Panel: game server integration API

Game servers (Paper plugin, Fabric/Forge mods) authenticate with a
per-server token and report to /api/server/v1:

- hello: records software/version, returns the auth server URL
- login: allow/deny with a message (account status + reason, access
  all/members/groups, optional "must join through the launcher" check
  matching the player's recent launch IP)
- sync: online players, TPS, stat deltas and events; answers with
  players to kick when their account was disabled meanwhile

Admins create servers (token shown once, stored hashed), regenerate
tokens, and read leaderboards, events and per-player activity. The
dashboard stats include who's online right now.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
This commit is contained in:
Claude committed 2026-09-28 09:04:11 +00:00
1 parent 77a15cab8b
commit a50963f9e0
4 files changed
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+1
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@@ -57,6 +57,7 @@ pub async fn stats(_: AdminUser, State(state): State<AppState>) -> AppResult<Jso
"top_instances": top.into_iter().map(|(id, c)| json!({"instance_id": id, "launches": c})).collect::<Vec<_>>(),
"recent": recent.into_iter().map(|(i, u, t)| json!({"instance_id": i, "username": u, "at": t})).collect::<Vec<_>>(),
"launcher_download_url": settings.launcher_download_url,
"live": crate::routes::servers::live_summary(&state).await?,
"version": env!("CARGO_PKG_VERSION"),
})))
}
+13
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@@ -2,6 +2,7 @@ pub mod account;
pub mod admin;
pub mod meta;
pub mod public;
pub mod servers;
use crate::state::AppState;
use axum::extract::DefaultBodyLimit;
@@ -48,6 +49,10 @@ pub fn api(state: &AppState) -> Router<AppState> {
.route("/capes", get(admin::list_capes).post(admin::create_cape))
.route("/capes/{id}", axum::routing::put(admin::update_cape).delete(admin::delete_cape))
.route("/auth-server", get(admin::auth_server_info))
.route("/servers", get(servers::list).post(servers::create))
.route("/servers/{id}", get(servers::detail).put(servers::update).delete(servers::remove))
.route("/servers/{id}/token", post(servers::regenerate_token))
.route("/users/{id}/activity", get(servers::user_activity))
.route("/meta/minecraft", get(meta::minecraft))
.route("/meta/loaders/{loader}", get(meta::loaders))
.route("/modrinth/search", get(meta::modrinth_search))
@@ -56,8 +61,16 @@ pub fn api(state: &AppState) -> Router<AppState> {
.route("/curseforge/mod/{id}/files", get(meta::curseforge_files))
.layer(DefaultBodyLimit::max(upload_limit));
// Called by the SCOPENET Paper plugin and Fabric/Forge mods.
let game = Router::new()
.route("/hello", post(servers::hello))
.route("/login", post(servers::login))
.route("/sync", post(servers::sync))
.layer(DefaultBodyLimit::max(2 * 1024 * 1024));
Router::new()
.nest("/api/v1", launcher)
.nest("/api/server/v1", game)
.nest("/api/admin", admin)
.merge(crate::yggdrasil::routes().layer(DefaultBodyLimit::max(4 * 1024 * 1024)))
}
+655
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@@ -0,0 +1,655 @@
//! Game server integration: the SCOPENET Paper plugin and Fabric/Forge mods
//! report to these endpoints with a per-server token, and admins manage the
//! servers (and read the stats they collect) from the panel.
use crate::auth::{self, AdminUser, UserRow};
use crate::error::{AppError, AppResult};
use crate::net;
use crate::state::AppState;
use crate::store;
use crate::yggdrasil::{dashed, user_by_uuid};
use axum::extract::{FromRequestParts, Path, Query, State};
use axum::http::request::Parts;
use axum::http::HeaderMap;
use axum::Json;
use rand::Rng;
use serde::{Deserialize, Serialize};
use serde_json::{json, Value};
use sha2::{Digest, Sha256};
/// How often integrations should call `/sync`.
pub const SYNC_INTERVAL_SECS: i64 = 30;
/// A server that hasn't synced for this long is shown as offline.
const STALE_SECS: i64 = 90;
/// A launcher launch from the same IP within this window counts as "joined
/// through the launcher".
const LAUNCHER_WINDOW_HOURS: i64 = 12;
const EVENT_RETENTION_DAYS: i64 = 60;
const MAX_EVENTS_PER_SYNC: usize = 500;
const MAX_ONLINE: usize = 5000;
use crate::db::now;
/// Same format as `db::now()`, so timestamps compare as strings.
