|r| r as usize),
rewards,
})
}
@@ -168,13 +208,32 @@ pub async fn list_rewards(
.into_iter()
.map(|(id, ltype, sid, req, rtype, name, data, created)| {
let parsed_data: Value = serde_json::from_str(&data).unwrap_or_default();
let desc = parsed_data.get("description")
.and_then(|v| v.as_str())
.unwrap_or("")
.to_string();
let icon = parsed_data.get("icon")
.and_then(|v| v.as_str())
.unwrap_or(match rtype.as_str() {
"title" => "👑",
"profile_badge" | "badge" => "⭐",
"cosmetic" => "✨",
"item" => "🗡️",
_ => "🎁",
})
.to_string();
serde_json::json!({
"id": id,
"level": req,
"level_req": req,
"level_type": ltype,
"server_id": sid,
"level_req": req,
"reward_type": rtype,
"reward_value": name,
"reward_name": name,
"description": if desc.is_empty() { format!("Granted at Level {req}") } else { desc },
"icon": icon,
"reward_data": parsed_data,
"created_at": created
})
@@ -185,12 +244,17 @@ pub async fn list_rewards(
}
#[derive(Deserialize)]
pub struct CreateRewardPayload {
pub level_type: String,
pub struct RewardPayload {
pub id: Option<i64>,
pub level_type: Option<String>,
pub server_id: Option<i64>,
pub level_req: i64,
#[serde(alias = "level")]
pub level_req: Option<i64>,
pub reward_type: String,
pub reward_name: String,
#[serde(alias = "reward_value")]
pub reward_name: Option<String>,
pub description: Option<String>,
pub icon: Option<String>,
pub reward_data: Option<Value>,
}
@@ -198,21 +262,36 @@ pub struct CreateRewardPayload {
pub async fn admin_create_reward(
_admin: AdminUser,
State(state): State<AppState>,
Json(payload): Json<CreateRewardPayload>,
Json(payload): Json<RewardPayload>,
) -> AppResult<Json<Value>> {
let now = chrono::Utc::now().to_rfc3339();
let data_str = serde_json::to_string(&payload.reward_data.unwrap_or_default()).unwrap_or_default();
let level_req = payload.level_req.unwrap_or(2);
let reward_name = payload.reward_name.unwrap_or_else(|| "Reward".into());
let level_type = payload.level_type.unwrap_or_else(|| "global".into());
let mut data_obj = match payload.reward_data {
Some(Value::Object(map)) => map,
_ => serde_json::Map::new(),
};
if let Some(desc) = payload.description {
data_obj.insert("description".into(), Value::String(desc));
}
if let Some(ico) = payload.icon {
data_obj.insert("icon".into(), Value::String(ico));
}
data_obj.insert("title".into(), Value::String(reward_name.clone()));
let data_str = serde_json::to_string(&data_obj).unwrap_or_default();
let id: i64 = sqlx::query_scalar(
"INSERT INTO level_rewards (level_type, server_id, level_req, reward_type, reward_name, reward_data, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?)
RETURNING id",
)
.bind(payload.level_type)
.bind(level_type)
.bind(payload.server_id)
.bind(payload.level_req)
.bind(level_req)
.bind(payload.reward_type)
.bind(payload.reward_name)
.bind(reward_name)
.bind(data_str)
.bind(&now)
.fetch_one(&state.db)
@@ -221,6 +300,48 @@ pub async fn admin_create_reward(
Ok(Json(serde_json::json!({ "id": id, "ok": true })))
}
/// Admin update reward.
pub async fn admin_update_reward(
_admin: AdminUser,
Path(id): Path<i64>,
State(state): State<AppState>,
Json(payload): Json<RewardPayload>,
) -> AppResult<Json<Value>> {
let level_req = payload.level_req.unwrap_or(2);
let reward_name = payload.reward_name.unwrap_or_else(|| "Reward".into());
let mut data_obj = match payload.reward_data {
Some(Value::Object(map)) => map,
_ => serde_json::Map::new(),
};
if let Some(desc) = payload.description {
data_obj.insert("description".into(), Value::String(desc));
}
if let Some(ico) = payload.icon {
data_obj.insert("icon".into(), Value::String(ico));
}
data_obj.insert("title".into(), Value::String(reward_name.clone()));
let data_str = serde_json::to_string(&data_obj).unwrap_or_default();
sqlx::query(
"UPDATE level_rewards SET
level_req = ?,
reward_type = ?,
reward_name = ?,
reward_data = ?
