Migrate CI to Gitea and improve live map diagnostics
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SCOPEDD committed 2026-10-01 00:07:35 -04:00
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@@ -17,15 +17,15 @@ It is on by default for every server. To change it:
1. In the admin panel open **Servers → your server → Settings** and use the **SCOPENET Map** switch.
2. In the plugin/mod config: `map.enabled` (Paper `config.yml`) or `map.enabled=true` (Fabric `scopenet.properties`). The old `livemap.enabled` key is still read.
The first tiles appear a minute or two after the server starts. The server draws the regions closest to players first, then works through the rest quietly in the background at low priority.
The first tiles should appear after the server starts; the time depends on region size and storage speed. The server draws the regions closest to players first, then works through the rest quietly in the background at low priority.
## In the launcher
Players with a linked server get a **Live Map** button on the Home screen. Pan by dragging, zoom with the wheel or the + and − buttons, double click to zoom in. Use the toggles to hide claims, places or players, **Online** to jump to a player, the crosshair to find yourself and the star to go to spawn. The **Guilds → Territory** claim painter uses the same tiles.
Players with a linked server get a **Live Map** button on the Home screen. Pan by dragging, zoom with the wheel or the + and − buttons, double click to zoom in. Use the toggles to hide claims, places or players. Open **Online** to choose individual players and whether their skin heads appear, or to jump to a player; use the crosshair to find yourself and the star to go to spawn. The **Guilds → Territory** claim painter uses the same tiles.
## In the admin panel
**Servers → your server** shows a map card with the number of tiles, how much space they use, when the server last sent something and the live map itself. **Redraw world** deletes the stored tiles; the server notices and draws everything again (useful after a world reset or a renderer update).
**Servers → your server** shows tile counts, the game server’s current rendering stage, region files found, queued and uploaded tiles, recent errors, and the live map itself. **Redraw world** deletes the stored tiles; the server notices and draws everything again (useful after a world reset or a renderer update).
## On your public landing page
@@ -43,6 +43,6 @@ Disk use is small: a world of 500 explored regions is roughly 50–150 MB on the
## Troubleshooting
- **"Drawing the world…" never ends.** The server has to be connected to the panel with a valid token, have `map.enabled` on, and have its world folder readable by the Minecraft process. The server log says `SCOPENET Map is on` when it starts drawing.
- **"Drawing the world…" never ends.** Run `/map` on Paper or `/scopenet map` on Fabric to see the server-side stage. Check **Servers → your server** for the same progress and the last error. If no region files are found, check the world folder; if uploads fail, check the panel URL and token. The server log says `SCOPENET Map is on` when it starts drawing.
- **A flat grey or missing area.** The chunk was never generated, or is saved in an older world format (before Minecraft 1.18).
- **Colours look off for a modded block.** Unknown blocks get a colour from their name; vanilla blocks use their texture colour.