fn ts(t: chrono::DateTime<chrono::Utc>) -> String {
t.to_rfc3339_opts(chrono::SecondsFormat::Secs, true)
}
fn ago(d: chrono::Duration) -> String {
ts(chrono::Utc::now() - d)
}
fn stale_cutoff() -> String {
ago(chrono::Duration::seconds(STALE_SECS))
}
fn hash_token(token: &str) -> String {
hex::encode(Sha256::digest(token.as_bytes()))
}
fn new_token() -> String {
const CHARS: &[u8] = b"ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz23456789";
let mut rng = rand::thread_rng();
let body: String = (0..40).map(|_| CHARS[rng.gen_range(0..CHARS.len())] as char).collect();
format!("sn_{body}")
}
fn clip(s: &str, max: usize) -> String {
s.chars().filter(|c| !c.is_control()).take(max).collect()
}
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct ServerRow {
pub id: i64,
pub name: String,
#[serde(skip)]
pub token_hash: String,
pub token_hint: String,
/// `all` (anyone who can connect), `members` (panel accounts) or `groups`.
pub access: String,
#[serde(skip)]
pub allowed_groups: String,
pub require_launcher: bool,
pub software: Option<String>,
pub mc_version: Option<String>,
pub plugin_version: Option<String>,
pub online_mode: Option<bool>,
pub max_players: i64,
pub online_count: i64,
pub tps: Option<f64>,
pub last_seen: Option<String>,
pub created_at: String,
}
impl ServerRow {
fn groups(&self) -> Vec<String> {
serde_json::from_str(&self.allowed_groups).unwrap_or_default()
}
fn is_online(&self) -> bool {
self.last_seen.as_deref().is_some_and(|t| t >= stale_cutoff().as_str())
}
}
#[derive(Serialize)]
pub struct ServerView {
#[serde(flatten)]
server: ServerRow,
allowed_groups: Vec<String>,
online: bool,
players: i64,
}
fn view(server: ServerRow) -> ServerView {
let online = server.is_online();
ServerView { allowed_groups: server.groups(), players: if online { server.online_count } else { 0 }, online, server }
}
// ---------------------------------------------------------------------------
// Token-authenticated game server API (/api/server/v1)
// ---------------------------------------------------------------------------
/// The game server behind a valid `Authorization: Bearer sn_…` token.
pub struct GameServer(pub ServerRow);
impl FromRequestParts<AppState> for GameServer {
type Rejection = AppError;
async fn from_request_parts(parts: &mut Parts, state: &AppState) -> Result<Self, Self::Rejection> {
let token = auth::bearer(parts).ok_or_else(|| AppError::unauthorized("missing server token"))?;
let row: Option<ServerRow> = sqlx::query_as("SELECT * FROM game_servers WHERE token_hash = ?")
.bind(hash_token(token.trim()))
.fetch_optional(&state.db)
.await?;
row.map(GameServer).ok_or_else(|| AppError::unauthorized("unknown server token — create one under Servers in the panel"))
}
}
#[derive(Deserialize, Default)]
#[serde(default)]
pub struct Hello {
software: Option<String>,
mc_version: Option<String>,
plugin_version: Option<String>,
online_mode: Option<bool>,
max_players: i64,
}
/// Sent once when the plugin/mod starts: records what the server runs and
/// returns the settings the integration needs.
pub async fn hello(
GameServer(server): GameServer,
State(state): State<AppState>,
headers: HeaderMap,
Json(h): Json<Hello>,
) -> AppResult<Json<Value>> {
sqlx::query(
"UPDATE game_servers SET software = ?, mc_version = ?, plugin_version = ?, online_mode = ?, max_players = ?, online_count = 0, last_seen = ? WHERE id = ?",
)
.bind(h.software.as_deref().map(|s| clip(s, 64)))
.bind(h.mc_version.as_deref().map(|s| clip(s, 32)))
.bind(h.plugin_version.as_deref().map(|s| clip(s, 32)))
.bind(h.online_mode)
.bind(h.max_players.clamp(0, 100_000))
.bind(now())
.bind(server.id)
.execute(&state.db)
.await?;
// Fresh start: nobody is online yet.