WHERE id = ?",
)
.bind(level_req)
.bind(payload.reward_type)
.bind(reward_name)
.bind(data_str)
.bind(id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "id": id, "ok": true })))
}
/// Admin delete reward.
pub async fn admin_delete_reward(
_admin: AdminUser,
+30 -4
View File
@@ -2,6 +2,7 @@ pub mod account;
pub mod achievements;
pub mod activity;
pub mod admin;
pub mod economy;
pub mod guilds;
pub mod landing;
pub mod leveling;
@@ -23,6 +24,7 @@ pub fn api(state: &AppState) -> Router<AppState> {
.route("/launcher/manifest", get(public::manifest))
.route("/launcher/instances/{id}", get(public::instance_manifest))
.route("/launcher/events", post(public::event))
.route("/instances", get(admin::list_instances))
.route("/auth/login", post(public::login))
.route("/auth/register", post(public::register))
.route("/auth/me", get(public::me))
@@ -65,7 +67,13 @@ pub fn api(state: &AppState) -> Router<AppState> {
.route("/guilds/{id}/claims", post(guilds::claim_chunk).delete(guilds::unclaim_chunk))
.route("/guilds/{id}/claim", post(guilds::claim_chunk))
.route("/guilds/{id}/unclaim", post(guilds::unclaim_chunk))
// Social: Friends, DMs, Invites, Profiles, Posts
// Economy
.route("/economy/me", get(economy::get_my_balances))
.route("/economy/balances", get(economy::get_my_balances))
.route("/economy/transactions", get(economy::get_my_transactions))
.route("/servers/{id}/economy/baltop", get(economy::get_server_baltop))
.route("/servers/{id}/economy/market", get(economy::get_server_market))
// Social: Friends, DMs, Invites, Profiles, Posts, Members Search
.route("/friends", get(social::list_friends))
.route("/friends/request", post(social::send_friend_request))
.route("/friends/respond", post(social::respond_friend_request))
@@ -87,6 +95,8 @@ pub fn api(state: &AppState) -> Router<AppState> {
.route("/social/profile/{uuid}", get(social::get_player_profile))
.route("/social/posts", post(social::create_user_post))
.route("/social/posts/{id}/like", post(social::like_user_post))
.route("/social/members", get(social::search_members))
.route("/members/search", get(social::search_members))
.layer(DefaultBodyLimit::max(4 * 1024 * 1024));
let admin = Router::new()
@@ -124,13 +134,17 @@ pub fn api(state: &AppState) -> Router<AppState> {
.route("/modrinth/project/{id}/versions", get(meta::modrinth_versions))
.route("/curseforge/search", get(meta::curseforge_search))
.route("/curseforge/mod/{id}/files", get(meta::curseforge_files))
// Admin Quests & Achievements & Rewards
.route("/rewards", post(leveling::admin_create_reward))
.route("/rewards/{id}", delete(leveling::admin_delete_reward))
// Admin Quests & Achievements & Rewards & Guilds
.route("/rewards", get(leveling::list_rewards).post(leveling::admin_create_reward))
.route("/rewards/{id}", put(leveling::admin_update_reward).delete(leveling::admin_delete_reward))
.route("/levels/rewards", get(leveling::list_rewards).post(leveling::admin_create_reward))
.route("/levels/rewards/{id}", put(leveling::admin_update_reward).delete(leveling::admin_delete_reward))
.route("/quests", get(quests::admin_list_quests).post(quests::admin_create_quest))
.route("/quests/{id}", put(quests::admin_update_quest).delete(quests::admin_delete_quest))
.route("/achievements", get(achievements::admin_list_achievements).post(achievements::admin_create_achievement))
.route("/achievements/{id}", put(achievements::admin_update_achievement).delete(achievements::admin_delete_achievement))
.route("/guilds", get(guilds::admin_list_guilds))
.route("/guilds/{id}", delete(guilds::admin_delete_guild))
.layer(DefaultBodyLimit::max(upload_limit));
// Called by the SCOPENET Paper plugin and Fabric/Forge mods.
@@ -139,6 +153,18 @@ pub fn api(state: &AppState) -> Router<AppState> {
.route("/login", post(servers::login))
.route("/sync", post(servers::sync))
.route("/guilds/check-chunk", post(guilds::server_check_chunk))
.route("/guilds/claim", post(guilds::server_claim_chunk))
.route("/guilds/unclaim", post(guilds::server_unclaim_chunk))
.route("/guilds/player", post(guilds::server_get_player_guild))
.route("/guilds/create", post(guilds::server_create_guild))
.route("/guilds/leave", post(guilds::server_guild_leave))
.route("/economy/balance", post(economy::server_get_balance))
.route("/economy/pay", post(economy::server_transfer))
.route("/economy/transfer", post(economy::server_transfer))
.route("/economy/sync-balance", post(economy::server_sync_balance))
.route("/economy/baltop", post(economy::server_baltop))
