Migrate CI to Gitea and improve live map diagnostics
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@@ -17,15 +17,15 @@ It is on by default for every server. To change it:
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1. In the admin panel open **Servers → your server → Settings** and use the **SCOPENET Map** switch.
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2. In the plugin/mod config: `map.enabled` (Paper `config.yml`) or `map.enabled=true` (Fabric `scopenet.properties`). The old `livemap.enabled` key is still read.
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The first tiles appear a minute or two after the server starts. The server draws the regions closest to players first, then works through the rest quietly in the background at low priority.
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The first tiles should appear after the server starts; the time depends on region size and storage speed. The server draws the regions closest to players first, then works through the rest quietly in the background at low priority.
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## In the launcher
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Players with a linked server get a **Live Map** button on the Home screen. Pan by dragging, zoom with the wheel or the + and − buttons, double click to zoom in. Use the toggles to hide claims, places or players, **Online** to jump to a player, the crosshair to find yourself and the star to go to spawn. The **Guilds → Territory** claim painter uses the same tiles.
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Players with a linked server get a **Live Map** button on the Home screen. Pan by dragging, zoom with the wheel or the + and − buttons, double click to zoom in. Use the toggles to hide claims, places or players. Open **Online** to choose individual players and whether their skin heads appear, or to jump to a player; use the crosshair to find yourself and the star to go to spawn. The **Guilds → Territory** claim painter uses the same tiles.
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## In the admin panel
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**Servers → your server** shows a map card with the number of tiles, how much space they use, when the server last sent something and the live map itself. **Redraw world** deletes the stored tiles; the server notices and draws everything again (useful after a world reset or a renderer update).
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**Servers → your server** shows tile counts, the game server’s current rendering stage, region files found, queued and uploaded tiles, recent errors, and the live map itself. **Redraw world** deletes the stored tiles; the server notices and draws everything again (useful after a world reset or a renderer update).
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## On your public landing page
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@@ -43,6 +43,6 @@ Disk use is small: a world of 500 explored regions is roughly 50–150 MB on the
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## Troubleshooting
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- **"Drawing the world…" never ends.** The server has to be connected to the panel with a valid token, have `map.enabled` on, and have its world folder readable by the Minecraft process. The server log says `SCOPENET Map is on` when it starts drawing.
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- **"Drawing the world…" never ends.** Run `/map` on Paper or `/scopenet map` on Fabric to see the server-side stage. Check **Servers → your server** for the same progress and the last error. If no region files are found, check the world folder; if uploads fail, check the panel URL and token. The server log says `SCOPENET Map is on` when it starts drawing.
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- **A flat grey or missing area.** The chunk was never generated, or is saved in an older world format (before Minecraft 1.18).
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- **Colours look off for a modded block.** Unknown blocks get a colour from their name; vanilla blocks use their texture colour.
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