sqlx::query("DELETE FROM server_online WHERE server_id = ?").bind(server.id).execute(&state.db).await?;
let base = net::public_base(&state, &headers).await;
let branding = store::branding(&state).await?;
Ok(Json(json!({
"server_id": server.id,
"name": server.name,
"brand": branding.name,
"yggdrasil_url": format!("{base}/api/yggdrasil"),
"sync_interval_secs": SYNC_INTERVAL_SECS,
"access": server.access,
"require_launcher": server.require_launcher,
})))
}
#[derive(Deserialize)]
pub struct LoginCheck {
uuid: String,
name: String,
#[serde(default)]
ip: Option<String>,
}
#[derive(Serialize, Debug)]
pub struct LoginVerdict {
allowed: bool,
/// Shown to the player on the disconnect screen when refused.
message: Option<String>,
/// The panel account behind the player, if any.
account: Option<Value>,
}
impl LoginVerdict {
fn deny(message: impl Into<String>) -> Self {
Self { allowed: false, message: Some(message.into()), account: None }
}
}
/// Decides whether a player may join. Called by the integration before the
/// player is let in.
pub async fn login(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(req): Json<LoginCheck>,
) -> AppResult<Json<LoginVerdict>> {
let brand = store::branding(&state).await?.name;
let user = match user_by_uuid(&state, &req.uuid).await? {
Some(u) => Some(u),
// Offline-mode servers may send a UUID we don't know (e.g. a
// Floodgate player) — fall back to the name.
None => auth::find_user_by_name(&state, &req.name).await?,
};
Ok(Json(check_login(&state, &server, user.as_ref(), req.ip.as_deref(), &brand).await?))
}
async fn check_login(
state: &AppState,
server: &ServerRow,
user: Option<&UserRow>,
ip: Option<&str>,
brand: &str,
) -> AppResult<LoginVerdict> {
let Some(user) = user else {
return Ok(if server.access == "all" {
LoginVerdict { allowed: true, message: None, account: None }
} else {
LoginVerdict::deny(format!("You need a {brand} account to join this server.\nCreate one in the {brand} launcher."))
});
};
match user.status.as_str() {
"active" => {}
"pending" => return Ok(LoginVerdict::deny(format!("Your {brand} account is still waiting for approval."))),
_ => {
let reason = user.status_reason.as_deref().filter(|r| !r.trim().is_empty());
return Ok(LoginVerdict::deny(match reason {
Some(r) => format!("Your {brand} account is disabled.\n\n{r}"),
None => format!("Your {brand} account is disabled."),
}));
}
}
let groups = auth::user_groups(state, user.id).await?;
if server.access == "groups" && !user.is_admin() {
let allowed = server.groups();
if !groups.iter().any(|g| allowed.iter().any(|a| a.eq_ignore_ascii_case(g))) {
return Ok(LoginVerdict::deny("You don't have access to this server."));
}
}
if server.require_launcher {
let since = ago(chrono::Duration::hours(LAUNCHER_WINDOW_HOURS));
let launched: bool = match ip {
Some(ip) => {
sqlx::query_scalar("SELECT EXISTS(SELECT 1 FROM launcher_sessions WHERE user_id = ? AND ip = ? AND created_at >= ?)")
.bind(user.id)
.bind(ip.trim())
.bind(&since)
.fetch_one(&state.db)
.await?
}
None => true,
};
if !launched {
return Ok(LoginVerdict::deny(format!("Please join through the {brand} launcher.")));
}
}
Ok(LoginVerdict {
allowed: true,
message: None,
account: Some(json!({ "username": user.username, "uuid": user.uuid, "role": user.role, "groups": groups })),
})
}
#[derive(Deserialize)]
pub struct OnlinePlayer {
uuid: String,
name: String,
}
/// Counters accumulated since the previous sync (deltas, not totals).
#[derive(Deserialize, Default)]
#[serde(default)]
pub struct StatDelta {
uuid: String,
name: String,
playtime_secs: i64,
joins: i64,
deaths: i64,
player_kills: i64,
mob_kills: i64,
blocks_broken: i64,
blocks_placed: i64,
messages: i64,
}
#[derive(Deserialize)]
pub struct GameEvent {
#[serde(default)]
uuid: Option<String>,
#[serde(default)]
name: Option<String>,
kind: String,
#[serde(default)]
detail: Option<String>,
/// Epoch millis when it happened (defaults to now).
#[serde(default)]
at: Option<i64>,
}
#[derive(Deserialize, Default)]
#[serde(default)]
pub struct Sync {
tps: Option<f64>,
online: Vec<OnlinePlayer>,
stats: Vec<StatDelta>,
events: Vec<GameEvent>,
}
/// Periodic heartbeat: who's online, TPS, stat deltas and notable events.