.route("/economy/market/list", post(economy::server_market_list))
.route("/economy/market/buy", post(economy::server_market_buy))
.layer(DefaultBodyLimit::max(2 * 1024 * 1024));
Router::new()
+28 -12
View File
@@ -92,18 +92,23 @@ pub async fn get_my_quests(
id,
title,
description: desc,
period,
period: period.clone(),
category: cat,
target_stat: stat,
target_stat: stat.clone(),
target_count: target,
xp_reward: xp,
icon,
enabled,
quest_type: Some(period),
stat_type: Some(stat),
active: Some(enabled),
},
progress,
current_count: progress,
completed,
claimed,
period_key: pkey,
expires_at: Some(chrono::Utc::now().to_rfc3339()),
}
},
)
@@ -259,13 +264,16 @@ pub async fn admin_list_quests(
id,
title,
description: desc,
period,
period: period.clone(),
category: cat,
target_stat: stat,
target_stat: stat.clone(),
target_count: target,
xp_reward: xp,
icon,
enabled,
quest_type: Some(period),
stat_type: Some(stat),
active: Some(enabled),
},
total_completions: completions,
}
@@ -281,12 +289,15 @@ pub struct QuestPayload {
pub id: Option<String>,
pub title: String,
pub description: String,
pub period: String,
#[serde(alias = "quest_type")]
pub period: Option<String>,
pub category: String,
pub target_stat: String,
#[serde(alias = "stat_type")]
pub target_stat: Option<String>,
pub target_count: i64,
pub xp_reward: i64,
pub icon: Option<String>,
#[serde(alias = "active")]
pub enabled: Option<bool>,
}
@@ -296,10 +307,12 @@ pub async fn admin_create_quest(
State(state): State<AppState>,
Json(payload): Json<QuestPayload>,
) -> AppResult<Json<Value>> {
let period = payload.period.unwrap_or_else(|| "daily".into());
let target_stat = payload.target_stat.unwrap_or_else(|| "blocks_broken".into());
let id = payload
.id
.filter(|s| !s.trim().is_empty())
.unwrap_or_else(|| format!("q_{}_{}", payload.period, uuid::Uuid::new_v4().simple()));
.unwrap_or_else(|| format!("q_{}_{}", period, uuid::Uuid::new_v4().simple()));
let now = chrono::Utc::now().to_rfc3339();
sqlx::query(
@@ -309,12 +322,12 @@ pub async fn admin_create_quest(
.bind(&id)
.bind(payload.title)
.bind(payload.description)
.bind(payload.period)
.bind(period)
.bind(payload.category)
.bind(payload.target_stat)
.bind(target_stat)
.bind(payload.target_count)
.bind(payload.xp_reward)
.bind(payload.icon.unwrap_or_else(|| "star".into()))
.bind(payload.icon.unwrap_or_else(|| "⛏️".into()))
.bind(payload.enabled.unwrap_or(true))
.bind(&now)
.execute(&state.db)
@@ -330,6 +343,9 @@ pub async fn admin_update_quest(
State(state): State<AppState>,
Json(payload): Json<QuestPayload>,
) -> AppResult<Json<Value>> {
let period = payload.period.unwrap_or_else(|| "daily".into());
let target_stat = payload.target_stat.unwrap_or_else(|| "blocks_broken".into());
sqlx::query(
"UPDATE quests SET
title = ?,
@@ -345,9 +361,9 @@ pub async fn admin_update_quest(
)
.bind(payload.title)
.bind(payload.description)
.bind(payload.period)
.bind(period)
.bind(payload.category)
.bind(payload.target_stat)
.bind(target_stat)
.bind(payload.target_count)
.bind(payload.xp_reward)
.bind(payload.icon)
+70 -1
View File
@@ -3,7 +3,7 @@
use crate::auth::AuthUser;
use crate::error::{AppError, AppResult};
use crate::state::AppState;
use axum::extract::{Path, State};
use axum::extract::{Path, Query, State};
use axum::Json;
use scopenet_shared::{DirectMessage, FriendInfo, GameInvite, UserPost, UserProfileView};
use serde::Deserialize;
@@ -621,3 +621,72 @@ pub async fn like_user_post(
Ok(Json(serde_json::json!({ "ok": true })))
}
// ---------------------------------------------------------------------------
// Members Search & Discovery
// ---------------------------------------------------------------------------
#[derive(Deserialize)]
pub struct SearchMembersQuery {
pub q: Option<String>,
}
pub async fn search_members(
auth: AuthUser,
Query(query): Query<SearchMembersQuery>,
State(state): State<AppState>,
) -> AppResult<Json<Vec<scopenet_shared::MemberProfile>>> {
let q = query.q.unwrap_or_default().trim().to_lowercase();
let pattern = format!("%{q}%");
let rows: Vec<(String, String, String, String, Option<String>, Option<i64>, Option<String>, i64, Option<String>, Option<String>)> = sqlx::query_as(
"SELECT u.uuid, u.username, u.role, u.status, u.skin_url,
ul.global_level, ul.title, u.playtime_secs, u.last_seen_ingame,
f.status as friendship_status
FROM users u
LEFT JOIN user_levels ul ON ul.uuid = u.uuid
LEFT JOIN friendships f ON (f.user_uuid = ? AND f.friend_uuid = u.uuid)
WHERE (? = '' OR LOWER(u.username) LIKE ?)
