feat: add global & server leveling, quests, achievements, guilds land-claiming, social & toggleable configs

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SCOPEDD committed 2026-09-29 03:24:27 -04:00
1 parent 4b79f69c20
commit b4cef85b1f
40 files changed
+10261 -27

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+14
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@@ -186,6 +186,13 @@ impl FromRequestParts<AppState> for MaybeUser {
pub struct AuthUser(pub UserRow);
impl std::ops::Deref for AuthUser {
type Target = UserRow;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl FromRequestParts<AppState> for AuthUser {
type Rejection = AppError;
async fn from_request_parts(parts: &mut Parts, state: &AppState) -> Result<Self, Self::Rejection> {
@@ -195,6 +202,13 @@ impl FromRequestParts<AppState> for AuthUser {
pub struct AdminUser(pub UserRow);
impl std::ops::Deref for AdminUser {
type Target = UserRow;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl FromRequestParts<AppState> for AdminUser {
type Rejection = AppError;
async fn from_request_parts(parts: &mut Parts, state: &AppState) -> Result<Self, Self::Rejection> {
+207
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@@ -232,6 +232,212 @@ const MIGRATIONS: &[&str] = &[
CREATE INDEX launcher_sessions_user ON launcher_sessions(user_id, created_at);
CREATE INDEX launcher_sessions_ip ON launcher_sessions(ip, created_at);
"#,
// 6: Leveling, Quests, Achievements, Guilds, Land Claims, Friends, Profiles & Social Posts
r#"
CREATE TABLE user_levels (
uuid TEXT PRIMARY KEY,
global_xp INTEGER NOT NULL DEFAULT 0,
global_level INTEGER NOT NULL DEFAULT 1,
title TEXT,
badges TEXT NOT NULL DEFAULT '[]',
updated_at TEXT NOT NULL
);
CREATE TABLE server_levels (
server_id INTEGER NOT NULL REFERENCES game_servers(id) ON DELETE CASCADE,
uuid TEXT NOT NULL,
server_xp INTEGER NOT NULL DEFAULT 0,
server_level INTEGER NOT NULL DEFAULT 1,
rank_name TEXT,
updated_at TEXT NOT NULL,
PRIMARY KEY (server_id, uuid)
);
CREATE TABLE level_rewards (
id INTEGER PRIMARY KEY AUTOINCREMENT,
level_type TEXT NOT NULL,
server_id INTEGER REFERENCES game_servers(id) ON DELETE CASCADE,
level_req INTEGER NOT NULL,
reward_type TEXT NOT NULL,
reward_name TEXT NOT NULL,
reward_data TEXT NOT NULL DEFAULT '{}',
created_at TEXT NOT NULL
);
CREATE TABLE quests (
id TEXT PRIMARY KEY,
title TEXT NOT NULL,
description TEXT NOT NULL,
period TEXT NOT NULL,
category TEXT NOT NULL,
target_stat TEXT NOT NULL,
target_count INTEGER NOT NULL,
xp_reward INTEGER NOT NULL,
icon TEXT NOT NULL DEFAULT 'star',
enabled INTEGER NOT NULL DEFAULT 1,
created_at TEXT NOT NULL
);
CREATE TABLE user_quests (
user_uuid TEXT NOT NULL,
quest_id TEXT NOT NULL REFERENCES quests(id) ON DELETE CASCADE,
period_key TEXT NOT NULL,
progress INTEGER NOT NULL DEFAULT 0,
completed INTEGER NOT NULL DEFAULT 0,
claimed INTEGER NOT NULL DEFAULT 0,
updated_at TEXT NOT NULL,
PRIMARY KEY (user_uuid, quest_id, period_key)
);
CREATE INDEX user_quests_uuid ON user_quests(user_uuid, period_key);
CREATE TABLE achievements (
id TEXT PRIMARY KEY,
title TEXT NOT NULL,
description TEXT NOT NULL,
category TEXT NOT NULL DEFAULT 'general',
icon_frame TEXT NOT NULL DEFAULT 'task',
icon_item TEXT NOT NULL DEFAULT 'diamond',
icon_bg TEXT NOT NULL DEFAULT 'stone',
icon_border TEXT NOT NULL DEFAULT 'gold',
requirement_type TEXT NOT NULL DEFAULT 'stat',
requirement_key TEXT NOT NULL,
requirement_value INTEGER NOT NULL DEFAULT 1,
xp_reward INTEGER NOT NULL DEFAULT 100,
secret INTEGER NOT NULL DEFAULT 0,
created_at TEXT NOT NULL
);
CREATE TABLE user_achievements (
user_uuid TEXT NOT NULL,
achievement_id TEXT NOT NULL REFERENCES achievements(id) ON DELETE CASCADE,
unlocked_at TEXT NOT NULL,
PRIMARY KEY (user_uuid, achievement_id)
);
CREATE INDEX user_achievements_uuid ON user_achievements(user_uuid);
CREATE TABLE guilds (
id TEXT PRIMARY KEY,
instance_id TEXT NOT NULL,
name TEXT NOT NULL UNIQUE COLLATE NOCASE,
tag TEXT NOT NULL COLLATE NOCASE,
description TEXT NOT NULL DEFAULT '',
motd TEXT NOT NULL DEFAULT '',
leader_uuid TEXT NOT NULL,
icon_url TEXT,
banner_url TEXT,
level INTEGER NOT NULL DEFAULT 1,
xp INTEGER NOT NULL DEFAULT 0,
max_claims INTEGER NOT NULL DEFAULT 16,
created_at TEXT NOT NULL
);
CREATE INDEX guilds_instance ON guilds(instance_id);
CREATE TABLE guild_members (
guild_id TEXT NOT NULL REFERENCES guilds(id) ON DELETE CASCADE,
uuid TEXT NOT NULL,
name TEXT NOT NULL,
role TEXT NOT NULL DEFAULT 'member',
joined_at TEXT NOT NULL,
PRIMARY KEY (guild_id, uuid)
);
CREATE UNIQUE INDEX guild_member_unique ON guild_members(uuid);
CREATE TABLE guild_roles (
id INTEGER PRIMARY KEY AUTOINCREMENT,
guild_id TEXT NOT NULL REFERENCES guilds(id) ON DELETE CASCADE,
name TEXT NOT NULL,
priority INTEGER NOT NULL DEFAULT 0,
can_invite INTEGER NOT NULL DEFAULT 0,
can_kick INTEGER NOT NULL DEFAULT 0,
can_claim INTEGER NOT NULL DEFAULT 0,
can_post INTEGER NOT NULL DEFAULT 1,
can_manage INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE guild_posts (
id INTEGER PRIMARY KEY AUTOINCREMENT,
guild_id TEXT NOT NULL REFERENCES guilds(id) ON DELETE CASCADE,
author_uuid TEXT NOT NULL,
author_name TEXT NOT NULL,
title TEXT NOT NULL,
content TEXT NOT NULL,
created_at TEXT NOT NULL
);
CREATE INDEX guild_posts_guild ON guild_posts(guild_id, id DESC);
CREATE TABLE guild_claims (
id INTEGER PRIMARY KEY AUTOINCREMENT,
guild_id TEXT NOT NULL REFERENCES guilds(id) ON DELETE CASCADE,
server_id INTEGER REFERENCES game_servers(id) ON DELETE CASCADE,
dimension TEXT NOT NULL DEFAULT 'minecraft:overworld',
chunk_x INTEGER NOT NULL,
chunk_z INTEGER NOT NULL,
claimed_by_uuid TEXT NOT NULL,
claimed_at TEXT NOT NULL,
UNIQUE (server_id, dimension, chunk_x, chunk_z)
);
CREATE INDEX guild_claims_guild ON guild_claims(guild_id);
CREATE INDEX guild_claims_loc ON guild_claims(server_id, dimension, chunk_x, chunk_z);
CREATE TABLE friendships (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_uuid TEXT NOT NULL,
friend_uuid TEXT NOT NULL,
status TEXT NOT NULL DEFAULT 'pending',
action_uuid TEXT NOT NULL,
created_at TEXT NOT NULL,
updated_at TEXT NOT NULL,
UNIQUE (user_uuid, friend_uuid)
);
CREATE INDEX friendships_user ON friendships(user_uuid);
CREATE INDEX friendships_friend ON friendships(friend_uuid);
CREATE TABLE direct_messages (
id INTEGER PRIMARY KEY AUTOINCREMENT,
sender_uuid TEXT NOT NULL,
sender_name TEXT NOT NULL,
recipient_uuid TEXT NOT NULL,
content TEXT NOT NULL,
is_read INTEGER NOT NULL DEFAULT 0,
created_at TEXT NOT NULL
);
CREATE INDEX dm_conversation ON direct_messages(sender_uuid, recipient_uuid, id);
CREATE INDEX dm_recipient ON direct_messages(recipient_uuid, is_read);
CREATE TABLE game_invites (
id TEXT PRIMARY KEY,
sender_uuid TEXT NOT NULL,
sender_name TEXT NOT NULL,
recipient_uuid TEXT NOT NULL,
instance_id TEXT NOT NULL,
server_id INTEGER REFERENCES game_servers(id) ON DELETE CASCADE,
status TEXT NOT NULL DEFAULT 'pending',
created_at TEXT NOT NULL,
expires_at TEXT NOT NULL
);
CREATE INDEX game_invites_recipient ON game_invites(recipient_uuid, status);
CREATE TABLE user_profiles (
uuid TEXT PRIMARY KEY,
bio TEXT NOT NULL DEFAULT '',
banner_url TEXT,
custom_badge TEXT,
featured_achievement_id TEXT,
social_links TEXT NOT NULL DEFAULT '{}',
updated_at TEXT NOT NULL
);
CREATE TABLE user_posts (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_uuid TEXT NOT NULL,
author_name TEXT NOT NULL,
content TEXT NOT NULL,
image_url TEXT,
likes_count INTEGER NOT NULL DEFAULT 0,
created_at TEXT NOT NULL
);
CREATE INDEX user_posts_user ON user_posts(user_uuid, id DESC);
"#,
];
pub async fn connect(data_dir: &Path) -> Result<SqlitePool> {
@@ -268,6 +474,7 @@ async fn migrate(pool: &SqlitePool) -> Result<()> {
tracing::info!("applied database migration {version}");
}
backfill_uuids(pool).await?;
crate::seed::seed_quests_and_achievements(pool).await?;
Ok(())
}
+1
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@@ -7,6 +7,7 @@ pub mod error;
pub mod net;
pub mod packs;
pub mod routes;
pub mod seed;
pub mod state;
pub mod store;
pub mod textures;
+296
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@@ -0,0 +1,296 @@
//! Minecraft-style Achievements system.
use crate::auth::{AdminUser, AuthUser};
use crate::error::AppResult;
use crate::state::AppState;
use axum::extract::{Path, State};
use axum::Json;
use scopenet_shared::Achievement;
use serde::{Deserialize, Serialize};
use serde_json::Value;
/// Get all achievements for authenticated user with their unlock status.
pub async fn get_my_achievements(
auth: AuthUser,
State(state): State<AppState>,
) -> AppResult<Json<Vec<Achievement>>> {
get_achievements_for_user(&state, &auth.uuid, false).await.map(Json)
}
/// Get public unlocked achievements for a specific player profile.
pub async fn get_player_achievements(
Path(uuid): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<Vec<Achievement>>> {
get_achievements_for_user(&state, &uuid, true).await.map(Json)
}
pub async fn get_achievements_for_user(
state: &AppState,
uuid: &str,
unlocked_only: bool,
) -> AppResult<Vec<Achievement>> {
let rows: Vec<(
String,
String,
String,
String,
String,
String,
String,
String,
i64,
bool,
Option<String>,
)> = sqlx::query_as(
"SELECT a.id, a.title, a.description, a.category, a.icon_frame, a.icon_item,
a.icon_bg, a.icon_border, a.xp_reward, a.secret, ua.unlocked_at
FROM achievements a
LEFT JOIN user_achievements ua ON ua.achievement_id = a.id AND ua.user_uuid = ?
ORDER BY a.category ASC, a.xp_reward ASC",
)
.bind(uuid)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.filter_map(
|(
id,
title,
desc,
cat,
frame,
item,
bg,
border,
xp,
secret,
unlocked_at,
)| {
let unlocked = unlocked_at.is_some();
if unlocked_only && !unlocked {
return None;
}
Some(Achievement {
id,
title,
description: desc,
category: cat,
icon_frame: frame,
icon_item: item,
icon_bg: bg,
icon_border: border,
xp_reward: xp,
secret,
unlocked,
unlocked_at,
})
},
)
.collect();
Ok(list)
}
// ---------------------------------------------------------------------------
// Admin Achievements API
// ---------------------------------------------------------------------------
#[derive(Serialize)]
pub struct AdminAchievementRow {
#[serde(flatten)]
pub achievement: Achievement,
pub requirement_type: String,
pub requirement_key: String,
pub requirement_value: i64,
pub total_unlocked: i64,
}
/// Admin list all achievements.
pub async fn admin_list_achievements(
_admin: AdminUser,
State(state): State<AppState>,
) -> AppResult<Json<Vec<AdminAchievementRow>>> {
let rows: Vec<(
String,
String,
String,
String,
String,
String,
String,
String,
String,
String,
i64,
i64,
bool,
i64,
)> = sqlx::query_as(
"SELECT a.id, a.title, a.description, a.category, a.icon_frame, a.icon_item,
a.icon_bg, a.icon_border, a.requirement_type, a.requirement_key,
a.requirement_value, a.xp_reward, a.secret,
COUNT(ua.user_uuid) as total_unlocked
FROM achievements a
LEFT JOIN user_achievements ua ON ua.achievement_id = a.id
GROUP BY a.id
ORDER BY a.category ASC, a.created_at DESC",
)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(
|(
id,
title,
desc,
cat,
frame,
item,
bg,
border,
req_type,
req_key,
req_val,
xp,
secret,
total_unlocked,
)| {
AdminAchievementRow {
achievement: Achievement {
id,
title,
description: desc,
category: cat,
icon_frame: frame,
icon_item: item,
icon_bg: bg,
icon_border: border,
xp_reward: xp,
secret,
unlocked: false,
unlocked_at: None,
},
requirement_type: req_type,
requirement_key: req_key,
requirement_value: req_val,
total_unlocked,
}
},
)
.collect();
Ok(Json(list))
}
#[derive(Deserialize)]
pub struct AchievementPayload {
pub id: Option<String>,
pub title: String,
pub description: String,
pub category: String,
pub icon_frame: String,
pub icon_item: String,
pub icon_bg: String,
pub icon_border: String,
pub requirement_type: String,
pub requirement_key: String,
pub requirement_value: i64,
pub xp_reward: i64,
pub secret: Option<bool>,
}
/// Admin create achievement.
pub async fn admin_create_achievement(
_admin: AdminUser,
State(state): State<AppState>,
Json(payload): Json<AchievementPayload>,
) -> AppResult<Json<Value>> {
let id = payload
.id
.filter(|s| !s.trim().is_empty())
.unwrap_or_else(|| format!("ach_{}", uuid::Uuid::new_v4().simple()));
let now = chrono::Utc::now().to_rfc3339();
sqlx::query(
"INSERT INTO achievements (id, title, description, category, icon_frame, icon_item, icon_bg, icon_border, requirement_type, requirement_key, requirement_value, xp_reward, secret, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
)
.bind(&id)
.bind(payload.title)
.bind(payload.description)
.bind(payload.category)
.bind(payload.icon_frame)
.bind(payload.icon_item)
.bind(payload.icon_bg)
.bind(payload.icon_border)
.bind(payload.requirement_type)
.bind(payload.requirement_key)
.bind(payload.requirement_value)
.bind(payload.xp_reward)
.bind(payload.secret.unwrap_or(false))
.bind(&now)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "id": id, "ok": true })))
}
/// Admin update achievement.
pub async fn admin_update_achievement(
_admin: AdminUser,
Path(id): Path<String>,
State(state): State<AppState>,
Json(payload): Json<AchievementPayload>,
) -> AppResult<Json<Value>> {
sqlx::query(
"UPDATE achievements SET
title = ?,
description = ?,
category = ?,
icon_frame = ?,
icon_item = ?,
icon_bg = ?,
icon_border = ?,
requirement_type = ?,
requirement_key = ?,
requirement_value = ?,
xp_reward = ?,
secret = COALESCE(?, secret)
WHERE id = ?",
)
.bind(payload.title)
.bind(payload.description)
.bind(payload.category)
.bind(payload.icon_frame)
.bind(payload.icon_item)
.bind(payload.icon_bg)
.bind(payload.icon_border)
.bind(payload.requirement_type)
.bind(payload.requirement_key)
.bind(payload.requirement_value)
.bind(payload.xp_reward)
.bind(payload.secret)
.bind(&id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
/// Admin delete achievement.
pub async fn admin_delete_achievement(
_admin: AdminUser,
Path(id): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
sqlx::query("DELETE FROM achievements WHERE id = ?")
.bind(&id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
+829
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@@ -0,0 +1,829 @@
//! Guilds system, in-game relay, roles, posts, and land-claiming.
use crate::auth::AuthUser;
use crate::error::{AppError, AppResult};
use crate::routes::servers::GameServer;
use crate::state::AppState;
use axum::extract::{Path, Query, State};
use axum::Json;
use scopenet_shared::{Guild, GuildClaim, GuildMember, GuildPost};
use serde::{Deserialize, Serialize};
use serde_json::Value;
#[derive(Deserialize)]
pub struct InstanceQuery {
pub instance_id: Option<String>,
}
/// List guilds for an instance.
pub async fn list_guilds(
Query(query): Query<InstanceQuery>,
State(state): State<AppState>,
) -> AppResult<Json<Vec<Guild>>> {
let instance_id = query.instance_id.unwrap_or_default();
let rows: Vec<(
String,
String,
String,
String,
String,
String,
String,
Option<String>,
Option<String>,
i64,
i64,
i64,
String,
i64,
i64,
)> = sqlx::query_as(
"SELECT g.id, g.instance_id, g.name, g.tag, g.description, g.motd, g.leader_uuid,
g.icon_url, g.banner_url, g.level, g.xp, g.max_claims, g.created_at,
(SELECT COUNT(*) FROM guild_members gm WHERE gm.guild_id = g.id) as member_count,
(SELECT COUNT(*) FROM guild_claims gc WHERE gc.guild_id = g.id) as claims_count
FROM guilds g
WHERE (? = '' OR g.instance_id = ?)
ORDER BY g.level DESC, member_count DESC",
)
.bind(&instance_id)
.bind(&instance_id)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(
|(
id,
inst_id,
name,
tag,
desc,
motd,
leader_uuid,
icon_url,
banner_url,
level,
xp,
max_claims,
created_at,
member_count,
claims_count,
)| {
Guild {
id,
instance_id: inst_id,
name,
tag,
description: desc,
motd,
leader_uuid,
icon_url,
banner_url,
level,
xp,
max_claims,
member_count,
claims_count,
created_at,
}
},
)
.collect();
Ok(Json(list))
}
/// Get current user's guild for a specific instance.
pub async fn get_my_guild(
auth: AuthUser,
Query(query): Query<InstanceQuery>,
State(state): State<AppState>,
) -> AppResult<Json<Option<GuildDetail>>> {
let instance_id = query.instance_id.unwrap_or_default();
let guild_id: Option<String> = sqlx::query_scalar(
"SELECT g.id FROM guilds g
JOIN guild_members gm ON gm.guild_id = g.id
WHERE gm.uuid = ? AND (? = '' OR g.instance_id = ?)",
)
.bind(&auth.uuid)
.bind(&instance_id)
.bind(&instance_id)
.fetch_optional(&state.db)
.await?;
let Some(gid) = guild_id else {
return Ok(Json(None));
};
let detail = fetch_guild_detail(&state, &gid).await?;
Ok(Json(Some(detail)))
}
#[derive(Serialize)]
pub struct GuildDetail {
#[serde(flatten)]
pub guild: Guild,
pub members: Vec<GuildMember>,
pub posts: Vec<GuildPost>,
pub claims: Vec<GuildClaim>,
}
async fn fetch_guild_detail(state: &AppState, guild_id: &str) -> AppResult<GuildDetail> {
let row: Option<(
String,
String,
String,
String,
String,
String,
String,
Option<String>,
Option<String>,
i64,
i64,
i64,
String,
)> = sqlx::query_as(
"SELECT id, instance_id, name, tag, description, motd, leader_uuid,
icon_url, banner_url, level, xp, max_claims, created_at
FROM guilds WHERE id = ?",
)
.bind(guild_id)
.fetch_optional(&state.db)
.await?;
let (
id,
inst_id,
name,
tag,
desc,
motd,
leader_uuid,
icon_url,
banner_url,
level,
xp,
max_claims,
created_at,
) = row.ok_or_else(|| AppError::not_found("Guild not found"))?;
// Members with online presence
let member_rows: Vec<(String, String, String, String, bool)> = sqlx::query_as(
"SELECT gm.uuid, gm.name, gm.role, gm.joined_at,
EXISTS(SELECT 1 FROM server_online so WHERE so.uuid = gm.uuid) as online
FROM guild_members gm
WHERE gm.guild_id = ?
ORDER BY (CASE gm.role WHEN 'leader' THEN 1 WHEN 'officer' THEN 2 ELSE 3 END) ASC, gm.joined_at ASC",
)
.bind(guild_id)
.fetch_all(&state.db)
.await?;
let members: Vec<GuildMember> = member_rows
.into_iter()
.map(|(uuid, mname, role, joined_at, online)| GuildMember {
uuid,
name: mname,
role,
joined_at,
online,
})
.collect();
// Posts
let post_rows: Vec<(i64, String, String, String, String, String, String)> = sqlx::query_as(
"SELECT id, guild_id, author_uuid, author_name, title, content, created_at
FROM guild_posts
WHERE guild_id = ?
ORDER BY id DESC LIMIT 20",
)
.bind(guild_id)
.fetch_all(&state.db)
.await?;
let posts: Vec<GuildPost> = post_rows
.into_iter()
.map(|(pid, gid, auuid, aname, title, content, pcreated)| GuildPost {
id: pid,
guild_id: gid,
author_uuid: auuid,
author_name: aname,
title,
content,
created_at: pcreated,
})
.collect();
// Claims
let claim_rows: Vec<(i64, String, i64, String, i32, i32, String, String)> = sqlx::query_as(
"SELECT id, guild_id, server_id, dimension, chunk_x, chunk_z, claimed_by_uuid, claimed_at
FROM guild_claims
WHERE guild_id = ?
LIMIT 200",
)
.bind(guild_id)
.fetch_all(&state.db)
.await?;
let claims: Vec<GuildClaim> = claim_rows
.into_iter()
.map(
|(cid, gid, sid, dim, cx, cz, cby, cat)| GuildClaim {
id: cid,
guild_id: gid,
guild_name: name.clone(),
guild_tag: tag.clone(),
server_id: sid,
dimension: dim,
chunk_x: cx,
chunk_z: cz,
claimed_by_uuid: cby,
claimed_at: cat,
},
)
.collect();
Ok(GuildDetail {
guild: Guild {
id,
instance_id: inst_id,
name,
tag,
description: desc,
motd,
leader_uuid,
icon_url,
banner_url,
level,
xp,
max_claims,
member_count: members.len() as i64,
claims_count: claims.len() as i64,
created_at,
},
members,
posts,
claims,
})
}
/// Get guild detail by ID.
pub async fn get_guild_by_id(
Path(id): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<GuildDetail>> {
fetch_guild_detail(&state, &id).await.map(Json)
}
#[derive(Deserialize)]
pub struct CreateGuildPayload {
pub instance_id: String,
pub name: String,
pub tag: String,
pub description: Option<String>,
pub motd: Option<String>,
pub icon_url: Option<String>,
pub banner_url: Option<String>,
}
/// Create a new Guild.
pub async fn create_guild(
auth: AuthUser,
State(state): State<AppState>,
Json(payload): Json<CreateGuildPayload>,
) -> AppResult<Json<GuildDetail>> {
let name = payload.name.trim();
let tag = payload.tag.trim();
if name.len() < 3 || name.len() > 32 {
return Err(AppError::bad_request("Guild name must be 3-32 characters"));
}
if tag.len() < 2 || tag.len() > 6 {
return Err(AppError::bad_request("Guild tag must be 2-6 characters"));
}
// Check if user is already in a guild for this instance
let in_guild: bool = sqlx::query_scalar(
"SELECT EXISTS(
SELECT 1 FROM guild_members gm
JOIN guilds g ON g.id = gm.guild_id
WHERE gm.uuid = ? AND g.instance_id = ?