/// Answers with players that must be kicked (accounts disabled meanwhile).
pub async fn sync(GameServer(server): GameServer, State(state): State<AppState>, Json(s): Json<Sync>) -> AppResult<Json<Value>> {
let at_now = now();
let mut tx = state.db.begin().await?;
let online: Vec<(String, String)> =
s.online.iter().take(MAX_ONLINE).filter_map(|p| Some((dashed(&p.uuid)?, clip(&p.name, 16)))).collect();
sqlx::query("UPDATE game_servers SET last_seen = ?, online_count = ?, tps = ? WHERE id = ?")
.bind(&at_now)
.bind(online.len() as i64)
.bind(s.tps.map(|t| t.clamp(0.0, 1000.0)))
.bind(server.id)
.execute(&mut *tx)
.await?;
// Keep join times for players that stay online.
let keep = serde_json::to_string(&online.iter().map(|(u, _)| u).collect::<Vec<_>>()).unwrap_or_default();
sqlx::query("DELETE FROM server_online WHERE server_id = ? AND uuid NOT IN (SELECT value FROM json_each(?))")
.bind(server.id)
.bind(&keep)
.execute(&mut *tx)
.await?;
for (uuid, name) in &online {
sqlx::query("INSERT INTO server_online (server_id, uuid, name, joined_at) VALUES (?, ?, ?, ?) ON CONFLICT DO UPDATE SET name = excluded.name")
.bind(server.id)
.bind(uuid)
.bind(name)
.bind(&at_now)
.execute(&mut *tx)
.await?;
}
for d in &s.stats {
let Some(uuid) = dashed(&d.uuid) else { continue };
let n = |v: i64| v.clamp(0, 1_000_000);
sqlx::query(
"INSERT INTO player_stats (server_id, uuid, name, playtime_secs, joins, deaths, player_kills, mob_kills, blocks_broken, blocks_placed, messages, first_seen, last_seen)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON CONFLICT (server_id, uuid) DO UPDATE SET
name = excluded.name,
playtime_secs = playtime_secs + excluded.playtime_secs,
joins = joins + excluded.joins,
deaths = deaths + excluded.deaths,
player_kills = player_kills + excluded.player_kills,
mob_kills = mob_kills + excluded.mob_kills,
blocks_broken = blocks_broken + excluded.blocks_broken,
blocks_placed = blocks_placed + excluded.blocks_placed,
messages = messages + excluded.messages,
last_seen = excluded.last_seen",
)
.bind(server.id)
.bind(&uuid)
.bind(clip(&d.name, 16))
.bind(n(d.playtime_secs))
.bind(n(d.joins))
.bind(n(d.deaths))
.bind(n(d.player_kills))
.bind(n(d.mob_kills))
.bind(n(d.blocks_broken))
.bind(n(d.blocks_placed))
.bind(n(d.messages))
.bind(&at_now)
.bind(&at_now)
.execute(&mut *tx)
.await?;
}
for e in s.events.iter().take(MAX_EVENTS_PER_SYNC) {
let kind = clip(&e.kind, 24).to_ascii_lowercase();
if kind.is_empty() {
continue;
}
let at =
e.at.and_then(chrono::DateTime::from_timestamp_millis)
.filter(|t| (chrono::Utc::now() - *t).num_days().abs() < 2)
.map(ts)
.unwrap_or_else(|| at_now.clone());
sqlx::query("INSERT INTO server_events (server_id, uuid, name, kind, detail, created_at) VALUES (?, ?, ?, ?, ?, ?)")
.bind(server.id)
.bind(e.uuid.as_deref().and_then(dashed))
.bind(e.name.as_deref().map(|n| clip(n, 16)))
.bind(kind)
.bind(e.detail.as_deref().map(|d| clip(d, 256)))
.bind(at)
.execute(&mut *tx)
.await?;
}
tx.commit().await?;
// Occasional housekeeping.
if rand::thread_rng().gen_ratio(1, 50) {
let cutoff = ago(chrono::Duration::days(EVENT_RETENTION_DAYS));
sqlx::query("DELETE FROM server_events WHERE created_at < ?").bind(cutoff).execute(&state.db).await?;
}
// Players whose access was revoked while they were online.