ORDER BY (CASE WHEN LOWER(u.username) = ? THEN 1 ELSE 2 END), u.playtime_secs DESC
LIMIT 60",
)
.bind(&auth.uuid)
.bind(&q)
.bind(&pattern)
.bind(&q)
.fetch_all(&state.db)
.await?;
let now_ts = chrono::Utc::now().timestamp();
let list = rows
.into_iter()
.map(|(uuid, username, role, status, skin_url, glvl, title, playtime, last_seen, friend_status)| {
let online = if let Some(ref ls) = last_seen {
if let Ok(dt) = chrono::DateTime::parse_from_rfc3339(ls) {
(now_ts - dt.timestamp()).abs() < 180
} else {
false
}
} else {
false
};
let is_friend = friend_status.as_deref() == Some("accepted");
scopenet_shared::MemberProfile {
uuid,
username,
role,
status,
skin_url,
global_level: glvl.unwrap_or(1),
title,
playtime_secs: playtime,
last_seen,
online,
is_friend,
}
})
.collect();
Ok(Json(list))
}
+1
View File
@@ -163,6 +163,7 @@ export interface LandingBlock {
enabled: boolean;
title?: string;
subtitle?: string;
options?: Record<string, any>;
}
export interface LandingConfig {
+17 -2
View File
@@ -1,4 +1,5 @@
<script lang="ts">
import { onMount } from 'svelte';
import { Plus, Pencil, Trash2, Trophy, Sparkles, Shield, Swords, Pickaxe, Compass, Users } from '@lucide/svelte';
import Modal from '../components/Modal.svelte';
import { get, post, put, del } from '../lib/api';
@@ -61,7 +62,21 @@
async function loadAchievements() {
loading = true;
try {
achievements = await get<Achievement[]>('/api/admin/achievements');
const res = await get<any[]>('/api/admin/achievements');
achievements = (res || []).map((a: any) => ({
id: a.id || '',
title: a.title || '',
description: a.description || '',
category: a.category || 'progression',
xp_reward: a.xp_reward || 0,
frame_type: a.frame_type || a.icon_frame || 'task',
icon_item: a.icon_item || 'diamond_pickaxe',
icon_bg: a.icon_bg || 'deepslate',
icon_border: a.icon_border || 'gold',
stat_type: a.stat_type || a.requirement_key || 'blocks_broken',
target_count: a.target_count || a.requirement_value || 1,
secret: !!a.secret,
}));
} catch (e) {
toastError(e);
} finally {
@@ -69,7 +84,7 @@
}
}
$effect(() => {
onMount(() => {
loadAchievements();
});
+23 -5
View File
@@ -1,4 +1,5 @@
<script lang="ts">
import { onMount } from 'svelte';
import { Shield, Users, MapPin, Trash2, Search, ExternalLink, Flag } from '@lucide/svelte';
import Modal from '../components/Modal.svelte';
import { get, del } from '../lib/api';
@@ -17,11 +18,28 @@
loading = true;
try {
const [g, inst] = await Promise.all([
get<Guild[]>('/api/admin/guilds'),
get<Instance[]>('/api/v1/instances'),
get<any[]>('/api/admin/guilds').catch(() => []),
get<Instance[]>('/api/admin/instances').catch(() => []),
]);
guilds = g;
instances = inst;
guilds = (g || []).map((x: any) => ({
id: x.id || '',
instance_id: x.instance_id || '',
name: x.name || 'Unnamed Guild',
tag: x.tag || '',
description: x.description || '',
motd: x.motd || '',
leader_uuid: x.leader_uuid || '',
icon_url: x.icon_url || null,
banner_url: x.banner_url || null,
level: x.level || 1,
xp: x.xp || 0,
max_claims: x.max_claims || 10,
member_count: x.member_count ?? 1,
max_members: x.max_members || 50,
claims_count: x.claims_count ?? 0,
created_at: x.created_at || new Date().toISOString(),
}));
instances = inst || [];
} catch (e) {
toastError(e);
} finally {
@@ -29,7 +47,7 @@
}
}
$effect(() => {
onMount(() => {
loadData();
});
+208 -13
View File
@@ -3,6 +3,7 @@
Save, LoaderCircle, Plus, Trash2, ArrowUp, ArrowDown, ExternalLink,
Upload, Globe, Sparkles, HelpCircle, Server, Trophy, BarChart3,
Boxes, Newspaper, MessageSquare, Download, Check, Eye, Code,
ChevronDown, ChevronUp, Sliders,
} from '@lucide/svelte';
import Toggle from '../components/Toggle.svelte';
import { api, get, put, formatBytes } from '../lib/api';
@@ -14,6 +15,11 @@
let saving = $state(false);
let uploading = $state(false);
let activeTab = $state<'blocks' | 'downloads' | 'faq' | 'css'>('blocks');
let openBlocks = $state<Record<string, boolean>>({});
function toggleBlockOptions(id: string) {
openBlocks[id] = !openBlocks[id];
}
const blockMeta: Record<BlockType, { label: string; icon: any; desc: string }> = {
hero: { label: 'Hero Header', icon: Sparkles, desc: 'Top visual headline with CTA buttons and particle effects' },
@@ -200,7 +206,9 @@
{#each config.blocks as block, idx (block.id)}
{@const meta = blockMeta[block.type as BlockType] || { label: block.type, icon: Sparkles, desc: '' }}
{@const Icon = meta.icon}
<div class="block-row" class:disabled={!block.enabled}>
{@const isOpen = !!openBlocks[block.id]}
<div class="block-item-container" class:disabled={!block.enabled}>
<div class="block-row">
<div class="block-reorder">
<button class="icon-btn" disabled={idx === 0} onclick={() => moveBlock(idx, -1)} title="Move up">
<ArrowUp size={14} />
@@ -214,26 +222,207 @@
<Icon size={18} />
</div>
<div class="block-info grow">
