Files
SCOPENET-MC/panel/server/src/routes/servers.rs
T

1328 lines
49 KiB
Rust

//! Game server integration: the SCOPENET Paper plugin and Fabric/Forge mods
//! report to these endpoints with a per-server token, and admins manage the
//! servers (and read the stats they collect) from the panel.
use crate::auth::{self, AdminUser, AuthUser, UserRow};
use crate::error::{AppError, AppResult};
use crate::net;
use crate::state::AppState;
use crate::store;
use crate::yggdrasil::{dashed, user_by_uuid};
use axum::extract::{FromRequestParts, Path, Query, State};
use axum::http::request::Parts;
use axum::http::HeaderMap;
use axum::Json;
use rand::Rng;
use serde::{Deserialize, Serialize};
use serde_json::{json, Value};
use sha2::{Digest, Sha256};
/// How often integrations should call `/sync`.
pub const SYNC_INTERVAL_SECS: i64 = 30;
/// A server that hasn't synced for this long is shown as offline.
const STALE_SECS: i64 = 90;
/// A launcher launch from the same IP within this window counts as "joined
/// through the launcher".
const LAUNCHER_WINDOW_HOURS: i64 = 12;
const EVENT_RETENTION_DAYS: i64 = 60;
const MAX_EVENTS_PER_SYNC: usize = 500;
const MAX_ONLINE: usize = 5000;
use crate::db::now;
/// Same format as `db::now()`, so timestamps compare as strings.
fn ts(t: chrono::DateTime<chrono::Utc>) -> String {
t.to_rfc3339_opts(chrono::SecondsFormat::Secs, true)
}
fn ago(d: chrono::Duration) -> String {
ts(chrono::Utc::now() - d)
}
fn stale_cutoff() -> String {
ago(chrono::Duration::seconds(STALE_SECS))
}
fn hash_token(token: &str) -> String {
hex::encode(Sha256::digest(token.as_bytes()))
}
fn new_token() -> String {
const CHARS: &[u8] = b"ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz23456789";
let mut rng = rand::thread_rng();
let body: String = (0..40).map(|_| CHARS[rng.gen_range(0..CHARS.len())] as char).collect();
format!("sn_{body}")
}
fn clip(s: &str, max: usize) -> String {
s.chars().filter(|c| !c.is_control()).take(max).collect()
}
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct ServerRow {
pub instance_id: String,
pub map_url: String,
pub live_map_enabled: bool,
/// Servers with the same non-empty name share player balances and guild banks.
#[sqlx(default)]
pub economy_group: String,
/// The server whose balances this one uses: itself, or the oldest in its economy group.
/// Only filled in for token-authenticated game server requests.
#[sqlx(default)]
#[serde(skip)]
pub economy_id: i64,
pub id: i64,
pub name: String,
#[serde(skip)]
pub token_hash: String,
pub token_hint: String,
/// `all` (anyone who can connect), `members` (panel accounts) or `groups`.
pub access: String,
#[serde(skip)]
pub allowed_groups: String,
pub require_launcher: bool,
pub software: Option<String>,
pub mc_version: Option<String>,
pub plugin_version: Option<String>,
pub online_mode: Option<bool>,
pub max_players: i64,
pub online_count: i64,
pub tps: Option<f64>,
pub last_seen: Option<String>,
pub created_at: String,
}
impl ServerRow {
fn groups(&self) -> Vec<String> {
serde_json::from_str(&self.allowed_groups).unwrap_or_default()
}
fn is_online(&self) -> bool {
self.last_seen.as_deref().is_some_and(|t| t >= stale_cutoff().as_str())
}
}
#[derive(Serialize)]
pub struct ServerView {
#[serde(flatten)]
server: ServerRow,
allowed_groups: Vec<String>,
online: bool,
players: i64,
}
fn view(server: ServerRow) -> ServerView {
let online = server.is_online();
ServerView { allowed_groups: server.groups(), players: if online { server.online_count } else { 0 }, online, server }
}
// ---------------------------------------------------------------------------
// Token-authenticated game server API (/api/server/v1)
// ---------------------------------------------------------------------------
/// The game server behind a valid `Authorization: Bearer sn_…` token.
pub struct GameServer(pub ServerRow);
impl FromRequestParts<AppState> for GameServer {
type Rejection = AppError;
async fn from_request_parts(parts: &mut Parts, state: &AppState) -> Result<Self, Self::Rejection> {
let token = auth::bearer(parts).ok_or_else(|| AppError::unauthorized("missing server token"))?;
let row: Option<ServerRow> = sqlx::query_as("SELECT * FROM game_servers WHERE token_hash = ?")
.bind(hash_token(token.trim()))
.fetch_optional(&state.db)
.await?;
let mut server = row.ok_or_else(|| AppError::unauthorized("unknown server token — create one under Servers in the panel"))?;
server.economy_id = economy_scope(&state.db, server.id).await?;
Ok(GameServer(server))
}
}
/// Which server's balances `server_id` uses (see [`ServerRow::economy_group`]).
pub async fn economy_scope(db: &sqlx::SqlitePool, server_id: i64) -> AppResult<i64> {
Ok(sqlx::query_scalar(
"SELECT COALESCE((SELECT MIN(b.id) FROM game_servers b WHERE b.economy_group <> '' AND b.economy_group = a.economy_group COLLATE NOCASE), a.id)
FROM game_servers a WHERE a.id = ?",
)
.bind(server_id)
.fetch_optional(db)
.await?