)",
)
.bind(&auth.uuid)
.bind(&payload.instance_id)
.fetch_one(&state.db)
.await?;
if in_guild {
return Err(AppError::bad_request("You are already in a guild for this instance"));
}
let mut tx = state.db.begin().await?;
let guild_id = format!("guild_{}", uuid::Uuid::new_v4().simple());
let now = chrono::Utc::now().to_rfc3339();
sqlx::query(
"INSERT INTO guilds (id, instance_id, name, tag, description, motd, leader_uuid, icon_url, banner_url, level, xp, max_claims, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, 1, 0, 16, ?)",
)
.bind(&guild_id)
.bind(&payload.instance_id)
.bind(name)
.bind(tag.to_ascii_uppercase())
.bind(payload.description.unwrap_or_default())
.bind(payload.motd.unwrap_or_default())
.bind(&auth.uuid)
.bind(payload.icon_url)
.bind(payload.banner_url)
.bind(&now)
.execute(&mut *tx)
.await?;
// Add leader as first member
sqlx::query(
"INSERT INTO guild_members (guild_id, uuid, name, role, joined_at)
VALUES (?, ?, ?, 'leader', ?)",
)
.bind(&guild_id)
.bind(&auth.uuid)
.bind(&auth.username)
.bind(&now)
.execute(&mut *tx)
.await?;
// Record achievement event for founding a guild
sqlx::query(
"INSERT OR IGNORE INTO user_achievements (user_uuid, achievement_id, unlocked_at)
VALUES (?, 'ach_guild_initiate', ?)",
)
.bind(&auth.uuid)
.bind(&now)
.execute(&mut *tx)
.await?;
tx.commit().await?;
fetch_guild_detail(&state, &guild_id).await.map(Json)
}
#[derive(Deserialize)]
pub struct UpdateGuildPayload {
pub description: Option<String>,
pub motd: Option<String>,
pub icon_url: Option<String>,
pub banner_url: Option<String>,
}
/// Update guild info.
pub async fn update_guild(
auth: AuthUser,
Path(id): Path<String>,
State(state): State<AppState>,
Json(payload): Json<UpdateGuildPayload>,
) -> AppResult<Json<Value>> {
let role: Option<String> = sqlx::query_scalar(
"SELECT role FROM guild_members WHERE guild_id = ? AND uuid = ?",
)
.bind(&id)
.bind(&auth.uuid)
.fetch_optional(&state.db)
.await?;
let is_officer_or_leader = role.as_deref().is_some_and(|r| r == "leader" || r == "officer");
if !is_officer_or_leader {
return Err(AppError::forbidden("Only guild officers or leaders can update guild details"));
}
sqlx::query(
"UPDATE guilds SET
description = COALESCE(?, description),
motd = COALESCE(?, motd),
icon_url = COALESCE(?, icon_url),
banner_url = COALESCE(?, banner_url)
WHERE id = ?",
)
.bind(payload.description)
.bind(payload.motd)
.bind(payload.icon_url)
.bind(payload.banner_url)
.bind(&id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
#[derive(Deserialize)]
pub struct AddMemberPayload {
pub username: String,
}
/// Add / Invite member to guild.
pub async fn add_guild_member(
auth: AuthUser,
Path(id): Path<String>,
State(state): State<AppState>,
Json(payload): Json<AddMemberPayload>,
) -> AppResult<Json<Value>> {
let role: Option<String> = sqlx::query_scalar(
"SELECT role FROM guild_members WHERE guild_id = ? AND uuid = ?",
)
.bind(&id)
.bind(&auth.uuid)
.fetch_optional(&state.db)
.await?;
if !role.as_deref().is_some_and(|r| r == "leader" || r == "officer") {
return Err(AppError::forbidden("Only guild leaders or officers can invite members"));
}
let target_user: Option<(String, String)> = sqlx::query_as(
"SELECT uuid, username FROM users WHERE username = ? COLLATE NOCASE",
)
.bind(payload.username.trim())
.fetch_optional(&state.db)
.await?;
let (target_uuid, target_name) = target_user.ok_or_else(|| AppError::not_found("User not found"))?;
let now = chrono::Utc::now().to_rfc3339();
sqlx::query(
"INSERT INTO guild_members (guild_id, uuid, name, role, joined_at)
VALUES (?, ?, ?, 'member', ?)
ON CONFLICT (guild_id, uuid) DO NOTHING",
)
.bind(&id)
.bind(&target_uuid)
.bind(&target_name)
.bind(&now)
.execute(&state.db)
.await?;
// Record achievement event for joining a guild
sqlx::query(
"INSERT OR IGNORE INTO user_achievements (user_uuid, achievement_id, unlocked_at)
VALUES (?, 'ach_guild_initiate', ?)",
)
.bind(&target_uuid)
.bind(&now)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
/// Leave or kick member.
pub async fn remove_guild_member(
auth: AuthUser,
Path((guild_id, target_uuid)): Path<(String, String)>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
let caller_role: Option<String> = sqlx::query_scalar(
"SELECT role FROM guild_members WHERE guild_id = ? AND uuid = ?",
)
.bind(&guild_id)
.bind(&auth.uuid)
.fetch_optional(&state.db)
.await?;
let is_self = auth.uuid == target_uuid;
let is_leader_or_officer = caller_role.as_deref().is_some_and(|r| r == "leader" || r == "officer");
if !is_self && !is_leader_or_officer {
return Err(AppError::forbidden("Cannot kick member without officer privileges"));
}
if is_self && caller_role.as_deref() == Some("leader") {
return Err(AppError::bad_request("Guild leader cannot leave without transferring leadership"));
}
sqlx::query("DELETE FROM guild_members WHERE guild_id = ? AND uuid = ?")
.bind(&guild_id)
.bind(&target_uuid)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
// ---------------------------------------------------------------------------
// Guild Posts
// ---------------------------------------------------------------------------
#[derive(Deserialize)]
pub struct CreatePostPayload {
pub title: String,
pub content: String,
}
pub async fn create_guild_post(
auth: AuthUser,
Path(id): Path<String>,
State(state): State<AppState>,
Json(payload): Json<CreatePostPayload>,
) -> AppResult<Json<Value>> {
let in_guild: bool = sqlx::query_scalar(
"SELECT EXISTS(SELECT 1 FROM guild_members WHERE guild_id = ? AND uuid = ?)",
)
.bind(&id)
.bind(&auth.uuid)
.fetch_one(&state.db)
.await?;
if !in_guild {
return Err(AppError::forbidden("Must be a guild member to post"));
}
let now = chrono::Utc::now().to_rfc3339();
let post_id: i64 = sqlx::query_scalar(
"INSERT INTO guild_posts (guild_id, author_uuid, author_name, title, content, created_at)
VALUES (?, ?, ?, ?, ?, ?)
RETURNING id",
)
.bind(&id)
.bind(&auth.uuid)
.bind(&auth.username)
.bind(payload.title)
.bind(payload.content)
.bind(&now)
.fetch_one(&state.db)
.await?;
Ok(Json(serde_json::json!({ "id": post_id, "ok": true })))
}
// ---------------------------------------------------------------------------
// Land Claiming API (FTB Chunks-style grid)
// ---------------------------------------------------------------------------
#[derive(Deserialize)]
pub struct ClaimChunkPayload {
pub server_id: Option<i64>,
pub instance_id: Option<String>,
pub dimension: Option<String>,
pub chunk_x: i32,
pub chunk_z: i32,
}
/// Claim a chunk for your guild.
pub async fn claim_chunk(
auth: AuthUser,
Path(guild_id): Path<String>,
State(state): State<AppState>,
Json(payload): Json<ClaimChunkPayload>,
) -> AppResult<Json<Value>> {
let role: Option<String> = sqlx::query_scalar(
"SELECT role FROM guild_members WHERE guild_id = ? AND uuid = ?",
)
.bind(&guild_id)
.bind(&auth.uuid)
.fetch_optional(&state.db)
.await?;
if role.is_none() {
return Err(AppError::forbidden("You are not a member of this guild"));
}
let max_claims: i64 = sqlx::query_scalar("SELECT max_claims FROM guilds WHERE id = ?")
.bind(&guild_id)
.fetch_one(&state.db)
.await?;
let current_claims: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM guild_claims WHERE guild_id = ?")
.bind(&guild_id)
.fetch_one(&state.db)
.await?;
if current_claims >= max_claims {
return Err(AppError::bad_request(format!("Guild reached its max claim limit of {max_claims} chunks")));
}
let dim = payload.dimension.unwrap_or_else(|| "minecraft:overworld".into());
let now = chrono::Utc::now().to_rfc3339();
let res = sqlx::query(
"INSERT INTO guild_claims (guild_id, server_id, dimension, chunk_x, chunk_z, claimed_by_uuid, claimed_at)
VALUES (?, ?, ?, ?, ?, ?, ?)",
)
.bind(&guild_id)
.bind(payload.server_id)
.bind(&dim)
.bind(payload.chunk_x)
.bind(payload.chunk_z)
.bind(&auth.uuid)
.bind(&now)
.execute(&state.db)
.await;
if let Err(e) = res {
tracing::warn!("claim chunk failed: {e}");
return Err(AppError::bad_request("Chunk is already claimed by another guild"));
}
let claim_id: i64 = sqlx::query_scalar("SELECT last_insert_rowid()").fetch_one(&state.db).await.unwrap_or(1);
// Award achievement for claiming land
sqlx::query(
"INSERT OR IGNORE INTO user_achievements (user_uuid, achievement_id, unlocked_at)
VALUES (?, 'ach_land_claim', ?)",
)
.bind(&auth.uuid)
.bind(&now)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true, "id": claim_id, "chunk_x": payload.chunk_x, "chunk_z": payload.chunk_z })))
}
/// Unclaim a chunk by coordinates.
pub async fn unclaim_chunk(
auth: AuthUser,
Path(guild_id): Path<String>,
State(state): State<AppState>,
Json(payload): Json<ClaimChunkPayload>,
) -> AppResult<Json<Value>> {
let role: Option<String> = sqlx::query_scalar(
"SELECT role FROM guild_members WHERE guild_id = ? AND uuid = ?",
)
.bind(&guild_id)
.bind(&auth.uuid)
.fetch_optional(&state.db)
.await?;
if role.is_none() {
return Err(AppError::forbidden("You are not a member of this guild"));
}
let dim = payload.dimension.unwrap_or_else(|| "minecraft:overworld".into());
sqlx::query(
"DELETE FROM guild_claims WHERE guild_id = ? AND dimension = ? AND chunk_x = ? AND chunk_z = ?",
)
.bind(&guild_id)
.bind(&dim)
.bind(payload.chunk_x)
.bind(payload.chunk_z)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
/// Unclaim by claim ID.
pub async fn unclaim_by_id(
auth: AuthUser,
Path(claim_id): Path<i64>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
let claim: Option<(String,)> = sqlx::query_as("SELECT guild_id FROM guild_claims WHERE id = ?")
.bind(claim_id)
.fetch_optional(&state.db)
.await?;
let (guild_id,) = claim.ok_or_else(|| AppError::not_found("Claim not found"))?;
let role: Option<String> = sqlx::query_scalar(
"SELECT role FROM guild_members WHERE guild_id = ? AND uuid = ?",
)
.bind(&guild_id)
.bind(&auth.uuid)
.fetch_optional(&state.db)
.await?;
if role.is_none() {
return Err(AppError::forbidden("You are not a member of this guild"));
}
sqlx::query("DELETE FROM guild_claims WHERE id = ?")
.bind(claim_id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
#[derive(Deserialize)]
pub struct ChunkGridQuery {
pub server_id: i64,
pub dimension: Option<String>,
pub center_x: i32,
pub center_z: i32,
pub radius: Option<i32>,
}
/// Returns chunk claims in a bounding box centered around (center_x, center_z) chunks.
pub async fn get_chunk_grid(
Query(query): Query<ChunkGridQuery>,
State(state): State<AppState>,
) -> AppResult<Json<Vec<GuildClaim>>> {
let dim = query.dimension.unwrap_or_else(|| "minecraft:overworld".into());
let r = query.radius.unwrap_or(8).clamp(2, 24);
let min_x = query.center_x - r;
let max_x = query.center_x + r;
let min_z = query.center_z - r;
let max_z = query.center_z + r;
let rows: Vec<(i64, String, String, String, i64, String, i32, i32, String, String)> = sqlx::query_as(
"SELECT gc.id, gc.guild_id, g.name, g.tag, gc.server_id, gc.dimension,
gc.chunk_x, gc.chunk_z, gc.claimed_by_uuid, gc.claimed_at
FROM guild_claims gc
JOIN guilds g ON g.id = gc.guild_id
WHERE gc.server_id = ? AND gc.dimension = ?
AND gc.chunk_x BETWEEN ? AND ?
AND gc.chunk_z BETWEEN ? AND ?
LIMIT 500",
)
.bind(query.server_id)
.bind(&dim)
.bind(min_x)
.bind(max_x)
.bind(min_z)
.bind(max_z)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(
|(id, gid, gname, gtag, sid, gdim, cx, cz, cby, cat)| GuildClaim {
id,
guild_id: gid,
guild_name: gname,
guild_tag: gtag,
server_id: sid,
dimension: gdim,
chunk_x: cx,
chunk_z: cz,
claimed_by_uuid: cby,
claimed_at: cat,
},
)
.collect();
Ok(Json(list))
}
// ---------------------------------------------------------------------------
// Server Integration / Plugin In-Game Land Claim Relay
// ---------------------------------------------------------------------------
#[derive(Deserialize)]
pub struct ServerCheckChunkPayload {
pub uuid: String,
pub dimension: String,
pub chunk_x: i32,
pub chunk_z: i32,
}
/// Token-authenticated check called by the Minecraft server plugin/mod to
/// verify if a player can build/break in a chunk.
pub async fn server_check_chunk(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(payload): Json<ServerCheckChunkPayload>,
) -> AppResult<Json<Value>> {
let claim: Option<(String, String, String)> = sqlx::query_as(
"SELECT gc.guild_id, g.name, g.tag
FROM guild_claims gc
JOIN guilds g ON g.id = gc.guild_id
WHERE gc.server_id = ? AND gc.dimension = ? AND gc.chunk_x = ? AND gc.chunk_z = ?",
)
.bind(server.id)
.bind(&payload.dimension)
.bind(payload.chunk_x)
.bind(payload.chunk_z)
.fetch_optional(&state.db)
.await?;
let Some((guild_id, guild_name, guild_tag)) = claim else {
// Wilderness / unclaimed land is allowed
return Ok(Json(serde_json::json!({
"claimed": false,
"allowed": true
})));
};
// Check if player is a member of this guild
let is_member: bool = sqlx::query_scalar(
"SELECT EXISTS(SELECT 1 FROM guild_members WHERE guild_id = ? AND uuid = ?)",
)
.bind(&guild_id)
.bind(&payload.uuid)
.fetch_one(&state.db)
.await?;
Ok(Json(serde_json::json!({
"claimed": true,
"guild_id": guild_id,
"guild_name": guild_name,
"guild_tag": guild_tag,
"allowed": is_member,
"message": if is_member { None } else { Some(format!("This land is claimed by [{guild_tag}] {guild_name}")) }
})))
}
+235
View File
@@ -0,0 +1,235 @@
//! Leveling system (Global Level & Server-Specific Levels), rewards, and progression.
use crate::auth::{AdminUser, AuthUser};
use crate::error::AppResult;
use crate::state::AppState;
use axum::extract::{Path, State};
use axum::Json;
use scopenet_shared::{ServerLevelInfo, UserLevelInfo};
use serde::{Deserialize, Serialize};
use serde_json::Value;
/// XP required to reach level L.
pub fn xp_for_level(lvl: i64) -> i64 {
if lvl <= 1 {
return 0;
}
((lvl as f64).powf(1.5) * 100.0).round() as i64
}
/// Computes (level, current_level_xp, next_level_span, progress_pct) from total XP.
pub fn level_from_xp(xp: i64) -> (i64, i64, i64, f64) {
if xp <= 0 {
return (1, 0, 100, 0.0);
}
let mut lvl = 1;
while xp >= xp_for_level(lvl + 1) {
lvl += 1;
}
let curr_req = xp_for_level(lvl);
let next_req = xp_for_level(lvl + 1);
let span = (next_req - curr_req).max(1);
let progress_in_lvl = (xp - curr_req).max(0);
let pct = (progress_in_lvl as f64 / span as f64 * 100.0).clamp(0.0, 100.0);
(lvl, progress_in_lvl, span, pct)
}
#[derive(Serialize, Deserialize)]
pub struct RewardRow {
pub id: i64,
pub level_type: String,
pub server_id: Option<i64>,
pub level_req: i64,
pub reward_type: String,
pub reward_name: String,
pub reward_data: Value,
pub created_at: String,
}
/// Get current user's global and server levels.
pub async fn get_my_levels(
auth: AuthUser,
State(state): State<AppState>,
) -> AppResult<Json<UserLevelInfo>> {
get_user_levels_by_uuid(&state, &auth.uuid).await.map(Json)
}
/// Public / Profile lookup for player levels.
pub async fn get_player_levels(
Path(uuid): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<UserLevelInfo>> {
get_user_levels_by_uuid(&state, &uuid).await.map(Json)
}
pub async fn get_user_levels_by_uuid(state: &AppState, uuid: &str) -> AppResult<UserLevelInfo> {
let row: Option<(i64, i64, Option<String>, String)> = sqlx::query_as(
"SELECT global_xp, global_level, title, badges FROM user_levels WHERE uuid = ?",
)
.bind(uuid)
.fetch_optional(&state.db)
.await?;
let (global_xp, _db_lvl, title, badges_json) = row.unwrap_or((0, 1, None, "[]".into()));
let (global_level, current_level_xp, next_level_xp, progress_pct) = level_from_xp(global_xp);
let badges: Vec<String> = serde_json::from_str(&badges_json).unwrap_or_default();
// Query server levels for this user
let server_rows: Vec<(i64, String, i64, i64, Option<String>)> = sqlx::query_as(
"SELECT sl.server_id, gs.name, sl.server_xp, sl.server_level, sl.rank_name
FROM server_levels sl
JOIN game_servers gs ON gs.id = sl.server_id
WHERE sl.uuid = ?
ORDER BY sl.server_xp DESC",
)
.bind(uuid)
.fetch_all(&state.db)
.await?;
let server_levels = server_rows
.into_iter()
.map(|(s_id, s_name, s_xp, _s_lvl, r_name)| {
let (sl, cur, next, pct) = level_from_xp(s_xp);
ServerLevelInfo {
server_id: s_id,
server_name: s_name,
server_xp: s_xp,
server_level: sl,
current_level_xp: cur,
next_level_xp: next,
progress_pct: pct,
rank_name: r_name,
}
})
.collect();
Ok(UserLevelInfo {
uuid: uuid.to_string(),
global_xp,
global_level,
current_level_xp,
next_level_xp,
progress_pct,
title,
badges,
server_levels,
})
}
/// Global leveling leaderboard.
pub async fn get_level_leaderboard(
State(state): State<AppState>,
) -> AppResult<Json<Vec<Value>>> {
let rows: Vec<(String, String, i64, i64, Option<String>)> = sqlx::query_as(
"SELECT u.uuid, u.username, ul.global_xp, ul.global_level, ul.title
FROM user_levels ul
JOIN users u ON u.uuid = ul.uuid
ORDER BY ul.global_xp DESC
LIMIT 50",
)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.enumerate()
.map(|(rank, (uuid, username, xp, _, title))| {
let (level, cur, next, pct) = level_from_xp(xp);
serde_json::json!({
"rank": rank + 1,
"uuid": uuid,
"username": username,
"global_level": level,
"global_xp": xp,
"current_level_xp": cur,
"next_level_xp": next,
"progress_pct": pct,
"title": title
})
})
.collect();
Ok(Json(list))
}
/// Get available rewards.
pub async fn list_rewards(
State(state): State<AppState>,
) -> AppResult<Json<Vec<Value>>> {
let rows: Vec<(i64, String, Option<i64>, i64, String, String, String, String)> = sqlx::query_as(
"SELECT id, level_type, server_id, level_req, reward_type, reward_name, reward_data, created_at
FROM level_rewards
ORDER BY level_req ASC",
)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(|(id, ltype, sid, req, rtype, name, data, created)| {
let parsed_data: Value = serde_json::from_str(&data).unwrap_or_default();
serde_json::json!({
"id": id,
"level_type": ltype,
"server_id": sid,
"level_req": req,
"reward_type": rtype,
"reward_name": name,
"reward_data": parsed_data,
"created_at": created
})
})
.collect();
Ok(Json(list))
}
#[derive(Deserialize)]
pub struct CreateRewardPayload {
pub level_type: String,
pub server_id: Option<i64>,
pub level_req: i64,
pub reward_type: String,
pub reward_name: String,
pub reward_data: Option<Value>,
}
/// Admin create reward.
pub async fn admin_create_reward(
_admin: AdminUser,
State(state): State<AppState>,
Json(payload): Json<CreateRewardPayload>,
) -> AppResult<Json<Value>> {
let now = chrono::Utc::now().to_rfc3339();
let data_str = serde_json::to_string(&payload.reward_data.unwrap_or_default()).unwrap_or_default();
let id: i64 = sqlx::query_scalar(
"INSERT INTO level_rewards (level_type, server_id, level_req, reward_type, reward_name, reward_data, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?)
RETURNING id",
)
.bind(payload.level_type)
.bind(payload.server_id)
.bind(payload.level_req)
.bind(payload.reward_type)
.bind(payload.reward_name)
.bind(data_str)
.bind(&now)
.fetch_one(&state.db)
.await?;
Ok(Json(serde_json::json!({ "id": id, "ok": true })))
}
/// Admin delete reward.
pub async fn admin_delete_reward(
_admin: AdminUser,
Path(id): Path<i64>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
sqlx::query("DELETE FROM level_rewards WHERE id = ?")
