Launcher: panel accounts via authlib-injector, skin & cape editor
Microsoft sign-in is gone. Server accounts now receive Yggdrasil tokens from the panel and launch with authlib-injector pointed at the panel's auth server, so online-mode servers verify players against it. - Download authlib-injector from the panel mirror (fallback: official), SHA-256 verified and cached, with prefetched metadata - New Skin & cape settings tab: upload, arm style, reset, cape picker with front/back previews - Avatars render from the panel's head endpoint Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
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@@ -1,7 +1,6 @@
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use crate::accounts::AccountsFile;
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use crate::secrets::Secrets;
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use crate::settings::Settings;
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use scopenet_core::msa::DeviceCode;
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use scopenet_core::Layout;
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use scopenet_shared::LauncherManifest;
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use std::path::PathBuf;
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@@ -34,8 +33,6 @@ pub struct AppState {
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pub accounts: RwLock<AccountsFile>,
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pub secrets: Secrets,
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pub manifest: RwLock<Option<LauncherManifest>>,
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pub device_code: Mutex<Option<DeviceCode>>,
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pub ms_cancel: Mutex<Option<tokio::sync::oneshot::Sender<()>>>,
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/// Install/launch pipeline in progress (abortable).
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pub task: Mutex<Option<tokio::task::AbortHandle>>,
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pub game: Mutex<Option<RunningGame>>,
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@@ -54,8 +51,6 @@ impl AppState {
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settings: RwLock::new(settings),
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accounts: RwLock::new(accounts),
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manifest: RwLock::new(manifest),
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device_code: Mutex::new(None),
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ms_cancel: Mutex::new(None),
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task: Mutex::new(None),
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game: Mutex::new(None),
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data_dir,
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