- Yggdrasil API per the authlib-injector spec: metadata with signing key and skin domains, authenticate/refresh/validate/invalidate/signout, join/hasJoined, profile lookup, texture upload, and the minecraftservices endpoints (chat certificates, publickeys, attributes, blocklist) - 4096-bit signing key generated once into the data volume; textures and chat certificates signed SHA1withRSA (verified with Java's own crypto) - Skins/capes stored content-addressed after validation and re-encoding; cape library with public/group/private visibility; head avatars API - Launcher login returns a game session; launcher sessions recorded for launcher-only servers; authlib-injector download mirror - Schema v2: player UUIDs (offline UUID backfilled), skins, capes, tokens, sessions, chat keys, game server tables - Remove Microsoft sign-in from the engine and panel Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
28 lines
696 B
TOML
28 lines
696 B
TOML
[package]
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name = "scopenet-core"
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description = "Minecraft install / launch engine used by the SCOPENET launcher (and meta lookups in the panel)"
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version.workspace = true
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edition.workspace = true
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[dependencies]
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scopenet-shared.workspace = true
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anyhow.workspace = true
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serde.workspace = true
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serde_json.workspace = true
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tokio.workspace = true
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reqwest.workspace = true
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futures.workspace = true
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sha1.workspace = true
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sha2.workspace = true
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base64.workspace = true
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hex.workspace = true
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zip.workspace = true
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tracing.workspace = true
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fastnbt = "2"
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[target.'cfg(windows)'.dependencies]
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windows-sys = { version = "0.59", features = ["Win32_System_SystemInformation"] }
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[dev-dependencies]
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tempfile = "3"
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