Add central live map backend: chunk/player ingest, Vantage sidecar supervisor and proxy

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DjMbLQujBHunCCu5GpsHaT
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Claude committed 2026-09-30 17:09:31 +00:00
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//! Live map endpoints: ingest from game servers, the authenticated Vantage
//! proxy for launchers/admin, and admin status.
use super::servers::{get_server, GameServer};
use crate::auth::{AdminUser, AuthUser};
use crate::error::{AppError, AppResult};
use crate::livemap::{parse_chunks, Dim, LivePlayer};
use crate::state::AppState;
use axum::body::{Body, Bytes};
use axum::extract::ws::{Message, WebSocket, WebSocketUpgrade};
use axum::extract::{Path, Query, State};
use axum::http::{header, HeaderMap, HeaderValue, StatusCode};
use axum::response::{IntoResponse, Response};
use axum::Json;
use base64::Engine;
use serde::Deserialize;
use serde_json::{json, Value};
pub const CHUNK_INTERVAL_SECS: u64 = 20;
pub const PLAYER_INTERVAL_MS: u64 = 1000;
const MAX_PLAYERS: usize = 500;
/// Settings handed to the game server in `/hello` and `/livemap/config`.
pub fn game_config(enabled: bool) -> Value {
json!({
"enabled": enabled,
"chunk_interval_secs": CHUNK_INTERVAL_SECS,
"player_interval_ms": PLAYER_INTERVAL_MS,
"max_batch_bytes": 8 * 1024 * 1024,
})
}
fn require_enabled(enabled: bool) -> AppResult<()> {
if enabled {
Ok(())
} else {
Err(AppError::forbidden("Live Map is turned off for this server. Enable it under Servers in the admin panel."))
}
}
fn dim_of(s: &str) -> AppResult<Dim> {
Dim::parse(s).ok_or_else(|| AppError::bad_request("unknown dimension (use overworld, the_nether or the_end)"))
}
#[derive(Deserialize)]
pub struct DimQuery {
#[serde(default = "overworld")]
dim: String,
}
fn overworld() -> String {
"overworld".into()
}
// ---------------------------------------------------------------------------
// Game server → panel
// ---------------------------------------------------------------------------
pub async fn game_config_route(GameServer(server): GameServer) -> Json<Value> {
Json(game_config(server.live_map_enabled))
}
/// Timestamp tables of the regions the panel already has, base64 per region.
pub async fn game_manifest(GameServer(server): GameServer, State(state): State<AppState>, Query(q): Query<DimQuery>) -> AppResult<Json<Value>> {
require_enabled(server.live_map_enabled)?;
let dim = dim_of(&q.dim)?;
let b64 = base64::engine::general_purpose::STANDARD;
let regions: Vec<Value> = state.livemap.manifest(server.id, dim).into_iter().map(|(x, z, ts)| json!({ "x": x, "z": z, "timestamps": b64.encode(ts) })).collect();
Ok(Json(json!({ "dimension": dim.slug(), "regions": regions })))
}
pub async fn game_chunks(GameServer(server): GameServer, State(state): State<AppState>, Query(q): Query<DimQuery>, body: Bytes) -> AppResult<Json<Value>> {
require_enabled(server.live_map_enabled)?;
let dim = dim_of(&q.dim)?;
let chunks = parse_chunks(&body).map_err(AppError::bad_request)?;
let stored = state.livemap.ingest_chunks(server.id, dim, chunks).await?;
Ok(Json(json!({ "stored": stored })))
}
pub async fn game_level(GameServer(server): GameServer, State(state): State<AppState>, body: Bytes) -> AppResult<Json<Value>> {
require_enabled(server.live_map_enabled)?;
// level.dat is a gzip-compressed NBT file.
