feat: add global & server leveling, quests, achievements, guilds land-claiming, social & toggleable configs

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SCOPEDD committed 2026-09-29 03:24:27 -04:00
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<script lang="ts">
import { onMount } from 'svelte';
import {
Shield, Map, Users, MessageSquare, Plus, Crown, UserCheck, Trash2,
Pin, LoaderCircle, RefreshCw, ChevronDown, Check, AlertCircle, Sparkles, Send
} from '@lucide/svelte';
import Avatar from '../components/Avatar.svelte';
import ChunkMap from '../components/ChunkMap.svelte';
import Modal from '../components/Modal.svelte';
import { app, instances, selectedInstance, toast } from '../lib/store.svelte';
import { invoke } from '../lib/tauri';
import type { Guild, GuildMember, GuildPost } from '../lib/types';
let selectedInstId = $state<string>(selectedInstance()?.id || (instances()[0]?.id ?? ''));
let myGuild = $state<Guild | null>(null);
let allGuilds = $state<Guild[]>([]);
let members = $state<GuildMember[]>([]);
let posts = $state<GuildPost[]>([]);
let activeTab = $state<'territory' | 'members' | 'feed'>('territory');
let loading = $state(false);
// Create Guild Modal
let createModalOpen = $state(false);
let newGuildName = $state('');
let newGuildTag = $state('');
let newGuildDesc = $state('');
let newGuildIcon = $state('');
let newGuildBanner = $state('');
let creating = $state(false);
// New Post Form
let postTitle = $state('');
let postContent = $state('');
let postPinned = $state(false);
let posting = $state(false);
const currentInstance = $derived(
instances().find((i) => i.id === selectedInstId) ?? instances()[0] ?? null
);
async function loadInstanceGuildData() {
if (!selectedInstId) return;
loading = true;
try {
const [mine, list] = await Promise.all([
invoke<Guild | null>('get_my_guild', { instanceId: selectedInstId }).catch(() => null),
invoke<Guild[]>('get_guilds', { instanceId: selectedInstId }).catch(() => [])
]);
myGuild = mine;
allGuilds = list;
if (mine) {
const [mList, pList] = await Promise.all([
invoke<GuildMember[]>('get_guild_members', { guildId: mine.id }).catch(() => []),
invoke<GuildPost[]>('get_guild_posts', { guildId: mine.id }).catch(() => [])
]);
members = mList;
posts = pList;
} else {
members = [];
posts = [];
}
} catch (e: any) {
toast(e?.message ?? 'Failed to load guild data', 'error');
} finally {
loading = false;
}
}
async function handleCreateGuild() {
if (!newGuildName.trim() || !newGuildTag.trim()) {
toast('Please enter both guild name and tag', 'error');
return;
}
creating = true;
try {
const guild = await invoke<Guild>('create_guild', {
instanceId: selectedInstId,
name: newGuildName.trim(),
tag: newGuildTag.trim().toUpperCase(),
description: newGuildDesc.trim(),
iconUrl: newGuildIcon.trim() || null,
bannerUrl: newGuildBanner.trim() || null
});
toast(`Guild [${guild.tag}] ${guild.name} founded!`, 'ok');
createModalOpen = false;
newGuildName = '';
newGuildTag = '';
newGuildDesc = '';
newGuildIcon = '';
newGuildBanner = '';
await loadInstanceGuildData();
} catch (e: any) {
toast(e?.message ?? 'Failed to create guild', 'error');
} finally {
creating = false;
}
}
async function handleCreatePost() {
if (!myGuild || !postTitle.trim() || !postContent.trim()) {
toast('Please provide a title and announcement content', 'error');
return;
}
posting = true;
try {
const post = await invoke<GuildPost>('create_guild_post', {
guildId: myGuild.id,
title: postTitle.trim(),
content: postContent.trim(),
pinned: postPinned
});
posts = [post, ...posts];
postTitle = '';
postContent = '';
postPinned = false;
toast('Announcement posted to guild wall', 'ok');
} catch (e: any) {
toast(e?.message ?? 'Failed to create post', 'error');
} finally {
posting = false;
}
}
$effect(() => {
if (selectedInstId) {
loadInstanceGuildData();
}
});
onMount(() => {
if (selectedInstance()?.id) {
selectedInstId = selectedInstance()!.id;
}
loadInstanceGuildData();
});
</script>
<div class="guilds-page">
<!-- Page Header & Instance Picker -->
<div class="page-header">
<div class="title-wrap">
<h1><Shield class="guild-icon" size={26} /> Guilds & Territories</h1>
<p class="lead">Form factions, claim land chunks protected from griefing, and collaborate with your party.</p>
</div>
<div class="header-actions">
<div class="instance-select-wrap">
<label for="instance-select" class="tiny muted uppercase">Instance</label>
<select
id="instance-select"
class="inst-select"
bind:value={selectedInstId}
>
{#each instances() as inst}
<option value={inst.id}>{inst.name}</option>
{/each}
</select>
</div>
<button class="ghost icon" onclick={loadInstanceGuildData} title="Refresh" aria-label="Refresh">
<RefreshCw size={17} class={loading ? 'spin' : ''} />
</button>
</div>
</div>
{#if loading && !myGuild && !allGuilds.length}
<div class="center-state"><LoaderCircle class="spin" size={32} /></div>
{:else if myGuild}
<!-- User is in a Guild -->
<div class="guild-hub">
<!-- Guild Banner & Meta Header -->
<div
class="guild-hero glass"
style:background-image={myGuild.banner_url ? `linear-gradient(rgba(0,0,0,0.7), rgba(0,0,0,0.85)), url(${myGuild.banner_url})` : undefined}
>
<div class="guild-hero-content">
<div class="guild-tag-badge">
<span class="tag-text">[{myGuild.tag}]</span>
</div>
<div class="guild-info">
<div class="guild-title-line">
<h2>{myGuild.name}</h2>
<span class="badge member-badge"><Users size={12} /> {myGuild.member_count} / {myGuild.max_members} Members</span>
<span class="badge claim-badge"><Shield size={12} /> {myGuild.claims_count} Claims</span>
</div>
{#if myGuild.description}
<p class="guild-desc">{myGuild.description}</p>
{/if}
</div>
</div>
</div>
<!-- Segmented Navigation Tabs -->
<div class="guild-tabs-row">
<div class="tabs-segmented">
<button class:active={activeTab === 'territory'} onclick={() => (activeTab = 'territory')}>
<Map size={15} /> Territory & Land Claims
</button>
<button class:active={activeTab === 'members'} onclick={() => (activeTab = 'members')}>
<Users size={15} /> Roster ({members.length})
</button>
<button class:active={activeTab === 'feed'} onclick={() => (activeTab = 'feed')}>
<MessageSquare size={15} /> Guild Feed ({posts.length})
</button>
</div>
</div>
<!-- Tab Content -->
{#if activeTab === 'territory'}
<div class="territory-tab">
<div class="protection-callout glass">
<Shield size={18} class="callout-icon" />
<div class="callout-text">
<strong>Grief Protection Relay Active</strong>
<p class="tiny muted">
Chunks claimed by your guild are synchronized with the SCOPENET mod/plugin on the server. Non-members cannot break or place blocks within your claims.
</p>
</div>
</div>
<ChunkMap
instanceId={selectedInstId}
myGuildId={myGuild.id}
myGuildTag={myGuild.tag}
onclaim={() => { if (myGuild) myGuild.claims_count += 1; }}
onunclaim={() => { if (myGuild) myGuild.claims_count = Math.max(0, myGuild.claims_count - 1); }}
/>
</div>
{:else if activeTab === 'members'}
<div class="members-tab">
<div class="members-grid">
{#each members as m (m.user_uuid)}
<div
class="member-card glass"
role="button"
tabindex="0"
onclick={() => (app.viewProfileUuid = m.user_uuid)}
onkeydown={(e) => e.key === 'Enter' && (app.viewProfileUuid = m.user_uuid)}
>
<div class="member-avatar-wrap">
<Avatar uuid={m.user_uuid} name={m.username} size={2.5} />
{#if m.is_online}
<span class="online-indicator" title="Online"></span>
{/if}
</div>
<div class="member-details">
<div class="member-name-row">
<span class="member-name">{m.username}</span>
{#if m.role === 'leader'}
<span class="badge leader-badge"><Crown size={11} /> Leader</span>
{:else if m.role === 'officer'}
<span class="badge officer-badge"><UserCheck size={11} /> Officer</span>
{:else}
<span class="badge member-role-badge">Member</span>
{/if}
</div>
<span class="tiny muted">Joined {new Date(m.joined_at).toLocaleDateString()}</span>
</div>
</div>
{/each}
</div>
</div>
{:else if activeTab === 'feed'}
<div class="feed-tab">
<!-- Post Announcement Form -->
<div class="post-creator glass">
<span class="creator-title">Post Guild Announcement</span>
<input
type="text"
placeholder="Announcement Title"
bind:value={postTitle}
class="post-title-input"
/>
<textarea
placeholder="Share news, raid plans, or updates with your guild..."
