# SCOPENET for Fabric (server side) -> config/scopenet.properties # Same panel as the Paper plugin. Sign-in, stats, claims and the Live Map work on every supported Fabric version. # Commands, permissions, placeholders and the client link need Fabric API and are in the Fabric 1.20.1 build. # Extra files the mod creates: config/scopenet/essentials.json (homes, warps), guild-homes.json, economy-pending.json. # --- Connection (required) --------------------------------------------------- # Your panel address and the token from Servers -> this server in the panel. panel-url=https://panel.example.com token= # --- Feature toggles (same meaning as the Paper plugin) ---------------------- leveling.enabled=true leveling.global_xp_multiplier=1.0 leveling.server_xp_multiplier=1.5 quests.enabled=true achievements.enabled=true guilds.enabled=true guilds.land_claiming=true social.enabled=true social.chat_prefixes=true essentials.enabled=true economy.enabled=true # Draw this world on the SCOPENET Map: tiles, player positions, guild land and pins go to the panel # (also needs the map switched on for this server in the panel, which it is by default). map.enabled=true # --- Essentials (1.20.1) ----------------------------------------------------- # /spawn /home /sethome /delhome /back /tpa /tpaccept /tpdeny /rtp /warp /playtime # Homes every player can set. Raise it for a rank with a permission node: scopenet.homes.10 gives 10 homes, # scopenet.homes.25 gives 25 (highest wins), scopenet.homes.unlimited removes the limit. essentials.max_homes=5 essentials.home_name_max_length=32 # Most warps the server may have (0 = no limit). essentials.max_warps=0 essentials.tpa_timeout_seconds=60 # /rtp picks a random safe spot between rtp_min_radius and rtp_radius blocks from 0,0. essentials.rtp_radius=2500 essentials.rtp_min_radius=0 essentials.rtp_attempts=15 # Seconds between uses (0 = none). Starts when the command actually teleports. # Players with scopenet.cooldown.bypass skip all of these. essentials.cooldown.spawn=0 essentials.cooldown.home=0 essentials.cooldown.back=0 essentials.cooldown.tpa=0 essentials.cooldown.rtp=0 essentials.cooldown.warp=0 # --- Economy (1.20.1) -------------------------------------------------------- # Shown next to amounts. economy.currency_symbol=$ # --- Permissions (1.20.1) ---------------------------------------------------- # With the LuckPerms mod installed, its answer wins. Use the same nodes as the Paper plugin # (scopenet.command.home, scopenet.command.guild.bank.withdraw, scopenet.claims.bypass ...). # Without LuckPerms, or when LuckPerms has no setting for a node: # all : every player may use ordinary commands # op : only operators may # Admin nodes (/scopenet status and reload, scopenet.claims.bypass) always need operator level 2 by default. permissions.default_level=all # --- Placeholder API (1.20.1) ------------------------------------------------ # With Placeholder API installed, registers %scopenet:level%, %scopenet:guild%, %scopenet:balance%, # %scopenet:playtime%, %scopenet:quest_progress% and the rest of the Paper placeholder list. placeholders.enabled=true # --- Client mod link (1.20.1) ------------------------------------------------ # Send balance, level, guild and claim info to players who have the SCOPENET client mod. clientlink.enabled=true # --- Map pins ---------------------------------------------------------------- # Show every player's homes as pins on the map. Off by default: homes are private. map.show_homes=false # --- Rewards ----------------------------------------------------------------- # Quests, achievements and rank milestones can give items, permissions, groups, messages... (set in the admin panel). rewards.enabled=true # Let the panel run its own console commands as rewards. Leave off unless you trust every panel admin. rewards.allow_commands=false rewards.permission_command=lp user {player} permission set {node} true rewards.permission_temp_command=lp user {player} permission settemp {node} {value} {duration} rewards.group_command=lp user {player} parent add {group}