if body.len() < 18 || body.len() > 2 * 1024 * 1024 || body[0] != 0x1f || body[1] != 0x8b {
return Err(AppError::bad_request("level.dat must be the gzip file from the world folder (up to 2 MiB)"));
}
state.livemap.ingest_level(server.id, body.to_vec()).await?;
Ok(Json(json!({ "ok": true })))
}
#[derive(Deserialize)]
pub struct PlayersBody {
players: Vec<LivePlayer>,
}
fn sanitize(mut players: Vec<LivePlayer>) -> Vec<LivePlayer> {
players.truncate(MAX_PLAYERS);
players.retain(|p| p.x.is_finite() && p.y.is_finite() && p.z.is_finite() && p.x.abs() < 3e7 && p.z.abs() < 3e7);
for p in &mut players {
p.name = p.name.chars().filter(|c| !c.is_control()).take(32).collect();
p.uuid = p.uuid.chars().filter(|c| c.is_ascii_hexdigit() || *c == '-').take(36).collect();
p.dimension = p.dimension.chars().take(40).collect();
}
players
}
pub async fn game_players(GameServer(server): GameServer, State(state): State<AppState>, Json(b): Json<PlayersBody>) -> AppResult<Json<Value>> {
require_enabled(server.live_map_enabled)?;
state.livemap.set_players(server.id, sanitize(b.players));
Ok(Json(json!({ "ok": true })))
}
/// Streaming channel for the integration: JSON text frames carry player
/// positions (`{"type":"players","players":[…]}`), binary frames carry chunk
/// batches (`[dimension byte][chunk records…]`, see `parse_chunks`).
pub async fn game_ws(GameServer(server): GameServer, State(state): State<AppState>, ws: WebSocketUpgrade) -> AppResult<Response> {
require_enabled(server.live_map_enabled)?;
Ok(ws.max_message_size(9 * 1024 * 1024).on_upgrade(move |socket| ws_loop(socket, state, server.id)))
}
async fn ws_loop(mut socket: WebSocket, state: AppState, id: i64) {
let mut last_check = std::time::Instant::now();
while let Some(Ok(msg)) = socket.recv().await {
if last_check.elapsed() > std::time::Duration::from_secs(30) {
last_check = std::time::Instant::now();
let enabled = get_server(&state, id).await.map(|s| s.live_map_enabled).unwrap_or(false);
if !enabled {
let _ = socket.send(Message::Text(json!({ "type": "disabled" }).to_string().into())).await;
break;
}
}
match msg {
Message::Text(t) => {
#[derive(Deserialize)]
struct Frame {
#[serde(default)]
players: Vec<LivePlayer>,
}
if let Ok(f) = serde_json::from_str::<Frame>(&t) {
state.livemap.set_players(id, sanitize(f.players));
}
}
Message::Binary(b) => {
let reply = match b.split_first() {
Some((d, rest)) => match Dim::ALL.get(*d as usize).copied().ok_or("unknown dimension").and_then(|dim| parse_chunks(rest).map(|c| (dim, c))) {
Ok((dim, chunks)) => match state.livemap.ingest_chunks(id, dim, chunks).await {
Ok(n) => json!({ "type": "stored", "count": n }),
Err(e) => json!({ "type": "error", "error": e.to_string() }),
},
Err(e) => json!({ "type": "error", "error": e }),
},
None => json!({ "type": "error", "error": "empty frame" }),
};
if socket.send(Message::Text(reply.to_string().into())).await.is_err() {
break;
}
}
Message::Ping(p) => {
let _ = socket.send(Message::Pong(p)).await;
}
Message::Close(_) => break,
_ => {}
}
}
}
// ---------------------------------------------------------------------------
// Launcher / admin viewers
// ---------------------------------------------------------------------------
fn label(d: Dim) -> &'static str {
match d {
Dim::Overworld => "Overworld",
Dim::Nether => "The Nether",
Dim::End => "The End",
}
}
async fn info(state: &AppState, id: i64, enabled: bool) -> Value {
let summary = state.livemap.world_summary(id);
let (generator, assets) = state.livemap.generator_ready();
let dims: Vec<Value> = summary["dimensions"]
.as_array()
.into_iter()
.flatten()
.filter_map(|d| {
let dim = Dim::parse(d["slug"].as_str()?)?;
Some(json!({ "id": dim.id(), "slug": dim.slug(), "label": label(dim), "available": d["regions"].as_u64().unwrap_or(0) > 0 }))
})
.collect();
let has_world = summary["level_dat"].as_bool().unwrap_or(false) && dims.iter().any(|d| d["available"] == true);
let message = if !enabled {
"Live Map is off for this server."