bind:value={postContent}
rows="3"
class="post-textarea"
></textarea>
<div class="post-creator-footer">
<label class="pin-checkbox tiny">
<input type="checkbox" bind:checked={postPinned} />
<span>Pin to top</span>
</label>
<button
class="primary sm"
onclick={handleCreatePost}
disabled={posting}
>
{#if posting}<LoaderCircle size={13} class="spin" />{:else}<Send size={13} />{/if}
Publish
</button>
</div>
</div>
<!-- Posts Feed -->
<div class="posts-list">
{#if posts.length === 0}
<div class="empty-state glass">
<MessageSquare size={32} class="muted" />
<p>No guild announcements posted yet.</p>
</div>
{:else}
{#each posts as p (p.id)}
<div class="post-card glass" class:pinned={p.pinned}>
<div class="post-header">
<div class="author-meta">
<Avatar uuid={p.author_uuid} name={p.author_name} size={1.8} />
<div class="author-info">
<span class="author-name">{p.author_name}</span>
<span class="post-date tiny muted">{new Date(p.created_at).toLocaleString()}</span>
</div>
</div>
{#if p.pinned}
<span class="badge pinned-badge"><Pin size={11} /> Pinned</span>
{/if}
</div>
<h4 class="post-headline">{p.title}</h4>
<p class="post-text">{p.content}</p>
</div>
{/each}
{/if}
</div>
</div>
{/if}
</div>
{:else}
<!-- User is NOT in a Guild on this instance -->
<div class="no-guild-container">
<div class="hero-prompt glass">
<div class="prompt-icon-box">
<Shield size={38} class="guild-icon" />
</div>
<div class="prompt-text">
<h2>No Guild on {currentInstance?.name || 'this Instance'}</h2>
<p class="lead">
Guilds are tied to instances. Start your own guild to claim land chunks, invite members, and build a faction base, or browse existing factions below.
</p>
<button class="primary create-guild-btn" onclick={() => (createModalOpen = true)}>
<Plus size={16} /> Create a Guild
</button>
</div>
</div>
<!-- Browse Guilds Section -->
<div class="browse-section">
<div class="browse-header">
<h3>Active Guilds ({allGuilds.length})</h3>
</div>
{#if allGuilds.length === 0}
<div class="empty-state glass">
<p>No guilds have been created on this instance yet. Be the first to establish territory!</p>
</div>
{:else}
<div class="guilds-directory-grid">
{#each allGuilds as g (g.id)}
<div class="guild-dir-card glass">
<div class="dir-top">
<div class="dir-tag">[{g.tag}]</div>
<div class="dir-meta">
<h4>{g.name}</h4>
<span class="tiny muted">{g.member_count} / {g.max_members} Members • {g.claims_count} Chunks Claimed</span>
</div>
</div>
{#if g.description}
<p class="dir-desc">{g.description}</p>
{/if}
</div>
{/each}
</div>
{/if}
</div>
</div>
{/if}
</div>
<!-- Create Guild Modal -->
<Modal bind:open={createModalOpen} title="Found a New Guild" width={28}>
<div class="modal-form">
<label>
<span class="field-label">Guild Name</span>
<input type="text" placeholder="e.g. Iron Fortress" bind:value={newGuildName} maxlength="32" />
</label>
<label>
<span class="field-label">Guild Tag (3 - 5 characters)</span>
<input type="text" placeholder="e.g. IRON" bind:value={newGuildTag} maxlength="5" class="tag-input" />
<span class="tiny muted">Appears in brackets on claimed chunks and chat tags.</span>
</label>
<label>
<span class="field-label">Description / Moto</span>
<textarea placeholder="Describe your guild's playstyle, goals, or rules..." bind:value={newGuildDesc} rows="3"></textarea>
</label>
<label>
<span class="field-label">Banner Image URL (Optional)</span>
<input type="url" placeholder="https://example.com/banner.png" bind:value={newGuildBanner} />
</label>
</div>
{#snippet footer()}
<button class="ghost" onclick={() => (createModalOpen = false)}>Cancel</button>
<button class="primary" onclick={handleCreateGuild} disabled={creating}>
{#if creating}<LoaderCircle size={14} class="spin" />{:else}<Sparkles size={14} />{/if}
Found Guild
</button>
{/snippet}
</Modal>
<style>
.guilds-page {
height: 100%;
display: flex;
flex-direction: column;
overflow-y: auto;
padding: 1.6rem 2.2rem 2.5rem;
gap: 1.2rem;
}
.page-header {
display: flex;
justify-content: space-between;
align-items: flex-end;
border-bottom: 1px solid var(--line);
padding-bottom: 1rem;
flex-wrap: wrap;
gap: 1rem;
}
.title-wrap h1 {
font-size: 1.5rem;
font-weight: 700;
display: flex;
align-items: center;
gap: 0.6rem;
}
:global(.guild-icon) {
color: var(--accent);
}
.lead {
color: var(--muted);
font-size: 0.88rem;
margin-top: 0.2rem;
}
.header-actions {
display: flex;
align-items: center;
gap: 0.8rem;
}
.instance-select-wrap {
display: flex;
flex-direction: column;
gap: 0.2rem;
}
.inst-select {
background: color-mix(in srgb, var(--bg) 70%, transparent);
border: 1px solid var(--line);
color: var(--text);
padding: 0.35rem 0.75rem;
border-radius: var(--radius-sm);
font-size: 0.85rem;
}
.guild-hub {
display: flex;
flex-direction: column;
gap: 1rem;
}
.guild-hero {
display: flex;
padding: 1.5rem 1.8rem;
border-radius: var(--radius);
background-size: cover;
background-position: center;
border: 1px solid var(--line);
}
.guild-hero-content {
display: flex;
align-items: center;
gap: 1.2rem;
}
.guild-tag-badge {
padding: 0.6rem 1rem;
border-radius: var(--radius-sm);
background: color-mix(in srgb, var(--accent) 25%, transparent);
border: 2px solid var(--accent);
box-shadow: 0 0 12px color-mix(in srgb, var(--accent) 30%, transparent);
}
.tag-text {
font-size: 1.4rem;
font-weight: 800;
letter-spacing: 0.08em;
color: var(--accent);
}
.guild-info {
display: flex;
flex-direction: column;
gap: 0.35rem;
}
.guild-title-line {
display: flex;
align-items: center;
gap: 0.8rem;
flex-wrap: wrap;
}
.guild-title-line h2 {
font-size: 1.4rem;
font-weight: 750;
}
.guild-desc {
font-size: 0.85rem;
color: var(--muted);
max-width: 42rem;
}
.guild-tabs-row {
display: flex;
}
.tabs-segmented {
display: flex;
background: color-mix(in srgb, var(--surface) 80%, transparent);
padding: 0.25rem;
border-radius: var(--radius-sm);
border: 1px solid var(--line);
gap: 0.2rem;
}
.tabs-segmented button {
display: flex;
align-items: center;
gap: 0.4rem;
background: transparent;
border: none;
padding: 0.45rem 1rem;
font-size: 0.85rem;
font-weight: 560;
color: var(--muted);
border-radius: calc(var(--radius-sm) - 2px);
transition: all 0.15s;
}
.tabs-segmented button.active {
background: color-mix(in srgb, var(--text) 10%, transparent);
color: var(--text);
}
.territory-tab {
display: flex;
flex-direction: column;
gap: 0.9rem;
}
.protection-callout {
display: flex;
align-items: center;
gap: 0.8rem;
padding: 0.75rem 1rem;
border-radius: var(--radius-sm);
background: color-mix(in srgb, var(--success) 10%, transparent);
border: 1px solid color-mix(in srgb, var(--success) 35%, transparent);
}
:global(.callout-icon) {
color: var(--success);
flex-shrink: 0;
}
.callout-text p {
margin: 0;
}
.members-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(14rem, 1fr));
gap: 0.9rem;
}
.member-card {
display: flex;
align-items: center;
gap: 0.8rem;
padding: 0.8rem 1rem;
border-radius: var(--radius-sm);
border: 1px solid var(--line);
background: var(--surface);
cursor: pointer;
transition: transform 0.12s, border-color 0.15s;
}
.member-card:hover {
transform: translateY(-2px);
border-color: var(--line-strong);
}
.member-avatar-wrap {
position: relative;
}
.online-indicator {
position: absolute;
bottom: -1px;
right: -1px;
width: 9px;
height: 9px;
border-radius: 50%;
background: var(--success);
border: 2px solid var(--surface);
}
.member-details {
display: flex;
flex-direction: column;
gap: 0.2rem;
flex: 1;
min-width: 0;
}
.member-name-row {
display: flex;
align-items: center;
justify-content: space-between;
gap: 0.3rem;
}
.member-name {
font-weight: 650;
font-size: 0.88rem;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.leader-badge {
background: color-mix(in srgb, #f59e0b 20%, transparent);
color: #f59e0b;
}
.officer-badge {
background: color-mix(in srgb, var(--accent) 20%, transparent);
color: var(--accent);
}
.member-role-badge {
background: color-mix(in srgb, var(--text) 8%, transparent);
color: var(--muted);
}
.feed-tab {
display: flex;
flex-direction: column;
gap: 1.2rem;
}
.post-creator {
display: flex;
flex-direction: column;
gap: 0.6rem;
padding: 1rem 1.2rem;
border-radius: var(--radius);
background: var(--surface);
border: 1px solid var(--line);
}
.creator-title {
font-size: 0.88rem;
font-weight: 650;
}
.post-title-input {
background: color-mix(in srgb, var(--bg) 60%, transparent);
border: 1px solid var(--line);
color: var(--text);
padding: 0.4rem 0.75rem;
border-radius: var(--radius-sm);
font-size: 0.88rem;
}