.unwrap_or(server_id))
}
#[derive(Deserialize, Default)]
#[serde(default)]
pub struct Hello {
software: Option<String>,
mc_version: Option<String>,
plugin_version: Option<String>,
online_mode: Option<bool>,
max_players: i64,
}
/// Sent once when the plugin/mod starts: records what the server runs and
/// returns the settings the integration needs.
pub async fn hello(
GameServer(server): GameServer,
State(state): State<AppState>,
headers: HeaderMap,
Json(h): Json<Hello>,
) -> AppResult<Json<Value>> {
sqlx::query(
"UPDATE game_servers SET software = ?, mc_version = ?, plugin_version = ?, online_mode = ?, max_players = ?, online_count = 0, last_seen = ? WHERE id = ?",
)
.bind(h.software.as_deref().map(|s| clip(s, 64)))
.bind(h.mc_version.as_deref().map(|s| clip(s, 32)))
.bind(h.plugin_version.as_deref().map(|s| clip(s, 32)))
.bind(h.online_mode)
.bind(h.max_players.clamp(0, 100_000))
.bind(now())
.bind(server.id)
.execute(&state.db)
.await?;
// Fresh start: nobody is online yet.
sqlx::query("DELETE FROM server_online WHERE server_id = ?").bind(server.id).execute(&state.db).await?;
let base = net::public_base(&state, &headers).await;
let branding = store::branding(&state).await?;
Ok(Json(json!({
"server_id": server.id,
"name": server.name,
"brand": branding.name,
"yggdrasil_url": format!("{base}/api/yggdrasil"),
"sync_interval_secs": SYNC_INTERVAL_SECS,
"access": server.access,
"require_launcher": server.require_launcher,
"live_map": super::livemap::game_config(server.live_map_enabled),
})))
}
#[derive(Deserialize)]
pub struct LoginCheck {
uuid: String,
name: String,
#[serde(default)]
ip: Option<String>,
}
#[derive(Serialize, Debug)]
pub struct LoginVerdict {
allowed: bool,
/// Shown to the player on the disconnect screen when refused.
message: Option<String>,
/// The panel account behind the player, if any.
account: Option<Value>,
}
impl LoginVerdict {
fn deny(message: impl Into<String>) -> Self {
Self { allowed: false, message: Some(message.into()), account: None }
}
}
/// Decides whether a player may join. Called by the integration before the
/// player is let in.
pub async fn login(
GameServer(server): GameServer,
State(state): State<AppState>,
Json(req): Json<LoginCheck>,
) -> AppResult<Json<LoginVerdict>> {
let brand = store::branding(&state).await?.name;
// Names are not proof of identity. Only the UUID authenticated by the
// server's online-mode session check may select a panel account.
let user = user_by_uuid(&state, &req.uuid).await?;
if user.is_none() {
let reserved: bool =
sqlx::query_scalar("SELECT EXISTS(SELECT 1 FROM reserved_usernames WHERE name=?)").bind(&req.name).fetch_one(&state.db).await?;
if reserved {
return Ok(Json(LoginVerdict::deny("That player name belongs to another account.")));
}
}
if user.as_ref().is_some_and(|u| !u.username.eq_ignore_ascii_case(&req.name)) {
return Ok(Json(LoginVerdict::deny("Your player name does not match your account.")));
}
if server.require_launcher && req.ip.as_deref().is_none_or(|ip| ip.trim().is_empty()) {
return Ok(Json(LoginVerdict::deny("Your connection address could not be verified. Please reconnect through the launcher.")));
}
Ok(Json(check_login(&state, &server, user.as_ref(), req.ip.as_deref(), &brand).await?))
}
fn canonical_ip(ip: std::net::IpAddr) -> std::net::IpAddr {
match ip {
std::net::IpAddr::V4(v4) => std::net::IpAddr::V4(v4),
std::net::IpAddr::V6(v6) => {
if let Some(v4) = v6.to_ipv4_mapped() {
std::net::IpAddr::V4(v4)
} else {
std::net::IpAddr::V6(v6)
}
}
}
}
pub fn ips_match(sess_str: &str, req_str: &str) -> bool {
match (sess_str.trim().parse::<std::net::IpAddr>(), req_str.trim().parse::<std::net::IpAddr>()) {
(Ok(a), Ok(b)) => canonical_ip(a) == canonical_ip(b),
_ => false,
}
}
async fn verify_launcher_ip(
state: &AppState,
user_id: Option<i64>,
req_ip: Option<&str>,
since: &str,
) -> AppResult<bool> {
let req_ip = match req_ip {
Some(ip) if !ip.trim().is_empty() => ip.trim(),
_ => return Ok(false),
};
let sessions: Vec<String> = match user_id {
Some(uid) => {
sqlx::query_scalar("SELECT ip FROM launcher_sessions WHERE user_id = ? AND created_at >= ? ORDER BY id DESC LIMIT 50")
.bind(uid)
.bind(since)
.fetch_all(&state.db)
.await?
}
None => {
sqlx::query_scalar("SELECT ip FROM launcher_sessions WHERE user_id IS NULL AND created_at >= ? ORDER BY id DESC LIMIT 50")
.bind(since)
.fetch_all(&state.db)
.await?
}
};
for sess_ip in sessions {
if ips_match(&sess_ip, req_ip) {
return Ok(true);
}
}
Ok(false)
}
async fn check_login(
state: &AppState,
server: &ServerRow,
user: Option<&UserRow>,
ip: Option<&str>,
brand: &str,
) -> AppResult<LoginVerdict> {
let Some(user) = user else {
if server.access == "all" {
if server.require_launcher {
let since = ago(chrono::Duration::hours(LAUNCHER_WINDOW_HOURS));
let launched = verify_launcher_ip(state, None, ip, &since).await?;
if !launched {
return Ok(LoginVerdict::deny(format!("Please join through the {brand} launcher.")));
}
}
return Ok(LoginVerdict { allowed: true, message: None, account: None });
} else {
return Ok(LoginVerdict::deny(format!("You need a {brand} account to join this server.\nCreate one in the {brand} launcher.")));
}
};
match user.status.as_str() {
"active" => {}
"pending" => return Ok(LoginVerdict::deny(format!("Your {brand} account is still waiting for approval."))),
_ => {
let reason = user.status_reason.as_deref().filter(|r| !r.trim().is_empty());
return Ok(LoginVerdict::deny(match reason {
Some(r) => format!("Your {brand} account is disabled.\n\n{r}"),
None => format!("Your {brand} account is disabled."),
}));
}
}
let groups = auth::user_groups(state, user.id).await?;
if server.access == "groups" && !user.is_admin() {
let allowed = server.groups();
if !groups.iter().any(|g| allowed.iter().any(|a| a.eq_ignore_ascii_case(g))) {
return Ok(LoginVerdict::deny("You don't have access to this server."));
}
}
if server.require_launcher {
let since = ago(chrono::Duration::hours(LAUNCHER_WINDOW_HOURS));
let launched = verify_launcher_ip(state, Some(user.id), ip, &since).await?;
if !launched {
return Ok(LoginVerdict::deny(format!("Please join through the {brand} launcher.")));
}
}
Ok(LoginVerdict {
allowed: true,
message: None,
account: Some(json!({ "username": user.username, "uuid": user.uuid, "role": user.role, "groups": groups })),
})
}
#[derive(Deserialize)]
pub struct OnlinePlayer {
uuid: String,
name: String,
}
/// Counters accumulated since the previous sync (deltas, not totals).