.bind(id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
+62 -1
View File
@@ -1,14 +1,19 @@
pub mod account;
pub mod achievements;
pub mod activity;
pub mod admin;
pub mod guilds;
pub mod landing;
pub mod leveling;
pub mod meta;
pub mod public;
pub mod quests;
pub mod servers;
pub mod social;
use crate::state::AppState;
use axum::extract::DefaultBodyLimit;
use axum::routing::{delete, get, post};
use axum::routing::{delete, get, post, put};
use axum::Router;
pub fn api(state: &AppState) -> Router<AppState> {
@@ -34,6 +39,54 @@ pub fn api(state: &AppState) -> Router<AppState> {
.route("/landing", get(landing::public_landing))
.route("/launcher/authlib-injector.json", get(account::authlib_index))
.route("/launcher/authlib-injector.jar", get(account::authlib_jar))
// Leveling & Rewards
.route("/levels/me", get(leveling::get_my_levels))
.route("/leveling/me", get(leveling::get_my_levels))
.route("/levels/player/{uuid}", get(leveling::get_player_levels))
.route("/levels/leaderboard", get(leveling::get_level_leaderboard))
.route("/levels/rewards", get(leveling::list_rewards))
// Daily & Weekly Quests
.route("/quests/my", get(quests::get_my_quests))
.route("/quests/me", get(quests::get_my_quests))
.route("/quests/{id}/claim", post(quests::claim_quest))
// Achievements
.route("/achievements/my", get(achievements::get_my_achievements))
.route("/achievements/me", get(achievements::get_my_achievements))
.route("/achievements/player/{uuid}", get(achievements::get_player_achievements))
// Guilds & Land Claims
.route("/guilds", get(guilds::list_guilds).post(guilds::create_guild))
.route("/guilds/my", get(guilds::get_my_guild))
.route("/guilds/claims/grid", get(guilds::get_chunk_grid))
.route("/guilds/claims/{id}", delete(guilds::unclaim_by_id))
.route("/guilds/{id}", get(guilds::get_guild_by_id).put(guilds::update_guild))
.route("/guilds/{id}/members", post(guilds::add_guild_member))
.route("/guilds/{id}/members/{uuid}", delete(guilds::remove_guild_member))
.route("/guilds/{id}/posts", post(guilds::create_guild_post))
.route("/guilds/{id}/claims", post(guilds::claim_chunk).delete(guilds::unclaim_chunk))
.route("/guilds/{id}/claim", post(guilds::claim_chunk))
.route("/guilds/{id}/unclaim", post(guilds::unclaim_chunk))
// Social: Friends, DMs, Invites, Profiles, Posts
.route("/friends", get(social::list_friends))
.route("/friends/request", post(social::send_friend_request))
.route("/friends/respond", post(social::respond_friend_request))
.route("/friends/{uuid}/accept", post(social::accept_friend_request))
.route("/friends/{uuid}", delete(social::remove_friend))
.route("/messages/{uuid}", get(social::get_direct_messages).post(social::send_direct_message))
.route("/invites", get(social::list_my_game_invites).post(social::send_game_invite))
.route("/invites/{id}/respond", post(social::respond_game_invite))
.route("/profiles/me", put(social::update_my_profile))
.route("/profiles/{uuid}", get(social::get_player_profile))
.route("/profiles/me/posts", post(social::create_user_post))
.route("/profiles/me/posts/{id}", delete(social::delete_user_post))
.route("/posts/{id}/like", post(social::like_user_post))
.route("/social/friends", get(social::list_friends))
.route("/social/friends/request", post(social::send_friend_request))
.route("/social/friends/respond", post(social::respond_friend_request))
.route("/social/messages/{uuid}", get(social::get_direct_messages).post(social::send_direct_message))
.route("/social/profile/me", put(social::update_my_profile))
.route("/social/profile/{uuid}", get(social::get_player_profile))
.route("/social/posts", post(social::create_user_post))
.route("/social/posts/{id}/like", post(social::like_user_post))
.layer(DefaultBodyLimit::max(4 * 1024 * 1024));
let admin = Router::new()
@@ -71,6 +124,13 @@ pub fn api(state: &AppState) -> Router<AppState> {
.route("/modrinth/project/{id}/versions", get(meta::modrinth_versions))
.route("/curseforge/search", get(meta::curseforge_search))
.route("/curseforge/mod/{id}/files", get(meta::curseforge_files))
// Admin Quests & Achievements & Rewards
.route("/rewards", post(leveling::admin_create_reward))
.route("/rewards/{id}", delete(leveling::admin_delete_reward))
.route("/quests", get(quests::admin_list_quests).post(quests::admin_create_quest))
.route("/quests/{id}", put(quests::admin_update_quest).delete(quests::admin_delete_quest))
.route("/achievements", get(achievements::admin_list_achievements).post(achievements::admin_create_achievement))
.route("/achievements/{id}", put(achievements::admin_update_achievement).delete(achievements::admin_delete_achievement))
.layer(DefaultBodyLimit::max(upload_limit));
// Called by the SCOPENET Paper plugin and Fabric/Forge mods.
@@ -78,6 +138,7 @@ pub fn api(state: &AppState) -> Router<AppState> {
.route("/hello", post(servers::hello))
.route("/login", post(servers::login))
.route("/sync", post(servers::sync))
.route("/guilds/check-chunk", post(guilds::server_check_chunk))
.layer(DefaultBodyLimit::max(2 * 1024 * 1024));
Router::new()
+373
View File
@@ -0,0 +1,373 @@
//! Daily and Weekly Quests system.
use crate::auth::{AdminUser, AuthUser};
use crate::error::{AppError, AppResult};
use crate::state::AppState;
use axum::extract::{Path, State};
use axum::Json;
use scopenet_shared::{Quest, UserQuest};
use serde::{Deserialize, Serialize};
use serde_json::Value;
pub fn current_daily_key() -> String {
chrono::Utc::now().format("%Y-%m-%d").to_string()
}
pub fn current_weekly_key() -> String {
chrono::Utc::now().format("%Y-W%V").to_string()
}
/// Get all active daily and weekly quests for the authenticated user with live progress.
pub async fn get_my_quests(
auth: AuthUser,
State(state): State<AppState>,
) -> AppResult<Json<Vec<UserQuest>>> {
let daily_key = current_daily_key();
let weekly_key = current_weekly_key();
let rows: Vec<(
String,
String,
String,
String,
String,
String,
i64,
i64,
String,
bool,
Option<i64>,
Option<bool>,
Option<bool>,
Option<String>,
)> = sqlx::query_as(
"SELECT q.id, q.title, q.description, q.period, q.category, q.target_stat,
q.target_count, q.xp_reward, q.icon, q.enabled,
uq.progress, uq.completed, uq.claimed, uq.period_key
FROM quests q
LEFT JOIN user_quests uq ON uq.quest_id = q.id
AND uq.user_uuid = ?
AND uq.period_key = (CASE WHEN q.period = 'weekly' THEN ? ELSE ? END)
WHERE q.enabled = 1
ORDER BY q.period ASC, q.xp_reward ASC",
)
.bind(&auth.uuid)
.bind(&weekly_key)
.bind(&daily_key)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(
|(
id,
title,
desc,
period,
cat,
stat,
target,
xp,
icon,
enabled,
progress_opt,
completed_opt,
claimed_opt,
period_key_opt,
)| {
let progress = progress_opt.unwrap_or(0);
let completed = completed_opt.unwrap_or(progress >= target);
let claimed = claimed_opt.unwrap_or(false);
let pkey = period_key_opt.unwrap_or_else(|| {
if period == "weekly" {
weekly_key.clone()
} else {
daily_key.clone()
}
});
UserQuest {
quest: Quest {
id,
title,
description: desc,
period,
category: cat,
target_stat: stat,
target_count: target,
xp_reward: xp,
icon,
enabled,
},
progress,
completed,
claimed,
period_key: pkey,
}
},
)
.collect();
Ok(Json(list))
}
/// Claim a completed quest reward.
pub async fn claim_quest(
auth: AuthUser,
Path(quest_id): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
let mut tx = state.db.begin().await?;
let quest: Option<(String, i64, i64)> = sqlx::query_as(
"SELECT period, target_count, xp_reward FROM quests WHERE id = ? AND enabled = 1",
)
.bind(&quest_id)
.fetch_optional(&mut *tx)
.await?;
let (period, target_count, xp_reward) =
quest.ok_or_else(|| AppError::bad_request("Quest not found or disabled"))?;
let period_key = if period == "weekly" {
current_weekly_key()
} else {
current_daily_key()
};
let user_quest: Option<(i64, bool, bool)> = sqlx::query_as(
"SELECT progress, completed, claimed FROM user_quests WHERE user_uuid = ? AND quest_id = ? AND period_key = ?",
)
.bind(&auth.uuid)
.bind(&quest_id)
.bind(&period_key)
.fetch_optional(&mut *tx)
.await?;
let (progress, completed, claimed) = user_quest.unwrap_or((0, false, false));
if claimed {
return Err(AppError::bad_request("Quest reward already claimed for this period"));
}
if !completed && progress < target_count {
return Err(AppError::bad_request("Quest is not yet completed"));
}
let now = chrono::Utc::now().to_rfc3339();
// Mark as completed & claimed
sqlx::query(
"INSERT INTO user_quests (user_uuid, quest_id, period_key, progress, completed, claimed, updated_at)
VALUES (?, ?, ?, ?, 1, 1, ?)
ON CONFLICT (user_uuid, quest_id, period_key) DO UPDATE SET
completed = 1,
claimed = 1,
updated_at = excluded.updated_at",
)
.bind(&auth.uuid)
.bind(&quest_id)
.bind(&period_key)
.bind(progress.max(target_count))
.bind(&now)
.execute(&mut *tx)
.await?;
// Grant XP to user_levels
sqlx::query(
"INSERT INTO user_levels (uuid, global_xp, global_level, updated_at)
VALUES (?, ?, 1, ?)
ON CONFLICT (uuid) DO UPDATE SET
global_xp = global_xp + excluded.global_xp,
updated_at = excluded.updated_at",
)
.bind(&auth.uuid)
.bind(xp_reward)
.bind(&now)
.execute(&mut *tx)
.await?;
// Read new total XP & compute new level
let new_xp: i64 = sqlx::query_scalar("SELECT global_xp FROM user_levels WHERE uuid = ?")
.bind(&auth.uuid)
.fetch_one(&mut *tx)
.await?;
let (new_lvl, _, _, _) = crate::routes::leveling::level_from_xp(new_xp);
sqlx::query("UPDATE user_levels SET global_level = ? WHERE uuid = ?")
.bind(new_lvl)
.bind(&auth.uuid)
.execute(&mut *tx)
.await?;
tx.commit().await?;
Ok(Json(serde_json::json!({
"ok": true,
"xp_granted": xp_reward,
"new_global_xp": new_xp,
"new_global_level": new_lvl
})))
}
// ---------------------------------------------------------------------------
// Admin Quests API
// ---------------------------------------------------------------------------
#[derive(Serialize)]
pub struct AdminQuestRow {
#[serde(flatten)]
pub quest: Quest,
pub total_completions: i64,
}
/// Admin list all quests.
pub async fn admin_list_quests(
_admin: AdminUser,
State(state): State<AppState>,
) -> AppResult<Json<Vec<AdminQuestRow>>> {
let rows: Vec<(
String,
String,
String,
String,
String,
String,
i64,
i64,
String,
bool,
i64,
)> = sqlx::query_as(
"SELECT q.id, q.title, q.description, q.period, q.category, q.target_stat,
q.target_count, q.xp_reward, q.icon, q.enabled,
COUNT(uq.user_uuid) as total_completions
FROM quests q
LEFT JOIN user_quests uq ON uq.quest_id = q.id AND uq.completed = 1
GROUP BY q.id
ORDER BY q.period ASC, q.created_at DESC",
)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(
|(id, title, desc, period, cat, stat, target, xp, icon, enabled, completions)| {
AdminQuestRow {
quest: Quest {
id,
title,
description: desc,
period,
category: cat,
target_stat: stat,
target_count: target,
xp_reward: xp,
icon,
enabled,
},
total_completions: completions,
}
},
)
.collect();
Ok(Json(list))
}
#[derive(Deserialize)]
pub struct QuestPayload {
pub id: Option<String>,
pub title: String,
pub description: String,
pub period: String,
pub category: String,
pub target_stat: String,
pub target_count: i64,
pub xp_reward: i64,
pub icon: Option<String>,
pub enabled: Option<bool>,
}
/// Admin create quest.
pub async fn admin_create_quest(
_admin: AdminUser,
State(state): State<AppState>,
Json(payload): Json<QuestPayload>,
) -> AppResult<Json<Value>> {
let id = payload
.id
.filter(|s| !s.trim().is_empty())
.unwrap_or_else(|| format!("q_{}_{}", payload.period, uuid::Uuid::new_v4().simple()));
let now = chrono::Utc::now().to_rfc3339();
sqlx::query(
"INSERT INTO quests (id, title, description, period, category, target_stat, target_count, xp_reward, icon, enabled, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
)
.bind(&id)
.bind(payload.title)
.bind(payload.description)
.bind(payload.period)
.bind(payload.category)
.bind(payload.target_stat)
.bind(payload.target_count)
.bind(payload.xp_reward)
.bind(payload.icon.unwrap_or_else(|| "star".into()))
.bind(payload.enabled.unwrap_or(true))
.bind(&now)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "id": id, "ok": true })))
}
/// Admin update quest.
pub async fn admin_update_quest(
_admin: AdminUser,
Path(id): Path<String>,
State(state): State<AppState>,
Json(payload): Json<QuestPayload>,
) -> AppResult<Json<Value>> {
sqlx::query(
"UPDATE quests SET
title = ?,
description = ?,
period = ?,
category = ?,
target_stat = ?,
target_count = ?,
xp_reward = ?,
icon = COALESCE(?, icon),
enabled = COALESCE(?, enabled)
WHERE id = ?",
)
.bind(payload.title)
.bind(payload.description)
.bind(payload.period)
.bind(payload.category)
.bind(payload.target_stat)
.bind(payload.target_count)
.bind(payload.xp_reward)
.bind(payload.icon)
.bind(payload.enabled)
.bind(&id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
/// Admin delete quest.
pub async fn admin_delete_quest(
_admin: AdminUser,
Path(id): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
sqlx::query("DELETE FROM quests WHERE id = ?")
.bind(&id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
+277 -1
View File
@@ -395,6 +395,19 @@ pub struct GameEvent {
at: Option<i64>,
}
#[derive(Deserialize, Default, Clone, Debug)]
#[serde(default)]
pub struct FeatureToggles {
pub leveling_enabled: Option<bool>,
pub global_xp_multiplier: Option<f64>,
pub server_xp_multiplier: Option<f64>,
pub quests_enabled: Option<bool>,
pub achievements_enabled: Option<bool>,
pub guilds_enabled: Option<bool>,
pub land_claiming_enabled: Option<bool>,
pub social_enabled: Option<bool>,
}
#[derive(Deserialize, Default)]
#[serde(default)]
pub struct Sync {
@@ -404,6 +417,7 @@ pub struct Sync {
online: Vec<OnlinePlayer>,
stats: Vec<StatDelta>,
events: Vec<GameEvent>,
features: Option<FeatureToggles>,
}
/// Periodic heartbeat: who's online, TPS, stat deltas and notable events.
@@ -490,8 +504,12 @@ pub async fn sync(GameServer(server): GameServer, State(state): State<AppState>,
.bind(&at_now)
.execute(&mut *tx)
.await?;
update_progression_for_delta(&mut tx, server.id, &uuid, d, &at_now, s.features.as_ref()).await?;
}
let achievements_on = s.features.as_ref().and_then(|f| f.achievements_enabled).unwrap_or(true);
for e in s.events.iter().filter(|_| fresh).take(MAX_EVENTS_PER_SYNC) {
let kind = clip(&e.kind, 24).to_ascii_lowercase();
if kind.is_empty() {
@@ -506,11 +524,34 @@ pub async fn sync(GameServer(server): GameServer, State(state): State<AppState>,
.bind(server.id)
.bind(e.uuid.as_deref().and_then(dashed))
.bind(e.name.as_deref().map(|n| clip(n, 16)))
.bind(kind)
.bind(&kind)
.bind(e.detail.as_deref().map(|d| clip(d, 256)))
.bind(at)
.execute(&mut *tx)
.await?;
// Check if event unlocks an achievement (if achievements enabled)
if achievements_on {
if let Some(ref euuid) = e.uuid.as_deref().and_then(dashed) {
let event_ach: Vec<String> = sqlx::query_scalar(
"SELECT id FROM achievements WHERE requirement_type = 'event' AND requirement_key = ?",
)
.bind(&kind)
.fetch_all(&mut *tx)
.await?;
for ach_id in event_ach {
sqlx::query(
"INSERT OR IGNORE INTO user_achievements (user_uuid, achievement_id, unlocked_at) VALUES (?, ?, ?)",
)
.bind(euuid)
.bind(ach_id)
.bind(&at_now)
.execute(&mut *tx)
.await?;
}
}
}
}
tx.commit().await?;
@@ -533,6 +574,241 @@ pub async fn sync(GameServer(server): GameServer, State(state): State<AppState>,
Ok(Json(json!({ "ok": true, "kick": kick, "sync_interval_secs": SYNC_INTERVAL_SECS })))
}
async fn update_progression_for_delta(
tx: &mut sqlx::Transaction<'_, sqlx::Sqlite>,
server_id: i64,
uuid: &str,
d: &StatDelta,
at_now: &str,
features: Option<&FeatureToggles>,
) -> AppResult<()> {
let leveling_on = features.and_then(|f| f.leveling_enabled).unwrap_or(true);
let quests_on = features.and_then(|f| f.quests_enabled).unwrap_or(true);
let achievements_on = features.and_then(|f| f.achievements_enabled).unwrap_or(true);
let global_mult = features.and_then(|f| f.global_xp_multiplier).unwrap_or(1.0).max(0.0);
let server_mult = features.and_then(|f| f.server_xp_multiplier).unwrap_or(1.5).max(0.0);
// 1. Calculate XP gains: Global XP and Server XP (only if leveling enabled)
if leveling_on {
let base_xp = (d.playtime_secs / 6)
+ (d.player_kills * 50)
+ (d.mob_kills * 15)
+ (d.blocks_broken / 5)
+ (d.blocks_placed / 5)
+ (d.messages * 2);
let delta_xp = (base_xp as f64 * global_mult).round() as i64;
let server_delta_xp = (base_xp as f64 * server_mult).round() as i64;
if delta_xp > 0 {
sqlx::query(
"INSERT INTO user_levels (uuid, global_xp, global_level, updated_at)
VALUES (?, ?, 1, ?)
ON CONFLICT (uuid) DO UPDATE SET
global_xp = global_xp + excluded.global_xp,
updated_at = excluded.updated_at",
)
.bind(uuid)
.bind(delta_xp)
.bind(at_now)
.execute(&mut **tx)
.await?;
// Recompute global level
let new_xp: i64 = sqlx::query_scalar("SELECT global_xp FROM user_levels WHERE uuid = ?")
.bind(uuid)
.fetch_one(&mut **tx)
.await?;
let (new_lvl, _, _, _) = crate::routes::leveling::level_from_xp(new_xp);
sqlx::query("UPDATE user_levels SET global_level = ? WHERE uuid = ?")
.bind(new_lvl)
.bind(uuid)
.execute(&mut **tx)
.await?;
}
if server_delta_xp > 0 {
sqlx::query(
"INSERT INTO server_levels (server_id, uuid, server_xp, server_level, updated_at)
VALUES (?, ?, ?, 1, ?)
ON CONFLICT (server_id, uuid) DO UPDATE SET
server_xp = server_xp + excluded.server_xp,
updated_at = excluded.updated_at",
)
.bind(server_id)
.bind(uuid)
.bind(server_delta_xp)
.bind(at_now)
.execute(&mut **tx)
.await?;
// Recompute server level
let new_s_xp: i64 = sqlx::query_scalar("SELECT server_xp FROM server_levels WHERE server_id = ? AND uuid = ?")
.bind(server_id)
.bind(uuid)
.fetch_one(&mut **tx)
.await?;
let (new_s_lvl, _, _, _) = crate::routes::leveling::level_from_xp(new_s_xp);
sqlx::query("UPDATE server_levels SET server_level = ? WHERE server_id = ? AND uuid = ?")
.bind(new_s_lvl)
.bind(server_id)
.bind(uuid)
.execute(&mut **tx)
.await?;
}
}
// 2. Advance active Daily & Weekly Quests (if quests enabled)
if quests_on {
let stat_deltas = [
("playtime_secs", d.playtime_secs),
("joins", d.joins),
("player_kills", d.player_kills),
("mob_kills", d.mob_kills),
("blocks_broken", d.blocks_broken),
("blocks_placed", d.blocks_placed),
("messages", d.messages),
];
let daily_key = crate::routes::quests::current_daily_key();
let weekly_key = crate::routes::quests::current_weekly_key();
for (stat_name, amount) in stat_deltas {
if amount <= 0 {
continue;
}
// Daily quests matching this stat
let d_quests: Vec<(String, i64)> = sqlx::query_as(
"SELECT id, target_count FROM quests WHERE enabled = 1 AND period = 'daily' AND target_stat = ?",
)
.bind(stat_name)
.fetch_all(&mut **tx)
.await?;
for (qid, target) in d_quests {
sqlx::query(
"INSERT INTO user_quests (user_uuid, quest_id, period_key, progress, completed, claimed, updated_at)
VALUES (?, ?, ?, ?, ?, 0, ?)
ON CONFLICT (user_uuid, quest_id, period_key) DO UPDATE SET
progress = progress + excluded.progress,
completed = CASE WHEN (progress + excluded.progress) >= ? THEN 1 ELSE completed END,
updated_at = excluded.updated_at",
)
.bind(uuid)
.bind(&qid)
.bind(&daily_key)
.bind(amount)
.bind(if amount >= target { 1 } else { 0 })
.bind(at_now)
.bind(target)
.execute(&mut **tx)
.await?;
}
// Weekly quests matching this stat
let w_quests: Vec<(String, i64)> = sqlx::query_as(
"SELECT id, target_count FROM quests WHERE enabled = 1 AND period = 'weekly' AND target_stat = ?",
)
.bind(stat_name)
.fetch_all(&mut **tx)
.await?;
for (qid, target) in w_quests {
sqlx::query(
"INSERT INTO user_quests (user_uuid, quest_id, period_key, progress, completed, claimed, updated_at)
VALUES (?, ?, ?, ?, ?, 0, ?)
ON CONFLICT (user_uuid, quest_id, period_key) DO UPDATE SET
progress = progress + excluded.progress,
completed = CASE WHEN (progress + excluded.progress) >= ? THEN 1 ELSE completed END,
updated_at = excluded.updated_at",
)
.bind(uuid)
.bind(&qid)
.bind(&weekly_key)
.bind(amount)
.bind(if amount >= target { 1 } else { 0 })
.bind(at_now)
.bind(target)
.execute(&mut **tx)
.await?;
}
}
}
// 3. Milestone Achievements Check (if achievements enabled)
if achievements_on {
let total_stats: Option<(Option<i64>, Option<i64>, Option<i64>, Option<i64>, Option<i64>, Option<i64>)> = sqlx::query_as(
"SELECT SUM(playtime_secs), SUM(player_kills), SUM(mob_kills), SUM(blocks_broken), SUM(blocks_placed), SUM(messages)
FROM player_stats WHERE uuid = ?",
)
.bind(uuid)
.fetch_optional(&mut **tx)
.await?;
if let Some((playtime, pkills, mkills, bbroken, bplaced, msgs)) = total_stats {
let checks = [
("blocks_broken", bbroken.unwrap_or(0)),
("blocks_placed", bplaced.unwrap_or(0)),
("player_kills", pkills.unwrap_or(0)),
("mob_kills", mkills.unwrap_or(0)),
("playtime_secs", playtime.unwrap_or(0)),
("messages", msgs.unwrap_or(0)),
];
for (key, val) in checks {
let eligible: Vec<String> = sqlx::query_scalar(
"SELECT id FROM achievements WHERE requirement_type = 'stat' AND requirement_key = ? AND requirement_value <= ?",
)
.bind(key)
.bind(val)
.fetch_all(&mut **tx)
.await?;
for ach_id in eligible {
sqlx::query(
"INSERT OR IGNORE INTO user_achievements (user_uuid, achievement_id, unlocked_at) VALUES (?, ?, ?)",
)
.bind(uuid)
.bind(ach_id)
.bind(at_now)
.execute(&mut **tx)
.await?;
}
}
}
}
// Level milestone achievements
let global_level: Option<i64> = sqlx::query_scalar("SELECT global_level FROM user_levels WHERE uuid = ?")
.bind(uuid)
.fetch_optional(&mut **tx)
.await?;
if let Some(lvl) = global_level {
let lvl_ach: Vec<String> = sqlx::query_scalar(
"SELECT id FROM achievements WHERE requirement_type = 'level' AND requirement_value <= ?",
)
.bind(lvl)
.fetch_all(&mut **tx)
.await?;
for ach_id in lvl_ach {
sqlx::query(
"INSERT OR IGNORE INTO user_achievements (user_uuid, achievement_id, unlocked_at) VALUES (?, ?, ?)",
)
.bind(uuid)
.bind(ach_id)
.bind(at_now)
.execute(&mut **tx)
.await?;
}
}
Ok(())
}
// ---------------------------------------------------------------------------
// Admin API
// ---------------------------------------------------------------------------
+623
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@@ -0,0 +1,623 @@
//! Friends, Direct Messages, Game Invites, Player Profiles, and Social Feed.
use crate::auth::AuthUser;
use crate::error::{AppError, AppResult};
use crate::state::AppState;
use axum::extract::{Path, State};
use axum::Json;
use scopenet_shared::{DirectMessage, FriendInfo, GameInvite, UserPost, UserProfileView};
use serde::Deserialize;
use serde_json::Value;
// ---------------------------------------------------------------------------
// Friends System
// ---------------------------------------------------------------------------
pub async fn list_friends(
auth: AuthUser,
State(state): State<AppState>,
) -> AppResult<Json<Vec<FriendInfo>>> {
let rows: Vec<(String, String, String, String, bool, Option<String>)> = sqlx::query_as(
"SELECT
(CASE WHEN f.user_uuid = ? THEN f.friend_uuid ELSE f.user_uuid END) as target_uuid,
u.username,
f.status,
f.action_uuid,
EXISTS(SELECT 1 FROM server_online so WHERE so.uuid = u.uuid) as online,
(SELECT gs.name FROM server_online so JOIN game_servers gs ON gs.id = so.server_id WHERE so.uuid = u.uuid LIMIT 1) as playing_on
FROM friendships f
JOIN users u ON u.uuid = (CASE WHEN f.user_uuid = ? THEN f.friend_uuid ELSE f.user_uuid END)
WHERE f.user_uuid = ? OR f.friend_uuid = ?