<div class="block-info grow" role="button" tabindex="0" onclick={() => toggleBlockOptions(block.id)} onkeydown={(e) => e.key === 'Enter' && toggleBlockOptions(block.id)}>
<div class="row align-center gap-xs">
<strong>{meta.label}</strong>
<span class="block-type-tag tiny muted">{block.type}</span>
{#if block.title}
<span class="badge-sub small muted">"{block.title}"</span>
{/if}
</div>
<span class="tiny muted">{meta.desc}</span>
</div>
<div class="block-inputs row gap-sm align-center">
{#if block.type !== 'hero'}
<input
bind:value={block.title}
placeholder="Section title"
class="sm-input"
title="Custom section title"
/>
{/if}
<button class="btn secondary sm" onclick={() => toggleBlockOptions(block.id)} title="Configure Module Settings">
<Sliders size={13} /> {isOpen ? 'Hide Options' : 'Configure'}
{#if isOpen}<ChevronUp size={13} />{:else}<ChevronDown size={13} />{/if}
</button>
<Toggle bind:checked={block.enabled} label="" />
</div>
</div>
{#if isOpen}
<div class="block-config-pane">
{#if !block.options}
{((block.options = {}), '')}
{/if}
<div class="grid-2">
<label class="field">
<span>Section Title</span>
<input bind:value={block.title} placeholder="Custom Section Title" />
</label>
<label class="field">
<span>Section Subtitle</span>
<input bind:value={block.subtitle} placeholder="Sub-heading or explanatory text" />
</label>
</div>
{#if block.type === 'hero'}
<div class="module-fields grid-2">
<label class="field">
<span>Headline Override</span>
<input bind:value={block.options.headline} placeholder="Defaults to General Hero Headline" />
</label>
<label class="field">
<span>Top Badge Text</span>
<input bind:value={block.options.badge_text} placeholder="e.g. Season 2 Now Live!" />
</label>
<label class="field">
<span>Primary CTA Button Text</span>
<input bind:value={block.options.cta_text} placeholder="e.g. Download Launcher" />
</label>
<label class="field">
<span>Custom CTA URL (Overrides auto-download)</span>
<input bind:value={block.options.cta_url} placeholder="https://..." />
</label>
<label class="field">
<span>Show Server IP Copy Button</span>
<Toggle bind:checked={block.options.show_ip_copy} label="Enable 1-Click Server IP Copy" />
</label>
</div>
{:else if block.type === 'download'}
<div class="module-fields grid-2">
<label class="field">
<span>Display Layout</span>
<select bind:value={block.options.layout}>
<option value="cards">Feature Cards (Default)</option>
<option value="compact">Compact List</option>
</select>
</label>
<label class="field">
<span>Badge Highlight Note</span>
<input bind:value={block.options.badge_note} placeholder="e.g. Java 21 Bundled · Auto-Sync" />
</label>
<label class="field">
<span>Show System Requirements</span>
<Toggle bind:checked={block.options.show_specs} label="Display OS requirements info" />
</label>
</div>
{:else if block.type === 'servers'}
<div class="module-fields grid-2">
<label class="field">
<span>Show Offline Servers</span>
<Toggle bind:checked={block.options.show_offline} label="List servers even when offline" />
</label>
<label class="field">
<span>Show Version / Software Badges</span>
<Toggle bind:checked={block.options.show_badges} label="Display MC version and loader" />
</label>
<label class="field">
<span>Action Button Text</span>
<input bind:value={block.options.cta_label} placeholder="e.g. Copy Server IP" />
</label>
</div>
{:else if block.type === 'leaderboard'}
<div class="module-fields grid-2">
<label class="field">
<span>Default Metric</span>
<select bind:value={block.options.default_metric}>
<option value="playtime_secs">Playtime</option>
<option value="global_level">Global Level</option>
<option value="player_kills">Player Kills</option>
<option value="mob_kills">Mob Kills</option>
<option value="blocks_broken">Blocks Mined</option>
</select>
</label>
<label class="field">
<span>Leaderboard Size</span>
<select bind:value={block.options.limit}>
<option value={5}>Top 5</option>
<option value={10}>Top 10 (Default)</option>
<option value={20}>Top 20</option>
<option value={50}>Top 50</option>
</select>
</label>
<label class="field">
<span>Show Top 3 Podium</span>
<Toggle bind:checked={block.options.show_podium} label="Highlight Gold, Silver, and Bronze winners" />
</label>
</div>
{:else if block.type === 'stats'}
<div class="module-fields grid-2">
<label class="field">
<span>Show Players Online Counter</span>
<Toggle bind:checked={block.options.show_players} label="Display total registered / online players" />
</label>
<label class="field">
<span>Show Total Playtime Counter</span>
<Toggle bind:checked={block.options.show_playtime} label="Display cumulative playtime" />
</label>
<label class="field">
<span>Show Guilds Counter</span>
<Toggle bind:checked={block.options.show_guilds} label="Display active guilds count" />