.post-textarea {
background: color-mix(in srgb, var(--bg) 60%, transparent);
border: 1px solid var(--line);
color: var(--text);
padding: 0.5rem 0.75rem;
border-radius: var(--radius-sm);
font-size: 0.85rem;
resize: vertical;
}
.post-creator-footer {
display: flex;
justify-content: space-between;
align-items: center;
}
.pin-checkbox {
display: flex;
align-items: center;
gap: 0.4rem;
color: var(--muted);
cursor: pointer;
}
.posts-list {
display: flex;
flex-direction: column;
gap: 0.9rem;
}
.post-card {
display: flex;
flex-direction: column;
gap: 0.6rem;
padding: 1.1rem 1.3rem;
border-radius: var(--radius);
background: var(--surface);
border: 1px solid var(--line);
}
.post-card.pinned {
border-color: color-mix(in srgb, #f59e0b 40%, transparent);
background: linear-gradient(135deg, color-mix(in srgb, #f59e0b 6%, var(--surface)) 0%, var(--surface) 100%);
}
.post-header {
display: flex;
justify-content: space-between;
align-items: center;
}
.author-meta {
display: flex;
align-items: center;
gap: 0.6rem;
}
.author-info {
display: flex;
flex-direction: column;
}
.author-name {
font-size: 0.84rem;
font-weight: 650;
}
.pinned-badge {
background: color-mix(in srgb, #f59e0b 20%, transparent);
color: #f59e0b;
}
.post-headline {
font-size: 1rem;
font-weight: 700;
}
.post-text {
font-size: 0.85rem;
color: color-mix(in srgb, var(--text) 85%, transparent);
line-height: 1.4;
white-space: pre-wrap;
}
/* No Guild View */
.no-guild-container {
display: flex;
flex-direction: column;
gap: 1.5rem;
}
.hero-prompt {
display: flex;
align-items: center;
gap: 1.8rem;
padding: 2rem;
border-radius: var(--radius);
background: var(--surface);
border: 1px solid var(--line);
}
.prompt-icon-box {
width: 4.5rem;
height: 4.5rem;
border-radius: var(--radius);
background: color-mix(in srgb, var(--accent) 15%, transparent);
display: grid;
place-items: center;
flex-shrink: 0;
}
.prompt-text {
display: flex;
flex-direction: column;
gap: 0.4rem;
}
.prompt-text h2 {
font-size: 1.3rem;
font-weight: 700;
}
.create-guild-btn {
align-self: flex-start;
display: inline-flex;
align-items: center;
gap: 0.4rem;
margin-top: 0.5rem;
}
.browse-section {
display: flex;
flex-direction: column;
gap: 0.9rem;
}
.browse-header h3 {
font-size: 1.1rem;
font-weight: 700;
}
.guilds-directory-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(18rem, 1fr));
gap: 1rem;
}
.guild-dir-card {
display: flex;
flex-direction: column;
gap: 0.6rem;
padding: 1.1rem;
border-radius: var(--radius);
background: var(--surface);
border: 1px solid var(--line);
}
.dir-top {
display: flex;
align-items: center;
gap: 0.75rem;
}
.dir-tag {
font-size: 1rem;
font-weight: 800;
color: var(--accent);
padding: 0.3rem 0.6rem;
border-radius: var(--radius-sm);
background: color-mix(in srgb, var(--accent) 15%, transparent);
}
.dir-meta h4 {
font-size: 0.95rem;
font-weight: 700;
}
.dir-desc {
font-size: 0.82rem;
color: var(--muted);
line-height: 1.35;
}
.modal-form {
display: flex;
flex-direction: column;
gap: 0.9rem;
}
.modal-form label {
display: flex;
flex-direction: column;
gap: 0.3rem;
}
.field-label {
font-size: 0.82rem;
font-weight: 600;
}
.tag-input {
text-transform: uppercase;
font-family: monospace;
font-weight: 700;
letter-spacing: 0.05em;
}
.badge {
display: inline-flex;
align-items: center;
gap: 0.3rem;
font-size: 0.72rem;
font-weight: 600;
padding: 0.16rem 0.5rem;
border-radius: 99rem;
}
.member-badge {
background: color-mix(in srgb, var(--text) 8%, transparent);
}
.claim-badge {
background: color-mix(in srgb, var(--success) 16%, transparent);
color: var(--success);
}
.center-state, .empty-state {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.8rem;
padding: 3rem 1.5rem;
text-align: center;
border-radius: var(--radius);
}
</style>
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<script lang="ts">
import { onMount } from 'svelte';
import {
Target, Trophy, Clock, Sparkles, Check, Gift, Pickaxe, Swords, Hammer,
Wheat, Users, Compass, RefreshCw, LoaderCircle, Flame, Star, Award, Shield
} from '@lucide/svelte';
import { invoke } from '../lib/tauri';
import { toast } from '../lib/store.svelte';
import type { UserLevelInfo, ServerLevelInfo, UserQuest, Achievement } from '../lib/types';
let activeTab = $state<'daily' | 'weekly' | 'achievements'>('daily');
let selectedCategory = $state<string>('all');
let loading = $state(false);
let claimingQuestId = $state<string | null>(null);
let levelInfo = $state<UserLevelInfo | null>(null);
let userQuests = $state<UserQuest[]>([]);
let achievements = $state<Achievement[]>([]);
const categoryIcons: Record<string, any> = {
mining: Pickaxe,
combat: Swords,
building: Hammer,
farming: Wheat,
social: Users,
exploration: Compass
};
async function loadData() {
loading = true;
try {
const [lvl, quests, achs] = await Promise.all([
invoke<UserLevelInfo>('get_my_level').catch(() => null),
invoke<UserQuest[]>('get_my_quests').catch(() => []),
invoke<Achievement[]>('get_my_achievements').catch(() => [])
]);
if (lvl) levelInfo = lvl;
userQuests = quests;
achievements = achs;
} catch (e: any) {
toast(e?.message ?? 'Failed to load quests data', 'error');
} finally {
loading = false;
}
}
async function handleClaimQuest(questId: string) {
claimingQuestId = questId;
try {
const updatedLevel = await invoke<UserLevelInfo>('claim_quest', { questId });
levelInfo = updatedLevel;
// Mark as claimed locally
userQuests = userQuests.map((uq) => {
if (uq.quest.id === questId) {
return { ...uq, claimed: true };
}
return uq;
});
toast('Quest reward claimed! XP awarded to your Global Level.', 'ok');
} catch (e: any) {
toast(e?.message ?? 'Failed to claim reward', 'error');
} finally {
claimingQuestId = null;
}
}
const filteredQuests = $derived(
userQuests.filter((uq) => {
if (uq.quest.quest_type !== activeTab) return false;
if (selectedCategory !== 'all' && uq.quest.category !== selectedCategory) return false;
return true;
})
);
const completedCount = $derived(
userQuests.filter((uq) => uq.quest.quest_type === activeTab && uq.completed).length
);
const totalTabQuests = $derived(
userQuests.filter((uq) => uq.quest.quest_type === activeTab).length
);
const unlockedAchievementsCount = $derived(
achievements.filter((a) => a.unlocked).length
);
function getTimeUntilReset(type: 'daily' | 'weekly'): string {
const now = new Date();
if (type === 'daily') {
const tomorrow = new Date(Date.UTC(now.getUTCFullYear(), now.getUTCMonth(), now.getUTCDate() + 1));
const diffMs = tomorrow.getTime() - now.getTime();
const hours = Math.floor(diffMs / (1000 * 60 * 60));
const mins = Math.floor((diffMs % (1000 * 60 * 60)) / (1000 * 60));
return `${hours}h ${mins}m`;
} else {
const day = now.getUTCDay();
const daysUntilSunday = (7 - day) % 7 || 7;
const nextSunday = new Date(Date.UTC(now.getUTCFullYear(), now.getUTCMonth(), now.getUTCDate() + daysUntilSunday));
const diffMs = nextSunday.getTime() - now.getTime();
const days = Math.floor(diffMs / (1000 * 60 * 60 * 24));
const hours = Math.floor((diffMs % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
return `${days}d ${hours}h`;
}
}
onMount(() => {
loadData();
});
</script>
<div class="quests-page">
<!-- Page Header -->
<div class="page-header">
<div class="title-wrap">
<h1><Target class="target-icon" size={26} /> Quests & Progression</h1>
<p class="lead">Complete daily and weekly quests across servers to level up your SCOPENET account.</p>
</div>
<button class="ghost icon" onclick={loadData} title="Refresh" aria-label="Refresh">
<RefreshCw size={17} class={loading ? 'spin' : ''} />
</button>
</div>
<!-- Global Level Summary Hero Card -->
{#if levelInfo}
<div class="hero-level glass">
<div class="level-badge-wrap">
<div class="level-circle">
<span class="lvl-label">LVL</span>
<span class="lvl-number">{levelInfo.level}</span>
</div>
</div>
<div class="level-details">
<div class="level-title-row">
<div class="title-meta">
<span class="level-name">SCOPENET Global Level</span>
{#if levelInfo.title}
<span class="badge title-badge"><Award size={12} /> {levelInfo.title}</span>
{/if}
</div>
<span class="xp-ratio">
<strong>{levelInfo.current_xp.toLocaleString()}</strong> / {levelInfo.next_level_xp.toLocaleString()} XP
</span>
</div>
<div class="progress-bar-bg">
<div class="progress-fill" style:width="{Math.min(100, Math.max(0, levelInfo.progress_pct))}%"></div>
</div>
<div class="level-footer">
<span class="muted tiny">
Playing on any SCOPENET server earns Global XP. Unlocks exclusive titles, badges, and cosmetic items.