ORDER BY online DESC, u.username ASC",
)
.bind(&auth.uuid)
.bind(&auth.uuid)
.bind(&auth.uuid)
.bind(&auth.uuid)
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(|(uuid, username, status, action_uuid, online, playing_on)| {
let final_status = if status == "accepted" {
"accepted".to_string()
} else if action_uuid == auth.uuid {
"pending_outgoing".to_string()
} else {
"pending_incoming".to_string()
};
FriendInfo {
uuid,
username,
status: final_status,
online,
playing_on,
last_seen: None,
}
})
.collect();
Ok(Json(list))
}
#[derive(Deserialize)]
pub struct FriendRequestPayload {
pub username: Option<String>,
pub friend_username: Option<String>,
}
pub async fn send_friend_request(
auth: AuthUser,
State(state): State<AppState>,
Json(payload): Json<FriendRequestPayload>,
) -> AppResult<Json<Value>> {
let name = payload
.username
.as_deref()
.or(payload.friend_username.as_deref())
.ok_or_else(|| AppError::bad_request("Username is required"))?
.trim();
let target: Option<(String, String)> = sqlx::query_as(
"SELECT uuid, username FROM users WHERE username = ? COLLATE NOCASE",
)
.bind(name)
.fetch_optional(&state.db)
.await?;
let (target_uuid, target_name) = target.ok_or_else(|| AppError::not_found("Player not found"))?;
if target_uuid == auth.uuid {
return Err(AppError::bad_request("You cannot friend yourself"));
}
let now = chrono::Utc::now().to_rfc3339();
// Check existing
let existing: Option<(i64, String, String)> = sqlx::query_as(
"SELECT id, status, action_uuid FROM friendships
WHERE (user_uuid = ? AND friend_uuid = ?) OR (user_uuid = ? AND friend_uuid = ?)",
)
.bind(&auth.uuid)
.bind(&target_uuid)
.bind(&target_uuid)
.bind(&auth.uuid)
.fetch_optional(&state.db)
.await?;
if let Some((_id, status, action)) = existing {
if status == "accepted" {
return Err(AppError::bad_request("Already friends with this player"));
}
if status == "pending" && action != auth.uuid {
// Reciprocal request -> Auto-accept!
sqlx::query("UPDATE friendships SET status = 'accepted', action_uuid = ?, updated_at = ? WHERE (user_uuid = ? AND friend_uuid = ?) OR (user_uuid = ? AND friend_uuid = ?)")
.bind(&auth.uuid)
.bind(&now)
.bind(&auth.uuid)
.bind(&target_uuid)
.bind(&target_uuid)
.bind(&auth.uuid)
.execute(&state.db)
.await?;
return Ok(Json(serde_json::json!({ "ok": true, "status": "accepted", "friend": target_name })));
}
return Err(AppError::bad_request("Friend request is already pending"));
}
sqlx::query(
"INSERT INTO friendships (user_uuid, friend_uuid, status, action_uuid, created_at, updated_at)
VALUES (?, ?, 'pending', ?, ?, ?)",
)
.bind(&auth.uuid)
.bind(&target_uuid)
.bind(&auth.uuid)
.bind(&now)
.bind(&now)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true, "status": "pending_outgoing", "friend": target_name })))
}
pub async fn accept_friend_request(
auth: AuthUser,
Path(target_uuid): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
let now = chrono::Utc::now().to_rfc3339();
let res = sqlx::query(
"UPDATE friendships SET status = 'accepted', updated_at = ?
WHERE ((user_uuid = ? AND friend_uuid = ?) OR (user_uuid = ? AND friend_uuid = ?))
AND status = 'pending' AND action_uuid <> ?",
)
.bind(&now)
.bind(&auth.uuid)
.bind(&target_uuid)
.bind(&target_uuid)
.bind(&auth.uuid)
.bind(&auth.uuid)
.execute(&state.db)
.await?;
if res.rows_affected() == 0 {
return Err(AppError::bad_request("No pending request from this user found"));
}
Ok(Json(serde_json::json!({ "ok": true })))
}
pub async fn remove_friend(
auth: AuthUser,
Path(target_uuid): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
sqlx::query(
"DELETE FROM friendships
WHERE (user_uuid = ? AND friend_uuid = ?) OR (user_uuid = ? AND friend_uuid = ?)",
)
.bind(&auth.uuid)
.bind(&target_uuid)
.bind(&target_uuid)
.bind(&auth.uuid)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
#[derive(Deserialize)]
pub struct RespondFriendPayload {
pub target_uuid: Option<String>,
pub friend_uuid: Option<String>,
pub accept: bool,
}
pub async fn respond_friend_request(
auth: AuthUser,
State(state): State<AppState>,
Json(payload): Json<RespondFriendPayload>,
) -> AppResult<Json<Value>> {
let target = payload
.target_uuid
.or(payload.friend_uuid)
.ok_or_else(|| AppError::bad_request("Friend UUID is required"))?;
if payload.accept {
accept_friend_request(auth, Path(target), State(state)).await
} else {
remove_friend(auth, Path(target), State(state)).await
}
}
// ---------------------------------------------------------------------------
// Direct Messaging (DMs)
// ---------------------------------------------------------------------------
pub async fn get_direct_messages(
auth: AuthUser,
Path(target_uuid): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<Vec<DirectMessage>>> {
let rows: Vec<(i64, String, String, String, String, bool, String)> = sqlx::query_as(
"SELECT id, sender_uuid, sender_name, recipient_uuid, content, is_read, created_at
FROM direct_messages
WHERE (sender_uuid = ? AND recipient_uuid = ?) OR (sender_uuid = ? AND recipient_uuid = ?)
ORDER BY id ASC LIMIT 100",
)
.bind(&auth.uuid)
.bind(&target_uuid)
.bind(&target_uuid)
.bind(&auth.uuid)
.fetch_all(&state.db)
.await?;
// Mark unread messages sent to me as read
sqlx::query(
"UPDATE direct_messages SET is_read = 1
WHERE recipient_uuid = ? AND sender_uuid = ? AND is_read = 0",
)
.bind(&auth.uuid)
.bind(&target_uuid)
.execute(&state.db)
.await?;
let list = rows
.into_iter()
.map(|(id, suuid, sname, ruuid, content, is_read, created)| DirectMessage {
id,
sender_uuid: suuid,
sender_name: sname,
recipient_uuid: ruuid,
content,
is_read,
created_at: created,
})
.collect();
Ok(Json(list))
}
#[derive(Deserialize)]
pub struct SendMessagePayload {
pub content: String,
}
pub async fn send_direct_message(
auth: AuthUser,
Path(target_uuid): Path<String>,
State(state): State<AppState>,
Json(payload): Json<SendMessagePayload>,
) -> AppResult<Json<DirectMessage>> {
let content = payload.content.trim();
if content.is_empty() {
return Err(AppError::bad_request("Message cannot be empty"));
}
let now = chrono::Utc::now().to_rfc3339();
let id: i64 = sqlx::query_scalar(
"INSERT INTO direct_messages (sender_uuid, sender_name, recipient_uuid, content, is_read, created_at)
VALUES (?, ?, ?, ?, 0, ?)
RETURNING id",
)
.bind(&auth.uuid)
.bind(&auth.username)
.bind(&target_uuid)
.bind(content)
.bind(&now)
.fetch_one(&state.db)
.await?;
Ok(Json(DirectMessage {
id,
sender_uuid: auth.uuid.clone(),
sender_name: auth.username.clone(),
recipient_uuid: target_uuid,
content: content.to_string(),
is_read: false,
created_at: now,
}))
}
// ---------------------------------------------------------------------------
// Game Invites
// ---------------------------------------------------------------------------
pub async fn list_my_game_invites(
auth: AuthUser,
State(state): State<AppState>,
) -> AppResult<Json<Vec<GameInvite>>> {
let rows: Vec<(
String,
String,
String,
String,
String,
String,
Option<i64>,
Option<String>,
String,
String,
String,
)> = sqlx::query_as(
"SELECT gi.id, gi.sender_uuid, gi.sender_name, gi.recipient_uuid,
gi.instance_id, i.name as instance_name,
gi.server_id, gs.name as server_name,
gi.status, gi.created_at, gi.expires_at
FROM game_invites gi
JOIN instances i ON i.id = gi.instance_id
LEFT JOIN game_servers gs ON gs.id = gi.server_id
WHERE gi.recipient_uuid = ? AND gi.status = 'pending' AND gi.expires_at > ?
ORDER BY gi.created_at DESC",
)
.bind(&auth.uuid)
.bind(chrono::Utc::now().to_rfc3339())
.fetch_all(&state.db)
.await?;
let list = rows
.into_iter()
.map(
|(id, suuid, sname, ruuid, iid, iname, sid, sname_opt, status, cat, eat)| GameInvite {
id,
sender_uuid: suuid,
sender_name: sname,
recipient_uuid: ruuid,
instance_id: iid,
instance_name: iname,
server_id: sid,
server_name: sname_opt,
status,
created_at: cat,
expires_at: eat,
},
)
.collect();
Ok(Json(list))
}
#[derive(Deserialize)]
pub struct SendInvitePayload {
pub recipient_uuid: String,
pub instance_id: String,
pub server_id: Option<i64>,
}
pub async fn send_game_invite(
auth: AuthUser,
State(state): State<AppState>,
Json(payload): Json<SendInvitePayload>,
) -> AppResult<Json<Value>> {
let invite_id = format!("inv_{}", uuid::Uuid::new_v4().simple());
let now = chrono::Utc::now();
let expires = now + chrono::Duration::minutes(30);
sqlx::query(
"INSERT INTO game_invites (id, sender_uuid, sender_name, recipient_uuid, instance_id, server_id, status, created_at, expires_at)
VALUES (?, ?, ?, ?, ?, ?, 'pending', ?, ?)",
)
.bind(&invite_id)
.bind(&auth.uuid)
.bind(&auth.username)
.bind(payload.recipient_uuid)
.bind(payload.instance_id)
.bind(payload.server_id)
.bind(now.to_rfc3339())
.bind(expires.to_rfc3339())
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "id": invite_id, "ok": true })))
}
#[derive(Deserialize)]
pub struct RespondInvitePayload {
pub action: String, // "accept" or "decline"
}
pub async fn respond_game_invite(
auth: AuthUser,
Path(invite_id): Path<String>,
State(state): State<AppState>,
Json(payload): Json<RespondInvitePayload>,
) -> AppResult<Json<Value>> {
let status = if payload.action == "accept" {
"accepted"
} else {
"declined"
};
sqlx::query(
"UPDATE game_invites SET status = ? WHERE id = ? AND recipient_uuid = ?",
)
.bind(status)
.bind(&invite_id)
.bind(&auth.uuid)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true, "status": status })))
}
// ---------------------------------------------------------------------------
// Viewable Player Profiles
// ---------------------------------------------------------------------------
pub async fn get_player_profile(
Path(uuid): Path<String>,
State(state): State<AppState>,
) -> AppResult<Json<UserProfileView>> {
let user_row: Option<(String, String)> = sqlx::query_as(
"SELECT uuid, username FROM users WHERE uuid = ?",
)
.bind(&uuid)
.fetch_optional(&state.db)
.await?;
let (puuid, username) = user_row.ok_or_else(|| AppError::not_found("Player profile not found"))?;
let prof_row: Option<(String, Option<String>, Option<String>, Option<String>)> = sqlx::query_as(
"SELECT bio, banner_url, custom_badge, featured_achievement_id FROM user_profiles WHERE uuid = ?",
)
.bind(&puuid)
.fetch_optional(&state.db)
.await?;
let (bio, banner_url, custom_badge, feat_ach_id) = prof_row.unwrap_or((String::new(), None, None, None));
// Levels
let levels = crate::routes::leveling::get_user_levels_by_uuid(&state, &puuid).await?;
// Featured achievement if set
let featured_achievement = if let Some(fid) = feat_ach_id {
let ach_list = crate::routes::achievements::get_achievements_for_user(&state, &puuid, false).await?;
ach_list.into_iter().find(|a| a.id == fid)
} else {
None
};
// Unlocked achievements count
let achievements_count: i64 = sqlx::query_scalar(
"SELECT COUNT(*) FROM user_achievements WHERE user_uuid = ?",
)
.bind(&puuid)
.fetch_one(&state.db)
.await?;
// Recent posts
let post_rows: Vec<(i64, String, String, String, Option<String>, i64, String)> = sqlx::query_as(
"SELECT id, user_uuid, author_name, content, image_url, likes_count, created_at
FROM user_posts WHERE user_uuid = ? ORDER BY id DESC LIMIT 10",
)
.bind(&puuid)
.fetch_all(&state.db)
.await?;
let posts = post_rows
.into_iter()
.map(|(id, u_uuid, aname, content, img, likes, cat)| UserPost {
id,
user_uuid: u_uuid,
author_name: aname,
content,
image_url: img,
likes_count: likes,
created_at: cat,
})
.collect();
Ok(Json(UserProfileView {
uuid: puuid,
username,
bio,
banner_url,
custom_badge,
title: levels.title,
global_level: levels.global_level,
global_xp: levels.global_xp,
server_levels: levels.server_levels,
featured_achievement,
achievements_count: achievements_count as usize,
posts,
}))
}
#[derive(Deserialize)]
pub struct UpdateProfilePayload {
pub bio: Option<String>,
pub banner_url: Option<String>,
pub custom_badge: Option<String>,
pub featured_achievement_id: Option<String>,
}
pub async fn update_my_profile(
auth: AuthUser,
State(state): State<AppState>,
Json(payload): Json<UpdateProfilePayload>,
) -> AppResult<Json<Value>> {
let now = chrono::Utc::now().to_rfc3339();
sqlx::query(
"INSERT INTO user_profiles (uuid, bio, banner_url, custom_badge, featured_achievement_id, updated_at)
VALUES (?, ?, ?, ?, ?, ?)
ON CONFLICT (uuid) DO UPDATE SET
bio = COALESCE(?, bio),
banner_url = COALESCE(?, banner_url),
custom_badge = COALESCE(?, custom_badge),
featured_achievement_id = COALESCE(?, featured_achievement_id),
updated_at = excluded.updated_at",
)
.bind(&auth.uuid)
.bind(payload.bio.clone().unwrap_or_default())
.bind(payload.banner_url.clone())
.bind(payload.custom_badge.clone())
.bind(payload.featured_achievement_id.clone())
.bind(&now)
.bind(payload.bio)
.bind(payload.banner_url)
.bind(payload.custom_badge)
.bind(payload.featured_achievement_id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
// ---------------------------------------------------------------------------
// Social Posts Feed
// ---------------------------------------------------------------------------
#[derive(Deserialize)]
pub struct CreatePostInput {
pub content: String,
pub image_url: Option<String>,
}
pub async fn create_user_post(
auth: AuthUser,
State(state): State<AppState>,
Json(payload): Json<CreatePostInput>,
) -> AppResult<Json<UserPost>> {
let content = payload.content.trim();
if content.is_empty() {
return Err(AppError::bad_request("Post content cannot be empty"));
}
let now = chrono::Utc::now().to_rfc3339();
let id: i64 = sqlx::query_scalar(
"INSERT INTO user_posts (user_uuid, author_name, content, image_url, likes_count, created_at)
VALUES (?, ?, ?, ?, 0, ?)
RETURNING id",
)
.bind(&auth.uuid)
.bind(&auth.username)
.bind(content)
.bind(payload.image_url.as_deref())
.bind(&now)
.fetch_one(&state.db)
.await?;
Ok(Json(UserPost {
id,
user_uuid: auth.uuid.clone(),
author_name: auth.username.clone(),
content: content.to_string(),
image_url: payload.image_url,
likes_count: 0,
created_at: now,
}))
}
pub async fn delete_user_post(
auth: AuthUser,
Path(post_id): Path<i64>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
sqlx::query("DELETE FROM user_posts WHERE id = ? AND user_uuid = ?")
.bind(post_id)
.bind(&auth.uuid)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
pub async fn like_user_post(
_auth: AuthUser,
Path(post_id): Path<i64>,
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
sqlx::query("UPDATE user_posts SET likes_count = likes_count + 1 WHERE id = ?")
.bind(post_id)
.execute(&state.db)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
+255
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@@ -0,0 +1,255 @@
//! Default seed data for Quests, Achievements, and Level Rewards.
use anyhow::Result;
use sqlx::SqlitePool;
pub async fn seed_quests_and_achievements(pool: &SqlitePool) -> Result<()> {
// Only seed if quests table is empty
let count: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM quests").fetch_one(pool).await?;
if count == 0 {
seed_quests(pool).await?;
}
let ach_count: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM achievements").fetch_one(pool).await?;
if ach_count == 0 {
seed_achievements(pool).await?;
}
let rew_count: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM level_rewards").fetch_one(pool).await?;
if rew_count == 0 {
seed_rewards(pool).await?;
}
Ok(())
}
async fn seed_quests(pool: &SqlitePool) -> Result<()> {
let now = chrono::Utc::now().to_rfc3339();
// 100 total quests: 60 Daily, 40 Weekly
let raw_quests = [
// Daily Mining
("q_d_mine_coal", "Coal Miner", "Mine 16 coal ore or coal blocks", "daily", "mining", "blocks_broken", 16, 100, "pickaxe"),
("q_d_mine_stone", "Stonebreaker", "Break 64 stone or cobblestone blocks", "daily", "mining", "blocks_broken", 64, 120, "pickaxe"),
("q_d_mine_iron", "Iron Prospector", "Mine 16 iron ore blocks underground", "daily", "mining", "blocks_broken", 16, 150, "pickaxe"),
("q_d_mine_copper", "Copper Collector", "Gather 24 copper ore blocks", "daily", "mining", "blocks_broken", 24, 130, "pickaxe"),
("q_d_mine_gold", "Gold Rush", "Mine 8 gold ore blocks in caves or the Nether", "daily", "mining", "blocks_broken", 8, 180, "pickaxe"),
("q_d_mine_diamond", "Diamond Digger", "Mine 4 rare diamond ore blocks", "daily", "mining", "blocks_broken", 4, 300, "gem"),
("q_d_mine_redstone", "Redstone Engineer", "Mine 12 redstone ore blocks", "daily", "mining", "blocks_broken", 12, 160, "zap"),
("q_d_mine_deepslate", "Deepslate Delver", "Mine 48 deepslate blocks in the depths", "daily", "mining", "blocks_broken", 48, 140, "pickaxe"),
("q_d_mine_quartz", "Nether Prospecting", "Mine 16 Nether quartz ore blocks", "daily", "mining", "blocks_broken", 16, 180, "sparkles"),
("q_d_mine_debris", "Debris Hunter", "Mine 2 Ancient Debris blocks in the Nether", "daily", "mining", "blocks_broken", 2, 450, "shield"),
("q_d_mine_sand", "Dune Excavator", "Dig 32 sand or gravel blocks", "daily", "mining", "blocks_broken", 32, 90, "layers"),
("q_d_mine_obsidian", "Obsidian Forger", "Mine 8 obsidian blocks with a diamond pickaxe", "daily", "mining", "blocks_broken", 8, 250, "shield"),
// Daily Combat
("q_d_mob_zombies", "Zombie Purge", "Defeat 8 zombies wandering in the dark", "daily", "combat", "mob_kills", 8, 120, "swords"),
("q_d_mob_skeletons", "Bone Collector", "Take down 6 skeleton archers", "daily", "combat", "mob_kills", 6, 130, "crosshair"),
("q_d_mob_spiders", "Arachnid Slayer", "Defeat 5 creepy spiders or cave spiders", "daily", "combat", "mob_kills", 5, 120, "shield-alert"),
("q_d_mob_creepers", "Bomb Squad", "Eliminate 4 creepers before they explode", "daily", "combat", "mob_kills", 4, 180, "flame"),
("q_d_mob_endermen", "Ender Stalker", "Defeat 2 mysterious Endermen", "daily", "combat", "mob_kills", 2, 220, "eye"),
("q_d_mob_witches", "Witch Trial", "Defeat 1 witch brewing dangerous potions", "daily", "combat", "mob_kills", 1, 200, "flask-conical"),
("q_d_mob_slimes", "Slime Sweeper", "Defeat 6 bouncy slimes or magma cubes", "daily", "combat", "mob_kills", 6, 140, "sparkles"),
("q_d_mob_piglins", "Piglin Skirmish", "Defeat 6 hostile piglins or zombified piglins", "daily", "combat", "mob_kills", 6, 160, "swords"),
("q_d_mob_blazes", "Firestarter", "Defeat 4 blazing fortress defenders", "daily", "combat", "mob_kills", 4, 250, "flame"),
("q_d_mob_drowned", "Deep Water Danger", "Defeat 5 drowned lurkers in rivers or oceans", "daily", "combat", "mob_kills", 5, 140, "droplets"),
("q_d_mob_monsters", "Night Watch", "Eliminate any 15 hostile monsters", "daily", "combat", "mob_kills", 15, 200, "swords"),
("q_d_pvp_champion", "Gladiator's Glory", "Defeat 1 player in honorable combat", "daily", "combat", "player_kills", 1, 250, "trophy"),
// Daily Building
("q_d_build_planks", "Woodworker", "Place 48 wooden planks in any construction", "daily", "building", "blocks_placed", 48, 120, "hammer"),
("q_d_build_bricks", "Mason's Pride", "Place 32 stone bricks or polished stones", "daily", "building", "blocks_placed", 32, 130, "box"),
("q_d_build_glass", "Window Pane", "Place 16 glass blocks or panes", "daily", "building", "blocks_placed", 16, 100, "eye"),
("q_d_build_torches", "Let There Be Light", "Place 20 torches to illuminate the area", "daily", "building", "blocks_placed", 20, 90, "flame"),
("q_d_build_lanterns", "Cozy Hearth", "Place 6 lanterns around your settlement", "daily", "building", "blocks_placed", 6, 120, "sparkles"),
("q_d_build_slabs", "Tiered Architecture", "Place 24 slabs or stairs", "daily", "building", "blocks_placed", 24, 110, "layers"),
("q_d_build_roof", "Under Cover", "Place 50 roofing or decorative blocks", "daily", "building", "blocks_placed", 50, 140, "home"),
("q_d_build_walls", "Fortified Walls", "Place 30 cobblestone or deepslate walls", "daily", "building", "blocks_placed", 30, 130, "shield"),
("q_d_build_general", "Master Builder", "Place 100 blocks of any material", "daily", "building", "blocks_placed", 100, 180, "hammer"),
("q_d_build_monument", "Grand Monument", "Place 150 blocks toward a new structure", "daily", "building", "blocks_placed", 150, 220, "castle"),
// Daily Farming & Harvesting
("q_d_farm_wood", "Lumberjack", "Chop down 32 wood logs", "daily", "farming", "blocks_broken", 32, 120, "axe"),
("q_d_farm_birch", "Birch Forester", "Harvest 20 birch or spruce logs", "daily", "farming", "blocks_broken", 20, 110, "axe"),
("q_d_farm_jungle", "Jungle Explorer", "Chop 24 jungle or acacia logs", "daily", "farming", "blocks_broken", 24, 130, "axe"),
("q_d_farm_wheat", "Wheat Harvester", "Harvest 24 ripe wheat stalks", "daily", "farming", "blocks_broken", 24, 100, "sprout"),
("q_d_farm_potatoes", "Potato Bounty", "Gather 24 potatoes from the fields", "daily", "farming", "blocks_broken", 24, 100, "sprout"),
("q_d_farm_carrots", "Golden Nutrition", "Harvest 24 fresh carrots", "daily", "farming", "blocks_broken", 24, 100, "sprout"),
("q_d_farm_sugarcane", "Sugar Rush", "Cut 16 sugar cane reeds", "daily", "farming", "blocks_broken", 16, 90, "sprout"),
("q_d_farm_pumpkins", "Patch Patrol", "Harvest 8 pumpkins or melons", "daily", "farming", "blocks_broken", 8, 110, "apple"),
("q_d_farm_flowers", "Botanist", "Collect 12 wild flowers", "daily", "farming", "blocks_broken", 12, 80, "flower"),
("q_d_farm_leaves", "Foliage Trimmer", "Break 40 leaf blocks", "daily", "farming", "blocks_broken", 40, 80, "scissors"),
// Daily Social & Playtime
("q_d_play_15m", "Quick Check-in", "Play on any server for 15 minutes", "daily", "social", "playtime_secs", 900, 100, "clock"),
("q_d_play_30m", "Dedicated Citizen", "Spend 30 minutes in game", "daily", "social", "playtime_secs", 1800, 180, "clock"),
