Panel: Yggdrasil auth server (authlib-injector), skins and capes
- Yggdrasil API per the authlib-injector spec: metadata with signing key and skin domains, authenticate/refresh/validate/invalidate/signout, join/hasJoined, profile lookup, texture upload, and the minecraftservices endpoints (chat certificates, publickeys, attributes, blocklist) - 4096-bit signing key generated once into the data volume; textures and chat certificates signed SHA1withRSA (verified with Java's own crypto) - Skins/capes stored content-addressed after validation and re-encoding; cape library with public/group/private visibility; head avatars API - Launcher login returns a game session; launcher sessions recorded for launcher-only servers; authlib-injector download mirror - Schema v2: player UUIDs (offline UUID backfilled), skins, capes, tokens, sessions, chat keys, game server tables - Remove Microsoft sign-in from the engine and panel Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
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@@ -17,7 +17,8 @@ serde_json = "1"
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tokio = { version = "1", features = ["rt-multi-thread", "macros", "fs", "process", "io-util", "net", "time", "sync", "signal"] }
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reqwest = { version = "0.12", default-features = false, features = ["rustls-tls", "json", "stream", "http2", "gzip"] }
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futures = "0.3"
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sha1 = "0.10"
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sha1 = { version = "0.10", features = ["oid"] }
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sha2 = "0.10"
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md-5 = "0.10"
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hex = "0.4"
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uuid = { version = "1", features = ["v4", "serde"] }
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