</span>
{#if levelInfo.badges && levelInfo.badges.length > 0}
<div class="badges-row">
{#each levelInfo.badges as badge}
<span class="badge icon-badge" title={badge}><Star size={11} /> {badge}</span>
{/each}
</div>
{/if}
</div>
</div>
</div>
{/if}
<!-- Segmented Tabs Navigation -->
<div class="nav-bar">
<div class="tabs-segmented">
<button class:active={activeTab === 'daily'} onclick={() => (activeTab = 'daily')}>
<Clock size={15} /> Daily Quests
</button>
<button class:active={activeTab === 'weekly'} onclick={() => (activeTab = 'weekly')}>
<Flame size={15} /> Weekly Quests
</button>
<button class:active={activeTab === 'achievements'} onclick={() => (activeTab = 'achievements')}>
<Trophy size={15} /> Achievements ({unlockedAchievementsCount}/{achievements.length})
</button>
</div>
{#if activeTab !== 'achievements'}
<div class="reset-countdown muted tiny">
<Clock size={13} />
<span>Resets in: <strong>{getTimeUntilReset(activeTab)}</strong></span>
<span class="divider">•</span>
<span>Completed: <strong>{completedCount} / {totalTabQuests}</strong></span>
</div>
{/if}
</div>
<!-- Content Section -->
{#if loading && !userQuests.length}
<div class="center-state"><LoaderCircle class="spin" size={32} /></div>
{:else if activeTab === 'achievements'}
<!-- Achievements List with Minecraft Frame Styling -->
<div class="achievements-section">
<div class="achievements-grid">
{#each achievements as ach (ach.id)}
<div class="achievement-card glass" class:unlocked={ach.unlocked} class:frame-task={ach.frame_type === 'task'} class:frame-goal={ach.frame_type === 'goal'} class:frame-challenge={ach.frame_type === 'challenge'}>
<div class="achievement-icon-frame" style:background={ach.icon_bg || 'rgba(0,0,0,0.5)'} style:border-color={ach.icon_border || 'var(--line)'}>
<span class="sprite-icon">{ach.icon_item || '💎'}</span>
</div>
<div class="achievement-body">
<div class="achievement-header">
<span class="ach-title">{ach.title}</span>
<span class="badge frame-badge {ach.frame_type}">{ach.frame_type.toUpperCase()}</span>
</div>
<p class="ach-desc">{ach.description}</p>
<div class="ach-footer">
<span class="xp-tag">+{ach.xp_reward} XP</span>
{#if ach.unlocked}
<span class="badge unlocked-tag"><Check size={11} /> Unlocked</span>
{:else}
<span class="badge locked-tag">Locked</span>
{/if}
</div>
</div>
</div>
{/each}
</div>
</div>
{:else}
<!-- Quests List -->
<div class="quests-content">
<!-- Category Filter Pills -->
<div class="category-filters">
{#each ['all', 'mining', 'combat', 'building', 'farming', 'social', 'exploration'] as cat}
{@const CatIcon = categoryIcons[cat]}
<button
class="pill-btn"
class:active={selectedCategory === cat}
onclick={() => (selectedCategory = cat)}
>
{#if cat !== 'all' && CatIcon}
<CatIcon size={13} />
{/if}
<span class="cap">{cat}</span>
</button>
{/each}
</div>
{#if filteredQuests.length === 0}
<div class="empty-state glass">
<Target size={36} class="muted" />
<p>No {activeTab} quests found in this category.</p>
</div>
{:else}
<div class="quests-grid">
{#each filteredQuests as uq (uq.quest.id)}
{@const pct = Math.min(100, Math.round((uq.current_count / Math.max(1, uq.quest.target_count)) * 100))}
{@const IconComponent = categoryIcons[uq.quest.category] || Target}
<div class="quest-card glass" class:completed={uq.completed} class:claimed={uq.claimed}>
<div class="quest-top">
<div class="quest-icon-wrapper">
<IconComponent size={20} class="cat-icon" />
</div>
<div class="quest-meta">
<div class="quest-title-row">
<span class="quest-title">{uq.quest.title}</span>
<span class="badge cat-badge">{uq.quest.category}</span>
</div>
<p class="quest-desc">{uq.quest.description}</p>
</div>
</div>
<div class="quest-progress-wrap">
<div class="progress-labels">
<span class="progress-ratio">
<strong>{uq.current_count}</strong> / {uq.quest.target_count} ({pct}%)
</span>
<span class="xp-badge">+{uq.quest.xp_reward} XP</span>
</div>
<div class="progress-bar-bg">
<div class="progress-fill" style:width="{pct}%"></div>
</div>
</div>
<div class="quest-action-row">
{#if uq.claimed}
<span class="badge claimed-badge"><Check size={13} /> Reward Claimed</span>
{:else if uq.completed}
<button
class="primary claim-btn"
onclick={() => handleClaimQuest(uq.quest.id)}
disabled={claimingQuestId === uq.quest.id}
>
{#if claimingQuestId === uq.quest.id}
<LoaderCircle size={14} class="spin" />
{:else}
<Gift size={14} />
{/if}
Claim +{uq.quest.xp_reward} XP
</button>
{:else}
<span class="badge in-progress-badge">In Progress</span>
{/if}
</div>
</div>
{/each}
</div>
{/if}
</div>
{/if}
</div>
<style>
.quests-page {
height: 100%;
display: flex;
flex-direction: column;
overflow-y: auto;
padding: 1.6rem 2.2rem 2.5rem;
gap: 1.2rem;
}
.page-header {
display: flex;
justify-content: space-between;
align-items: flex-end;
border-bottom: 1px solid var(--line);
padding-bottom: 1rem;
}
.title-wrap h1 {
font-size: 1.5rem;
font-weight: 700;
display: flex;
align-items: center;
gap: 0.6rem;
}
:global(.target-icon) {
color: var(--accent);
}
.lead {
color: var(--muted);
font-size: 0.88rem;
margin-top: 0.2rem;
}
.hero-level {
display: flex;
align-items: center;
gap: 1.5rem;
padding: 1.2rem 1.6rem;
border-radius: var(--radius);
background: linear-gradient(135deg, color-mix(in srgb, var(--accent) 15%, var(--surface)) 0%, var(--surface) 100%);
border: 1px solid color-mix(in srgb, var(--accent) 40%, transparent);
}
.level-badge-wrap {
display: flex;
align-items: center;
justify-content: center;
}
.level-circle {
width: 4.5rem;
height: 4.5rem;
border-radius: 50%;
background: color-mix(in srgb, var(--accent) 25%, transparent);
border: 3px solid var(--accent);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
box-shadow: 0 0 16px color-mix(in srgb, var(--accent) 40%, transparent);
}
.lvl-label {
font-size: 0.65rem;
font-weight: 700;
letter-spacing: 0.08em;
color: var(--accent);
}
.lvl-number {
font-size: 1.6rem;
font-weight: 800;
line-height: 1;
color: var(--text);
}
.level-details {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.45rem;
}
.level-title-row {
display: flex;
justify-content: space-between;
align-items: center;
}
.title-meta {
display: flex;
align-items: center;
gap: 0.6rem;
}
.level-name {
font-size: 1.15rem;
font-weight: 700;
}
.title-badge {
background: color-mix(in srgb, #f59e0b 20%, transparent);
color: #f59e0b;
border: 1px solid color-mix(in srgb, #f59e0b 40%, transparent);
}
.xp-ratio {
font-size: 0.88rem;
color: var(--muted);
font-variant-numeric: tabular-nums;
}
.xp-ratio strong {
color: var(--text);
}
