Panel: Yggdrasil auth server (authlib-injector), skins and capes

- Yggdrasil API per the authlib-injector spec: metadata with signing key
  and skin domains, authenticate/refresh/validate/invalidate/signout,
  join/hasJoined, profile lookup, texture upload, and the minecraftservices
  endpoints (chat certificates, publickeys, attributes, blocklist)
- 4096-bit signing key generated once into the data volume; textures and
  chat certificates signed SHA1withRSA (verified with Java's own crypto)
- Skins/capes stored content-addressed after validation and re-encoding;
  cape library with public/group/private visibility; head avatars API
- Launcher login returns a game session; launcher sessions recorded for
  launcher-only servers; authlib-injector download mirror
- Schema v2: player UUIDs (offline UUID backfilled), skins, capes, tokens,
  sessions, chat keys, game server tables
- Remove Microsoft sign-in from the engine and panel

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
This commit is contained in:
Claude committed 2026-09-28 06:57:07 +00:00
1 parent 1b1bb984bc
commit 99b45141fc
29 files changed
+2436 -400

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@@ -7,7 +7,10 @@ use std::sync::Arc;
pub struct AppState {
pub db: SqlitePool,
pub cfg: Arc<Config>,
/// Panel session tokens (JWT).
pub keys: Arc<Keys>,
/// Auth server signing key (textures, chat certificates).
pub ygg: Arc<crate::yggdrasil::keys::Keys>,
pub http: reqwest::Client,
pub login_guard: Arc<LoginGuard>,
}