#[derive(Deserialize, Default)]
#[serde(default)]
pub struct StatDelta {
uuid: String,
name: String,
playtime_secs: i64,
joins: i64,
deaths: i64,
player_kills: i64,
mob_kills: i64,
blocks_broken: i64,
blocks_placed: i64,
messages: i64,
}
#[derive(Deserialize)]
pub struct GameEvent {
#[serde(default)]
uuid: Option<String>,
#[serde(default)]
name: Option<String>,
kind: String,
#[serde(default)]
detail: Option<String>,
/// Epoch millis when it happened (defaults to now).
#[serde(default)]
at: Option<i64>,
}
#[derive(Deserialize, Default, Clone, Debug)]
#[serde(default)]
pub struct FeatureToggles {
pub leveling_enabled: Option<bool>,
pub global_xp_multiplier: Option<f64>,
pub server_xp_multiplier: Option<f64>,
pub quests_enabled: Option<bool>,
pub achievements_enabled: Option<bool>,
pub guilds_enabled: Option<bool>,
pub land_claiming_enabled: Option<bool>,
pub social_enabled: Option<bool>,
}
#[derive(Deserialize, Default)]
#[serde(default)]
pub struct Sync {
/// Stable across retries. Older integrations may omit it.
batch_id: Option<String>,
tps: Option<f64>,
online: Vec<OnlinePlayer>,
stats: Vec<StatDelta>,
events: Vec<GameEvent>,
features: Option<FeatureToggles>,
}
/// Periodic heartbeat: who's online, TPS, stat deltas and notable events.
/// Answers with players that must be kicked (accounts disabled meanwhile).
pub async fn sync(GameServer(server): GameServer, State(state): State<AppState>, Json(s): Json<Sync>) -> AppResult<Json<Value>> {
let at_now = now();
let mut tx = state.db.begin().await?;
let progression = crate::progression::load(&mut tx).await?;
let leveling_on = s.features.as_ref().and_then(|f| f.leveling_enabled).unwrap_or(true);
let mut xp_before = std::collections::HashMap::new();
if !leveling_on {
for uuid in s.stats.iter().filter_map(|d| dashed(&d.uuid))
.chain(s.events.iter().filter_map(|e| e.uuid.as_deref().and_then(dashed))) {
if xp_before.contains_key(&uuid) { continue; }
let xp: i64 = sqlx::query_scalar("SELECT global_xp FROM user_levels WHERE uuid = ?")
.bind(&uuid).fetch_optional(&mut *tx).await?.unwrap_or(0);
xp_before.insert(uuid, xp);
}
}
// Record the receipt in the same transaction as the deltas. A response
// lost after commit can then be retried without counting activity twice.
let fresh = if let Some(batch) = &s.batch_id {
if uuid::Uuid::parse_str(batch).is_err() {
return Err(AppError::bad_request("batch_id must be a UUID"));
}
sqlx::query("INSERT OR IGNORE INTO server_sync_receipts (server_id, batch_id, created_at) VALUES (?, ?, ?)")
.bind(server.id)
.bind(batch)
.bind(&at_now)
.execute(&mut *tx)
.await?
.rows_affected()
> 0
} else {
true
};
let online: Vec<(String, String)> =
s.online.iter().take(MAX_ONLINE).filter_map(|p| Some((dashed(&p.uuid)?, clip(&p.name, 16)))).collect();
sqlx::query("UPDATE game_servers SET last_seen = ?, online_count = ?, tps = ? WHERE id = ?")
.bind(&at_now)
.bind(online.len() as i64)
.bind(s.tps.map(|t| t.clamp(0.0, 1000.0)))
.bind(server.id)
.execute(&mut *tx)
.await?;
// Keep join times for players that stay online.
let keep = serde_json::to_string(&online.iter().map(|(u, _)| u).collect::<Vec<_>>()).unwrap_or_default();
sqlx::query("DELETE FROM server_online WHERE server_id = ? AND uuid NOT IN (SELECT value FROM json_each(?))")
.bind(server.id)
.bind(&keep)
.execute(&mut *tx)
.await?;
for (uuid, name) in &online {
sqlx::query("INSERT INTO server_online (server_id, uuid, name, joined_at) VALUES (?, ?, ?, ?) ON CONFLICT DO UPDATE SET name = excluded.name")
.bind(server.id)
.bind(uuid)
.bind(name)
.bind(&at_now)
.execute(&mut *tx)
.await?;
}
for d in s.stats.iter().filter(|_| fresh) {
let Some(uuid) = dashed(&d.uuid) else { continue };
let n = |v: i64| v.clamp(0, 1_000_000);
sqlx::query(
"INSERT INTO player_stats (server_id, uuid, name, playtime_secs, joins, deaths, player_kills, mob_kills, blocks_broken, blocks_placed, messages, first_seen, last_seen)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON CONFLICT (server_id, uuid) DO UPDATE SET
name = excluded.name,
playtime_secs = playtime_secs + excluded.playtime_secs,
joins = joins + excluded.joins,
deaths = deaths + excluded.deaths,
player_kills = player_kills + excluded.player_kills,
mob_kills = mob_kills + excluded.mob_kills,
blocks_broken = blocks_broken + excluded.blocks_broken,
blocks_placed = blocks_placed + excluded.blocks_placed,
messages = messages + excluded.messages,
last_seen = excluded.last_seen",
)
.bind(server.id)
.bind(&uuid)
.bind(clip(&d.name, 16))
.bind(n(d.playtime_secs))
.bind(n(d.joins))
.bind(n(d.deaths))
.bind(n(d.player_kills))
.bind(n(d.mob_kills))
.bind(n(d.blocks_broken))
.bind(n(d.blocks_placed))
.bind(n(d.messages))
.bind(&at_now)
.bind(&at_now)
.execute(&mut *tx)
.await?;
update_progression_for_delta(&mut tx, server.id, &uuid, d, &at_now, s.features.as_ref(), &progression).await?;
}
let achievements_on = s.features.as_ref().and_then(|f| f.achievements_enabled).unwrap_or(true);
let quests_on = s.features.as_ref().and_then(|f| f.quests_enabled).unwrap_or(true);
for e in s.events.iter().filter(|_| fresh).take(MAX_EVENTS_PER_SYNC) {
let kind = clip(&e.kind, 24).to_ascii_lowercase();
if kind.is_empty() {
continue;
}
let at =
e.at.and_then(chrono::DateTime::from_timestamp_millis)
.filter(|t| (chrono::Utc::now() - *t).num_days().abs() < 2)
.map(ts)
.unwrap_or_else(|| at_now.clone());
sqlx::query("INSERT INTO server_events (server_id, uuid, name, kind, detail, created_at) VALUES (?, ?, ?, ?, ?, ?)")
