Add launcher engine (scopenet-core) and admin panel server
- scopenet-shared: wire types for branding, auth, instances, manifests - scopenet-core: Mojang versions/libraries/assets, automatic Java runtimes, Fabric/Quilt/Forge/NeoForge installation, file sync, launch command builder, Microsoft auth, servers.dat injection, server list ping - scopenet-panel: Axum + SQLite admin API with JWT auth, users/groups, branding, settings, instances, Modrinth/CurseForge/zip import, file hosting and launch stats Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
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[package]
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name = "scopenet-core"
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description = "Minecraft install / launch engine used by the ScopeNet launcher (and meta lookups in the panel)"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[dependencies]
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scopenet-shared.workspace = true
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anyhow.workspace = true
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serde.workspace = true
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serde_json.workspace = true
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tokio.workspace = true
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reqwest.workspace = true
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futures.workspace = true
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sha1.workspace = true
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hex.workspace = true
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zip.workspace = true
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tracing.workspace = true
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fastnbt = "2"
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[target.'cfg(windows)'.dependencies]
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windows-sys = { version = "0.59", features = ["Win32_System_SystemInformation"] }
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[dev-dependencies]
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tempfile = "3"
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