</label>
<label class="field">
<span>Custom Stat (Label & Value)</span>
<div class="row gap-xs">
<input bind:value={block.options.custom_stat1_label} placeholder="e.g. Blocks Placed" />
<input bind:value={block.options.custom_stat1_value} placeholder="e.g. 1.2M+" style="max-width: 100px" />
</div>
</label>
</div>
{:else if block.type === 'instances'}
<div class="module-fields grid-2">
<label class="field">
<span>Grid Columns</span>
<select bind:value={block.options.columns}>
<option value={2}>2 Columns</option>
<option value={3}>3 Columns (Default)</option>
<option value={4}>4 Columns</option>
</select>
</label>
<label class="field">
<span>Show Mod Loader Badges</span>
<Toggle bind:checked={block.options.show_loaders} label="Display Fabric / Forge / NeoForge pills" />
</label>
</div>
{:else if block.type === 'news'}
<div class="module-fields grid-2">
<label class="field">
<span>Max Articles Shown</span>
<select bind:value={block.options.max_items}>
<option value={3}>3 Articles</option>
<option value={5}>5 Articles (Default)</option>
<option value={10}>10 Articles</option>
</select>
</label>
<label class="field">
<span>Show Date Badges</span>
<Toggle bind:checked={block.options.show_dates} label="Show publication date on posts" />
</label>
</div>
{:else if block.type === 'faq'}
<div class="module-fields grid-2">
<label class="field">
<span>Allow Multiple Open Questions</span>
<Toggle bind:checked={block.options.allow_multiple} label="Visitors can expand multiple FAQs at once" />
</label>
</div>
{:else if block.type === 'socials'}
<div class="module-fields grid-2">
<label class="field">
<span>Discord Invite URL</span>
<input bind:value={block.options.discord_url} placeholder="https://discord.gg/..." />
</label>
<label class="field">
<span>Server Webstore URL</span>
<input bind:value={block.options.store_url} placeholder="https://store.myserver.com" />
</label>
<label class="field">
<span>YouTube / Twitch URL</span>
<input bind:value={block.options.media_url} placeholder="https://youtube.com/@..." />
</label>
<label class="field">
<span>Twitter / X or Bluesky URL</span>
<input bind:value={block.options.social_url} placeholder="https://x.com/..." />
</label>
</div>
{/if}
</div>
{/if}
</div>
{/each}
</div>
</div>
@@ -378,11 +567,17 @@
.field input, .field textarea { background: var(--bg); border: 1px solid var(--line); color: var(--text); padding: 8px 12px; border-radius: var(--radius-sm); font-size: 14px; }
.field input:focus, .field textarea:focus { border-color: var(--accent); outline: none; }
.blocks-list { display: flex; flex-direction: column; gap: 8px; margin-top: 8px; }
.block-row { display: flex; align-items: center; gap: 12px; padding: 12px 14px; border-radius: var(--radius-sm); background: var(--bg); border: 1px solid var(--line); transition: opacity 0.15s, border-color 0.15s; }
.block-row.disabled { opacity: 0.55; }
.block-item-container { border-radius: var(--radius-sm); border: 1px solid var(--line); background: var(--bg); overflow: hidden; transition: opacity 0.15s, border-color 0.15s; }
.block-item-container.disabled { opacity: 0.55; }
.block-row { display: flex; align-items: center; gap: 12px; padding: 12px 14px; }
.block-config-pane { border-top: 1px dashed var(--line); padding: 16px; background: color-mix(in srgb, var(--surface) 50%, transparent); display: flex; flex-direction: column; gap: 14px; }
.module-fields { border-top: 1px solid var(--line); padding-top: 12px; }
.badge-sub { font-style: italic; max-width: 200px; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
select { background: var(--bg); border: 1px solid var(--line); color: var(--text); padding: 8px 12px; border-radius: var(--radius-sm); font-size: 14px; outline: none; }
select:focus { border-color: var(--accent); }
.block-reorder { display: flex; flex-direction: column; gap: 2px; }
.block-icon { width: 34px; height: 34px; border-radius: var(--radius-sm); background: color-mix(in srgb, var(--accent) 15%, transparent); color: var(--accent); display: grid; place-items: center; flex-shrink: 0; }
.block-info { display: flex; flex-direction: column; gap: 2px; min-width: 0; }
.block-info { display: flex; flex-direction: column; gap: 2px; min-width: 0; cursor: pointer; }
.block-type-tag { text-transform: uppercase; font-size: 10px; letter-spacing: 0.05em; }
.sm-input { width: 180px; padding: 6px 10px; font-size: 12px; }
.downloads-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(280px, 1fr)); gap: 14px; margin-top: 6px; }
+12 -4
View File
@@ -1,4 +1,5 @@
<script lang="ts">
import { onMount } from 'svelte';
import { Sparkles, Trophy, Plus, Pencil, Trash2, Award, Shield, Crown } from '@lucide/svelte';
import Modal from '../components/Modal.svelte';
import { get, post, put, del } from '../lib/api';
@@ -26,11 +27,18 @@
loading = true;