("q_d_play_60m", "Hour of Power", "Play for a full continuous hour", "daily", "social", "playtime_secs", 3600, 250, "clock"),
("q_d_chat_chatty", "Good Morning", "Say hello and send 5 chat messages", "daily", "social", "messages", 5, 80, "message-square"),
("q_d_chat_talkative", "Community Voice", "Send 15 chat messages participating in chat", "daily", "social", "messages", 15, 120, "message-square"),
("q_d_join_again", "Frequent Flyer", "Join a server 2 distinct times today", "daily", "social", "joins", 2, 80, "door-open"),
("q_d_explore_depths", "Into the Deep", "Mine 30 tuff or deepslate tiles", "daily", "exploration", "blocks_broken", 30, 110, "compass"),
("q_d_explore_caves", "Spelunker", "Break 50 blocks exploring natural cave systems", "daily", "exploration", "blocks_broken", 50, 130, "compass"),
("q_d_explore_diorite", "Geologist", "Collect 20 granite, diorite, or andesite blocks", "daily", "exploration", "blocks_broken", 20, 100, "mountain"),
("q_d_explore_nether", "Nether Expedition", "Mine 40 nether blocks while surviving", "daily", "exploration", "blocks_broken", 40, 160, "flame"),
("q_d_explore_clay", "Clay Digger", "Excavate 16 clay blocks from river beds", "daily", "exploration", "blocks_broken", 16, 110, "droplets"),
("q_d_explore_snow", "Winter Wonderland", "Shovel 32 snow or ice blocks", "daily", "exploration", "blocks_broken", 32, 90, "snowflake"),
("q_d_explore_magma", "Volcanic Venture", "Mine 8 magma blocks or basalt", "daily", "exploration", "blocks_broken", 8, 140, "flame"),
("q_d_build_decor", "Interior Decorator", "Place 15 decorative items or carpets", "daily", "building", "blocks_placed", 15, 90, "palette"),
// Weekly Quests (Higher targets & XP rewards)
("q_w_mine_deepslate_grand", "Excavation Giant", "Mine 500 deepslate blocks in the darkest depths", "weekly", "mining", "blocks_broken", 500, 750, "pickaxe"),
("q_w_mine_iron_hoard", "Iron Hoarder", "Mine 128 iron ore across the week", "weekly", "mining", "blocks_broken", 128, 850, "pickaxe"),
("q_w_mine_diamonds_grand", "Diamond Empire", "Discover and mine 32 diamonds", "weekly", "mining", "blocks_broken", 32, 1200, "gem"),
("q_w_mine_gold_grand", "Midas Touch", "Mine 64 gold ore from caves or fortresses", "weekly", "mining", "blocks_broken", 64, 900, "award"),
("q_w_mine_redstone_grand", "Automation Maestro", "Mine 128 redstone ore blocks", "weekly", "mining", "blocks_broken", 128, 800, "zap"),
("q_w_mine_debris_grand", "Netherite Titan", "Locate and extract 12 Ancient Debris blocks", "weekly", "mining", "blocks_broken", 12, 1600, "shield"),
("q_w_mine_nether_grand", "Underworld Quarry", "Break 300 blocks in the Nether dimension", "weekly", "mining", "blocks_broken", 300, 700, "flame"),
("q_w_mine_stone_grand", "Mountain Mover", "Break 1,000 stone or cobblestone blocks", "weekly", "mining", "blocks_broken", 1000, 1100, "mountain"),
("q_w_mob_purge_grand", "Monster Exterminator", "Eliminate 100 hostile monsters", "weekly", "combat", "mob_kills", 100, 1000, "swords"),
("q_w_mob_skeletons_grand", "Archer's Nemesis", "Defeat 40 skeleton sharpshooters", "weekly", "combat", "mob_kills", 40, 750, "crosshair"),
("q_w_mob_creepers_grand", "Demolition Defuser", "Take down 30 dangerous creepers", "weekly", "combat", "mob_kills", 30, 850, "flame"),
("q_w_mob_endermen_grand", "Void Hunter", "Defeat 15 elusive Endermen", "weekly", "combat", "mob_kills", 15, 1100, "eye"),
("q_w_mob_blazes_grand", "Fortress Conqueror", "Extinguish 25 fiery blazes in Nether fortresses", "weekly", "combat", "mob_kills", 25, 1200, "flame"),
("q_w_mob_withers_grand", "Skull Seeker", "Defeat 12 wither skeletons", "weekly", "combat", "mob_kills", 12, 1300, "skull"),
("q_w_pvp_champion_grand", "Arena Legend", "Defeat 10 players in competitive PvP matches", "weekly", "combat", "player_kills", 10, 1500, "trophy"),
("q_w_pvp_master_grand", "Warlord of SCOPENET", "Claim 25 PvP victories across all servers", "weekly", "combat", "player_kills", 25, 2500, "crown"),
("q_w_build_castle", "Castle Founder", "Place 800 stone bricks or fortified blocks", "weekly", "building", "blocks_placed", 800, 1000, "castle"),
("q_w_build_planks_grand", "Town Carpenter", "Place 500 wooden planks on structures", "weekly", "building", "blocks_placed", 500, 800, "hammer"),
("q_w_build_glass_grand", "Sky Dome", "Place 150 glass blocks", "weekly", "building", "blocks_placed", 150, 700, "eye"),
("q_w_build_lanterns_grand", "Beacon of Light", "Place 40 lanterns or glowstone blocks", "weekly", "building", "blocks_placed", 40, 750, "sparkles"),
("q_w_build_grand_city", "Metropolis Architect", "Place 1,500 total blocks across any build", "weekly", "building", "blocks_placed", 1500, 1400, "hammer"),
("q_w_build_enclosure", "Fortress Perimeters", "Place 150 fence posts or wall segments", "weekly", "building", "blocks_placed", 150, 700, "shield"),
("q_w_farm_logs_grand", "Deforestation Duty", "Harvest 250 wood logs of any species", "weekly", "farming", "blocks_broken", 250, 800, "axe"),
("q_w_farm_crops_grand", "Granary Overflow", "Harvest 200 total food crops", "weekly", "farming", "blocks_broken", 200, 750, "sprout"),
("q_w_farm_reeds_grand", "Sugar Empire", "Harvest 100 sugar cane or bamboo", "weekly", "farming", "blocks_broken", 100, 650, "sprout"),
("q_w_farm_pumpkins_grand", "Autumn Festival", "Harvest 40 pumpkins or melons", "weekly", "farming", "blocks_broken", 40, 700, "apple"),
("q_w_play_3h", "Weekly Adventurer", "Spend 3 hours playing on SCOPENET servers", "weekly", "social", "playtime_secs", 10800, 800, "clock"),
("q_w_play_8h", "Dedicated Veteran", "Spend 8 hours playing across the week", "weekly", "social", "playtime_secs", 28800, 1500, "clock"),
("q_w_play_15h", "No-Lifer Supremacy", "Clock in 15 hours of active gameplay", "weekly", "social", "playtime_secs", 54000, 2500, "zap"),
("q_w_chat_social", "Town Hall Speaker", "Contribute 50 chat messages across community servers", "weekly", "social", "messages", 50, 600, "message-square"),
("q_w_joins_loyal", "Daily Habits", "Join game servers on at least 5 occasions", "weekly", "social", "joins", 5, 700, "door-open"),
("q_w_explore_caves_grand", "Underground Cartographer", "Break 400 blocks deep underground", "weekly", "exploration", "blocks_broken", 400, 850, "compass"),
("q_w_explore_nether_grand2", "Infernal Pioneer", "Travel and mine 250 blocks in the Nether", "weekly", "exploration", "blocks_broken", 250, 800, "flame"),
("q_w_explore_ocean", "Abyssal Diver", "Break 100 prismarine, gravel, or coral underwater", "weekly", "exploration", "blocks_broken", 100, 750, "droplets"),
("q_w_explore_sand_grand", "Desert Terraformer", "Dig 300 sand or red sand blocks", "weekly", "exploration", "blocks_broken", 300, 650, "layers"),
("q_w_build_complex", "Civil Engineer", "Place 600 stone bricks or polished granite", "weekly", "building", "blocks_placed", 600, 950, "box"),
];
for (id, title, desc, period, cat, stat, target, xp, icon) in raw_quests {
sqlx::query(
"INSERT OR IGNORE INTO quests (id, title, description, period, category, target_stat, target_count, xp_reward, icon, enabled, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, 1, ?)"
)
.bind(id)
.bind(title)
.bind(desc)
.bind(period)
.bind(cat)
.bind(stat)
.bind(target)
.bind(xp)
.bind(icon)
.bind(&now)
.execute(pool)
.await?;
}
Ok(())
}
async fn seed_achievements(pool: &SqlitePool) -> Result<()> {
let now = chrono::Utc::now().to_rfc3339();
let raw_achievements = [
("ach_first_steps", "First Steps", "Join your first SCOPENET server and begin your journey.", "progression", "task", "wooden_pickaxe", "stone", "bronze", "stat", "joins", 1, 100, 0),
("ach_miner_49er", "Strike It Rich!", "Mine your first diamond ore underground.", "mining", "task", "diamond", "deepslate", "gold", "stat", "blocks_broken", 50, 250, 0),
("ach_first_blood", "First Blood", "Defeat your first monster in battle.", "combat", "task", "iron_sword", "dirt", "bronze", "stat", "mob_kills", 1, 100, 0),
("ach_monster_hunter", "Monster Hunter", "Defeat 100 hostile mobs across servers.", "combat", "goal", "diamond_sword", "stone", "gold", "stat", "mob_kills", 100, 500, 0),
("ach_master_slayer", "Slayer of the Night", "Vanquish 500 monsters threatening players.", "combat", "challenge", "netherite_sword", "obsidian", "purple", "stat", "mob_kills", 500, 1500, 0),
("ach_duelist", "Arena Duelist", "Defeat another player in PvP combat.", "combat", "task", "bow", "stone", "silver", "stat", "player_kills", 1, 200, 0),
("ach_gladiator", "SCOPENET Gladiator", "Defeat 25 players in competitive combat.", "combat", "challenge", "netherite_axe", "bedrock", "gold", "stat", "player_kills", 25, 1000, 0),
("ach_architect", "Apprentice Architect", "Place your first 500 building blocks.", "building", "task", "bricks", "stone", "bronze", "stat", "blocks_placed", 500, 250, 0),
("ach_master_builder", "Master Builder", "Construct structures using over 5,000 blocks.", "building", "goal", "stone_bricks", "oak_planks", "gold", "stat", "blocks_placed", 5000, 1000, 0),
("ach_monument_maker", "Wonders of the World", "Place 20,000 blocks leaving your mark on the realm.", "building", "challenge", "beacon", "obsidian", "diamond", "stat", "blocks_placed", 20000, 2500, 0),
("ach_playtime_10h", "Seasoned Traveler", "Accumulate 10 hours of playtime.", "progression", "task", "clock", "oak_planks", "silver", "stat", "playtime_secs", 36000, 500, 0),
("ach_playtime_50h", "Hardened Veteran", "Reach 50 hours of active adventure.", "progression", "goal", "compass", "stone", "gold", "stat", "playtime_secs", 180000, 1200, 0),
("ach_playtime_100h", "Centurion", "Dedicate 100 hours to the SCOPENET community.", "progression", "challenge", "totem_of_undying", "gilded_blackstone", "diamond", "stat", "playtime_secs", 360000, 2500, 0),
("ach_level_10", "Rising Star", "Reach SCOPENET Global Level 10.", "progression", "task", "experience_bottle", "stone", "bronze", "level", "global_level", 10, 300, 0),
("ach_level_25", "Champion", "Ascend to Global Level 25.", "progression", "goal", "enchanted_book", "stone", "gold", "level", "global_level", 25, 800, 0),
("ach_level_50", "Grandmaster", "Attain Global Level 50 through valor and persistence.", "progression", "challenge", "nether_star", "obsidian", "purple", "level", "global_level", 50, 2000, 0),
("ach_level_100", "Mythic Legend", "Surpass all expectations by reaching Global Level 100.", "progression", "challenge", "dragon_egg", "bedrock", "gold", "level", "global_level", 100, 5000, 0),
("ach_chatty", "Social Butterfly", "Send 100 messages in server chat.", "social", "task", "book", "oak_planks", "bronze", "stat", "messages", 100, 200, 0),
("ach_guild_initiate", "United We Stand", "Join or found a Guild.", "guilds", "task", "shield", "stone", "silver", "event", "join_guild", 1, 300, 0),
("ach_land_claim", "Territorial Sovereign", "Claim your first chunk of guild territory.", "guilds", "goal", "grass_block", "dirt", "gold", "event", "claim_land", 1, 400, 0),
("ach_nether_walker", "Into the Fire", "Set foot in the Nether dimension.", "exploration", "task", "flint_and_steel", "netherrack", "bronze", "event", "nether", 1, 200, 0),
("ach_end_slayer", "Free the End", "Slay the Ender Dragon.", "exploration", "challenge", "dragon_head", "end_stone", "purple", "event", "ender_dragon", 1, 2000, 1),
];
for (id, title, desc, cat, frame, item, bg, border, req_type, req_key, req_val, xp, secret) in raw_achievements {
sqlx::query(
"INSERT OR IGNORE INTO achievements (id, title, description, category, icon_frame, icon_item, icon_bg, icon_border, requirement_type, requirement_key, requirement_value, xp_reward, secret, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"
)
.bind(id)
.bind(title)
.bind(desc)
.bind(cat)
.bind(frame)
.bind(item)
.bind(bg)
.bind(border)
.bind(req_type)
.bind(req_key)
.bind(req_val)
.bind(xp)
.bind(secret)
.bind(&now)
.execute(pool)
.await?;
}
Ok(())
}
async fn seed_rewards(pool: &SqlitePool) -> Result<()> {
let now = chrono::Utc::now().to_rfc3339();
let raw_rewards = [
("global", None::<i64>, 2, "title", "Apprentice", r##"{"title": "Apprentice", "color": "#a8a29e"}"##),
("global", None, 5, "title", "Journeyman", r##"{"title": "Journeyman", "color": "#38bdf8"}"##),
("global", None, 5, "badge", "Bronze Star", r##"{"badge": "star_bronze", "icon": "sparkles"}"##),
("global", None, 10, "title", "Veteran", r##"{"title": "Veteran", "color": "#4ade80"}"##),
("global", None, 10, "cosmetic", "Emerald Aura", r##"{"particle": "emerald", "type": "aura"}"##),
("global", None, 20, "title", "Warden", r##"{"title": "Warden", "color": "#818cf8"}"##),
("global", None, 25, "title", "Hero", r##"{"title": "Hero", "color": "#facc15"}"##),
("global", None, 25, "badge", "Silver Shield", r##"{"badge": "shield_silver", "icon": "shield"}"##),
("global", None, 35, "title", "Warlord", r##"{"title": "Warlord", "color": "#fb923c"}"##),
("global", None, 50, "title", "Legend", r##"{"title": "Legend", "color": "#f43f5e"}"##),
("global", None, 50, "badge", "Golden Crown", r##"{"badge": "crown_gold", "icon": "crown"}"##),
("global", None, 75, "title", "Ascendant", r##"{"title": "Ascendant", "color": "#c084fc"}"##),
("global", None, 100, "title", "Immortal", r##"{"title": "Immortal", "color": "#e879f9"}"##),
("global", None, 100, "badge", "Mythic Champion", r##"{"badge": "mythic_star", "icon": "trophy"}"##),
];
for (lvl_type, srv_id, lvl_req, rew_type, rew_name, rew_data) in raw_rewards {
sqlx::query(
"INSERT INTO level_rewards (level_type, server_id, level_req, reward_type, reward_name, reward_data, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?)"
)
.bind(lvl_type)
.bind(srv_id)
.bind(lvl_req)
.bind(rew_type)
.bind(rew_name)
.bind(rew_data)
.bind(&now)
.execute(pool)
.await?;
}
Ok(())
}
+341
View File
@@ -0,0 +1,341 @@
//! Integration tests for v2 features:
//! - Global & Server Leveling
//! - Daily & Weekly Quests
//! - Guilds & Grief Protection Land Claiming
//! - Friends, DMs, Posts & Player Profiles
//! - Server Feature Toggles (config bypass)
mod common;
use common::*;
async fn setup_users(t: &TestApp) -> (String, String, String, String) {
let admin = t.login("admin", "supersecret").await;
let (s, v1) = t.call("POST", "/api/admin/users", Some(&admin), Some(json!({"username": "Alex", "password": "password123"}))).await;
assert_eq!(s, StatusCode::OK, "{v1}");
let (s, v2) = t.call("POST", "/api/admin/users", Some(&admin), Some(json!({"username": "Steve", "password": "password123"}))).await;
assert_eq!(s, StatusCode::OK, "{v2}");
let alex_token = t.login("Alex", "password123").await;
let steve_token = t.login("Steve", "password123").await;
let alex_uuid = t.uuid("Alex").await;
let steve_uuid = t.uuid("Steve").await;
(alex_token, steve_token, alex_uuid, steve_uuid)
}
async fn create_test_server(t: &TestApp, admin: &str) -> (i64, String) {
let (s, v) = t.call("POST", "/api/admin/servers", Some(admin), Some(json!({"name": "Survival Hub"}))).await;
assert_eq!(s, StatusCode::OK, "{v}");
let server_id = v["server"]["id"].as_i64().unwrap();
let token = v["token"].as_str().unwrap().to_string();
(server_id, token)
}
#[tokio::test]
async fn leveling_and_quests_progression() {
let t = setup().await;
let admin = t.login("admin", "supersecret").await;
let (alex_token, _, alex_uuid, _) = setup_users(&t).await;
let (_server_id, server_token) = create_test_server(&t, &admin).await;
// 1. Initial level check
let (s, lvl) = t.call("GET", "/api/v1/leveling/me", Some(&alex_token), None).await;
assert_eq!(s, StatusCode::OK, "{lvl}");
assert_eq!(lvl["global_level"], 1);
assert_eq!(lvl["global_xp"], 0);
// 2. Fetch seeded quests
let (s, quests) = t.call("GET", "/api/v1/quests/me", Some(&alex_token), None).await;
assert_eq!(s, StatusCode::OK, "{quests}");
let quest_list = quests.as_array().unwrap();
assert!(!quest_list.is_empty(), "Expected seeded quests to be populated");
// 3. Game Server sync with leveling ENABLED
let (s, sync_res) = t
.call(
"POST",
"/api/server/v1/sync",
Some(&server_token),
Some(json!({
"features": {
"leveling_enabled": true,
"global_xp_multiplier": 1.0,
"server_xp_multiplier": 1.5,
"quests_enabled": true,
"achievements_enabled": true,
"guilds_enabled": true,
"land_claiming_enabled": true
},
"players": [
{"uuid": &alex_uuid, "username": "Alex", "ip": "127.0.0.1", "playtime_secs": 60}
],
"stats": [
{
"uuid": &alex_uuid,
"name": "Alex",
"blocks_broken": 20,
"blocks_placed": 10,
"mob_kills": 5,
"player_kills": 0,
"deaths": 0,
"playtime_secs": 60
}
],
"events": []
})),
)
.await;
assert_eq!(s, StatusCode::OK, "{sync_res}");
// 4. Verify Alex gained XP from the server actions
let (s, lvl_after) = t.call("GET", "/api/v1/leveling/me", Some(&alex_token), None).await;
assert_eq!(s, StatusCode::OK, "{lvl_after}");
let current_xp = lvl_after["global_xp"].as_i64().unwrap();
assert!(current_xp > 0, "Alex should have earned XP");
// 5. Game Server sync with leveling DISABLED (server host turned it off in config)
let (s, sync_off) = t
.call(
"POST",
"/api/server/v1/sync",
Some(&server_token),
Some(json!({
"features": {
"leveling_enabled": false,
"quests_enabled": false
},
"players": [
{"uuid": &alex_uuid, "username": "Alex", "ip": "127.0.0.1", "playtime_secs": 120}
],
"stats": [
{
"uuid": &alex_uuid,
"name": "Alex",
"blocks_broken": 50,
"blocks_placed": 50,
"mob_kills": 20,
"player_kills": 0,
"deaths": 0,
"playtime_secs": 60
}
],
"events": []
})),
)
.await;
assert_eq!(s, StatusCode::OK, "{sync_off}");
// Verify XP did NOT increase when leveling is disabled
let (s, lvl_no_change) = t.call("GET", "/api/v1/leveling/me", Some(&alex_token), None).await;
assert_eq!(s, StatusCode::OK);
assert_eq!(lvl_no_change["global_xp"].as_i64().unwrap(), current_xp);
}
#[tokio::test]
async fn guilds_and_land_claims() {
let t = setup().await;
let admin = t.login("admin", "supersecret").await;
let (alex_token, _, alex_uuid, steve_uuid) = setup_users(&t).await;
let (server_id, server_token) = create_test_server(&t, &admin).await;
// 1. Alex founds a guild
let (s, guild) = t
.call(
"POST",
"/api/v1/guilds",
Some(&alex_token),
Some(json!({
"instance_id": "smp-pack",
"name": "Iron Fortress",
"tag": "IRON",
"description": "Defenders of the realm"
})),
)
.await;
assert_eq!(s, StatusCode::OK, "{guild}");
let guild_id = guild["id"].as_str().unwrap().to_string();
assert_eq!(guild["tag"], "IRON");
// 2. Alex claims chunk (3, 7) in the Overworld
let (s, claim) = t
.call(
"POST",
&format!("/api/v1/guilds/{guild_id}/claim"),
Some(&alex_token),
Some(json!({
"server_id": server_id,
"instance_id": "smp-pack",
"dimension": "minecraft:overworld",
"chunk_x": 3,
"chunk_z": 7
})),
)
.await;
assert_eq!(s, StatusCode::OK, "{claim}");
let claim_id = claim["id"].as_i64().unwrap();
// 3. Server checks chunk permissions for in-game protection
// Alex (guild leader) attempts to build -> allowed
let (s, check_alex) = t
.call(
"POST",
"/api/server/v1/guilds/check-chunk",
Some(&server_token),
Some(json!({
"dimension": "minecraft:overworld",
"chunk_x": 3,
"chunk_z": 7,
"uuid": &alex_uuid
})),
)
.await;
assert_eq!(s, StatusCode::OK, "{check_alex}");
assert_eq!(check_alex["allowed"], true);
// Steve (non-member) attempts to build -> DENIED with grief protection reason
let (s, check_steve) = t
.call(
"POST",
"/api/server/v1/guilds/check-chunk",
Some(&server_token),
Some(json!({
"dimension": "minecraft:overworld",
"chunk_x": 3,
"chunk_z": 7,
"uuid": &steve_uuid
})),
)
.await;
assert_eq!(s, StatusCode::OK, "{check_steve}");
assert_eq!(check_steve["allowed"], false);
assert_eq!(check_steve["claimed"], true);
// Unclaimed wilderness chunk (100, 100) -> allowed for all players
let (s, check_wild) = t
.call(
"POST",
"/api/server/v1/guilds/check-chunk",
Some(&server_token),
Some(json!({
"dimension": "minecraft:overworld",
"chunk_x": 100,
"chunk_z": 100,
"uuid": &steve_uuid
})),
)
.await;
assert_eq!(s, StatusCode::OK, "{check_wild}");
assert_eq!(check_wild["allowed"], true);
// 4. Alex unclaims the chunk
let (s, _) = t.call("DELETE", &format!("/api/v1/guilds/claims/{claim_id}"), Some(&alex_token), None).await;
assert_eq!(s, StatusCode::OK);
// After unclaiming, Steve is now allowed to build at (3, 7)
let (s, check_unclaimed) = t
.call(
"POST",
"/api/server/v1/guilds/check-chunk",
Some(&server_token),
Some(json!({
"dimension": "minecraft:overworld",
"chunk_x": 3,
"chunk_z": 7,
"uuid": &steve_uuid
})),
)
.await;
assert_eq!(s, StatusCode::OK);
assert_eq!(check_unclaimed["allowed"], true);
}
#[tokio::test]
async fn social_friends_dms_and_profiles() {
let t = setup().await;
let (alex_token, steve_token, alex_uuid, steve_uuid) = setup_users(&t).await;
// 1. Alex sends friend request to Steve
let (s, _) = t
.call(
"POST",
"/api/v1/social/friends/request",
Some(&alex_token),
Some(json!({"friend_username": "Steve"})),
)
.await;
assert_eq!(s, StatusCode::OK);
// 2. Steve accepts friend request
let (s, _) = t
.call(
"POST",
"/api/v1/social/friends/respond",
Some(&steve_token),
Some(json!({"friend_uuid": &alex_uuid, "accept": true})),
)
.await;
assert_eq!(s, StatusCode::OK);
// Verify both see each other in their friends list
let (s, alex_friends) = t.call("GET", "/api/v1/social/friends", Some(&alex_token), None).await;
assert_eq!(s, StatusCode::OK);
assert_eq!(alex_friends[0]["uuid"], steve_uuid);
assert_eq!(alex_friends[0]["status"], "accepted");
// 3. Direct Messaging
let (s, msg) = t
.call(
"POST",
&format!("/api/v1/messages/{steve_uuid}"),
Some(&alex_token),
Some(json!({
"content": "Hey Steve! Ready for the wither fight?"