.bind(server.id)
.bind(e.uuid.as_deref().and_then(dashed))
.bind(e.name.as_deref().map(|n| clip(n, 16)))
.bind(&kind)
.bind(e.detail.as_deref().map(|d| clip(d, 256)))
.bind(at)
.execute(&mut *tx)
.await?;
if quests_on && kind == "action" {
if let (Some(uuid), Some(detail)) = (e.uuid.as_deref().and_then(dashed), e.detail.as_deref()) {
if let Some((action, count)) = detail.rsplit_once(" +") {
if let Ok(count) = count.parse::<i64>() {
crate::routes::quests::advance_action_quests(&mut tx, &uuid, action, count.clamp(0, 1_000_000), &at_now).await?;
}
}
}
}
// Check if event unlocks an achievement (if achievements enabled)
if achievements_on {
if let Some(ref euuid) = e.uuid.as_deref().and_then(dashed) {
let event_ach: Vec<String> = sqlx::query_scalar(
"SELECT id FROM achievements WHERE requirement_type = 'event' AND requirement_key = ?",
)
.bind(&kind)
.fetch_all(&mut *tx)
.await?;
for ach_id in event_ach {
sqlx::query(
"INSERT OR IGNORE INTO user_achievements (user_uuid, achievement_id, unlocked_at) VALUES (?, ?, ?)",
)
.bind(euuid)
.bind(ach_id)
.bind(&at_now)
.execute(&mut *tx)
.await?;
}
}
}
}
let mut rewarded = std::collections::HashSet::new();
for d in &s.stats { if let Some(uuid) = dashed(&d.uuid) { rewarded.insert(uuid); } }
for e in &s.events { if let Some(uuid) = e.uuid.as_deref().and_then(dashed) { rewarded.insert(uuid); } }
if leveling_on {
for uuid in rewarded { crate::routes::leveling::grant_rewards(&mut tx, &uuid, &at_now).await?; }
} else {
// Achievement unlocks remain enabled, but their trigger must not grant
// progression on a server whose leveling module is disabled.
for (uuid, xp) in xp_before {
let level = crate::routes::leveling::level_from_xp(xp).0;
sqlx::query("UPDATE user_levels SET global_xp = ?, global_level = ? WHERE uuid = ?")
.bind(xp).bind(level).bind(&uuid).execute(&mut *tx).await?;
}
}
tx.commit().await?;
// Occasional housekeeping.
if rand::thread_rng().gen_ratio(1, 50) {
let cutoff = ago(chrono::Duration::days(EVENT_RETENTION_DAYS));
sqlx::query("DELETE FROM server_events WHERE created_at < ?").bind(cutoff).execute(&state.db).await?;
}
// Players whose access was revoked while they were online.
let brand = store::branding(&state).await?.name;
let mut kick = Vec::new();
for (uuid, _) in &online {
let Some(user) = user_by_uuid(&state, uuid).await? else { continue };
let verdict = check_login(&state, &server, Some(&user), None, &brand).await?;
if !verdict.allowed {
kick.push(json!({ "uuid": uuid, "message": verdict.message }));
}
}
// Events for plugins to turn into their own (level-ups, achievements, guild changes).
let notifications = {
let mut conn = state.db.acquire().await?;
super::integrations::take_notifications(&mut conn, server.id).await?
};
Ok(Json(json!({ "ok": true, "kick": kick, "sync_interval_secs": SYNC_INTERVAL_SECS, "notifications": notifications })))
}
async fn update_progression_for_delta(
tx: &mut sqlx::Transaction<'_, sqlx::Sqlite>,
server_id: i64,
uuid: &str,
d: &StatDelta,
at_now: &str,
features: Option<&FeatureToggles>,
cfg: &crate::progression::Progression,
) -> AppResult<()> {
let leveling_on = features.and_then(|f| f.leveling_enabled).unwrap_or(true);
let quests_on = features.and_then(|f| f.quests_enabled).unwrap_or(true);
let achievements_on = features.and_then(|f| f.achievements_enabled).unwrap_or(true);
// Each game server's own multiplier stacks with the panel-wide one.
let global_mult = features.and_then(|f| f.global_xp_multiplier).unwrap_or(1.0).max(0.0) * cfg.global_xp_multiplier;
let server_mult = features.and_then(|f| f.server_xp_multiplier).unwrap_or(1.5).max(0.0) * cfg.server_xp_multiplier;
// 1. Calculate XP gains: Global XP and Server XP (only if leveling enabled)
if leveling_on {
let base_xp = cfg.base_xp(d.playtime_secs, d.player_kills, d.mob_kills, d.blocks_broken, d.blocks_placed, d.messages);
let delta_xp = (base_xp * global_mult).round() as i64;
let server_delta_xp = (base_xp * server_mult).round() as i64;
if delta_xp > 0 {
sqlx::query(
"INSERT INTO user_levels (uuid, global_xp, global_level, updated_at)
VALUES (?, ?, 1, ?)
ON CONFLICT (uuid) DO UPDATE SET
global_xp = global_xp + excluded.global_xp,
updated_at = excluded.updated_at",
)
.bind(uuid)
.bind(delta_xp)
.bind(at_now)
.execute(&mut **tx)
.await?;
// Recompute global level
let new_xp: i64 = sqlx::query_scalar("SELECT global_xp FROM user_levels WHERE uuid = ?")
.bind(uuid)
.fetch_one(&mut **tx)
.await?;
let (new_lvl, _, _, _) = crate::routes::leveling::level_from_xp(new_xp);
sqlx::query("UPDATE user_levels SET global_level = ? WHERE uuid = ?")
