- Yggdrasil API per the authlib-injector spec: metadata with signing key and skin domains, authenticate/refresh/validate/invalidate/signout, join/hasJoined, profile lookup, texture upload, and the minecraftservices endpoints (chat certificates, publickeys, attributes, blocklist) - 4096-bit signing key generated once into the data volume; textures and chat certificates signed SHA1withRSA (verified with Java's own crypto) - Skins/capes stored content-addressed after validation and re-encoding; cape library with public/group/private visibility; head avatars API - Launcher login returns a game session; launcher sessions recorded for launcher-only servers; authlib-injector download mirror - Schema v2: player UUIDs (offline UUID backfilled), skins, capes, tokens, sessions, chat keys, game server tables - Remove Microsoft sign-in from the engine and panel Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
29 lines
582 B
Rust
29 lines
582 B
Rust
//! SCOPENET launcher engine.
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//!
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//! The Tauri app is a thin UI shell around this crate: everything that
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//! downloads, installs or launches Minecraft lives here so it can be unit
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//! tested without a window.
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pub mod assets;
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pub mod authlib;
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pub mod http;
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pub mod install;
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pub mod java;
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pub mod launch;
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pub mod libraries;
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pub mod loaders;
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pub mod maven;
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pub mod meta;
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pub mod options;
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pub mod paths;
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pub mod ping;
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pub mod progress;
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pub mod rules;
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pub mod servers_dat;
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pub mod sync;
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pub mod sys;
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pub mod version;
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pub use paths::Layout;
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pub use progress::{Event, Reporter, Stage};
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