Commit Graph
18 Commits
Author SHA1 Message Date
SCOPEDD 52de8c3031 Build local release artifacts and prepare Compose deployment [skip ci] 2026-09-30 07:22:41 -04:00
SCOPEDD 6deff62a3a Add launcher preferences and modular landing studio [skip ci] 2026-09-30 06:48:03 -04:00
SCOPEDD 454620f21e Fix PR 3 review findings [skip ci] 2026-09-29 23:21:14 -04:00
scoped 590178e41a fix: resolve all remaining audit failures across rust, svelte, and java 2026-09-29 15:51:15 -04:00
scoped 752f0cc43d feat: complete in-game commands, GUIs, admin panel fixes, and launcher enhancements 2026-09-29 12:14:16 -04:00
SCOPEDD b4cef85b1f feat: add global & server leveling, quests, achievements, guilds land-claiming, social & toggleable configs 2026-09-29 03:24:27 -04:00
SCOPEDD 4b79f69c20 feat(panel): add modular landing page builder, public landing page, and hosted launcher downloads 2026-09-29 02:32:48 -04:00
SCOPEDD 3043f3ab42 Add player stats and server leaderboards to Desktop app and polish UI 2026-09-29 02:23:18 -04:00
SCOPEDD c7aa563dac Fix launcher verification session check and socket IP resolution 2026-09-29 02:03:08 -04:00
SCOPEDD 522e3a5717 Allow for logos to be used as instance names 2026-09-29 01:58:53 -04:00
SCOPEDD a1f19e86c6 Complete private authentication, server integrations and activity reporting
Add Fabric/Forge version builds and Paper integration, preserve permanent player identities across renames, harden session authorization, and surface privacy-conscious launcher/server activity in the panel.
2026-09-28 13:31:17 -04:00
Claude c7efd759a8 Panel web: servers, capes, player profiles, auth server settings
- Servers: live status, players and TPS; add a server and get its token
  with copy-paste setup for the plugin/mod and authlib-injector; detail
  page with leaderboard (sortable), online players and activity feed
- Capes: upload, preview, and choose who can wear each one
- Players: click a player for their skin (upload, arm style, reset),
  cape, playtime and per-server stats; disable with a reason
- Settings: Microsoft section replaced by the auth server (public
  address, Yggdrasil URL, start flag, signing key)
- Dashboard: players online now and connected servers
- Avatars come from the panel's own skins

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
2026-09-28 09:12:59 +00:00
Claude a50963f9e0 Panel: game server integration API
Game servers (Paper plugin, Fabric/Forge mods) authenticate with a
per-server token and report to /api/server/v1:

- hello: records software/version, returns the auth server URL
- login: allow/deny with a message (account status + reason, access
  all/members/groups, optional "must join through the launcher" check
  matching the player's recent launch IP)
- sync: online players, TPS, stat deltas and events; answers with
  players to kick when their account was disabled meanwhile

Admins create servers (token shown once, stored hashed), regenerate
tokens, and read leaderboards, events and per-player activity. The
dashboard stats include who's online right now.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
2026-09-28 09:04:11 +00:00
Claude 77a15cab8b Launcher: panel accounts via authlib-injector, skin & cape editor
Microsoft sign-in is gone. Server accounts now receive Yggdrasil tokens
from the panel and launch with authlib-injector pointed at the panel's
auth server, so online-mode servers verify players against it.

- Download authlib-injector from the panel mirror (fallback: official),
  SHA-256 verified and cached, with prefetched metadata
- New Skin & cape settings tab: upload, arm style, reset, cape picker
  with front/back previews
- Avatars render from the panel's head endpoint

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
2026-09-28 08:58:27 +00:00
Claude 99b45141fc Panel: Yggdrasil auth server (authlib-injector), skins and capes
- Yggdrasil API per the authlib-injector spec: metadata with signing key
  and skin domains, authenticate/refresh/validate/invalidate/signout,
  join/hasJoined, profile lookup, texture upload, and the minecraftservices
  endpoints (chat certificates, publickeys, attributes, blocklist)
- 4096-bit signing key generated once into the data volume; textures and
  chat certificates signed SHA1withRSA (verified with Java's own crypto)
- Skins/capes stored content-addressed after validation and re-encoding;
  cape library with public/group/private visibility; head avatars API
- Launcher login returns a game session; launcher sessions recorded for
  launcher-only servers; authlib-injector download mirror
- Schema v2: player UUIDs (offline UUID backfilled), skins, capes, tokens,
  sessions, chat keys, game server tables
- Remove Microsoft sign-in from the engine and panel

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
2026-09-28 06:57:07 +00:00
Claude 1b1bb984bc Restyle to a clean, flat look and rename brand to SCOPENET
- Brand is now SCOPENET everywhere (defaults, UI, installer, docs)
- Launcher: solid backgrounds (no animated orbs/grain), flat Play button
  without gradient/shine/glow, quieter rail with a simple active
  indicator, smaller type scale, Inter as default font, glass off by
  default, restyled sliders
- Panel: same flat treatment; live preview mirrors the new launcher
- New flat scope-reticle logo and app icons
- Calmer default palette
- Fix: lock the shared cargo cache in the Docker build (amd64/arm64 raced)
- Fix: Windows-only clippy lint in sys.rs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
2026-09-28 05:30:19 +00:00
Claude 5dc8a4f2f1 Add Docker image, Compose, CI/CD workflows and docs
- Multi-arch (amd64/arm64) panel image: static musl binary on scratch,
  cross-compiled with cargo-zigbuild (no QEMU), non-root, healthcheck
- docker-compose.yml + .env.example for one-command deployment
- CI: fmt, clippy, tests, web type-checks, Windows launcher build,
  real-network installs of vanilla/Fabric/Quilt/Forge/NeoForge,
  Docker build
- Release: Windows NSIS installer with baked-in panel URL, GHCR image
  push and GitHub release (tag push or manual dispatch)
- README, admin guide, Microsoft auth setup, architecture, development
- rustfmt config and formatting pass

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
2026-09-28 05:19:36 +00:00
Claude 8cdf616a94 Add launcher engine (scopenet-core) and admin panel server
- scopenet-shared: wire types for branding, auth, instances, manifests
- scopenet-core: Mojang versions/libraries/assets, automatic Java runtimes,
  Fabric/Quilt/Forge/NeoForge installation, file sync, launch command
  builder, Microsoft auth, servers.dat injection, server list ping
- scopenet-panel: Axum + SQLite admin API with JWT auth, users/groups,
  branding, settings, instances, Modrinth/CurseForge/zip import, file
  hosting and launch stats

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
2026-09-28 04:22:17 +00:00