.bind(new_lvl)
.bind(uuid)
.execute(&mut **tx)
.await?;
}
if server_delta_xp > 0 {
sqlx::query(
"INSERT INTO server_levels (server_id, uuid, server_xp, server_level, updated_at)
VALUES (?, ?, ?, 1, ?)
ON CONFLICT (server_id, uuid) DO UPDATE SET
server_xp = server_xp + excluded.server_xp,
updated_at = excluded.updated_at",
)
.bind(server_id)
.bind(uuid)
.bind(server_delta_xp)
.bind(at_now)
.execute(&mut **tx)
.await?;
// Recompute server level
let new_s_xp: i64 = sqlx::query_scalar("SELECT server_xp FROM server_levels WHERE server_id = ? AND uuid = ?")
.bind(server_id)
.bind(uuid)
.fetch_one(&mut **tx)
.await?;
let (new_s_lvl, _, _, _) = crate::routes::leveling::level_from_xp(new_s_xp);
sqlx::query("UPDATE server_levels SET server_level = ? WHERE server_id = ? AND uuid = ?")
.bind(new_s_lvl)
.bind(server_id)
.bind(uuid)
.execute(&mut **tx)
.await?;
}
}
// 2. Advance active Daily & Weekly Quests (if quests enabled)
if quests_on {
let stat_deltas = [
("playtime_secs", d.playtime_secs),
("joins", d.joins),
("player_kills", d.player_kills),
("mob_kills", d.mob_kills),
("blocks_broken", d.blocks_broken),
("blocks_placed", d.blocks_placed),
("messages", d.messages),
];
let daily_key = crate::routes::quests::current_daily_key();
let weekly_key = crate::routes::quests::current_weekly_key();
// Only the quests this player was given for the period make progress.
let daily_ids = crate::progression::assigned_quest_ids(&mut **tx, cfg, uuid, "daily", &daily_key).await?;
let weekly_ids = crate::progression::assigned_quest_ids(&mut **tx, cfg, uuid, "weekly", &weekly_key).await?;
for (stat_name, amount) in stat_deltas {
if amount <= 0 {
continue;
}
// Daily quests matching this stat
let d_quests: Vec<(String, i64)> = sqlx::query_as(
"SELECT id, target_count FROM quests WHERE enabled = 1 AND period = 'daily' AND target_stat = ?",
)
.bind(stat_name)
.fetch_all(&mut **tx)
.await?;
for (qid, target) in d_quests.into_iter().filter(|(id, _)| daily_ids.contains(id)) {
sqlx::query(
"INSERT INTO user_quests (user_uuid, quest_id, period_key, progress, completed, claimed, updated_at)
VALUES (?, ?, ?, ?, ?, 0, ?)
ON CONFLICT (user_uuid, quest_id, period_key) DO UPDATE SET
progress = progress + excluded.progress,
completed = CASE WHEN (progress + excluded.progress) >= ? THEN 1 ELSE completed END,
updated_at = excluded.updated_at",
)
.bind(uuid)
.bind(&qid)
.bind(&daily_key)
.bind(amount)
.bind(if amount >= target { 1 } else { 0 })
.bind(at_now)
.bind(target)
.execute(&mut **tx)
.await?;
}
// Weekly quests matching this stat
let w_quests: Vec<(String, i64)> = sqlx::query_as(
"SELECT id, target_count FROM quests WHERE enabled = 1 AND period = 'weekly' AND target_stat = ?",
)
.bind(stat_name)
.fetch_all(&mut **tx)
.await?;
for (qid, target) in w_quests.into_iter().filter(|(id, _)| weekly_ids.contains(id)) {
sqlx::query(
"INSERT INTO user_quests (user_uuid, quest_id, period_key, progress, completed, claimed, updated_at)
VALUES (?, ?, ?, ?, ?, 0, ?)
ON CONFLICT (user_uuid, quest_id, period_key) DO UPDATE SET
progress = progress + excluded.progress,
completed = CASE WHEN (progress + excluded.progress) >= ? THEN 1 ELSE completed END,
updated_at = excluded.updated_at",
)
.bind(uuid)
.bind(&qid)
.bind(&weekly_key)
.bind(amount)
.bind(if amount >= target { 1 } else { 0 })
.bind(at_now)
.bind(target)
.execute(&mut **tx)
.await?;
}
}
}
// 3. Milestone Achievements Check (if achievements enabled)
if achievements_on {
let total_stats: Option<(Option<i64>, Option<i64>, Option<i64>, Option<i64>, Option<i64>, Option<i64>)> = sqlx::query_as(
"SELECT SUM(playtime_secs), SUM(player_kills), SUM(mob_kills), SUM(blocks_broken), SUM(blocks_placed), SUM(messages)
FROM player_stats WHERE uuid = ?",
)
.bind(uuid)
.fetch_optional(&mut **tx)
.await?;
if let Some((playtime, pkills, mkills, bbroken, bplaced, msgs)) = total_stats {
let checks = [
("blocks_broken", bbroken.unwrap_or(0)),
("blocks_placed", bplaced.unwrap_or(0)),
("player_kills", pkills.unwrap_or(0)),
("mob_kills", mkills.unwrap_or(0)),
("playtime_secs", playtime.unwrap_or(0)),
("messages", msgs.unwrap_or(0)),
];
for (key, val) in checks {
let eligible: Vec<String> = sqlx::query_scalar(
"SELECT id FROM achievements WHERE requirement_type = 'stat' AND requirement_key = ? AND requirement_value <= ?",
)
.bind(key)
.bind(val)
.fetch_all(&mut **tx)
.await?;
for ach_id in eligible {
sqlx::query(
"INSERT OR IGNORE INTO user_achievements (user_uuid, achievement_id, unlocked_at) VALUES (?, ?, ?)",
)
.bind(uuid)
.bind(ach_id)
.bind(at_now)
.execute(&mut **tx)
.await?;
}
}
}
}
// Level milestone achievements
let global_level: Option<i64> = sqlx::query_scalar("SELECT global_level FROM user_levels WHERE uuid = ?")