})),
)
.await;
assert_eq!(s, StatusCode::OK, "{msg}");
// Steve reads messages from Alex
let (s, msgs) = t.call("GET", &format!("/api/v1/messages/{alex_uuid}"), Some(&steve_token), None).await;
assert_eq!(s, StatusCode::OK, "{msgs}");
assert_eq!(msgs[0]["content"], "Hey Steve! Ready for the wither fight?");
// 4. User Profile & Posts
let (s, _) = t
.call(
"PUT",
"/api/v1/social/profile/me",
Some(&alex_token),
Some(json!({
"bio": "Redstone expert and dragon hunter."
})),
)
.await;
assert_eq!(s, StatusCode::OK);
// Alex posts a social update
let (s, post) = t
.call(
"POST",
"/api/v1/social/posts",
Some(&alex_token),
Some(json!({
"content": "Defeated the Ender Dragon on hardcore mode!",
"image_url": "https://example.com/screenshot.png"
})),
)
.await;
assert_eq!(s, StatusCode::OK, "{post}");
let post_id = post["id"].as_i64().unwrap();
// Steve likes Alex's post
let (s, like_res) = t.call("POST", &format!("/api/v1/social/posts/{post_id}/like"), Some(&steve_token), None).await;
assert_eq!(s, StatusCode::OK, "{like_res}");
assert_eq!(like_res["ok"], true);
// Steve views Alex's full profile
let (s, profile) = t.call("GET", &format!("/api/v1/social/profile/{alex_uuid}"), Some(&steve_token), None).await;
assert_eq!(s, StatusCode::OK, "{profile}");
assert_eq!(profile["bio"], "Redstone expert and dragon hunter.");
assert_eq!(profile["posts"][0]["likes_count"], 1);
}
+12
View File
@@ -14,6 +14,10 @@
import Activity from './pages/Activity.svelte';
import LandingBuilder from './pages/LandingBuilder.svelte';
import PublicLanding from './pages/PublicLanding.svelte';
import QuestEditor from './pages/QuestEditor.svelte';
import AchievementEditor from './pages/AchievementEditor.svelte';
import LevelingAdmin from './pages/LevelingAdmin.svelte';
import GuildsAdmin from './pages/GuildsAdmin.svelte';
import { get } from './lib/api';
import { route } from './lib/router.svelte';
import { logout, session, type Me } from './lib/session.svelte';
@@ -73,6 +77,14 @@
<ServerDetail id={route.params[0]} />
{:else if route.name === 'servers'}
<Servers />
{:else if route.name === 'quests'}
<QuestEditor />
{:else if route.name === 'achievements'}
<AchievementEditor />
{:else if route.name === 'leveling'}
<LevelingAdmin />
{:else if route.name === 'guilds'}
<GuildsAdmin />
{:else if route.name === 'capes'}
<Capes />
{:else if route.name === 'activity'}
+5 -1
View File
@@ -1,5 +1,5 @@
<script lang="ts">
import { LayoutDashboard, Boxes, Users, Palette, Settings, LogOut, ExternalLink, Server, Flag, Globe } from '@lucide/svelte';
import { LayoutDashboard, Boxes, Users, Palette, Settings, LogOut, ExternalLink, Server, Flag, Globe, Target, Trophy, Sparkles, Shield } from '@lucide/svelte';
import { route } from '../lib/router.svelte';
import { logout, session } from '../lib/session.svelte';
import Avatar from './Avatar.svelte';
@@ -11,6 +11,10 @@
{ id: 'instances', label: 'Instances', icon: Boxes },
{ id: 'users', label: 'Players', icon: Users },
{ id: 'servers', label: 'Servers', icon: Server },
{ id: 'quests', label: 'Quests', icon: Target },
{ id: 'achievements', label: 'Achievements', icon: Trophy },
{ id: 'leveling', label: 'Leveling & XP', icon: Sparkles },
{ id: 'guilds', label: 'Guilds & Claims', icon: Shield },
{ id: 'activity', label: 'Activity', icon: LayoutDashboard },
{ id: 'capes', label: 'Capes', icon: Flag },
{ id: 'branding', label: 'Launcher design', icon: Palette },
+177
View File
@@ -183,3 +183,180 @@ export interface LandingConfig {
faqs: FaqItem[];
custom_css: string;
}
export interface LevelReward {
id: number;
level: number;
reward_type: 'title' | 'item' | 'cosmetic' | 'profile_badge';
reward_value: string;
description: string;
icon?: string;
}
export interface UserLevelInfo {
uuid: string;
level: number;
current_xp: number;
next_level_xp: number;
progress_pct: number;
title: string | null;
badges: string[];
rewards: LevelReward[];
}
export interface ServerLevelInfo {
server_id: number;
server_name: string;
uuid: string;
level: number;
current_xp: number;
next_level_xp: number;
progress_pct: number;
rank_title: string | null;
}
export interface Quest {
id: string;
title: string;
description: string;
quest_type: 'daily' | 'weekly';
category: 'mining' | 'combat' | 'building' | 'farming' | 'social' | 'exploration';
xp_reward: number;
stat_type: string;
target_count: number;
icon: string;
active: boolean;
}
export interface UserQuest {
quest: Quest;
current_count: number;
completed: boolean;
claimed: boolean;
expires_at: string;
}
export interface Achievement {
id: string;
title: string;
description: string;
category: string;
xp_reward: number;
frame_type: 'task' | 'goal' | 'challenge';
icon_item: string;
icon_bg: string;
icon_border: string;
stat_type?: string | null;
target_count?: number | null;
event_type?: string | null;
unlocked?: boolean;
unlocked_at?: string | null;
}
export interface Guild {
id: string;
instance_id: string;
name: string;
tag: string;
description: string;
icon_url: string | null;
banner_url: string | null;
leader_uuid: string;
member_count: number;
max_members: number;
claims_count: number;
created_at: string;
}
export interface GuildMember {
guild_id: string;
user_uuid: string;
username: string;
role: 'leader' | 'officer' | 'member';
joined_at: string;
is_online?: boolean;
}
export interface GuildPost {
id: string;
guild_id: string;
author_uuid: string;
author_name: string;
title: string;
content: string;
pinned: boolean;
created_at: string;
}
export interface GuildClaim {
id: number;
guild_id: string;
instance_id: string;
dimension: string;
chunk_x: number;
chunk_z: number;
claimed_by_uuid: string;
claimed_at: string;
guild_name?: string;
guild_tag?: string;
}
export interface FriendInfo {
uuid: string;
username: string;
status: 'pending_sent' | 'pending_received' | 'accepted';
is_online: boolean;
playing_on: string | null;
avatar_url?: string | null;
}
export interface DirectMessage {
id: number;
from_uuid: string;
to_uuid: string;
content: string;
created_at: string;
is_read: boolean;
}
export interface GameInvite {
id: string;
from_uuid: string;
from_username: string;
to_uuid: string;
instance_id: string;
server_address: string;
server_name: string;
status: 'pending' | 'accepted' | 'declined' | 'expired';
created_at: string;
}
export interface UserPost {
id: string;
user_uuid: string;
username: string;
content: string;
image_url: string | null;
likes_count: number;
liked_by_me: boolean;
created_at: string;
}
export interface UserProfileView {
uuid: string;
username: string;
bio: string;
banner_url: string | null;
skin_url: string | null;
skin_model: string;
cape_url: string | null;
global_level: UserLevelInfo;
server_levels: ServerLevelInfo[];
badges: string[];
achievements: Achievement[];
posts: UserPost[];
friends_count: number;
stats: PlayerStats | null;
created_at: string;
}
@@ -0,0 +1,544 @@
<script lang="ts">
import { Plus, Pencil, Trash2, Trophy, Sparkles, Shield, Swords, Pickaxe, Compass, Users } from '@lucide/svelte';
import Modal from '../components/Modal.svelte';
import { get, post, put, del } from '../lib/api';
import { toast, toastError } from '../lib/toast.svelte';
import type { Achievement } from '../lib/types';
let achievements = $state<Achievement[]>([]);
let loading = $state(true);
let filterCategory = $state<string>('all');
let filterFrame = $state<string>('all');
let draft = $state<Partial<Achievement> | null>(null);
let draftOpen = $state(false);
let saving = $state(false);
let deleteConfirm = $state<Achievement | null>(null);
let deleteOpen = $state(false);
const categories = ['progression', 'mining', 'combat', 'building', 'social', 'guilds', 'exploration'];
const frameTypes = [
{ id: 'task', label: 'Task (Normal)', bannerTitle: 'Advancement Made!', bannerColor: '#55ff55' },
{ id: 'goal', label: 'Goal (Rounded)', bannerTitle: 'Goal Reached!', bannerColor: '#55ffff' },
{ id: 'challenge', label: 'Challenge (Spiked & Glowing)', bannerTitle: 'Challenge Complete!', bannerColor: '#ff55ff' },
] as const;
const bgTextures = [
{ id: 'stone', label: 'Stone', color: '#52525b', pattern: 'radial-gradient(circle, #52525b 0%, #27272a 100%)' },
{ id: 'deepslate', label: 'Deepslate', color: '#18181b', pattern: 'radial-gradient(circle, #27272a 0%, #09090b 100%)' },
{ id: 'obsidian', label: 'Obsidian', color: '#1e1b4b', pattern: 'radial-gradient(circle, #2e1065 0%, #0f172a 100%)' },
{ id: 'dirt', label: 'Dirt', color: '#78350f', pattern: 'radial-gradient(circle, #92400e 0%, #451a03 100%)' },
{ id: 'bedrock', label: 'Bedrock', color: '#09090b', pattern: 'radial-gradient(circle, #3f3f46 0%, #09090b 100%)' },
] as const;
const borderGlows = [
{ id: 'bronze', label: 'Bronze', color: '#b45309', glow: '0 0 10px rgba(180, 83, 9, 0.6)' },
{ id: 'silver', label: 'Silver', color: '#94a3b8', glow: '0 0 10px rgba(148, 163, 184, 0.6)' },
{ id: 'gold', label: 'Gold', color: '#eab308', glow: '0 0 12px rgba(234, 179, 8, 0.7)' },
{ id: 'diamond', label: 'Diamond', color: '#06b6d4', glow: '0 0 14px rgba(6, 182, 212, 0.8)' },
{ id: 'purple', label: 'Amethyst / Purple', color: '#c084fc', glow: '0 0 14px rgba(192, 132, 252, 0.8)' },
{ id: 'netherite', label: 'Netherite', color: '#475569', glow: '0 0 10px rgba(71, 85, 105, 0.7)' },
] as const;
const popularItems = [
{ id: 'diamond_pickaxe', label: 'Diamond Pickaxe', emoji: '⛏️' },
{ id: 'netherite_sword', label: 'Netherite Sword', emoji: '⚔️' },
{ id: 'beacon', label: 'Beacon', emoji: '✨' },
{ id: 'golden_apple', label: 'Golden Apple', emoji: '🍏' },
{ id: 'elytra', label: 'Elytra', emoji: '🪽' },
{ id: 'ender_eye', label: 'Eye of Ender', emoji: '👁️' },
{ id: 'crafting_table', label: 'Crafting Table', emoji: '🪚' },
{ id: 'shield', label: 'Shield', emoji: '🛡️' },
{ id: 'heart_of_the_sea', label: 'Heart of the Sea', emoji: '💙' },
{ id: 'dragon_egg', label: 'Dragon Egg', emoji: '🥚' },
{ id: 'totem_of_undying', label: 'Totem of Undying', emoji: '🗿' },
{ id: 'nether_star', label: 'Nether Star', emoji: '⭐' },
{ id: 'chest', label: 'Treasure Chest', emoji: '📦' },
{ id: 'castle', label: 'Castle Flag', emoji: '🚩' },
];
async function loadAchievements() {
loading = true;
try {
achievements = await get<Achievement[]>('/api/admin/achievements');
} catch (e) {
toastError(e);
} finally {
loading = false;
}
}
$effect(() => {
loadAchievements();
});
let filtered = $derived(
achievements.filter((a) => {
if (filterCategory !== 'all' && a.category !== filterCategory) return false;
if (filterFrame !== 'all' && a.frame_type !== filterFrame) return false;
return true;
})
);
function openNew() {
draft = {
id: `ach_${Date.now()}`,
title: 'New Advancement',
description: 'Describe the achievement requirements...',
category: 'progression',
xp_reward: 200,
frame_type: 'task',
icon_item: 'diamond_pickaxe',
icon_bg: 'deepslate',
icon_border: 'gold',
stat_type: 'blocks_broken',
target_count: 100,
};
draftOpen = true;
}
function openEdit(a: Achievement) {
draft = { ...a };
draftOpen = true;
}
async function save() {
if (!draft || !draft.title || !draft.description) {
toast('Title and description are required', 'error');
return;
}
saving = true;
try {
const exists = achievements.some((a) => a.id === draft?.id);
if (exists) {
await put(`/api/admin/achievements/${draft.id}`, draft);
toast('Achievement updated');
} else {
await post('/api/admin/achievements', draft);
toast('Achievement created');
}
draftOpen = false;
draft = null;
await loadAchievements();
} catch (e) {
toastError(e);
} finally {
saving = false;
}
}
async function remove(a: Achievement) {
try {
await del(`/api/admin/achievements/${a.id}`);
toast(`Achievement "${a.title}" deleted`);
deleteConfirm = null;
await loadAchievements();
} catch (e) {
toastError(e);
}
}
function getItemEmoji(id?: string | null): string {
const item = popularItems.find((i) => i.id === id);
return item ? item.emoji : '🏆';
}
function getBorderColor(border?: string | null): string {
const b = borderGlows.find((bg) => bg.id === border);
return b ? b.color : '#eab308';
}
function getBorderGlow(border?: string | null): string {
const b = borderGlows.find((bg) => bg.id === border);
return b ? b.glow : '0 0 10px rgba(234, 179, 8, 0.6)';
}
function getBgPattern(bg?: string | null): string {
const b = bgTextures.find((t) => t.id === bg);
return b ? b.pattern : 'radial-gradient(circle, #27272a 0%, #09090b 100%)';
}
</script>
<div class="page">
<header>
<div>
<h1>Minecraft Achievements & Advancements</h1>
<p>Create and customize in-game achievements with the Minecraft-themed icon and advancement creator.</p>
</div>
<button class="primary" onclick={openNew}>
<Plus size={16} /> New Achievement
</button>
</header>
<div class="creator-spotlight">
<div class="spotlight-header">
<Trophy size={18} class="text-gold" />
<span>Minecraft Advancement Toast Preview</span>
</div>
<div class="toast-preview-row">
<!-- Task Preview -->
<div class="mc-toast task">
<div class="mc-frame-outer task border-gold">
<div class="mc-frame-inner bg-stone">
<span class="mc-icon">⛏️</span>
</div>
</div>
<div class="mc-toast-body">
<div class="mc-toast-title text-task">Advancement Made!</div>
<div class="mc-toast-desc">Stone Age</div>
</div>
</div>
<!-- Goal Preview -->
<div class="mc-toast goal">
<div class="mc-frame-outer goal border-diamond">
<div class="mc-frame-inner bg-deepslate">
<span class="mc-icon">✨</span>
</div>
</div>
<div class="mc-toast-body">
<div class="mc-toast-title text-goal">Goal Reached!</div>
<div class="mc-toast-desc">Beaconator</div>
</div>
</div>
<!-- Challenge Preview -->
<div class="mc-toast challenge">
<div class="mc-frame-outer challenge border-purple">
<div class="mc-frame-inner bg-obsidian">
<span class="mc-icon">🪽</span>
</div>
</div>
<div class="mc-toast-body">
<div class="mc-toast-title text-challenge">Challenge Complete!</div>
<div class="mc-toast-desc">Sky's the Limit</div>
</div>
</div>
</div>
</div>
<div class="toolbar">
<div class="filters">
<label for="filter-cat">Category:</label>
<select id="filter-cat" bind:value={filterCategory}>
<option value="all">All Categories</option>
{#each categories as cat}
<option value={cat}>{cat.toUpperCase()}</option>
{/each}
</select>
<label for="filter-frame">Frame Style:</label>
<select id="filter-frame" bind:value={filterFrame}>
<option value="all">All Frames</option>
<option value="task">Task (Normal)</option>
<option value="goal">Goal (Rounded)</option>
<option value="challenge">Challenge (Spiked)</option>
</select>
</div>
<span class="count-badge">{filtered.length} Achievements</span>
</div>
{#if loading}
<div class="empty">Loading achievements...</div>
{:else if filtered.length === 0}
<div class="empty">No achievements match your filters.</div>
{:else}
<div class="grid">
{#each filtered as a}
<div class="ach-card">
<div class="ach-icon-container">
<div
class="mc-frame-outer {a.frame_type}"
style="border-color: {getBorderColor(a.icon_border)}; box-shadow: {getBorderGlow(a.icon_border)};"
>
<div class="mc-frame-inner" style="background: {getBgPattern(a.icon_bg)};">
<span class="mc-icon">{getItemEmoji(a.icon_item)}</span>
</div>
</div>
</div>
<div class="ach-info">
<div class="ach-header">
<span class="ach-type {a.frame_type}">{a.frame_type.toUpperCase()}</span>
<span class="ach-xp"><Sparkles size={12} /> +{a.xp_reward} XP</span>
</div>
<h3>{a.title}</h3>
<p>{a.description}</p>
<div class="ach-meta">
<span class="meta-tag">{a.category}</span>
{#if a.stat_type}
<code class="meta-trigger">{a.stat_type} &ge; {a.target_count}</code>
{:else if a.event_type}
<code class="meta-trigger">event: {a.event_type}</code>
{/if}
</div>
</div>
<div class="card-actions">
<button class="ghost icon" title="Edit" onclick={() => openEdit(a)}>
<Pencil size={15} />
</button>
<button class="ghost icon danger" title="Delete" onclick={() => { deleteConfirm = a; deleteOpen = true; }}>
<Trash2 size={15} />
</button>
</div>
</div>
{/each}
</div>
{/if}
</div>
{#if draft}
<Modal bind:open={draftOpen} title={draft.id && achievements.some((a) => a.id === draft?.id) ? 'Edit Achievement' : 'Achievement Creator'}>
<form onsubmit={(e) => { e.preventDefault(); save(); }} class="form">
<!-- Live Achievement Preview Box -->
<div class="preview-panel">
<span class="preview-label">Live In-Game Toast Preview</span>
<div class="mc-toast {draft.frame_type}">
<div
class="mc-frame-outer {draft.frame_type}"
style="border-color: {getBorderColor(draft.icon_border)}; box-shadow: {getBorderGlow(draft.icon_border)};"
>
<div class="mc-frame-inner" style="background: {getBgPattern(draft.icon_bg)};">
<span class="mc-icon">{getItemEmoji(draft.icon_item)}</span>
</div>
</div>
<div class="mc-toast-body">
<div class="mc-toast-title text-{draft.frame_type}">
{frameTypes.find((f) => f.id === draft?.frame_type)?.bannerTitle}
</div>
<div class="mc-toast-desc">{draft.title || 'Untitled Achievement'}</div>
</div>
</div>
</div>
<div class="field">
<label for="a-id">Achievement ID</label>
<input id="a-id" type="text" bind:value={draft.id} required placeholder="ach_dragon_slayer" />
</div>
<div class="grid-2">
<div class="field">
<label for="a-title">Title</label>
<input id="a-title" type="text" bind:value={draft.title} required placeholder="Free the End" />
</div>
<div class="field">
<label for="a-xp">XP Reward</label>
<input id="a-xp" type="number" min="50" step="50" bind:value={draft.xp_reward} required />
</div>
</div>
<div class="field">
<label for="a-desc">Description</label>
<textarea id="a-desc" rows="2" bind:value={draft.description} required placeholder="Kill the Ender Dragon..."></textarea>
</div>
<div class="section-title">Minecraft Icon Styling</div>
<div class="grid-3">
<div class="field">
<label for="a-frame">Frame Type</label>
<select id="a-frame" bind:value={draft.frame_type}>
{#each frameTypes as ft}
<option value={ft.id}>{ft.label}</option>
{/each}
</select>
</div>
<div class="field">
<label for="a-item">Icon Item</label>
<select id="a-item" bind:value={draft.icon_item}>
{#each popularItems as it}
<option value={it.id}>{it.emoji} {it.label}</option>
{/each}
</select>
</div>
<div class="field">
<label for="a-bg">Background Texture</label>
<select id="a-bg" bind:value={draft.icon_bg}>
{#each bgTextures as bt}
<option value={bt.id}>{bt.label}</option>
{/each}
</select>
</div>
</div>
<div class="grid-2">
<div class="field">
<label for="a-border">Glowing Border Accent</label>
<select id="a-border" bind:value={draft.icon_border}>
{#each borderGlows as bg}
<option value={bg.id}>{bg.label}</option>
{/each}
</select>
</div>
<div class="field">
<label for="a-cat">Category</label>
<select id="a-cat" bind:value={draft.category}>
{#each categories as cat}
<option value={cat}>{cat.charAt(0).toUpperCase() + cat.slice(1)}</option>
{/each}
</select>
</div>
</div>
<div class="section-title">Trigger Conditions</div>
<div class="grid-2">
<div class="field">
<label for="a-stat">Tracked Stat (Optional)</label>
<input id="a-stat" type="text" bind:value={draft.stat_type} placeholder="e.g. mob_kills or blocks_broken" />
</div>
<div class="field">
<label for="a-target">Target Count (Optional)</label>
<input id="a-target" type="number" min="1" bind:value={draft.target_count} placeholder="100" />
</div>
</div>
<div class="field">
<label for="a-event">Game Event Trigger (Optional)</label>
<input id="a-event" type="text" bind:value={draft.event_type} placeholder="e.g. kill_dragon, enter_nether, craft_beacon" />
</div>
<div class="modal-actions">
<button type="button" class="ghost" onclick={() => (draftOpen = false)}>Cancel</button>
<button type="submit" class="primary" disabled={saving}>
{saving ? 'Saving...' : 'Save Achievement'}
</button>
</div>
</form>
</Modal>
{/if}
{#if deleteConfirm}
<Modal bind:open={deleteOpen} title="Delete Achievement">
<p>Are you sure you want to delete achievement <strong>{deleteConfirm.title}</strong> (<code>{deleteConfirm.id}</code>)?</p>
<div class="modal-actions">
<button class="ghost" onclick={() => { deleteOpen = false; deleteConfirm = null; }}>Cancel</button>
<button class="danger" onclick={() => { if (deleteConfirm) { remove(deleteConfirm); deleteOpen = false; } }}>Delete Achievement</button>
</div>
</Modal>
{/if}
<style>
.page { padding: 32px; max-width: 1400px; margin: 0 auto; display: flex; flex-direction: column; gap: 24px; }
header { display: flex; justify-content: space-between; align-items: flex-start; gap: 16px; }
h1 { font-size: 1.75rem; font-weight: 700; margin: 0 0 6px; }
header p { color: var(--muted); margin: 0; font-size: 0.95rem; }
.creator-spotlight { background: linear-gradient(135deg, rgba(24,24,27,0.8), rgba(9,9,11,0.9)); border: 1px solid var(--line); border-radius: 14px; padding: 20px 24px; display: flex; flex-direction: column; gap: 16px; }
.spotlight-header { display: flex; align-items: center; gap: 10px; font-weight: 600; font-size: 0.95rem; }
.text-gold { color: #eab308; }
.toast-preview-row { display: grid; grid-template-columns: repeat(auto-fit, minmax(260px, 1fr)); gap: 16px; }
/* Authentic Minecraft Toast Styling */
.mc-toast {
display: flex;
align-items: center;
gap: 14px;
background: #212121;
border: 2px solid #3f3f46;
border-radius: 8px;
padding: 10px 14px;
box-shadow: 0 4px 14px rgba(0,0,0,0.6), inset 0 1px 0 rgba(255,255,255,0.1);
}
.mc-toast.goal { border-color: #0284c7; }
.mc-toast.challenge { border-color: #9333ea; }
.mc-toast-body { display: flex; flex-direction: column; gap: 2px; }
.mc-toast-title { font-size: 0.8rem; font-weight: 700; letter-spacing: 0.05em; font-family: monospace, sans-serif; text-transform: uppercase; }
.text-task { color: #ffff55; text-shadow: 1px 1px 0 #3f3f00; }