.progress-bar-bg {
width: 100%;
height: 0.55rem;
border-radius: 99rem;
background: color-mix(in srgb, var(--text) 10%, transparent);
overflow: hidden;
}
.progress-fill {
height: 100%;
border-radius: 99rem;
background: linear-gradient(90deg, var(--accent), color-mix(in srgb, var(--accent) 60%, white));
transition: width 0.3s cubic-bezier(0.2, 0.8, 0.2, 1);
}
.level-footer {
display: flex;
justify-content: space-between;
align-items: center;
flex-wrap: wrap;
gap: 0.6rem;
}
.badges-row {
display: flex;
gap: 0.4rem;
}
.icon-badge {
background: color-mix(in srgb, var(--text) 8%, transparent);
font-size: 0.72rem;
}
.nav-bar {
display: flex;
justify-content: space-between;
align-items: center;
flex-wrap: wrap;
gap: 0.8rem;
}
.tabs-segmented {
display: flex;
background: color-mix(in srgb, var(--surface) 80%, transparent);
padding: 0.25rem;
border-radius: var(--radius-sm);
border: 1px solid var(--line);
gap: 0.2rem;
}
.tabs-segmented button {
display: flex;
align-items: center;
gap: 0.4rem;
background: transparent;
border: none;
padding: 0.45rem 1rem;
font-size: 0.85rem;
font-weight: 560;
color: var(--muted);
border-radius: calc(var(--radius-sm) - 2px);
transition: all 0.15s;
}
.tabs-segmented button.active {
background: color-mix(in srgb, var(--text) 10%, transparent);
color: var(--text);
}
.reset-countdown {
display: flex;
align-items: center;
gap: 0.4rem;
}
.divider {
color: var(--line-strong);
}
.quests-content {
display: flex;
flex-direction: column;
gap: 1rem;
}
.category-filters {
display: flex;
gap: 0.4rem;
overflow-x: auto;
padding-bottom: 0.2rem;
}
.pill-btn {
display: flex;
align-items: center;
gap: 0.35rem;
padding: 0.35rem 0.75rem;
font-size: 0.8rem;
font-weight: 560;
border-radius: 99rem;
background: color-mix(in srgb, var(--text) 6%, transparent);
border: 1px solid transparent;
color: var(--muted);
transition: all 0.15s;
}
.pill-btn.active {
background: color-mix(in srgb, var(--accent) 18%, transparent);
border-color: color-mix(in srgb, var(--accent) 45%, transparent);
color: var(--text);
}
.cap {
text-transform: capitalize;
}
.quests-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(18rem, 1fr));
gap: 1rem;
}
.quest-card {
display: flex;
flex-direction: column;
justify-content: space-between;
padding: 1.1rem 1.25rem;
border-radius: var(--radius);
background: var(--surface);
border: 1px solid var(--line);
gap: 0.9rem;
transition: transform 0.15s, border-color 0.15s;
}
.quest-card:hover {
transform: translateY(-2px);
border-color: var(--line-strong);
}
.quest-card.completed {
border-color: color-mix(in srgb, var(--success) 45%, transparent);
}
.quest-card.claimed {
opacity: 0.75;
}
.quest-top {
display: flex;
gap: 0.8rem;
align-items: flex-start;
}
.quest-icon-wrapper {
width: 2.2rem;
height: 2.2rem;
border-radius: var(--radius-sm);
background: color-mix(in srgb, var(--accent) 14%, transparent);
display: grid;
place-items: center;
flex-shrink: 0;
color: var(--accent);
}
.quest-meta {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.quest-title-row {
display: flex;
justify-content: space-between;
align-items: flex-start;
gap: 0.4rem;
}
.quest-title {
font-size: 0.92rem;
font-weight: 650;
line-height: 1.2;
}
.cat-badge {
text-transform: uppercase;
font-size: 0.65rem;
letter-spacing: 0.05em;
background: color-mix(in srgb, var(--text) 8%, transparent);
color: var(--muted);
}
.quest-desc {
font-size: 0.82rem;
color: var(--muted);
line-height: 1.35;
}
.quest-progress-wrap {
display: flex;
flex-direction: column;
gap: 0.35rem;
}
.progress-labels {
display: flex;
justify-content: space-between;
font-size: 0.8rem;
}
.xp-badge {
color: var(--accent);
font-weight: 700;
font-variant-numeric: tabular-nums;
}
.quest-action-row {
display: flex;
justify-content: flex-end;
align-items: center;
border-top: 1px solid color-mix(in srgb, var(--line) 40%, transparent);
padding-top: 0.6rem;
}
.claim-btn {
display: inline-flex;
align-items: center;
gap: 0.4rem;
font-size: 0.82rem;
padding: 0.4rem 0.9rem;
background: var(--success);
border-color: var(--success);
animation: pulse 2s infinite ease-in-out;
}
@keyframes pulse {
0%, 100% { box-shadow: 0 0 0 0 color-mix(in srgb, var(--success) 50%, transparent); }
50% { box-shadow: 0 0 0 6px color-mix(in srgb, var(--success) 0%, transparent); }
}
.claimed-badge {
background: color-mix(in srgb, var(--success) 15%, transparent);
color: var(--success);
}
.in-progress-badge {
background: color-mix(in srgb, var(--text) 8%, transparent);
color: var(--muted);
}
.badge {
display: inline-flex;
align-items: center;
gap: 0.3rem;
font-size: 0.72rem;
font-weight: 600;
padding: 0.16rem 0.5rem;
border-radius: 99rem;
}
.center-state, .empty-state {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.8rem;
padding: 3rem 1.5rem;
text-align: center;
border-radius: var(--radius);
}
/* Achievements Section */
.achievements-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(18rem, 1fr));
gap: 1rem;
}
.achievement-card {
display: flex;
gap: 0.9rem;
padding: 1.1rem;
border-radius: var(--radius);
background: var(--surface);
border: 1px solid var(--line);
position: relative;
opacity: 0.65;
transition: opacity 0.15s, border-color 0.15s;
}
.achievement-card.unlocked {
opacity: 1;
border-color: color-mix(in srgb, var(--accent) 40%, transparent);
}
.achievement-card.frame-challenge.unlocked {
border-color: #f59e0b88;
background: linear-gradient(135deg, color-mix(in srgb, #f59e0b 8%, var(--surface)) 0%, var(--surface) 100%);
}
.achievement-icon-frame {
width: 2.8rem;
height: 2.8rem;
border-radius: var(--radius-sm);
border: 2px solid var(--line);
display: grid;
place-items: center;
flex-shrink: 0;
box-shadow: inset 0 0 6px rgba(0, 0, 0, 0.4);
}
.sprite-icon {
font-size: 1.4rem;
}
.achievement-body {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.3rem;
}
.achievement-header {
display: flex;
justify-content: space-between;
align-items: center;
}
.ach-title {
font-size: 0.92rem;
font-weight: 700;
}
.frame-badge {
font-size: 0.62rem;
font-weight: 700;
letter-spacing: 0.05em;
}
.frame-badge.task { background: #64748b33; color: #94a3b8; }
.frame-badge.goal { background: #3b82f633; color: #60a5fa; }
.frame-badge.challenge { background: #f59e0b33; color: #fbbf24; }
.ach-desc {
font-size: 0.8rem;
color: var(--muted);
line-height: 1.35;
}
.ach-footer {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: 0.2rem;
}
.xp-tag {
font-size: 0.78rem;
font-weight: 700;
color: var(--accent);
}
.unlocked-tag {
background: color-mix(in srgb, var(--success) 20%, transparent);
color: var(--success);
