Add launcher engine (scopenet-core) and admin panel server

- scopenet-shared: wire types for branding, auth, instances, manifests
- scopenet-core: Mojang versions/libraries/assets, automatic Java runtimes,
  Fabric/Quilt/Forge/NeoForge installation, file sync, launch command
  builder, Microsoft auth, servers.dat injection, server list ping
- scopenet-panel: Axum + SQLite admin API with JWT auth, users/groups,
  branding, settings, instances, Modrinth/CurseForge/zip import, file
  hosting and launch stats

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
This commit is contained in:
Claude committed 2026-09-28 04:22:17 +00:00
1 parent 915f40a4c4
commit 8cdf616a94
43 files changed
+9317

No files matched your search

+26
View File
@@ -0,0 +1,26 @@
[package]
name = "scopenet-core"
description = "Minecraft install / launch engine used by the ScopeNet launcher (and meta lookups in the panel)"
version.workspace = true
edition.workspace = true
license.workspace = true
[dependencies]
scopenet-shared.workspace = true
anyhow.workspace = true
serde.workspace = true
serde_json.workspace = true
tokio.workspace = true
reqwest.workspace = true
futures.workspace = true
sha1.workspace = true
hex.workspace = true
zip.workspace = true
tracing.workspace = true
fastnbt = "2"
[target.'cfg(windows)'.dependencies]
windows-sys = { version = "0.59", features = ["Win32_System_SystemInformation"] }
[dev-dependencies]
tempfile = "3"