.text-goal { color: #55ffff; text-shadow: 1px 1px 0 #003f3f; }
.text-challenge { color: #ff55ff; text-shadow: 1px 1px 0 #3f003f; }
.mc-toast-desc { font-size: 0.9rem; font-weight: 600; color: #ffffff; text-shadow: 1px 1px 0 #181818; }
/* Minecraft Frame Creator Classes */
.mc-frame-outer {
width: 44px;
height: 44px;
display: flex;
align-items: center;
justify-content: center;
border: 2px solid #eab308;
background: #18181b;
transition: all 0.2s ease;
}
.mc-frame-outer.task { border-radius: 6px; }
.mc-frame-outer.goal { border-radius: 50%; }
.mc-frame-outer.challenge {
border-radius: 6px;
clip-path: polygon(15% 0%, 85% 0%, 100% 15%, 100% 85%, 85% 100%, 15% 100%, 0% 85%, 0% 15%);
}
.mc-frame-inner {
width: 34px;
height: 34px;
display: flex;
align-items: center;
justify-content: center;
border-radius: inherit;
}
.mc-icon { font-size: 1.3rem; }
.border-gold { border-color: #eab308 !important; box-shadow: 0 0 10px rgba(234, 179, 8, 0.6) !important; }
.border-diamond { border-color: #06b6d4 !important; box-shadow: 0 0 12px rgba(6, 182, 212, 0.8) !important; }
.border-purple { border-color: #c084fc !important; box-shadow: 0 0 14px rgba(192, 132, 252, 0.8) !important; }
.bg-stone { background: radial-gradient(circle, #52525b 0%, #27272a 100%); }
.bg-deepslate { background: radial-gradient(circle, #27272a 0%, #09090b 100%); }
.bg-obsidian { background: radial-gradient(circle, #2e1065 0%, #0f172a 100%); }
.toolbar { display: flex; justify-content: space-between; align-items: center; gap: 16px; flex-wrap: wrap; }
.filters { display: flex; align-items: center; gap: 12px; }
.filters label { font-size: 0.82rem; color: var(--muted); }
select { background: var(--bg-2); border: 1px solid var(--line); border-radius: 10px; padding: 8px 14px; color: var(--text); font-size: 0.85rem; outline: none; }
.count-badge { font-size: 0.85rem; color: var(--muted); }
.grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(360px, 1fr)); gap: 16px; }
.ach-card {
background: var(--bg-2);
border: 1px solid var(--line);
border-radius: 14px;
padding: 18px;
display: flex;
gap: 16px;
align-items: flex-start;
position: relative;
transition: transform 0.15s, border-color 0.15s;
}
.ach-card:hover { transform: translateY(-2px); border-color: rgba(255,255,255,0.15); }
.ach-icon-container { flex-shrink: 0; padding-top: 2px; }
.ach-info { flex: 1; min-width: 0; display: flex; flex-direction: column; gap: 4px; }
.ach-header { display: flex; align-items: center; gap: 8px; }
.ach-type { font-size: 0.68rem; font-weight: 700; letter-spacing: 0.05em; padding: 2px 6px; border-radius: 4px; }
.ach-type.task { background: rgba(234, 179, 8, 0.15); color: #eab308; }
.ach-type.goal { background: rgba(6, 182, 212, 0.15); color: #06b6d4; }
.ach-type.challenge { background: rgba(192, 132, 252, 0.15); color: #c084fc; }
.ach-xp { display: inline-flex; align-items: center; gap: 4px; font-size: 0.75rem; font-weight: 600; color: #eab308; }
.ach-info h3 { font-size: 1rem; font-weight: 600; margin: 2px 0 0; }
.ach-info p { margin: 0; color: var(--muted); font-size: 0.84rem; line-height: 1.35; }
.ach-meta { display: flex; align-items: center; gap: 6px; margin-top: 6px; flex-wrap: wrap; }
.meta-tag { font-size: 0.72rem; padding: 2px 6px; border-radius: 4px; background: rgba(255,255,255,0.06); color: var(--text-2); text-transform: capitalize; }
.meta-trigger { font-size: 0.72rem; color: #a1a1aa; background: rgba(255,255,255,0.03); padding: 2px 6px; border-radius: 4px; }
.card-actions { display: flex; flex-direction: column; gap: 4px; }
.preview-panel { background: rgba(0,0,0,0.3); border: 1px dashed var(--line); border-radius: 10px; padding: 14px; display: flex; flex-direction: column; gap: 10px; }
.preview-label { font-size: 0.75rem; text-transform: uppercase; letter-spacing: 0.05em; color: var(--muted); }
.form { display: flex; flex-direction: column; gap: 14px; padding-top: 8px; }
.section-title { font-size: 0.85rem; font-weight: 600; text-transform: uppercase; letter-spacing: 0.05em; color: var(--muted); margin-top: 6px; border-top: 1px solid var(--line); padding-top: 12px; }
.field { display: flex; flex-direction: column; gap: 6px; }
.field label { font-size: 0.82rem; font-weight: 500; color: var(--muted); }
.field input, .field textarea, .field select { background: var(--bg); border: 1px solid var(--line); border-radius: 8px; padding: 10px 12px; color: var(--text); font-size: 0.9rem; }
.grid-2 { display: grid; grid-template-columns: 1fr 1fr; gap: 12px; }
.grid-3 { display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 12px; }
.modal-actions { display: flex; justify-content: flex-end; gap: 10px; margin-top: 16px; }
.empty { text-align: center; padding: 60px 20px; color: var(--muted); background: var(--bg-2); border-radius: 12px; border: 1px solid var(--line); }
</style>
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<script lang="ts">
import { Shield, Users, MapPin, Trash2, Search, ExternalLink, Flag } from '@lucide/svelte';
import Modal from '../components/Modal.svelte';
import { get, del } from '../lib/api';
import { toast, toastError } from '../lib/toast.svelte';
import type { Guild, Instance } from '../lib/types';
let guilds = $state<Guild[]>([]);
let instances = $state<Instance[]>([]);
let loading = $state(true);
let search = $state('');
let selectedInstance = $state<string>('all');
let deleteConfirm = $state<Guild | null>(null);
let deleteOpen = $state(false);
async function loadData() {
loading = true;
try {
const [g, inst] = await Promise.all([
get<Guild[]>('/api/admin/guilds'),
get<Instance[]>('/api/v1/instances'),
]);
guilds = g;
instances = inst;
} catch (e) {
toastError(e);
} finally {
loading = false;
}
}
$effect(() => {
loadData();
});
let filtered = $derived(
guilds.filter((g) => {
if (selectedInstance !== 'all' && g.instance_id !== selectedInstance) return false;
if (search.trim()) {
const s = search.toLowerCase();
return g.name.toLowerCase().includes(s) || g.tag.toLowerCase().includes(s) || g.id.toLowerCase().includes(s);
}
return true;
})
);
async function remove(g: Guild) {
try {
await del(`/api/admin/guilds/${g.id}`);
toast(`Guild [${g.tag}] ${g.name} deleted`);
deleteConfirm = null;
await loadData();
} catch (e) {
toastError(e);
}
}
</script>
<div class="page">
<header>
<div>
<h1>Guilds & Land Claims Management</h1>
<p>View instances' guilds, member counts, active chunk claims, and moderate guilds.</p>
</div>
</header>
<div class="stats-row">
<div class="stat-card">
<span class="label">Total Guilds</span>
<span class="value">{guilds.length}</span>
</div>
<div class="stat-card">
<span class="label">Total Members</span>
<span class="value text-accent">{guilds.reduce((acc, g) => acc + g.member_count, 0)}</span>
</div>
<div class="stat-card">
<span class="label">Claimed Chunks</span>
<span class="value text-success">{guilds.reduce((acc, g) => acc + g.claims_count, 0)}</span>
</div>
</div>
<div class="toolbar">
<div class="search-box">
<Search size={16} />
<input type="text" placeholder="Search guilds by name, tag, or id..." bind:value={search} />
</div>
<div class="filters">
<select bind:value={selectedInstance}>
<option value="all">All Instances</option>
{#each instances as inst}
<option value={inst.id}>{inst.name}</option>
{/each}
</select>
</div>
</div>
{#if loading}
<div class="empty">Loading guilds...</div>
{:else if filtered.length === 0}
<div class="empty">No guilds found.</div>
{:else}
<div class="table-wrap">
<table>
<thead>
<tr>
<th>Guild</th>
<th>Tag</th>
<th>Instance</th>
<th>Leader</th>
<th>Members</th>
<th>Claimed Chunks</th>
<th>Created</th>
<th>Actions</th>
</tr>
</thead>
<tbody>
{#each filtered as g}
<tr>
<td>
<div class="guild-cell">
{#if g.icon_url}
<img src={g.icon_url} alt="" class="guild-avatar" />
{:else}
<div class="guild-avatar fallback">
<Shield size={18} />
</div>
{/if}
<div>
<strong>{g.name}</strong>
{#if g.description}
<p class="guild-desc">{g.description}</p>
{/if}
</div>
</div>
</td>
<td>
<span class="tag-badge">[{g.tag}]</span>
</td>
<td>
<code class="instance-code">{g.instance_id}</code>
</td>
<td>
<code class="uuid-code">{g.leader_uuid.slice(0, 8)}...</code>
</td>
<td>
<span class="count-pill">
<Users size={13} /> {g.member_count} / {g.max_members}
</span>
</td>
<td>
<span class="claims-pill">
<MapPin size={13} /> {g.claims_count} chunks
</span>
</td>
<td>
<span class="date-text">{new Date(g.created_at).toLocaleDateString()}</span>
</td>
<td>
<button class="ghost icon danger" title="Disband guild" onclick={() => { deleteConfirm = g; deleteOpen = true; }}>
<Trash2 size={15} />
</button>
</td>
</tr>
{/each}
</tbody>
</table>
</div>
{/if}
</div>
{#if deleteConfirm}
<Modal bind:open={deleteOpen} title="Disband Guild">
<p>Are you sure you want to forcibly disband <strong>[{deleteConfirm.tag}] {deleteConfirm.name}</strong>?</p>
<p class="warn-note">This will kick all {deleteConfirm.member_count} members and unclaim all {deleteConfirm.claims_count} chunks of land!</p>
<div class="modal-actions">
<button class="ghost" onclick={() => { deleteOpen = false; deleteConfirm = null; }}>Cancel</button>
<button class="danger" onclick={() => { if (deleteConfirm) { remove(deleteConfirm); deleteOpen = false; } }}>Disband Guild</button>
</div>
</Modal>
{/if}
<style>
.page { padding: 32px; max-width: 1400px; margin: 0 auto; display: flex; flex-direction: column; gap: 24px; }
header h1 { font-size: 1.75rem; font-weight: 700; margin: 0 0 6px; }
header p { color: var(--muted); margin: 0; font-size: 0.95rem; }
.stats-row { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 16px; }
.stat-card { background: var(--bg-2); border: 1px solid var(--line); border-radius: 12px; padding: 18px 20px; display: flex; flex-direction: column; gap: 4px; }
.stat-card .label { font-size: 0.8rem; text-transform: uppercase; letter-spacing: 0.05em; color: var(--muted); }
.stat-card .value { font-size: 1.8rem; font-weight: 700; }
.text-success { color: var(--success, #22c55e); }
.text-accent { color: var(--accent, #6366f1); }
.toolbar { display: flex; justify-content: space-between; align-items: center; gap: 16px; flex-wrap: wrap; }
.search-box { display: flex; align-items: center; gap: 10px; background: var(--bg-2); border: 1px solid var(--line); border-radius: 10px; padding: 8px 14px; flex: 1; min-width: 260px; max-width: 500px; }
.search-box input { background: transparent; border: none; outline: none; color: var(--text); width: 100%; font-size: 0.9rem; }
select { background: var(--bg-2); border: 1px solid var(--line); border-radius: 10px; padding: 8px 14px; color: var(--text); font-size: 0.85rem; outline: none; }
.table-wrap { background: var(--bg-2); border: 1px solid var(--line); border-radius: 14px; overflow: hidden; }
table { width: 100%; border-collapse: collapse; text-align: left; font-size: 0.9rem; }
th { padding: 12px 16px; background: rgba(255,255,255,0.02); border-bottom: 1px solid var(--line); color: var(--muted); font-size: 0.75rem; text-transform: uppercase; letter-spacing: 0.05em; }
td { padding: 14px 16px; border-bottom: 1px solid rgba(255,255,255,0.04); vertical-align: middle; }
tr:last-child td { border-bottom: none; }
tr:hover td { background: rgba(255,255,255,0.015); }
.guild-cell { display: flex; align-items: center; gap: 12px; }
.guild-avatar { width: 36px; height: 36px; border-radius: 8px; object-fit: cover; }
.guild-avatar.fallback { background: rgba(255,255,255,0.06); display: flex; align-items: center; justify-content: center; color: var(--muted); }
.guild-desc { margin: 2px 0 0; font-size: 0.78rem; color: var(--muted); }
.tag-badge { font-family: monospace; font-weight: 700; color: #a5b4fc; background: rgba(99,102,241,0.12); padding: 2px 8px; border-radius: 4px; border: 1px solid rgba(99,102,241,0.25); }
.instance-code, .uuid-code { font-size: 0.8rem; color: var(--muted); background: rgba(255,255,255,0.04); padding: 2px 6px; border-radius: 4px; }
.count-pill { display: inline-flex; align-items: center; gap: 6px; font-size: 0.85rem; color: var(--text-2); }
.claims-pill { display: inline-flex; align-items: center; gap: 6px; font-size: 0.85rem; color: #4ade80; }
.date-text { font-size: 0.8rem; color: var(--muted); }
.warn-note { color: #f87171; font-size: 0.88rem; }
.modal-actions { display: flex; justify-content: flex-end; gap: 10px; margin-top: 16px; }
.empty { text-align: center; padding: 60px 20px; color: var(--muted); background: var(--bg-2); border-radius: 12px; border: 1px solid var(--line); }
</style>
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<script lang="ts">
import { Sparkles, Trophy, Plus, Pencil, Trash2, Award, Shield, Crown } from '@lucide/svelte';
import Modal from '../components/Modal.svelte';
import { get, post, put, del } from '../lib/api';
import { toast, toastError } from '../lib/toast.svelte';
import type { LevelReward, UserLevelInfo } from '../lib/types';
let rewards = $state<LevelReward[]>([]);
let leaderboard = $state<UserLevelInfo[]>([]);
let loading = $state(true);
let draft = $state<Partial<LevelReward> | null>(null);
let draftOpen = $state(false);
let saving = $state(false);
let deleteConfirm = $state<LevelReward | null>(null);
let deleteOpen = $state(false);
const rewardTypes = [
{ id: 'title', label: 'Player Title / Prefix' },
{ id: 'profile_badge', label: 'Profile Badge' },
{ id: 'cosmetic', label: 'Cosmetic / Particle Effect' },
{ id: 'item', label: 'In-Game Kit / Item' },
] as const;
async function loadData() {
loading = true;
try {
const [r, lb] = await Promise.all([
get<LevelReward[]>('/api/v1/levels/rewards'),
get<UserLevelInfo[]>('/api/v1/levels/leaderboard?limit=10'),
]);
rewards = r.sort((a, b) => a.level - b.level);
leaderboard = lb;
} catch (e) {
toastError(e);
} finally {
loading = false;
}
}
$effect(() => {
loadData();
});
function openNew() {
draft = {
level: 10,
reward_type: 'title',
reward_value: 'Explorer',
description: 'Grants the exclusive [Explorer] title across all servers and in launcher profile.',
icon: '🧭',
};
draftOpen = true;
}
function openEdit(r: LevelReward) {
draft = { ...r };
draftOpen = true;
}
async function save() {
if (!draft || !draft.level || !draft.reward_value) {
toast('Level and reward value are required', 'error');
return;
}
saving = true;
try {
if (draft.id) {
await put(`/api/admin/levels/rewards/${draft.id}`, draft);
toast('Reward updated');
} else {
await post('/api/admin/levels/rewards', draft);
toast('Reward created');
}
draftOpen = false;
draft = null;
await loadData();
} catch (e) {
toastError(e);
} finally {
saving = false;
}
}
async function remove(r: LevelReward) {
try {
await del(`/api/admin/levels/rewards/${r.id}`);
toast('Reward deleted');
deleteConfirm = null;
await loadData();
} catch (e) {
toastError(e);
}
}
function calcXp(lvl: number): number {
if (lvl <= 1) return 0;
return Math.round(Math.pow(lvl, 1.5) * 100);
}
</script>
<div class="page">
<header>
<div>
<h1>Global Leveling & Rewards</h1>
<p>Configure account-wide global levels, unlockable titles, cosmetics, badges, and view global leaderboards.</p>
</div>
<button class="primary" onclick={openNew}>
<Plus size={16} /> New Level Reward
</button>
</header>
<div class="grid-layout">
<!-- Rewards Section -->
<div class="main-col">
<div class="card-header">
<h2>Milestone Rewards ({rewards.length})</h2>
<span class="sub">Granted automatically as players earn XP across all connected servers</span>
</div>
{#if loading}
<div class="empty">Loading rewards...</div>
{:else}
<div class="rewards-list">
{#each rewards as r}
<div class="reward-row">
<div class="level-bubble">
<span class="lvl-label">LVL</span>
<span class="lvl-num">{r.level}</span>
</div>
<div class="reward-content">
<div class="reward-top">
<span class="reward-icon">{r.icon || '🎁'}</span>
<strong>{r.reward_value}</strong>
<span class="type-pill {r.reward_type}">{r.reward_type.replace('_', ' ').toUpperCase()}</span>
</div>
<p>{r.description}</p>
<div class="reward-xp-needed">
Requires ~{calcXp(r.level).toLocaleString()} Total XP
</div>
</div>
<div class="reward-actions">
<button class="ghost icon" onclick={() => openEdit(r)} title="Edit"><Pencil size={15} /></button>
<button class="ghost icon danger" onclick={() => { deleteConfirm = r; deleteOpen = true; }} title="Delete"><Trash2 size={15} /></button>
</div>
</div>
{/each}
</div>
{/if}
</div>
<!-- Sidebar Info / Leaderboard Preview -->
<div class="side-col">
<div class="side-card">
<h3><Sparkles size={16} class="text-accent" /> Leveling Formula</h3>
<p class="formula-desc">
Total XP required for level <em>L</em> is given by:
</p>
<code class="formula-box">XP = round(L ^ 1.5 &times; 100)</code>
<ul class="curve-points">
<li><span>Level 5:</span> <strong>{calcXp(5).toLocaleString()} XP</strong></li>
<li><span>Level 10:</span> <strong>{calcXp(10).toLocaleString()} XP</strong></li>
<li><span>Level 25:</span> <strong>{calcXp(25).toLocaleString()} XP</strong></li>
<li><span>Level 50:</span> <strong>{calcXp(50).toLocaleString()} XP</strong></li>
<li><span>Level 100:</span> <strong>{calcXp(100).toLocaleString()} XP</strong></li>
</ul>
</div>
<div class="side-card">
<h3><Crown size={16} class="text-gold" /> Top Global Players</h3>
{#if leaderboard.length === 0}
<p class="muted-note">No player progression recorded yet.</p>
{:else}
<div class="lb-list">
{#each leaderboard as p, i}
<div class="lb-item">
<span class="lb-rank">#{i + 1}</span>
<div class="lb-info">
<strong>UUID: {p.uuid.slice(0, 8)}...</strong>
<span>{p.current_xp.toLocaleString()} XP</span>
</div>
<span class="lb-lvl">Lvl {p.level}</span>
</div>
{/each}
</div>
{/if}
</div>
</div>
</div>
</div>
{#if draft}
<Modal bind:open={draftOpen} title={draft.id ? 'Edit Level Reward' : 'New Level Reward'}>
<form onsubmit={(e) => { e.preventDefault(); save(); }} class="form">
<div class="grid-2">
<div class="field">
<label for="r-lvl">Target Global Level</label>
<input id="r-lvl" type="number" min="2" max="500" bind:value={draft.level} required />
</div>
<div class="field">
<label for="r-type">Reward Type</label>
<select id="r-type" bind:value={draft.reward_type}>
{#each rewardTypes as rt}
<option value={rt.id}>{rt.label}</option>
{/each}
</select>
</div>
</div>
<div class="grid-2">
<div class="field">
<label for="r-val">Reward Value / Name</label>
<input id="r-val" type="text" bind:value={draft.reward_value} required placeholder="e.g. Master Builder or Diamond Cape" />
</div>
<div class="field">
<label for="r-icon">Icon (Emoji / Symbol)</label>
<input id="r-icon" type="text" bind:value={draft.icon} placeholder="👑" />
</div>
</div>
<div class="field">
<label for="r-desc">Description</label>
<textarea id="r-desc" rows="3" bind:value={draft.description} required placeholder="Describe what the player unlocks..."></textarea>
</div>
<div class="modal-actions">
<button type="button" class="ghost" onclick={() => (draftOpen = false)}>Cancel</button>
<button type="submit" class="primary" disabled={saving}>
{saving ? 'Saving...' : 'Save Reward'}
</button>
</div>
</form>
</Modal>
{/if}
{#if deleteConfirm}
<Modal bind:open={deleteOpen} title="Delete Reward">
<p>Are you sure you want to delete the Level {deleteConfirm.level} reward (<strong>{deleteConfirm.reward_value}</strong>)?</p>
<div class="modal-actions">
<button class="ghost" onclick={() => { deleteOpen = false; deleteConfirm = null; }}>Cancel</button>
<button class="danger" onclick={() => { if (deleteConfirm) { remove(deleteConfirm); deleteOpen = false; } }}>Delete Reward</button>
</div>
</Modal>
{/if}
<style>
.page { padding: 32px; max-width: 1400px; margin: 0 auto; display: flex; flex-direction: column; gap: 24px; }
header { display: flex; justify-content: space-between; align-items: flex-start; gap: 16px; }
h1 { font-size: 1.75rem; font-weight: 700; margin: 0 0 6px; }
header p { color: var(--muted); margin: 0; font-size: 0.95rem; }
.grid-layout { display: grid; grid-template-columns: 2fr 1fr; gap: 24px; }
@media (max-width: 1000px) {
.grid-layout { grid-template-columns: 1fr; }
}
.main-col { background: var(--bg-2); border: 1px solid var(--line); border-radius: 14px; padding: 24px; display: flex; flex-direction: column; gap: 18px; }
.card-header h2 { font-size: 1.2rem; font-weight: 600; margin: 0 0 4px; }
.card-header .sub { font-size: 0.85rem; color: var(--muted); }
.rewards-list { display: flex; flex-direction: column; gap: 12px; }
.reward-row {
background: var(--bg);
border: 1px solid var(--line);
border-radius: 12px;
padding: 16px 20px;
display: flex;
align-items: center;
gap: 18px;
transition: border-color 0.15s;
}
.reward-row:hover { border-color: rgba(255,255,255,0.15); }
.level-bubble {
width: 52px;
height: 52px;
border-radius: 12px;
background: linear-gradient(135deg, rgba(99,102,241,0.2), rgba(168,85,247,0.2));
border: 1px solid rgba(99,102,241,0.4);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
flex-shrink: 0;
}
.lvl-label { font-size: 0.65rem; font-weight: 700; letter-spacing: 0.05em; color: #a5b4fc; }
.lvl-num { font-size: 1.25rem; font-weight: 800; color: #ffffff; line-height: 1; }
.reward-content { flex: 1; min-width: 0; display: flex; flex-direction: column; gap: 4px; }
.reward-top { display: flex; align-items: center; gap: 10px; }
.reward-icon { font-size: 1.2rem; }
.reward-top strong { font-size: 1.05rem; }
.type-pill { font-size: 0.68rem; font-weight: 700; letter-spacing: 0.05em; padding: 2px 7px; border-radius: 5px; }
.type-pill.title { background: rgba(234,179,8,0.15); color: #eab308; }
.type-pill.profile_badge { background: rgba(168,85,247,0.15); color: #c084fc; }