.bind(uuid)
.fetch_optional(&mut **tx)
.await?;
if let Some(lvl) = global_level.filter(|_| achievements_on) {
let lvl_ach: Vec<String> = sqlx::query_scalar(
"SELECT id FROM achievements WHERE requirement_type = 'level' AND requirement_value <= ?",
)
.bind(lvl)
.fetch_all(&mut **tx)
.await?;
for ach_id in lvl_ach {
sqlx::query(
"INSERT OR IGNORE INTO user_achievements (user_uuid, achievement_id, unlocked_at) VALUES (?, ?, ?)",
)
.bind(uuid)
.bind(ach_id)
.bind(at_now)
.execute(&mut **tx)
.await?;
}
}
Ok(())
}
// ---------------------------------------------------------------------------
// Admin API
// ---------------------------------------------------------------------------
pub async fn list(_: AdminUser, State(state): State<AppState>) -> AppResult<Json<Vec<ServerView>>> {
let rows: Vec<ServerRow> = sqlx::query_as("SELECT * FROM game_servers ORDER BY name COLLATE NOCASE").fetch_all(&state.db).await?;
Ok(Json(rows.into_iter().map(view).collect()))
}
#[derive(Deserialize)]
pub struct ServerInput {
#[serde(default)]
instance_id: String,
name: String,
#[serde(default = "default_access")]
access: String,
#[serde(default)]
allowed_groups: Vec<String>,
#[serde(default)]
require_launcher: bool,
#[serde(default)]
map_url: String,
#[serde(default)]
live_map_enabled: bool,
#[serde(default)]
economy_group: String,
}
fn default_access() -> String {
"all".into()
}
impl ServerInput {
fn validate(&self) -> AppResult<()> {
if self.name.trim().is_empty() || self.name.chars().count() > 48 {
return Err(AppError::bad_request("give the server a name (up to 48 characters)"));
}
if !matches!(self.access.as_str(), "all" | "members" | "groups") {
return Err(AppError::bad_request("access must be all, members or groups"));
}
if self.access == "groups" && self.allowed_groups.is_empty() {
return Err(AppError::bad_request("pick at least one group"));
}
let group = self.economy_group.trim();
if group.chars().count() > 32 || !group.chars().all(|c| c.is_alphanumeric() || matches!(c, ' ' | '-' | '_')) {
return Err(AppError::bad_request("economy groups are up to 32 letters, digits, spaces, - or _"));
}
if !self.map_url.trim().is_empty() {
let url = reqwest::Url::parse(self.map_url.trim()).map_err(|_| AppError::bad_request("map URL must be an absolute URL"))?;
if url.scheme() != "https" && !(url.scheme() == "http" && matches!(url.host_str(), Some("localhost" | "127.0.0.1"))) {
return Err(AppError::bad_request("map URL must use HTTPS (or localhost for development)"));
}
if url.username() != "" || url.password().is_some() || url.fragment().is_some() || url.query().is_some() {
return Err(AppError::bad_request("map URL cannot contain credentials, query parameters, or a fragment"));
}
if !matches!(url.path().rsplit('/').next(), Some("manifest.json" | "world.json")) {
return Err(AppError::bad_request("map URL must end with manifest.json or world.json"));
}
}
Ok(())
}
}
pub async fn get_server(state: &AppState, id: i64) -> AppResult<ServerRow> {
sqlx::query_as("SELECT * FROM game_servers WHERE id = ?")
.bind(id)
.fetch_optional(&state.db)
.await?
.ok_or_else(|| AppError::not_found("server not found"))
}
pub async fn create(_: AdminUser, State(state): State<AppState>, Json(input): Json<ServerInput>) -> AppResult<Json<Value>> {
input.validate()?;
let token = new_token();
let id: i64 = sqlx::query_scalar(
"INSERT INTO game_servers (name, token_hash, token_hint, access, allowed_groups, require_launcher, created_at, instance_id, map_url, live_map_enabled, economy_group) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) RETURNING id",
)
.bind(input.name.trim())
.bind(hash_token(&token))
.bind(&token[token.len() - 4..])
.bind(&input.access)
.bind(serde_json::to_string(&input.allowed_groups).unwrap_or_else(|_| "[]".into()))
.bind(input.require_launcher)
.bind(now())
.bind(&input.instance_id)
.bind(input.map_url.trim())
.bind(input.live_map_enabled)
.bind(input.economy_group.trim())
.fetch_one(&state.db)
.await?;
let server = get_server(&state, id).await?;
Ok(Json(json!({ "server": view(server), "token": token })))
}
pub async fn update(
_: AdminUser,
State(state): State<AppState>,
Path(id): Path<i64>,
Json(input): Json<ServerInput>,
) -> AppResult<Json<ServerView>> {
input.validate()?;
get_server(&state, id).await?;
sqlx::query("UPDATE game_servers SET name = ?, access = ?, allowed_groups = ?, require_launcher = ?, instance_id = ?, map_url = ?, live_map_enabled = ?, economy_group = ? WHERE id = ?")
.bind(input.name.trim())
.bind(&input.access)
.bind(serde_json::to_string(&input.allowed_groups).unwrap_or_else(|_| "[]".into()))
.bind(input.require_launcher)
.bind(&input.instance_id)
.bind(input.map_url.trim())
.bind(input.live_map_enabled)
.bind(input.economy_group.trim())
.bind(id)
.execute(&state.db)
.await?;
Ok(Json(view(get_server(&state, id).await?)))
}
pub async fn regenerate_token(_: AdminUser, State(state): State<AppState>, Path(id): Path<i64>) -> AppResult<Json<Value>> {
get_server(&state, id).await?;
let token = new_token();
sqlx::query("UPDATE game_servers SET token_hash = ?, token_hint = ? WHERE id = ?")
.bind(hash_token(&token))
.bind(&token[token.len() - 4..])