let brand = store::branding(&state).await?.name;
let mut kick = Vec::new();
for (uuid, _) in &online {
let Some(user) = user_by_uuid(&state, uuid).await? else { continue };
if user.status != "active" {
let verdict = check_login(&state, &server, Some(&user), None, &brand).await?;
kick.push(json!({ "uuid": uuid, "message": verdict.message }));
}
}
Ok(Json(json!({ "ok": true, "kick": kick, "sync_interval_secs": SYNC_INTERVAL_SECS })))
}
// ---------------------------------------------------------------------------
// Admin API
// ---------------------------------------------------------------------------
pub async fn list(_: AdminUser, State(state): State<AppState>) -> AppResult<Json<Vec<ServerView>>> {
let rows: Vec<ServerRow> = sqlx::query_as("SELECT * FROM game_servers ORDER BY name COLLATE NOCASE").fetch_all(&state.db).await?;
Ok(Json(rows.into_iter().map(view).collect()))
}
#[derive(Deserialize)]
pub struct ServerInput {
name: String,
#[serde(default = "default_access")]
access: String,
#[serde(default)]
allowed_groups: Vec<String>,
#[serde(default)]
require_launcher: bool,
}
fn default_access() -> String {
"all".into()
}
impl ServerInput {
fn validate(&self) -> AppResult<()> {
if self.name.trim().is_empty() || self.name.chars().count() > 48 {
return Err(AppError::bad_request("give the server a name (up to 48 characters)"));
}
if !matches!(self.access.as_str(), "all" | "members" | "groups") {
return Err(AppError::bad_request("access must be all, members or groups"));
}
if self.access == "groups" && self.allowed_groups.is_empty() {
return Err(AppError::bad_request("pick at least one group"));
}
Ok(())
}
}
async fn get_server(state: &AppState, id: i64) -> AppResult<ServerRow> {
sqlx::query_as("SELECT * FROM game_servers WHERE id = ?")
.bind(id)
.fetch_optional(&state.db)
.await?
.ok_or_else(|| AppError::not_found("server not found"))
}
pub async fn create(_: AdminUser, State(state): State<AppState>, Json(input): Json<ServerInput>) -> AppResult<Json<Value>> {
input.validate()?;
let token = new_token();
let id: i64 = sqlx::query_scalar(
"INSERT INTO game_servers (name, token_hash, token_hint, access, allowed_groups, require_launcher, created_at) VALUES (?, ?, ?, ?, ?, ?, ?) RETURNING id",
)
.bind(input.name.trim())
.bind(hash_token(&token))
.bind(&token[token.len() - 4..])
.bind(&input.access)
.bind(serde_json::to_string(&input.allowed_groups).unwrap_or_else(|_| "[]".into()))
.bind(input.require_launcher)
.bind(now())
.fetch_one(&state.db)
.await?;
let server = get_server(&state, id).await?;
Ok(Json(json!({ "server": view(server), "token": token })))
}
pub async fn update(
_: AdminUser,
State(state): State<AppState>,
Path(id): Path<i64>,
Json(input): Json<ServerInput>,
) -> AppResult<Json<ServerView>> {
input.validate()?;
get_server(&state, id).await?;
sqlx::query("UPDATE game_servers SET name = ?, access = ?, allowed_groups = ?, require_launcher = ? WHERE id = ?")
.bind(input.name.trim())
.bind(&input.access)
.bind(serde_json::to_string(&input.allowed_groups).unwrap_or_else(|_| "[]".into()))
.bind(input.require_launcher)
.bind(id)
.execute(&state.db)
.await?;
Ok(Json(view(get_server(&state, id).await?)))
}
pub async fn regenerate_token(_: AdminUser, State(state): State<AppState>, Path(id): Path<i64>) -> AppResult<Json<Value>> {
get_server(&state, id).await?;
let token = new_token();
sqlx::query("UPDATE game_servers SET token_hash = ?, token_hint = ? WHERE id = ?")
.bind(hash_token(&token))
.bind(&token[token.len() - 4..])