}
.locked-tag {
background: color-mix(in srgb, var(--text) 8%, transparent);
color: var(--muted);
}
</style>
+913
View File
@@ -0,0 +1,913 @@
<script lang="ts">
import { onMount } from 'svelte';
import {
Users, UserPlus, MessageSquare, Gamepad2, Send, Check, X, Trash2,
Clock, ExternalLink, LoaderCircle, RefreshCw, Circle, UserX, Sparkles
} from '@lucide/svelte';
import Avatar from '../components/Avatar.svelte';
import Modal from '../components/Modal.svelte';
import { activeAccount, app, instances, toast } from '../lib/store.svelte';
import { invoke } from '../lib/tauri';
import type { FriendInfo, DirectMessage, GameInvite } from '../lib/types';
let activeSection = $state<'friends' | 'messages' | 'invites'>('friends');
let friendsFilter = $state<'all' | 'online' | 'pending'>('all');
let loading = $state(false);
let friends = $state<FriendInfo[]>([]);
let invites = $state<GameInvite[]>([]);
let activeChatFriend = $state<FriendInfo | null>(null);
let messages = $state<DirectMessage[]>([]);
let messageInput = $state('');
let sendingMessage = $state(false);
// Add Friend Modal / Input
let addFriendUsername = $state('');
let sendingFriendReq = $state(false);
// Send Game Invite Modal
let inviteModalOpen = $state(false);
let inviteTargetFriend = $state<FriendInfo | null>(null);
let inviteInstanceId = $state(instances()[0]?.id ?? '');
let sendingInvite = $state(false);
async function loadData() {
loading = true;
try {
const [fList, iList] = await Promise.all([
invoke<FriendInfo[]>('get_friends').catch(() => []),
invoke<GameInvite[]>('get_game_invites').catch(() => [])
]);
friends = fList;
invites = iList;
} catch (e: any) {
toast(e?.message ?? 'Failed to load social data', 'error');
} finally {
loading = false;
}
}
async function handleSendFriendRequest() {
if (!addFriendUsername.trim()) return;
sendingFriendReq = true;
try {
await invoke('send_friend_request', { friendUsername: addFriendUsername.trim() });
toast(`Friend request sent to ${addFriendUsername.trim()}!`, 'ok');
addFriendUsername = '';
await loadData();
} catch (e: any) {
toast(e?.message ?? 'Failed to send friend request', 'error');
} finally {
sendingFriendReq = false;
}
}
async function handleRespondRequest(friendUuid: string, accept: boolean) {
try {
await invoke('respond_friend_request', { friendUuid, accept });
toast(accept ? 'Friend request accepted!' : 'Request declined.', 'ok');
await loadData();
} catch (e: any) {
toast(e?.message ?? 'Action failed', 'error');
}
}
async function handleRemoveFriend(friendUuid: string) {
try {
await invoke('remove_friend', { friendUuid });
friends = friends.filter((f) => f.uuid !== friendUuid);
if (activeChatFriend?.uuid === friendUuid) {
activeChatFriend = null;
messages = [];
}
toast('Friend removed', 'ok');
} catch (e: any) {
toast(e?.message ?? 'Failed to remove friend', 'error');
}
}
async function selectChatFriend(friend: FriendInfo) {
activeChatFriend = friend;
activeSection = 'messages';
try {
messages = await invoke<DirectMessage[]>('get_direct_messages', {
friendUuid: friend.uuid,
limit: 50
});
} catch (e: any) {
toast(e?.message ?? 'Failed to load messages', 'error');
}
}
async function handleSendMessage() {
if (!activeChatFriend || !messageInput.trim()) return;
sendingMessage = true;
const text = messageInput.trim();
try {
const msg = await invoke<DirectMessage>('send_direct_message', {
toUuid: activeChatFriend.uuid,
content: text
});
messages = [...messages, msg];
messageInput = '';
} catch (e: any) {
toast(e?.message ?? 'Failed to send message', 'error');
} finally {
sendingMessage = false;
}
}
function openInviteModal(friend: FriendInfo) {
inviteTargetFriend = friend;
inviteModalOpen = true;
}
async function handleSendInvite() {
if (!inviteTargetFriend) return;
sendingInvite = true;
try {
const inst = instances().find((i) => i.id === inviteInstanceId);
await invoke('send_game_invite', {
toUuid: inviteTargetFriend.uuid,
instanceId: inviteInstanceId,
serverAddress: inst?.server?.address ?? 'localhost',
serverName: inst?.name ?? 'Minecraft Server'
});
toast(`Game invite sent to ${inviteTargetFriend.username}!`, 'ok');
inviteModalOpen = false;
} catch (e: any) {
toast(e?.message ?? 'Failed to send game invite', 'error');
} finally {
sendingInvite = false;
}
}
async function handleRespondInvite(inviteId: string, accept: boolean) {
try {
await invoke('respond_game_invite', { inviteId, accept });
invites = invites.map((inv) =>
inv.id === inviteId ? { ...inv, status: accept ? 'accepted' : 'declined' } : inv
);
toast(accept ? 'Game invite accepted!' : 'Invite declined.', 'ok');
} catch (e: any) {
toast(e?.message ?? 'Failed to respond to invite', 'error');
}
}
const acceptedFriends = $derived(friends.filter((f) => f.status === 'accepted'));
const pendingReceived = $derived(friends.filter((f) => f.status === 'pending_received'));
const pendingSent = $derived(friends.filter((f) => f.status === 'pending_sent'));
const displayedFriends = $derived(
friends.filter((f) => {
if (friendsFilter === 'online') return f.status === 'accepted' && f.is_online;
if (friendsFilter === 'pending') return f.status !== 'accepted';
return f.status === 'accepted';
})
);
onMount(() => {
loadData();
});
</script>
<div class="social-page">
<!-- Page Header -->
<div class="page-header">
<div class="title-wrap">
<h1><Users class="users-icon" size={26} /> Friends & Social</h1>
<p class="lead">Connect with friends, send direct messages, and team up with game invites.</p>
</div>
<div class="header-actions">
<button class="ghost icon" onclick={loadData} title="Refresh" aria-label="Refresh">
<RefreshCw size={17} class={loading ? 'spin' : ''} />
</button>
</div>
</div>
<!-- Social Navigation Tabs -->
<div class="tabs-row">
<div class="tabs-segmented">
<button class:active={activeSection === 'friends'} onclick={() => (activeSection = 'friends')}>
<Users size={15} /> Friends ({acceptedFriends.length})
</button>
<button class:active={activeSection === 'messages'} onclick={() => (activeSection = 'messages')}>
<MessageSquare size={15} /> Direct Messages
</button>
<button class:active={activeSection === 'invites'} onclick={() => (activeSection = 'invites')}>
<Gamepad2 size={15} /> Invites ({invites.filter((i) => i.status === 'pending').length})
</button>
</div>
</div>
<!-- Content Sections -->
{#if activeSection === 'friends'}
<div class="friends-layout">
<!-- Add Friend Bar -->
<div class="add-friend-bar glass">
<UserPlus size={18} class="muted" />
<input
type="text"
placeholder="Enter a player's username to add them..."