try {
const [r, lb] = await Promise.all([
get<LevelReward[]>('/api/v1/levels/rewards'),
get<any[]>('/api/v1/levels/rewards'),
get<UserLevelInfo[]>('/api/v1/levels/leaderboard?limit=10'),
]);
rewards = r.sort((a, b) => a.level - b.level);
leaderboard = lb;
rewards = (r || []).map((x: any) => ({
id: x.id,
level: Number(x.level ?? x.level_req ?? 1),
reward_type: x.reward_type || 'title',
reward_value: x.reward_value ?? x.reward_name ?? '',
description: x.description ?? '',
icon: x.icon ?? '🎁',
})).sort((a, b) => a.level - b.level);
leaderboard = lb || [];
} catch (e) {
toastError(e);
} finally {
@@ -38,7 +46,7 @@
}
}
$effect(() => {
onMount(() => {
loadData();
});
+81 -16
View File
@@ -2,7 +2,7 @@
import {
Download, Server, Users, Trophy, Sparkles, HelpCircle, Newspaper,
Copy, Check, ExternalLink, ChevronDown, ChevronUp, Swords, Flame,
Pickaxe, Clock, Box, Shield, Zap, ArrowRight, LogIn, Crown,
Pickaxe, Clock, Box, Shield, Zap, ArrowRight, LogIn, Crown, MessageSquare,
} from '@lucide/svelte';
import { get, formatBytes } from '../lib/api';
import { session } from '../lib/session.svelte';
@@ -171,18 +171,25 @@
<div class="container hero-content">
<div class="hero-badge">
<span class="hero-badge-dot"></span>
<span>{totalOnline} Players Online Now</span>
<span>{block.options?.badge_text || `${totalOnline} Players Online Now`}</span>
</div>
<h1 class="hero-title">{config.hero_title}</h1>
<p class="hero-sub">{config.hero_subtitle}</p>
<h1 class="hero-title">{block.options?.headline || config.hero_title}</h1>
<p class="hero-sub">{block.options?.subtitle || config.hero_subtitle}</p>
<div class="hero-cta-group">
{#if primaryDownload}
{#if block.options?.cta_url}
<a href={block.options.cta_url} target="_blank" class="btn-hero-primary">
<Download size={20} />
<div class="cta-text-group">
<span class="cta-main">{block.options?.cta_text || config.hero_cta_text}</span>
</div>
</a>
{:else if primaryDownload}
<a href={primaryDownload.file_url} class="btn-hero-primary" download>
<Download size={20} />
<div class="cta-text-group">
<span class="cta-main">{config.hero_cta_text}</span>
<span class="cta-main">{block.options?.cta_text || config.hero_cta_text}</span>
<span class="cta-sub">for {primaryDownload.label} ({formatBytes(primaryDownload.size)})</span>
</div>
</a>
@@ -190,18 +197,18 @@
<a href={config.external_download_url} target="_blank" class="btn-hero-primary">
<Download size={20} />
<div class="cta-text-group">
<span class="cta-main">{config.hero_cta_text}</span>
<span class="cta-main">{block.options?.cta_text || config.hero_cta_text}</span>
<span class="cta-sub">Download Latest Release</span>
</div>
</a>
{:else}
<button type="button" class="btn-hero-primary" onclick={() => scrollToSection('download')}>
<Download size={20} />
<span class="cta-main">{config.hero_cta_text}</span>
<span class="cta-main">{block.options?.cta_text || config.hero_cta_text}</span>
</button>
{/if}
{#if config.server_ip}
{#if block.options?.show_ip_copy !== false && config.server_ip}
<button class="btn-hero-secondary" onclick={() => copyIp(config?.server_ip ?? '')}>
{#if copied}<Check size={18} /> Copied Server IP{:else}<Copy size={18} /> Copy Server IP{/if}
</button>
@@ -217,9 +224,12 @@
<div class="section-head">
<h2>{block.title || 'Get the Launcher'}</h2>
<p class="muted">{block.subtitle || 'Custom modpack synchronisation, fast Java auto-updates, and HD skin wardrobe.'}</p>
{#if block.options?.badge_note}
<div class="badge-note-pill">{block.options.badge_note}</div>
{/if}
</div>
<div class="downloads-cards-grid">
<div class="downloads-cards-grid" class:compact-list={block.options?.layout === 'compact'}>
{#each config.hosted_downloads as d}
<div class="download-card" class:recommended={d.platform === detectedOS}>
{#if d.platform === detectedOS}
@@ -260,16 +270,16 @@
<p class="muted">{block.subtitle || 'Connect to our high-performance Minecraft worlds.'}</p>
</div>
{#if publicServers.length}
{#if publicServers.filter((s) => (block.options?.show_offline === false ? s.online : true)).length}
<div class="servers-grid">
{#each publicServers as s}
{#each publicServers.filter((s) => (block.options?.show_offline === false ? s.online : true)) as s}
<div class="server-card">
<div class="server-card-top">
<div class="server-status-pill" class:online={s.online}>
<span class="dot"></span>
<span>{s.online ? `${s.players_online} / ${s.players_max} Online` : 'Offline'}</span>
</div>
{#if s.mc_version}
{#if block.options?.show_badges !== false && s.mc_version}
<span class="mc-ver-tag tiny">{s.mc_version}</span>
{/if}
</div>
@@ -277,7 +287,7 @@
<h3 class="server-card-title">{s.name}</h3>
<div class="server-card-bottom">
<button class="server-copy-btn" onclick={() => copyIp(config?.server_ip ?? '')}>
<span>{config?.server_ip || 'play.server.com'}</span>