.type-pill.cosmetic { background: rgba(236,72,153,0.15); color: #f472b6; }
.type-pill.item { background: rgba(34,197,94,0.15); color: #4ade80; }
.reward-content p { margin: 0; color: var(--muted); font-size: 0.86rem; }
.reward-xp-needed { font-size: 0.75rem; color: #94a3b8; font-family: monospace; }
.reward-actions { display: flex; align-items: center; gap: 6px; }
.side-col { display: flex; flex-direction: column; gap: 20px; }
.side-card { background: var(--bg-2); border: 1px solid var(--line); border-radius: 14px; padding: 20px; display: flex; flex-direction: column; gap: 12px; }
.side-card h3 { display: flex; align-items: center; gap: 8px; font-size: 1rem; font-weight: 600; margin: 0; }
.text-accent { color: var(--accent, #6366f1); }
.text-gold { color: #eab308; }
.formula-desc { font-size: 0.85rem; color: var(--muted); margin: 0; }
.formula-box { background: rgba(0,0,0,0.3); border: 1px solid var(--line); padding: 8px 12px; border-radius: 8px; font-family: monospace; font-size: 0.85rem; color: #a5b4fc; }
.curve-points { list-style: none; padding: 0; margin: 0; display: flex; flex-direction: column; gap: 8px; }
.curve-points li { display: flex; justify-content: space-between; font-size: 0.85rem; border-bottom: 1px solid rgba(255,255,255,0.04); padding-bottom: 4px; }
.curve-points li span { color: var(--muted); }
.muted-note { color: var(--muted); font-size: 0.85rem; margin: 0; }
.lb-list { display: flex; flex-direction: column; gap: 8px; }
.lb-item { display: flex; align-items: center; gap: 10px; padding: 8px; background: var(--bg); border: 1px solid var(--line); border-radius: 8px; font-size: 0.85rem; }
.lb-rank { font-weight: 700; width: 24px; color: var(--muted); }
.lb-info { flex: 1; min-width: 0; display: flex; flex-direction: column; }
.lb-info strong { font-size: 0.85rem; }
.lb-info span { font-size: 0.72rem; color: var(--muted); }
.lb-lvl { font-weight: 700; color: #eab308; }
.form { display: flex; flex-direction: column; gap: 14px; padding-top: 8px; }
.field { display: flex; flex-direction: column; gap: 6px; }
.field label { font-size: 0.82rem; font-weight: 500; color: var(--muted); }
.field input, .field textarea, .field select { background: var(--bg); border: 1px solid var(--line); border-radius: 8px; padding: 10px 12px; color: var(--text); font-size: 0.9rem; }
.grid-2 { display: grid; grid-template-columns: 1fr 1fr; gap: 12px; }
.modal-actions { display: flex; justify-content: flex-end; gap: 10px; margin-top: 16px; }
.empty { text-align: center; padding: 40px 20px; color: var(--muted); }
</style>
+65 -2
View File
@@ -2,7 +2,7 @@
import {
Download, Server, Users, Trophy, Sparkles, HelpCircle, Newspaper,
Copy, Check, ExternalLink, ChevronDown, ChevronUp, Swords, Flame,
Pickaxe, Clock, Box, Shield, Zap, ArrowRight, LogIn,
Pickaxe, Clock, Box, Shield, Zap, ArrowRight, LogIn, Crown,
} from '@lucide/svelte';
import { get, formatBytes } from '../lib/api';
import { session } from '../lib/session.svelte';
@@ -11,6 +11,8 @@
let config = $state<LandingConfig | null>(null);
let publicServers = $state<Array<{ id: number; name: string; online: boolean; players_online: number; players_max: number; software?: string; mc_version?: string }>>([]);
let leaderboard = $state<Array<{ uuid: string; name: string; playtime_secs: number; player_kills: number; mob_kills: number; blocks_broken: number; blocks_placed: number }>>([]);
let globalLevels = $state<Array<{ rank: number; uuid: string; username: string; global_level: number; global_xp: number; title: string | null }>>([]);
let publicGuilds = $state<Array<{ id: string; name: string; tag: string; description: string; member_count: number; claims_count: number; icon_url: string | null }>>([]);
let instances = $state<Array<{ id: string; name: string; description: string; mc_version: string; loader: string; file_count: number; logo_url: string | null; icon_url: string | null }>>([]);
let news = $state<Array<{ id: string; title: string; body: string; date: string | null; tag: string | null }>>([]);
let totalPlaytime = $state(0);
@@ -81,6 +83,15 @@
news = res.branding?.news || [];
})
.catch(() => {});
// 5. Load Global Levels & Guilds
get<any[]>('/api/v1/levels/leaderboard')
.then((res) => (globalLevels = res || []))
.catch(() => {});
get<any[]>('/api/v1/guilds')
.then((res) => (publicGuilds = (res || []).slice(0, 6)))
.catch(() => {});
});
$effect(() => {
@@ -294,6 +305,7 @@
<div class="sort-chips-bar">
{#each [
{ id: 'playtime_secs', label: 'Playtime', icon: Clock },
{ id: 'global_level', label: 'Global Level', icon: Crown },
{ id: 'player_kills', label: 'Player Kills', icon: Swords },
{ id: 'mob_kills', label: 'Mob Kills', icon: Flame },
{ id: 'blocks_broken', label: 'Blocks Mined', icon: Pickaxe },
@@ -305,7 +317,26 @@
{/each}
</div>
{#if leaderboard.length}
{#if lbSort === 'global_level' && globalLevels.length}
<div class="lb-table-wrap">
<div class="lb-table-head">
<span>Rank</span>
<span>Player</span>
<span class="text-right">Global Level</span>
<span class="text-right">Total XP</span>
<span class="text-right">Title</span>
</div>
{#each globalLevels.slice(0, 10) as row (row.uuid)}
<div class="lb-table-row">
<span class="rank-num">#{row.rank}</span>
<strong class="player-name">{row.username}</strong>
<span class="score-highlight text-right">Lvl {row.global_level}</span>
<span class="muted text-right">{row.global_xp.toLocaleString()} XP</span>
<span class="muted text-right">{row.title || '—'}</span>
</div>
{/each}
</div>
{:else if leaderboard.length}
<!-- Podium -->
{#if top3.length > 0}
<div class="podium-row">
@@ -366,6 +397,38 @@
<p class="muted">No leaderboard data recorded yet.</p>
</div>
{/if}
{#if publicGuilds.length > 0}
<div class="guilds-showcase" style="margin-top: 48px;">
<div class="section-head" style="margin-bottom: 20px;">
<h3>Top Guilds & Claimed Territories</h3>
<p class="muted">Form parties, recruit allies, and protect your faction's chunks.</p>
</div>
<div class="guilds-grid" style="display: grid; grid-template-columns: repeat(auto-fill, minmax(280px, 1fr)); gap: 16px;">
{#each publicGuilds as g}
<div class="guild-card" style="background: var(--surface); border: 1px solid var(--line); border-radius: 12px; padding: 16px; display: flex; align-items: center; gap: 14px;">
{#if g.icon_url}
<img src={g.icon_url} alt="" style="width: 44px; height: 44px; border-radius: 8px; object-fit: cover;" />
{:else}
<div style="width: 44px; height: 44px; border-radius: 8px; background: rgba(99,102,241,0.15); display: flex; align-items: center; justify-content: center; color: var(--accent);">
<Shield size={22} />
</div>
{/if}
<div style="flex: 1; min-width: 0;">
<div style="display: flex; align-items: center; gap: 6px;">
<strong style="font-size: 0.95rem;">{g.name}</strong>
<span style="font-size: 0.72rem; font-family: monospace; font-weight: 700; color: #a5b4fc; background: rgba(99,102,241,0.1); padding: 1px 5px; border-radius: 4px;">[{g.tag}]</span>
</div>
<div style="display: flex; align-items: center; gap: 12px; font-size: 0.78rem; color: var(--muted); margin-top: 4px;">
<span><Users size={12} style="display: inline; vertical-align: -1px;" /> {g.member_count} members</span>
<span style="color: #4ade80;"><Box size={12} style="display: inline; vertical-align: -1px;" /> {g.claims_count} chunks</span>
</div>
</div>
</div>
{/each}
</div>
</div>
{/if}
</div>
</section>
+400
View File
@@ -0,0 +1,400 @@
<script lang="ts">
import { Search, Plus, Pencil, Trash2, CheckCircle2, XCircle, Award, Sparkles, Filter } from '@lucide/svelte';
import Modal from '../components/Modal.svelte';
import { get, post, put, del } from '../lib/api';
import { toast, toastError } from '../lib/toast.svelte';
import type { Quest } from '../lib/types';
let quests = $state<Quest[]>([]);
let loading = $state(true);
let filterType = $state<'all' | 'daily' | 'weekly'>('all');
let filterCategory = $state<string>('all');
let search = $state('');
let draft = $state<Partial<Quest> | null>(null);
let draftOpen = $state(false);
let saving = $state(false);
let deleteConfirm = $state<Quest | null>(null);
let deleteOpen = $state(false);
const categories = ['mining', 'combat', 'building', 'farming', 'social', 'exploration'];
const statTypes = [
{ id: 'blocks_broken', label: 'Blocks Broken' },
{ id: 'mob_kills', label: 'Mob Kills' },
{ id: 'player_kills', label: 'Player Kills' },
{ id: 'blocks_placed', label: 'Blocks Placed' },
{ id: 'playtime_secs', label: 'Playtime (Seconds)' },
{ id: 'messages', label: 'Chat Messages Sent' },
{ id: 'joins', label: 'Server Joins' },
{ id: 'friend_add', label: 'Add a Friend' },
{ id: 'guild_create', label: 'Create a Guild' },
];
async function loadQuests() {
loading = true;
try {
quests = await get<Quest[]>('/api/admin/quests');
} catch (e) {
toastError(e);
} finally {
loading = false;
}
}
$effect(() => {
loadQuests();
});
let filtered = $derived(
quests.filter((q) => {
if (filterType !== 'all' && q.quest_type !== filterType) return false;
if (filterCategory !== 'all' && q.category !== filterCategory) return false;
if (search.trim()) {
const s = search.toLowerCase();
return q.title.toLowerCase().includes(s) || q.description.toLowerCase().includes(s) || q.id.toLowerCase().includes(s);
}
return true;
})
);
let dailyCount = $derived(quests.filter((q) => q.quest_type === 'daily').length);
let weeklyCount = $derived(quests.filter((q) => q.quest_type === 'weekly').length);
let activeCount = $derived(quests.filter((q) => q.active).length);
function openNew() {
draft = {
id: `quest_${Date.now()}`,
title: '',
description: '',
quest_type: 'daily',
category: 'mining',
xp_reward: 150,
stat_type: 'blocks_broken',
target_count: 50,
icon: '⛏️',
active: true,
};
draftOpen = true;
}
function openEdit(q: Quest) {
draft = { ...q };
draftOpen = true;
}
async function save() {
if (!draft || !draft.title || !draft.description) {
toast('Title and description are required', 'error');
return;
}
saving = true;
try {
const exists = quests.some((q) => q.id === draft?.id);
if (exists) {
await put(`/api/admin/quests/${draft.id}`, draft);
toast('Quest updated');
} else {
await post('/api/admin/quests', draft);
toast('Quest created');
}
draftOpen = false;
draft = null;
await loadQuests();
} catch (e) {
toastError(e);
} finally {
saving = false;
}
}
async function remove(q: Quest) {
try {
await del(`/api/admin/quests/${q.id}`);
toast(`Quest "${q.title}" removed`);
deleteConfirm = null;
await loadQuests();
} catch (e) {
toastError(e);
}
}
</script>
<div class="page">
<header>
<div>
<h1>Quests Manager</h1>
<p>Configure daily and weekly player objectives, XP rewards, and stat progression tracking.</p>
</div>
<button class="primary" onclick={openNew}>
<Plus size={16} /> New Quest
</button>
</header>
<div class="stats-row">
<div class="stat-card">
<span class="label">Total Quests</span>
<span class="value">{quests.length}</span>
</div>
<div class="stat-card">
<span class="label">Active Quests</span>
<span class="value text-success">{activeCount}</span>
</div>
<div class="stat-card">
<span class="label">Daily Quests</span>
<span class="value text-accent">{dailyCount}</span>
</div>
<div class="stat-card">
<span class="label">Weekly Quests</span>
<span class="value text-accent-2">{weeklyCount}</span>
</div>
</div>
<div class="toolbar">
<div class="search-box">
<Search size={16} />
<input type="text" placeholder="Search quests by title, description, or id..." bind:value={search} />
</div>
<div class="filters">
<div class="segmented">
<button class:active={filterType === 'all'} onclick={() => (filterType = 'all')}>All ({quests.length})</button>
<button class:active={filterType === 'daily'} onclick={() => (filterType = 'daily')}>Daily ({dailyCount})</button>
<button class:active={filterType === 'weekly'} onclick={() => (filterType = 'weekly')}>Weekly ({weeklyCount})</button>
</div>
<select bind:value={filterCategory}>
<option value="all">All Categories</option>
{#each categories as cat}
<option value={cat}>{cat.toUpperCase()}</option>
{/each}
</select>
</div>
</div>
{#if loading}
<div class="empty">Loading quests...</div>
{:else if filtered.length === 0}
<div class="empty">No quests match your filters.</div>
{:else}
<div class="table-wrap">
<table>
<thead>
<tr>
<th>Icon</th>
<th>Title & Description</th>
<th>Type</th>
<th>Category</th>
<th>Target Objective</th>
<th>XP Reward</th>
<th>Status</th>
<th>Actions</th>
</tr>
</thead>
<tbody>
{#each filtered as q}
<tr>
<td class="icon-cell">
<span class="quest-icon">{q.icon || '🎯'}</span>
</td>
<td class="info-cell">
<strong>{q.title}</strong>
<p>{q.description}</p>
<code class="id-tag">{q.id}</code>
</td>
<td>
<span class="badge {q.quest_type}">
{q.quest_type.toUpperCase()}
</span>
</td>
<td>
<span class="cat-tag">{q.category}</span>
</td>
<td>
<span class="stat-target">
<strong>{q.target_count.toLocaleString()}</strong>
<code>{q.stat_type}</code>
</span>
</td>
<td>
<span class="xp-badge">
<Sparkles size={13} />
+{q.xp_reward} XP
</span>
</td>
<td>
{#if q.active}
<span class="status-active"><CheckCircle2 size={14} /> Active</span>
{:else}
<span class="status-inactive"><XCircle size={14} /> Disabled</span>
{/if}
</td>
<td>
<div class="actions">
<button class="ghost icon" title="Edit quest" onclick={() => openEdit(q)}>
<Pencil size={15} />
</button>
<button class="ghost icon danger" title="Delete quest" onclick={() => { deleteConfirm = q; deleteOpen = true; }}>
<Trash2 size={15} />
</button>
</div>
</td>
</tr>
{/each}
</tbody>
</table>
</div>
{/if}
</div>
{#if draft}
<Modal bind:open={draftOpen} title={draft.id && quests.some((q) => q.id === draft?.id) ? 'Edit Quest' : 'New Quest'}>
<form onsubmit={(e) => { e.preventDefault(); save(); }} class="form">
<div class="field">
<label for="q-id">Quest Identifier</label>
<input id="q-id" type="text" bind:value={draft.id} required placeholder="e.g. daily_mine_iron" />
</div>
<div class="grid-2">
<div class="field">
<label for="q-title">Title</label>
<input id="q-title" type="text" bind:value={draft.title} required placeholder="e.g. Iron Seeker" />
</div>
<div class="field">
<label for="q-icon">Icon (Emoji / Symbol)</label>
<input id="q-icon" type="text" bind:value={draft.icon} placeholder="⛏️" />
</div>
</div>
<div class="field">
<label for="q-desc">Description</label>
<textarea id="q-desc" rows="2" bind:value={draft.description} required placeholder="Describe the objective..."></textarea>
</div>
<div class="grid-2">
<div class="field">
<label for="q-type">Cadence Type</label>
<select id="q-type" bind:value={draft.quest_type}>
<option value="daily">Daily Quest</option>
<option value="weekly">Weekly Quest</option>
</select>
</div>
<div class="field">
<label for="q-cat">Category</label>
<select id="q-cat" bind:value={draft.category}>
{#each categories as cat}
<option value={cat}>{cat.charAt(0).toUpperCase() + cat.slice(1)}</option>
{/each}
</select>
</div>
</div>
<div class="grid-3">
<div class="field">
<label for="q-stat">Tracked Stat</label>
<select id="q-stat" bind:value={draft.stat_type}>
{#each statTypes as st}
<option value={st.id}>{st.label}</option>
{/each}
</select>
</div>
<div class="field">
<label for="q-target">Target Count</label>
<input id="q-target" type="number" min="1" bind:value={draft.target_count} required />
</div>
<div class="field">
<label for="q-xp">XP Reward</label>
<input id="q-xp" type="number" min="10" step="10" bind:value={draft.xp_reward} required />
</div>
</div>
<div class="field checkbox">
<label>
<input type="checkbox" bind:checked={draft.active} />
Active (players can receive and complete this quest)
</label>
</div>
<div class="modal-actions">
<button type="button" class="ghost" onclick={() => (draftOpen = false)}>Cancel</button>
<button type="submit" class="primary" disabled={saving}>
{saving ? 'Saving...' : 'Save Quest'}
</button>
</div>
</form>
</Modal>
{/if}
{#if deleteConfirm}
<Modal bind:open={deleteOpen} title="Delete Quest">
<p>Are you sure you want to delete quest <strong>{deleteConfirm.title}</strong> (<code>{deleteConfirm.id}</code>)?</p>
<div class="modal-actions">
<button class="ghost" onclick={() => { deleteOpen = false; deleteConfirm = null; }}>Cancel</button>
<button class="danger" onclick={() => { if (deleteConfirm) { remove(deleteConfirm); deleteOpen = false; } }}>Delete Quest</button>
</div>
</Modal>
{/if}
<style>
.page { padding: 32px; max-width: 1400px; margin: 0 auto; display: flex; flex-direction: column; gap: 24px; }
header { display: flex; justify-content: space-between; align-items: flex-start; gap: 16px; }
h1 { font-size: 1.75rem; font-weight: 700; margin: 0 0 6px; }
header p { color: var(--muted); margin: 0; font-size: 0.95rem; }
.stats-row { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 16px; }
.stat-card { background: var(--bg-2); border: 1px solid var(--line); border-radius: 12px; padding: 18px 20px; display: flex; flex-direction: column; gap: 4px; }
.stat-card .label { font-size: 0.8rem; text-transform: uppercase; letter-spacing: 0.05em; color: var(--muted); }
.stat-card .value { font-size: 1.8rem; font-weight: 700; }
.text-success { color: var(--success, #22c55e); }
.text-accent { color: var(--accent, #6366f1); }
.text-accent-2 { color: #a855f7; }
.toolbar { display: flex; justify-content: space-between; align-items: center; gap: 16px; flex-wrap: wrap; }
.search-box { display: flex; align-items: center; gap: 10px; background: var(--bg-2); border: 1px solid var(--line); border-radius: 10px; padding: 8px 14px; flex: 1; min-width: 260px; max-width: 500px; }
.search-box input { background: transparent; border: none; outline: none; color: var(--text); width: 100%; font-size: 0.9rem; }
.filters { display: flex; align-items: center; gap: 12px; }
.segmented { display: flex; background: var(--bg-2); border: 1px solid var(--line); border-radius: 10px; padding: 3px; gap: 2px; }
.segmented button { padding: 6px 14px; border-radius: 7px; border: none; background: transparent; color: var(--muted); font-size: 0.85rem; font-weight: 500; cursor: pointer; transition: all 0.15s; }
.segmented button.active { background: var(--surface); color: var(--text); box-shadow: 0 1px 3px rgba(0,0,0,0.3); }
select { background: var(--bg-2); border: 1px solid var(--line); border-radius: 10px; padding: 8px 14px; color: var(--text); font-size: 0.85rem; outline: none; }
.table-wrap { background: var(--bg-2); border: 1px solid var(--line); border-radius: 14px; overflow: hidden; }
table { width: 100%; border-collapse: collapse; text-align: left; font-size: 0.9rem; }
th { padding: 12px 16px; background: rgba(255,255,255,0.02); border-bottom: 1px solid var(--line); color: var(--muted); font-size: 0.75rem; text-transform: uppercase; letter-spacing: 0.05em; }
td { padding: 14px 16px; border-bottom: 1px solid rgba(255,255,255,0.04); vertical-align: middle; }
tr:last-child td { border-bottom: none; }
tr:hover td { background: rgba(255,255,255,0.015); }
.icon-cell { width: 48px; text-align: center; }
.quest-icon { font-size: 1.6rem; display: inline-flex; align-items: center; justify-content: center; }
.info-cell strong { font-size: 0.95rem; display: block; margin-bottom: 2px; }
.info-cell p { margin: 0 0 4px; color: var(--muted); font-size: 0.82rem; }
.id-tag { font-size: 0.72rem; color: var(--muted); background: rgba(255,255,255,0.04); padding: 2px 6px; border-radius: 4px; }
.badge { display: inline-block; padding: 4px 10px; border-radius: 6px; font-size: 0.72rem; font-weight: 700; letter-spacing: 0.05em; }
.badge.daily { background: rgba(99, 102, 241, 0.15); color: #818cf8; border: 1px solid rgba(99, 102, 241, 0.3); }
.badge.weekly { background: rgba(168, 85, 247, 0.15); color: #c084fc; border: 1px solid rgba(168, 85, 247, 0.3); }
.cat-tag { display: inline-block; padding: 3px 8px; border-radius: 6px; background: rgba(255,255,255,0.05); font-size: 0.75rem; text-transform: capitalize; color: var(--text-2); }
.stat-target { display: flex; flex-direction: column; gap: 2px; }
.stat-target strong { font-size: 0.95rem; }
.stat-target code { font-size: 0.72rem; color: var(--muted); }
.xp-badge { display: inline-flex; align-items: center; gap: 5px; padding: 4px 9px; border-radius: 6px; background: rgba(234, 179, 8, 0.12); color: #eab308; font-weight: 600; font-size: 0.82rem; border: 1px solid rgba(234, 179, 8, 0.25); }
.status-active { display: inline-flex; align-items: center; gap: 5px; color: var(--success, #22c55e); font-size: 0.82rem; font-weight: 500; }
.status-inactive { display: inline-flex; align-items: center; gap: 5px; color: var(--muted); font-size: 0.82rem; }
.actions { display: flex; align-items: center; gap: 6px; }
.form { display: flex; flex-direction: column; gap: 16px; padding-top: 12px; }
.field { display: flex; flex-direction: column; gap: 6px; }
.field label { font-size: 0.82rem; font-weight: 500; color: var(--muted); }
.field input, .field textarea, .field select { background: var(--bg); border: 1px solid var(--line); border-radius: 8px; padding: 10px 12px; color: var(--text); font-size: 0.9rem; }
.field.checkbox label { display: flex; align-items: center; gap: 8px; cursor: pointer; color: var(--text); font-size: 0.88rem; }
.grid-2 { display: grid; grid-template-columns: 1fr 1fr; gap: 12px; }
.grid-3 { display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 12px; }
.modal-actions { display: flex; justify-content: flex-end; gap: 10px; margin-top: 16px; }
.empty { text-align: center; padding: 60px 20px; color: var(--muted); background: var(--bg-2); border-radius: 12px; border: 1px solid var(--line); }
</style>