bind:value={addFriendUsername}
onkeydown={(e) => e.key === 'Enter' && handleSendFriendRequest()}
class="add-friend-input"
/>
<button
class="primary sm"
onclick={handleSendFriendRequest}
disabled={sendingFriendReq || !addFriendUsername.trim()}
>
{#if sendingFriendReq}<LoaderCircle size={14} class="spin" />{:else}Send Request{/if}
</button>
</div>
<!-- Filter Sub-tabs -->
<div class="filter-pills">
<button class="pill" class:active={friendsFilter === 'all'} onclick={() => (friendsFilter = 'all')}>
All ({acceptedFriends.length})
</button>
<button class="pill" class:active={friendsFilter === 'online'} onclick={() => (friendsFilter = 'online')}>
Online ({acceptedFriends.filter((f) => f.is_online).length})
</button>
<button class="pill" class:active={friendsFilter === 'pending'} onclick={() => (friendsFilter = 'pending')}>
Pending ({pendingReceived.length + pendingSent.length})
</button>
</div>
<!-- Pending Incoming Requests Alert -->
{#if pendingReceived.length > 0 && friendsFilter !== 'pending'}
<div class="pending-alert glass">
<span class="tiny bold">You have {pendingReceived.length} pending friend request(s)</span>
<button class="ghost sm" onclick={() => (friendsFilter = 'pending')}>Review</button>
</div>
{/if}
<!-- Friends List -->
{#if friendsFilter === 'pending'}
<div class="pending-lists">
{#if pendingReceived.length > 0}
<h4 class="subheading">Incoming Requests ({pendingReceived.length})</h4>
<div class="friends-grid">
{#each pendingReceived as req (req.uuid)}
<div class="friend-card glass">
<div class="card-left" role="button" tabindex="0" onclick={() => (app.viewProfileUuid = req.uuid)} onkeydown={(e) => e.key === 'Enter' && (app.viewProfileUuid = req.uuid)}>
<Avatar uuid={req.uuid} name={req.username} size={2.5} />
<div class="name-block">
<span class="user-title">{req.username}</span>
<span class="tiny muted">Wants to be friends</span>
</div>
</div>
<div class="req-actions">
<button class="primary icon sm" onclick={() => handleRespondRequest(req.uuid, true)} title="Accept">
<Check size={14} />
</button>
<button class="ghost icon sm" onclick={() => handleRespondRequest(req.uuid, false)} title="Decline">
<X size={14} />
</button>
</div>
</div>
{/each}
</div>
{/if}
{#if pendingSent.length > 0}
<h4 class="subheading" style:margin-top="1rem">Outgoing Requests ({pendingSent.length})</h4>
<div class="friends-grid">
{#each pendingSent as req (req.uuid)}
<div class="friend-card glass">
<div class="card-left">
<Avatar uuid={req.uuid} name={req.username} size={2.5} />
<div class="name-block">
<span class="user-title">{req.username}</span>
<span class="tiny muted">Request pending...</span>
</div>
</div>
<button class="ghost icon sm" onclick={() => handleRemoveFriend(req.uuid)} title="Cancel Request">
<Trash2 size={14} />
</button>
</div>
{/each}
</div>
{/if}
{#if pendingReceived.length === 0 && pendingSent.length === 0}
<div class="empty-state glass">
<p class="muted">No pending friend requests.</p>
</div>
{/if}
</div>
{:else if displayedFriends.length === 0}
<div class="empty-state glass">
<Users size={32} class="muted" />
<p class="muted">No friends found in this view. Add friends by typing their username above!</p>
</div>
{:else}
<div class="friends-grid">
{#each displayedFriends as friend (friend.uuid)}
<div class="friend-card glass">
<div
class="card-left"
role="button"
tabindex="0"
onclick={() => (app.viewProfileUuid = friend.uuid)}
onkeydown={(e) => e.key === 'Enter' && (app.viewProfileUuid = friend.uuid)}
title="View Profile"
>
<div class="avatar-holder">
<Avatar uuid={friend.uuid} name={friend.username} size={2.6} />
<span class="status-dot" class:online={friend.is_online}></span>
</div>
<div class="name-block">
<span class="user-title">{friend.username}</span>
{#if friend.is_online && friend.playing_on}
<span class="tiny playing-on">Playing on {friend.playing_on}</span>
{:else if friend.is_online}
<span class="tiny online-label">Online in Launcher</span>
{:else}
<span class="tiny muted">Offline</span>
{/if}
</div>
</div>
<div class="friend-actions">
<button class="ghost icon sm" onclick={() => selectChatFriend(friend)} title="Message">
<MessageSquare size={15} />
</button>
<button class="ghost icon sm" onclick={() => openInviteModal(friend)} title="Invite to Game">
<Gamepad2 size={15} />
</button>
<button class="ghost icon sm danger-hover" onclick={() => handleRemoveFriend(friend.uuid)} title="Remove Friend">
<UserX size={15} />
</button>
</div>
</div>
{/each}
</div>
{/if}
</div>
{:else if activeSection === 'messages'}
<!-- Direct Messages Split View -->
<div class="messages-split glass">
<!-- Conversation Sidebar -->
<div class="conv-sidebar">
<span class="conv-head tiny uppercase muted">Conversations</span>
<div class="conv-list">
{#each acceptedFriends as friend (friend.uuid)}
<button
class="conv-item"
class:active={activeChatFriend?.uuid === friend.uuid}
onclick={() => selectChatFriend(friend)}
>
<div class="avatar-holder">
<Avatar uuid={friend.uuid} name={friend.username} size={2} />
<span class="status-dot" class:online={friend.is_online}></span>
</div>
<div class="conv-meta">
<span class="conv-name">{friend.username}</span>
{#if friend.playing_on}
<span class="tiny muted">{friend.playing_on}</span>
{/if}
</div>
</button>
{/each}
</div>
</div>
<!-- Chat Thread Main -->
<div class="chat-thread">
{#if activeChatFriend}
<div class="thread-header">
<div
class="thread-user"
role="button"
tabindex="0"
onclick={() => (app.viewProfileUuid = activeChatFriend!.uuid)}
onkeydown={(e) => e.key === 'Enter' && (app.viewProfileUuid = activeChatFriend!.uuid)}
>
<Avatar uuid={activeChatFriend.uuid} name={activeChatFriend.username} size={2.2} />
<div>
<strong>{activeChatFriend.username}</strong>
<span class="tiny muted block">{activeChatFriend.is_online ? 'Active now' : 'Offline'}</span>
</div>
</div>
<button class="primary sm" onclick={() => openInviteModal(activeChatFriend!)}>
<Gamepad2 size={13} /> Invite
</button>
</div>
<div class="messages-scroll">
{#if messages.length === 0}
<div class="empty-state">
<MessageSquare size={28} class="muted" />
<p class="tiny muted">No messages yet with {activeChatFriend.username}. Say hello!</p>
</div>
{:else}
{#each messages as msg (msg.id)}
{@const isMine = msg.from_uuid === activeAccount()?.uuid}
<div class="bubble-row" class:is-mine={isMine}>
<div class="bubble" class:is-mine={isMine}>
<p class="bubble-text">{msg.content}</p>
<span class="bubble-time tiny">{new Date(msg.created_at).toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' })}</span>
</div>
</div>
{/each}
{/if}
</div>
<div class="message-composer">
<input
type="text"
placeholder="Type a message..."
bind:value={messageInput}
onkeydown={(e) => e.key === 'Enter' && handleSendMessage()}
class="composer-input"
/>
<button
class="primary icon"
onclick={handleSendMessage}
disabled={sendingMessage || !messageInput.trim()}
aria-label="Send Message"
>
{#if sendingMessage}<LoaderCircle size={15} class="spin" />{:else}<Send size={15} />{/if}
</button>
</div>
{:else}
<div class="center-state">
<MessageSquare size={36} class="muted" />
<p class="muted">Select a friend to start chatting</p>
</div>
{/if}
</div>
</div>
{:else if activeSection === 'invites'}
<!-- Game Invites View -->
<div class="invites-view">
{#if invites.length === 0}
<div class="empty-state glass">
<Gamepad2 size={36} class="muted" />
<p class="muted">No game invites received. When friends invite you to join their server, they will appear here!</p>
</div>
{:else}
<div class="invites-grid">
{#each invites as inv (inv.id)}
<div class="invite-card glass">
<div class="invite-top">
<Avatar uuid={inv.from_uuid} name={inv.from_username} size={2.5} />
<div class="invite-meta">
<span class="inviter-name"><strong>{inv.from_username}</strong> invited you to play</span>
<span class="server-title">{inv.server_name}</span>
<span class="tiny muted server-addr">{inv.server_address}</span>
</div>
</div>
<div class="invite-footer">
<span class="tiny muted">{new Date(inv.created_at).toLocaleDateString()}</span>
{#if inv.status === 'pending'}
<div class="invite-btns">
<button class="primary sm" onclick={() => handleRespondInvite(inv.id, true)}>
<Check size={13} /> Accept
</button>
<button class="ghost sm" onclick={() => handleRespondInvite(inv.id, false)}>
Decline
</button>
</div>
{:else}
<span class="badge status-badge {inv.status}">{inv.status}</span>
{/if}
</div>
</div>
{/each}
</div>