.bind(id)
.execute(&state.db)
.await?;
Ok(Json(json!({ "token": token })))
}
pub async fn remove(_: AdminUser, State(state): State<AppState>, Path(id): Path<i64>) -> AppResult<Json<Value>> {
// If this server holds its group's shared balances, hand them to the next server first.
let group: String = sqlx::query_scalar("SELECT economy_group FROM game_servers WHERE id = ?").bind(id).fetch_optional(&state.db).await?.unwrap_or_default();
if !group.is_empty() && economy_scope(&state.db, id).await? == id {
let next: Option<i64> = sqlx::query_scalar("SELECT MIN(id) FROM game_servers WHERE id <> ? AND economy_group = ? COLLATE NOCASE").bind(id).bind(&group).fetch_one(&state.db).await?;
if let Some(next) = next {
for table in ["server_economy", "guild_wallets", "guild_wallet_transactions"] {
let sql = if table == "guild_wallet_transactions" { format!("UPDATE {table} SET server_id = ? WHERE server_id = ?") } else { format!("UPDATE OR IGNORE {table} SET server_id = ? WHERE server_id = ?") };
sqlx::query(&sql).bind(next).bind(id).execute(&state.db).await?;
}
}
}
let done = sqlx::query("DELETE FROM game_servers WHERE id = ?").bind(id).execute(&state.db).await?;
if done.rows_affected() == 0 {
return Err(AppError::not_found("server not found"));
}
Ok(Json(json!({ "ok": true })))
}
#[derive(Serialize, sqlx::FromRow)]
pub struct StatRow {
pub server_id: i64,
pub uuid: String,
pub name: String,
pub playtime_secs: i64,
pub joins: i64,
pub deaths: i64,
pub player_kills: i64,
pub mob_kills: i64,
pub blocks_broken: i64,
pub blocks_placed: i64,
pub messages: i64,
pub first_seen: String,
pub last_seen: String,
}
#[derive(Serialize, sqlx::FromRow)]
pub struct EventRow {
pub id: i64,
pub server_id: i64,
pub uuid: Option<String>,
pub name: Option<String>,
pub kind: String,
pub detail: Option<String>,
pub created_at: String,
}
#[derive(Serialize, sqlx::FromRow)]
pub struct OnlineRow {
uuid: String,
name: String,
joined_at: String,
}
#[derive(Deserialize)]
pub struct DetailQuery {
#[serde(default = "default_sort")]
sort: String,
}
fn default_sort() -> String {
"playtime_secs".into()
}
pub async fn detail(
_: AdminUser,
State(state): State<AppState>,
Path(id): Path<i64>,
Query(q): Query<DetailQuery>,
) -> AppResult<Json<Value>> {
let server = get_server(&state, id).await?;
let online: Vec<OnlineRow> = if server.is_online() {
sqlx::query_as("SELECT uuid, name, joined_at FROM server_online WHERE server_id = ? ORDER BY joined_at")
.bind(id)
.fetch_all(&state.db)
.await?
} else {
Vec::new()
};
// Whitelisted so the column name can be interpolated safely.
let sort = match q.sort.as_str() {
"joins" | "deaths" | "player_kills" | "mob_kills" | "blocks_broken" | "blocks_placed" | "messages" | "last_seen" => q.sort.as_str(),
_ => "playtime_secs",
};
let leaderboard: Vec<StatRow> =
sqlx::query_as(&format!("SELECT * FROM player_stats WHERE server_id = ? ORDER BY {sort} DESC LIMIT 100"))
.bind(id)
.fetch_all(&state.db)
.await?;
let events: Vec<EventRow> =
sqlx::query_as("SELECT * FROM server_events WHERE server_id = ? ORDER BY id DESC LIMIT 100").bind(id).fetch_all(&state.db).await?;
let (players, playtime): (i64, Option<i64>) =
sqlx::query_as("SELECT COUNT(*), SUM(playtime_secs) FROM player_stats WHERE server_id = ?").bind(id).fetch_one(&state.db).await?;
Ok(Json(json!({
"server": view(server),
"online_players": online,
"leaderboard": leaderboard,
"events": events,
"totals": { "players": players, "playtime_secs": playtime.unwrap_or(0) },
})))
}
/// Per-server stats and recent events for one account (Players page).
pub async fn user_activity(_: AdminUser, State(state): State<AppState>, Path(user_id): Path<i64>) -> AppResult<Json<Value>> {
let uuid: String = sqlx::query_scalar("SELECT uuid FROM users WHERE id = ?")
.bind(user_id)
.fetch_optional(&state.db)
.await?
.ok_or_else(|| AppError::not_found("user not found"))?;
let rows: Vec<StatRowNamed> = sqlx::query_as(
"SELECT s.*, g.name AS server_name FROM player_stats s JOIN game_servers g ON g.id = s.server_id WHERE s.uuid = ? ORDER BY s.last_seen DESC",
)
.bind(&uuid)
.fetch_all(&state.db)
.await?;
let events: Vec<EventRow> =
sqlx::query_as("SELECT * FROM server_events WHERE uuid = ? ORDER BY id DESC LIMIT 50").bind(&uuid).fetch_all(&state.db).await?;
let online: Vec<(i64, String)> = sqlx::query_as(
"SELECT g.id, g.name FROM server_online o JOIN game_servers g ON g.id = o.server_id WHERE o.uuid = ? AND g.last_seen >= ?",
)
.bind(&uuid)
.bind(stale_cutoff())
.fetch_all(&state.db)
.await?;
Ok(Json(json!({
"servers": rows,
"events": events,
"online_on": online.into_iter().map(|(id, name)| json!({"id": id, "name": name})).collect::<Vec<_>>(),
})))
}
#[derive(Serialize, sqlx::FromRow)]
pub struct StatRowNamed {
#[sqlx(flatten)]
#[serde(flatten)]
pub stats: StatRow,
pub server_name: String,
}
#[derive(Deserialize)]
pub struct LeaderboardQuery {
#[serde(default = "default_sort")]
pub sort: String,
#[serde(default = "default_limit")]
pub limit: i64,
}
fn default_limit() -> i64 {
50
}
#[derive(Serialize, sqlx::FromRow)]
pub struct AggregatedStatRow {
pub uuid: String,
pub name: String,
pub playtime_secs: i64,
pub joins: i64,
pub deaths: i64,
pub player_kills: i64,
pub mob_kills: i64,
pub blocks_broken: i64,
pub blocks_placed: i64,
pub messages: i64,
pub first_seen: String,
pub last_seen: String,
}
/// Public list of servers with status and player counts.
pub async fn public_servers(State(state): State<AppState>) -> AppResult<Json<Value>> {
let servers: Vec<ServerRow> = sqlx::query_as("SELECT * FROM game_servers ORDER BY name COLLATE NOCASE").fetch_all(&state.db).await?;
let list: Vec<Value> = servers.into_iter().map(|s| {
let is_online = s.is_online();
json!({
"id": s.id,
"name": s.name,
"instance_id": s.instance_id,
"map_url": s.map_url,
"live_map": s.live_map_enabled,
"online": is_online,
"players_online": if is_online { s.online_count } else { 0 },
"players_max": s.max_players,
"software": s.software,
"mc_version": s.mc_version,
"tps": s.tps,
"last_seen": s.last_seen,
})
}).collect();
Ok(Json(json!({ "servers": list })))
}
/// Public server-specific leaderboard.