.bind(id)
.execute(&state.db)
.await?;
Ok(Json(json!({ "token": token })))
}
pub async fn remove(_: AdminUser, State(state): State<AppState>, Path(id): Path<i64>) -> AppResult<Json<Value>> {
let done = sqlx::query("DELETE FROM game_servers WHERE id = ?").bind(id).execute(&state.db).await?;
if done.rows_affected() == 0 {
return Err(AppError::not_found("server not found"));
}
Ok(Json(json!({ "ok": true })))
}
#[derive(Serialize, sqlx::FromRow)]
pub struct StatRow {
server_id: i64,
uuid: String,
name: String,
playtime_secs: i64,
joins: i64,
deaths: i64,
player_kills: i64,
mob_kills: i64,
blocks_broken: i64,
blocks_placed: i64,
messages: i64,
first_seen: String,
last_seen: String,
}
#[derive(Serialize, sqlx::FromRow)]
pub struct EventRow {
id: i64,
server_id: i64,
uuid: Option<String>,
name: Option<String>,
kind: String,
detail: Option<String>,
created_at: String,
}
#[derive(Serialize, sqlx::FromRow)]
pub struct OnlineRow {
uuid: String,
name: String,
joined_at: String,
}
#[derive(Deserialize)]
pub struct DetailQuery {
#[serde(default = "default_sort")]
sort: String,
}
fn default_sort() -> String {
"playtime_secs".into()
}
pub async fn detail(
_: AdminUser,
State(state): State<AppState>,
Path(id): Path<i64>,
Query(q): Query<DetailQuery>,
) -> AppResult<Json<Value>> {
let server = get_server(&state, id).await?;
let online: Vec<OnlineRow> = if server.is_online() {
sqlx::query_as("SELECT uuid, name, joined_at FROM server_online WHERE server_id = ? ORDER BY joined_at")
.bind(id)
.fetch_all(&state.db)
.await?
} else {
Vec::new()
};
// Whitelisted so the column name can be interpolated safely.
let sort = match q.sort.as_str() {
"joins" | "deaths" | "player_kills" | "mob_kills" | "blocks_broken" | "blocks_placed" | "messages" | "last_seen" => q.sort.as_str(),
_ => "playtime_secs",
};
let leaderboard: Vec<StatRow> =
sqlx::query_as(&format!("SELECT * FROM player_stats WHERE server_id = ? ORDER BY {sort} DESC LIMIT 100"))
.bind(id)
.fetch_all(&state.db)
.await?;
let events: Vec<EventRow> =
sqlx::query_as("SELECT * FROM server_events WHERE server_id = ? ORDER BY id DESC LIMIT 100").bind(id).fetch_all(&state.db).await?;
let (players, playtime): (i64, Option<i64>) =
sqlx::query_as("SELECT COUNT(*), SUM(playtime_secs) FROM player_stats WHERE server_id = ?").bind(id).fetch_one(&state.db).await?;
Ok(Json(json!({
"server": view(server),
"online_players": online,
"leaderboard": leaderboard,
"events": events,
"totals": { "players": players, "playtime_secs": playtime.unwrap_or(0) },
})))
}
/// Per-server stats and recent events for one account (Players page).
pub async fn user_activity(_: AdminUser, State(state): State<AppState>, Path(user_id): Path<i64>) -> AppResult<Json<Value>> {
let uuid: String = sqlx::query_scalar("SELECT uuid FROM users WHERE id = ?")
.bind(user_id)
.fetch_optional(&state.db)
.await?
.ok_or_else(|| AppError::not_found("user not found"))?;
let rows: Vec<StatRowNamed> = sqlx::query_as(
"SELECT s.*, g.name AS server_name FROM player_stats s JOIN game_servers g ON g.id = s.server_id WHERE s.uuid = ? ORDER BY s.last_seen DESC",
)
.bind(&uuid)
.fetch_all(&state.db)
.await?;
let events: Vec<EventRow> =
sqlx::query_as("SELECT * FROM server_events WHERE uuid = ? ORDER BY id DESC LIMIT 50").bind(&uuid).fetch_all(&state.db).await?;
let online: Vec<(i64, String)> = sqlx::query_as(
"SELECT g.id, g.name FROM server_online o JOIN game_servers g ON g.id = o.server_id WHERE o.uuid = ? AND g.last_seen >= ?",
)
.bind(&uuid)
.bind(stale_cutoff())
.fetch_all(&state.db)
.await?;
Ok(Json(json!({
"servers": rows,
"events": events,
"online_on": online.into_iter().map(|(id, name)| json!({"id": id, "name": name})).collect::<Vec<_>>(),
})))
}
#[derive(Serialize, sqlx::FromRow)]
pub struct StatRowNamed {
#[sqlx(flatten)]
#[serde(flatten)]
stats: StatRow,
server_name: String,
}
/// Live summary for the dashboard.
pub async fn live_summary(state: &AppState) -> AppResult<Value> {
let servers: Vec<ServerRow> = sqlx::query_as("SELECT * FROM game_servers ORDER BY name COLLATE NOCASE").fetch_all(&state.db).await?;
let online_now: i64 = servers.iter().filter(|s| s.is_online()).map(|s| s.online_count).sum();
Ok(json!({
"online_now": online_now,
"servers": servers.into_iter().map(view).collect::<Vec<_>>(),
}))
}