{/if}
</div>
{/if}
</div>
<!-- Send Game Invite Modal -->
<Modal bind:open={inviteModalOpen} title="Invite {inviteTargetFriend?.username} to Play" width={24}>
<div class="invite-modal-body">
<p class="tiny muted">
Choose which instance / server you want to invite {inviteTargetFriend?.username} to join:
</p>
<label>
<span class="field-label">Instance</span>
<select bind:value={inviteInstanceId} class="modal-select">
{#each instances() as inst}
<option value={inst.id}>{inst.name}</option>
{/each}
</select>
</label>
</div>
{#snippet footer()}
<button class="ghost" onclick={() => (inviteModalOpen = false)}>Cancel</button>
<button class="primary" onclick={handleSendInvite} disabled={sendingInvite}>
{#if sendingInvite}<LoaderCircle size={14} class="spin" />{:else}<Gamepad2 size={14} />{/if}
Send Game Invite
</button>
{/snippet}
</Modal>
<style>
.social-page {
height: 100%;
display: flex;
flex-direction: column;
overflow-y: auto;
padding: 1.6rem 2.2rem 2.5rem;
gap: 1.2rem;
}
.page-header {
display: flex;
justify-content: space-between;
align-items: flex-end;
border-bottom: 1px solid var(--line);
padding-bottom: 1rem;
}
.title-wrap h1 {
font-size: 1.5rem;
font-weight: 700;
display: flex;
align-items: center;
gap: 0.6rem;
}
:global(.users-icon) {
color: var(--accent);
}
.lead {
color: var(--muted);
font-size: 0.88rem;
margin-top: 0.2rem;
}
.tabs-row {
display: flex;
}
.tabs-segmented {
display: flex;
background: color-mix(in srgb, var(--surface) 80%, transparent);
padding: 0.25rem;
border-radius: var(--radius-sm);
border: 1px solid var(--line);
gap: 0.2rem;
}
.tabs-segmented button {
display: flex;
align-items: center;
gap: 0.4rem;
background: transparent;
border: none;
padding: 0.45rem 1rem;
font-size: 0.85rem;
font-weight: 560;
color: var(--muted);
border-radius: calc(var(--radius-sm) - 2px);
transition: all 0.15s;
}
.tabs-segmented button.active {
background: color-mix(in srgb, var(--text) 10%, transparent);
color: var(--text);
}
.friends-layout {
display: flex;
flex-direction: column;
gap: 1rem;
}
.add-friend-bar {
display: flex;
align-items: center;
gap: 0.8rem;
padding: 0.6rem 1rem;
border-radius: var(--radius);
background: var(--surface);
border: 1px solid var(--line);
}
.add-friend-input {
flex: 1;
background: transparent;
border: none;
font-size: 0.88rem;
color: var(--text);
outline: none;
}
.filter-pills {
display: flex;
gap: 0.4rem;
}
.pill {
padding: 0.3rem 0.75rem;
font-size: 0.8rem;
font-weight: 560;
border-radius: 99rem;
background: color-mix(in srgb, var(--text) 6%, transparent);
border: 1px solid transparent;
color: var(--muted);
transition: all 0.15s;
}
.pill.active {
background: color-mix(in srgb, var(--accent) 18%, transparent);
border-color: color-mix(in srgb, var(--accent) 45%, transparent);
color: var(--text);
}
.pending-alert {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.6rem 1rem;
border-radius: var(--radius-sm);
background: color-mix(in srgb, var(--accent) 12%, transparent);
border: 1px solid color-mix(in srgb, var(--accent) 30%, transparent);
}
.friends-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(17rem, 1fr));
gap: 0.9rem;
}
.friend-card {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.9rem 1.1rem;
border-radius: var(--radius);
background: var(--surface);
border: 1px solid var(--line);
transition: border-color 0.15s, transform 0.12s;
}
.friend-card:hover {
border-color: var(--line-strong);
transform: translateY(-1px);
}
.card-left {
display: flex;
align-items: center;
gap: 0.8rem;
cursor: pointer;
flex: 1;
min-width: 0;
}
.avatar-holder {
position: relative;
}
.status-dot {
position: absolute;
bottom: -1px;
right: -1px;
width: 9px;
height: 9px;
border-radius: 50%;
background: var(--muted);
border: 2px solid var(--surface);
}
.status-dot.online {
background: var(--success);
}
.name-block {
display: flex;
flex-direction: column;
min-width: 0;
}
.user-title {
font-weight: 650;
font-size: 0.92rem;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.playing-on {
color: var(--accent);
font-weight: 560;
}
.online-label {
color: var(--success);
}
.friend-actions, .req-actions {
display: flex;
align-items: center;
gap: 0.3rem;
}
.danger-hover:hover {
color: var(--danger);
}
.subheading {
font-size: 0.92rem;
font-weight: 700;
margin-bottom: 0.6rem;
}
/* Direct Messages Split */
.messages-split {
display: flex;
height: 32rem;
border-radius: var(--radius);
background: var(--surface);
border: 1px solid var(--line);
overflow: hidden;
}
.conv-sidebar {
width: 15rem;
border-right: 1px solid var(--line);
display: flex;
flex-direction: column;
background: color-mix(in srgb, var(--surface) 90%, black);
}
.conv-head {
padding: 0.8rem 1rem 0.5rem;
letter-spacing: 0.06em;
font-weight: 700;
}
.conv-list {
flex: 1;
overflow-y: auto;
display: flex;
flex-direction: column;
padding: 0.3rem 0.5rem;
gap: 0.2rem;
}
.conv-item {
display: flex;
align-items: center;
gap: 0.65rem;
padding: 0.55rem 0.7rem;
border-radius: var(--radius-sm);
background: transparent;
border: none;
text-align: left;
transition: background 0.12s;
}
.conv-item:hover {
background: color-mix(in srgb, var(--text) 6%, transparent);
}
.conv-item.active {
background: color-mix(in srgb, var(--accent) 15%, transparent);
}
.conv-meta {
display: flex;
flex-direction: column;
min-width: 0;
}
.conv-name {
font-size: 0.86rem;
font-weight: 650;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.chat-thread {
flex: 1;
display: flex;
flex-direction: column;
}
.thread-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.8rem 1.2rem;
border-bottom: 1px solid var(--line);
}
.thread-user {
display: flex;
align-items: center;
gap: 0.75rem;
cursor: pointer;
}
.block {
display: block;
}
.messages-scroll {
flex: 1;
overflow-y: auto;
padding: 1.2rem;
display: flex;
flex-direction: column;
gap: 0.6rem;
}
.bubble-row {
display: flex;
justify-content: flex-start;
}
.bubble-row.is-mine {
justify-content: flex-end;
}
.bubble {
max-width: 22rem;
padding: 0.6rem 0.9rem;
border-radius: var(--radius);
background: color-mix(in srgb, var(--surface) 90%, var(--text));
border: 1px solid var(--line);
display: flex;
flex-direction: column;
gap: 0.2rem;
}
.bubble.is-mine {
background: color-mix(in srgb, var(--accent) 25%, transparent);
border-color: color-mix(in srgb, var(--accent) 50%, transparent);
}
.bubble-text {
font-size: 0.88rem;
margin: 0;
line-height: 1.35;
word-break: break-word;
}
.bubble-time {
align-self: flex-end;
color: var(--muted);
font-size: 0.68rem;
}
.message-composer {
display: flex;
align-items: center;
gap: 0.6rem;
padding: 0.75rem 1.2rem;
border-top: 1px solid var(--line);
}
.composer-input {
flex: 1;
background: color-mix(in srgb, var(--bg) 60%, transparent);
border: 1px solid var(--line);
color: var(--text);
padding: 0.5rem 0.85rem;
border-radius: var(--radius-sm);
font-size: 0.88rem;
}
/* Invites View */
.invites-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(20rem, 1fr));
gap: 1rem;
}
.invite-card {
display: flex;
flex-direction: column;
gap: 0.9rem;
padding: 1.2rem;
border-radius: var(--radius);
background: var(--surface);
border: 1px solid var(--line);
}
.invite-top {
display: flex;
align-items: center;
gap: 0.9rem;
}
.invite-meta {
display: flex;
flex-direction: column;
gap: 0.15rem;
}
.server-title {
font-size: 1rem;
font-weight: 700;
}
.invite-footer {
display: flex;
justify-content: space-between;
align-items: center;
border-top: 1px solid color-mix(in srgb, var(--line) 40%, transparent);
padding-top: 0.7rem;
}
.invite-btns {
display: flex;
gap: 0.4rem;
}
.status-badge {
text-transform: capitalize;
}
.status-badge.accepted {
background: color-mix(in srgb, var(--success) 20%, transparent);
color: var(--success);
}
.status-badge.declined {
background: color-mix(in srgb, var(--danger) 20%, transparent);
color: var(--danger);
}
.invite-modal-body {
display: flex;
flex-direction: column;
gap: 0.8rem;
}
.modal-select {
width: 100%;
background: color-mix(in srgb, var(--bg) 60%, transparent);
border: 1px solid var(--line);
color: var(--text);
padding: 0.45rem 0.75rem;
border-radius: var(--radius-sm);
font-size: 0.88rem;
}
.badge {
display: inline-flex;
align-items: center;
gap: 0.3rem;
font-size: 0.72rem;
font-weight: 600;
padding: 0.16rem 0.5rem;
border-radius: 99rem;
}
.center-state, .empty-state {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.8rem;
padding: 3rem 1.5rem;
text-align: center;
border-radius: var(--radius);
}
</style>