Map: game servers send tiles, players and overlay; BlueMap and LiveMapSync removed from the Java side

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DjMbLQujBHunCCu5GpsHaT
This commit is contained in:
Claude committed 2026-10-01 00:43:11 +00:00
1 parent ead4a706c7
commit d98cc61ee6
31 files changed
+268 -596

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@@ -20,7 +20,8 @@ public final class Integration implements AutoCloseable {
private final AtomicBoolean syncing = new AtomicBoolean();
private volatile boolean closed;
private volatile Consumer<JsonArray> notificationHandler;
private volatile LiveMapSync liveMap;
private volatile net.scopenet.worldmap.WorldMapSync map;
private volatile java.util.function.Supplier<String> mapOverlay;
private boolean registered;
private JsonObject pending;
private long nextSync;
@@ -144,17 +145,34 @@ public final class Integration implements AutoCloseable {
this.notificationHandler = handler;
}
/** Start sending player positions for the in-app BlueMap territory view. */
public void enableLiveMap() {
if (closed || liveMap != null) return;
liveMap = new LiveMapSync(client);
liveMap.start();
/**
* Start the SCOPENET Map: render this world's region files to tiles and send them, player positions and the claims
* overlay to the panel. {@code worldRoot} is the level folder (e.g. {@code world}); {@code cacheDir} holds the rendered tiles.
*/
public void enableMap(java.nio.file.Path worldRoot, java.nio.file.Path cacheDir) {
if (closed || map != null) return;
map = new net.scopenet.worldmap.WorldMapSync(client, worldRoot, cacheDir, log);
if (mapOverlay != null) map.setOverlay(mapOverlay);
map.start();
}
/** Where the map gets its claims and pins (JSON text); may be called before or after {@link #enableMap}. */
public void setMapOverlay(java.util.function.Supplier<String> overlay) {
mapOverlay = overlay;
net.scopenet.worldmap.WorldMapSync current = map;
if (current != null) current.setOverlay(overlay);
}
/** Hand over a snapshot of player positions; call about once a second on the server thread. */
public void liveMapPlayers(java.util.List<LiveMapSync.Player> players) {
LiveMapSync map = liveMap;
if (map != null) map.offerPlayers(players);
public void mapPlayers(java.util.List<net.scopenet.worldmap.WorldMapSync.Player> players) {
net.scopenet.worldmap.WorldMapSync current = map;
if (current != null) current.offerPlayers(players);
}
/** The world was just saved: pick up its changed regions soon. */
public void mapSaved() {
net.scopenet.worldmap.WorldMapSync current = map;
if (current != null) current.requestScan();
}
public ChunkCheckResult checkChunk(String dimension, int chunkX, int chunkZ, UUID uuid) {
@@ -173,8 +191,8 @@ public final class Integration implements AutoCloseable {
@Override public void close() {
closed = true;
LiveMapSync map = liveMap;
if (map != null) map.close();
net.scopenet.worldmap.WorldMapSync current = map;
if (current != null) current.close();
client.close();
loginWorker.shutdownNow();
activity.leaveAll();