} else if !generator || !assets {
"The map generator isn't set up on the panel yet."
} else if !has_world {
"Waiting for the game server to upload its world."
} else {
""
};
json!({
"enabled": enabled,
"ready": enabled && generator && assets && has_world,
"message": message,
"base": format!("/api/livemap/{id}"),
"dimensions": dims,
"players": state.livemap.live_players(id).len(),
})
}
/// What the launcher needs to decide whether to offer the Live Map button.
pub async fn viewer_info(_: AuthUser, State(state): State<AppState>, Path(id): Path<i64>) -> AppResult<Json<Value>> {
let server = get_server(&state, id).await?;
Ok(Json(info(&state, id, server.live_map_enabled).await))
}
pub async fn admin_status(_: AdminUser, State(state): State<AppState>, Path(id): Path<i64>) -> AppResult<Json<Value>> {
let server = get_server(&state, id).await?;
let mut v = info(&state, id, server.live_map_enabled).await;
let (generator, assets) = state.livemap.generator_ready();
let stats = state.livemap.stats(id);
v["generator"] = json!({ "installed": generator, "path": state.livemap.generator_path() });
v["assets"] = json!({ "configured": assets, "path": state.livemap.assets_path() });
v["world"] = state.livemap.world_summary(id);
v["stats"] = serde_json::to_value(stats)?;
v["running"] = json!(state.livemap.sidecars_running(id).await);
v["last_error"] = json!(state.livemap.last_error(id));
v["roster"] = serde_json::to_value(state.livemap.live_players(id))?;
Ok(Json(v))
}
pub async fn admin_reset(_: AdminUser, State(state): State<AppState>, Path(id): Path<i64>) -> AppResult<Json<Value>> {
get_server(&state, id).await?;
state.livemap.reset(id).await?;
Ok(Json(json!({ "ok": true })))
}
/// Authenticated reverse proxy to the per-server Vantage sidecar. Clients
/// use `…/api/livemap/{server}/{dimension}/v1/worlds/default/manifest.json`
/// and everything the manifest references.
pub async fn proxy(_: AuthUser, State(state): State<AppState>, Path((id, dim, path)): Path<(i64, String, String)>, headers: HeaderMap) -> AppResult<Response> {
let server = get_server(&state, id).await?;
require_enabled(server.live_map_enabled)?;
let dim = dim_of(&dim)?;
if path.split('/').any(|s| s == ".." || s.is_empty() || s.contains('\\')) || !path.starts_with("v1/worlds/default/") {
return Err(AppError::not_found("not found"));
}
if path == "v1/worlds/default/players.json" {
let mut resp = Json(state.livemap.players_json(id, dim)).into_response();
resp.headers_mut().insert(header::CACHE_CONTROL, HeaderValue::from_static("no-store"));
return Ok(resp);
}
let (port, token) = state.livemap.ensure_sidecar(id, dim).await.map_err(|m| AppError::new(StatusCode::SERVICE_UNAVAILABLE, m))?;
let mut req = state.http.get(format!("http://127.0.0.1:{port}/{path}")).bearer_auth(token).timeout(std::time::Duration::from_secs(120));
if let Some(etag) = headers.get(header::IF_NONE_MATCH) {
req = req.header(header::IF_NONE_MATCH, etag);
}
let upstream = req.send().await.map_err(|e| AppError::new(StatusCode::BAD_GATEWAY, format!("map generator unreachable: {e}")))?;
let mut out = Response::builder().status(upstream.status());
for name in [header::CONTENT_TYPE, header::ETAG, header::CACHE_CONTROL, header::LAST_MODIFIED] {
if let Some(v) = upstream.headers().get(&name) {
out = out.header(name, v);
}
}
// Tiles are immutable per etag; make sure shared caches never keep them.
Ok(out
.header(header::VARY, "Authorization")
.body(Body::from_stream(upstream.bytes_stream()))
.map_err(|e| AppError::new(StatusCode::INTERNAL_SERVER_ERROR, e.to_string()))?)
}