<span>{block.options?.cta_label || config?.server_ip || 'play.server.com'}</span>
<Copy size={13} />
</button>
</div>
@@ -442,22 +452,34 @@
</div>
<div class="stats-counter-grid">
{#if block.options?.show_players !== false}
<div class="counter-card">
<span class="counter-num">{formatNumber(totalPlayers)}</span>
<span class="counter-label">Total Players</span>
</div>
{/if}
{#if block.options?.show_playtime !== false}
<div class="counter-card">
<span class="counter-num">{formatTime(totalPlaytime)}</span>
<span class="counter-label">Time Explored</span>
</div>
{/if}
{#if block.options?.show_guilds !== false && publicGuilds.length > 0}
<div class="counter-card">
<span class="counter-num">{publicGuilds.length}</span>
<span class="counter-label">Active Guilds</span>
</div>
{/if}
<div class="counter-card">
<span class="counter-num">{publicServers.length}</span>
<span class="counter-label">Connected Servers</span>
</div>
{#if block.options?.custom_stat1_label && block.options?.custom_stat1_value}
<div class="counter-card">
<span class="counter-num">{instances.length}</span>
<span class="counter-label">Modpack Instances</span>
<span class="counter-num">{block.options.custom_stat1_value}</span>
<span class="counter-label">{block.options.custom_stat1_label}</span>
</div>
{/if}
</div>
</div>
</section>
@@ -542,6 +564,40 @@
</div>
</div>
</section>
{:else if block.type === 'socials'}
<!-- Socials Block -->
<section class="section" id="socials">
<div class="container">
<div class="section-head">
<h2>{block.title || 'Join Our Community'}</h2>
<p class="muted">{block.subtitle || 'Connect with players, join our Discord, and follow news.'}</p>
</div>
<div class="socials-buttons-grid">
{#if block.options?.discord_url}
<a href={block.options.discord_url} target="_blank" rel="noreferrer" class="social-btn discord">
<MessageSquare size={18} /> Join our Discord
</a>
{/if}
{#if block.options?.store_url}
<a href={block.options.store_url} target="_blank" rel="noreferrer" class="social-btn store">
<Sparkles size={18} /> Visit Webstore
</a>
{/if}
{#if block.options?.media_url}
<a href={block.options.media_url} target="_blank" rel="noreferrer" class="social-btn media">
<Flame size={18} /> YouTube / Twitch
</a>
{/if}
{#if block.options?.social_url}
<a href={block.options.social_url} target="_blank" rel="noreferrer" class="social-btn twitter">
<ExternalLink size={18} /> Follow on Twitter / X
</a>
{/if}
</div>
</div>
</section>
{/if}
{/each}
{/if}
@@ -670,6 +726,15 @@
.footer { border-top: 1px solid rgba(255, 255, 255, 0.08); padding: 40px 0; margin-top: auto; }
.footer-content { display: flex; justify-content: space-between; align-items: center; flex-wrap: wrap; gap: 16px; }
.empty-state-box { display: flex; flex-direction: column; align-items: center; gap: 10px; padding: 40px; }
.badge-note-pill { display: inline-flex; align-items: center; padding: 4px 12px; border-radius: 99rem; background: rgba(109, 106, 245, 0.15); color: #a5a3ff; font-size: 13px; font-weight: 600; margin-top: 10px; }
.downloads-cards-grid.compact-list { grid-template-columns: 1fr; }
.socials-buttons-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(220px, 1fr)); gap: 16px; margin-top: 24px; }
.social-btn { display: flex; align-items: center; justify-content: center; gap: 10px; padding: 16px 20px; border-radius: 12px; font-weight: 600; text-decoration: none; transition: transform 0.15s, opacity 0.15s; color: #fff; font-size: 15px; }
.social-btn:hover { transform: translateY(-2px); opacity: 0.95; }
.social-btn.discord { background: #5865F2; }
.social-btn.store { background: #8b5cf6; }
.social-btn.media { background: #ef4444; }
.social-btn.twitter { background: #0284c7; }
@media (max-width: 768px) {
.nav-links { display: none; }
.hero-title { font-size: 34px; }
+15 -2
View File
@@ -1,4 +1,5 @@
<script lang="ts">
import { onMount } from 'svelte';
import { Search, Plus, Pencil, Trash2, CheckCircle2, XCircle, Award, Sparkles, Filter } from '@lucide/svelte';
import Modal from '../components/Modal.svelte';
import { get, post, put, del } from '../lib/api';
@@ -33,7 +34,19 @@
async function loadQuests() {
loading = true;
try {
quests = await get<Quest[]>('/api/admin/quests');
const res = await get<any[]>('/api/admin/quests');
quests = (res || []).map((q: any) => ({
id: q.id || '',
title: q.title || '',
description: q.description || '',
quest_type: q.quest_type || q.period || 'daily',
category: q.category || 'mining',
xp_reward: q.xp_reward || 0,
stat_type: q.stat_type || q.target_stat || 'blocks_broken',
target_count: q.target_count || 1,
icon: q.icon || '⛏️',
active: q.active !== undefined ? q.active : (q.enabled !== undefined ? q.enabled : true),
}));
} catch (e) {
toastError(e);
} finally {
@@ -41,7 +54,7 @@
}
}
$effect(() => {
onMount(() => {
loadQuests();
});