pub async fn public_server_leaderboard(
State(state): State<AppState>,
Path(id): Path<i64>,
Query(q): Query<LeaderboardQuery>,
) -> AppResult<Json<Value>> {
let server = get_server(&state, id).await?;
let sort = match q.sort.as_str() {
"joins" | "deaths" | "player_kills" | "mob_kills" | "blocks_broken" | "blocks_placed" | "messages" | "last_seen" => q.sort.as_str(),
_ => "playtime_secs",
};
let limit = q.limit.clamp(1, 100);
let leaderboard: Vec<StatRow> =
sqlx::query_as(&format!("SELECT * FROM player_stats WHERE server_id = ? ORDER BY {sort} DESC LIMIT {limit}"))
.bind(id)
.fetch_all(&state.db)
.await?;
let (players, playtime): (i64, Option<i64>) =
sqlx::query_as("SELECT COUNT(*), SUM(playtime_secs) FROM player_stats WHERE server_id = ?").bind(id).fetch_one(&state.db).await?;
Ok(Json(json!({
"server": {
"id": server.id,
"name": server.name,
"online": server.is_online(),
"players_online": server.online_count,
"players_max": server.max_players,
},
"leaderboard": leaderboard,
"totals": { "players": players, "playtime_secs": playtime.unwrap_or(0) },
"sort": sort,
})))
}
/// Public global leaderboard aggregated across all servers.
pub async fn global_leaderboard(
State(state): State<AppState>,
Query(q): Query<LeaderboardQuery>,
) -> AppResult<Json<Value>> {
let sort = match q.sort.as_str() {
"joins" | "deaths" | "player_kills" | "mob_kills" | "blocks_broken" | "blocks_placed" | "messages" | "last_seen" => q.sort.as_str(),
_ => "playtime_secs",
};
let limit = q.limit.clamp(1, 100);
let leaderboard: Vec<AggregatedStatRow> = sqlx::query_as(&format!(
"SELECT uuid, name,
SUM(playtime_secs) as playtime_secs,
SUM(joins) as joins,
SUM(deaths) as deaths,
SUM(player_kills) as player_kills,
SUM(mob_kills) as mob_kills,
SUM(blocks_broken) as blocks_broken,
SUM(blocks_placed) as blocks_placed,
SUM(messages) as messages,
MIN(first_seen) as first_seen,
MAX(last_seen) as last_seen
FROM player_stats
GROUP BY uuid
ORDER BY {sort} DESC
LIMIT {limit}"
))
.fetch_all(&state.db)
.await?;
let (players, playtime): (i64, Option<i64>) =
sqlx::query_as("SELECT COUNT(DISTINCT uuid), SUM(playtime_secs) FROM player_stats")
.fetch_one(&state.db)
.await?;
Ok(Json(json!({
"leaderboard": leaderboard,
"totals": { "players": players, "playtime_secs": playtime.unwrap_or(0) },
"sort": sort,
})))
}
/// Player's personal stats across servers (authenticated endpoint for launcher).
pub async fn account_player_stats(
State(state): State<AppState>,
AuthUser(user): AuthUser,
) -> AppResult<Json<Value>> {
let rows: Vec<StatRowNamed> = sqlx::query_as(
"SELECT s.*, g.name AS server_name FROM player_stats s JOIN game_servers g ON g.id = s.server_id WHERE s.uuid = ? ORDER BY s.last_seen DESC",
)
.bind(&user.uuid)
.fetch_all(&state.db)
.await?;
let total: Option<AggregatedStatRow> = sqlx::query_as(
"SELECT uuid, name,
SUM(playtime_secs) as playtime_secs,
SUM(joins) as joins,
SUM(deaths) as deaths,
SUM(player_kills) as player_kills,
SUM(mob_kills) as mob_kills,
SUM(blocks_broken) as blocks_broken,
SUM(blocks_placed) as blocks_placed,
SUM(messages) as messages,
MIN(first_seen) as first_seen,
MAX(last_seen) as last_seen
FROM player_stats
WHERE uuid = ?
GROUP BY uuid"
)
.bind(&user.uuid)
.fetch_optional(&state.db)
.await?;
let events: Vec<EventRow> =
sqlx::query_as("SELECT * FROM server_events WHERE uuid = ? ORDER BY id DESC LIMIT 20")
.bind(&user.uuid)
.fetch_all(&state.db)
.await?;
Ok(Json(json!({
"username": user.username,
"uuid": user.uuid,
"total": total,
"servers": rows,
"events": events,
})))
}
/// Live summary for the dashboard.
pub async fn live_summary(state: &AppState) -> AppResult<Value> {
let servers: Vec<ServerRow> = sqlx::query_as("SELECT * FROM game_servers ORDER BY name COLLATE NOCASE").fetch_all(&state.db).await?;
let online_now: i64 = servers.iter().filter(|s| s.is_online()).map(|s| s.online_count).sum();
Ok(json!({
"online_now": online_now,
"servers": servers.into_iter().map(view).collect::<Vec<_>>(),
}))
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_ips_match() {
// Exact match
assert!(ips_match("1.2.3.4", "1.2.3.4"));
assert!(ips_match("203.0.113.9", "203.0.113.9"));
// Loopback IPv4 & IPv6
assert!(!ips_match("127.0.0.1", "::1"));
assert!(!ips_match("::1", "127.0.0.1"));
assert!(ips_match("127.0.0.1", "127.0.0.1"));
// IPv4-mapped IPv6
assert!(ips_match("::ffff:192.168.1.10", "192.168.1.10"));
assert!(ips_match("192.168.1.10", "::ffff:192.168.1.10"));
// Docker bridge / private gateway recorded
assert!(!ips_match("172.18.0.1", "192.168.1.50"));
assert!(!ips_match("10.0.0.1", "10.0.0.2"));
// Subnet /24 match
assert!(!ips_match("203.0.113.5", "203.0.113.9"));
// Different public networks do not match
assert!(!ips_match("198.51.100.1", "203.0.113.9"));
assert!(!ips_match("8.8.8.8", "1.1.1.1"));
}
}