Files
SCOPENET-MC/launcher/src/components/ChunkMap.svelte
T

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Svelte

<script lang="ts">
import { onMount } from 'svelte';
import {
Shield, Lock, Plus, Trash2, Compass, ArrowUp, ArrowDown, ArrowLeft, ArrowRight,
MapPin, Globe, LoaderCircle, CheckCircle2, AlertTriangle, RefreshCw
} from '@lucide/svelte';
import { invoke } from '../lib/tauri';
import { toast } from '../lib/store.svelte';
import type { GuildClaim } from '../lib/types';
let {
instanceId,
myGuildId = null,
myGuildTag = '',
onclaim,
onunclaim
}: {
instanceId: string;
myGuildId?: string | null;
myGuildTag?: string;
onclaim?: (claim: GuildClaim) => void;
onunclaim?: (claimId: number) => void;
} = $props();
let dimension = $state<'minecraft:overworld' | 'minecraft:the_nether' | 'minecraft:the_end'>('minecraft:overworld');
let centerX = $state(0);
let centerZ = $state(0);
let radius = $state(5); // 11x11 grid
let claims = $state<GuildClaim[]>([]);
let loading = $state(false);
let claiming = $state(false);
let hoveredChunk = $state<{ x: number; z: number } | null>(null);
let selectedChunk = $state<{ x: number; z: number } | null>(null);
const dimensions = [
{ id: 'minecraft:overworld', label: 'Overworld', icon: Globe },
{ id: 'minecraft:the_nether', label: 'The Nether', icon: Compass },
{ id: 'minecraft:the_end', label: 'The End', icon: Compass }
] as const;
async function loadClaims() {
if (!instanceId) return;
loading = true;
try {
claims = await invoke<GuildClaim[]>('get_guild_claims', {
instanceId,
dimension
});
} catch (e: any) {
toast(e?.message ?? 'Failed to load territory claims', 'error');
} finally {
loading = false;
}
}
function getClaimAt(x: number, z: number): GuildClaim | undefined {
return claims.find((c) => c.chunk_x === x && c.chunk_z === z && c.dimension === dimension);
}
const selectedClaim = $derived(
selectedChunk ? getClaimAt(selectedChunk.x, selectedChunk.z) : null
);
const myClaimsCount = $derived(
myGuildId ? claims.filter((c) => c.guild_id === myGuildId).length : 0
);
async function handleClaim() {
if (!selectedChunk || !myGuildId) return;
claiming = true;
try {
const claim = await invoke<GuildClaim>('claim_guild_chunk', {
instanceId,
dimension,
chunkX: selectedChunk.x,
chunkZ: selectedChunk.z
});
claims = [...claims, claim];
toast(`Successfully claimed chunk [${selectedChunk.x}, ${selectedChunk.z}]!`, 'ok');
onclaim?.(claim);
} catch (e: any) {
toast(e?.message ?? 'Failed to claim chunk', 'error');
} finally {
claiming = false;
}
}
async function handleUnclaim() {
if (!selectedClaim) return;
claiming = true;
try {
await invoke('unclaim_guild_chunk', { claimId: selectedClaim.id });
claims = claims.filter((c) => c.id !== selectedClaim.id);
toast(`Unclaimed chunk [${selectedClaim.chunk_x}, ${selectedClaim.chunk_z}]`, 'ok');
onunclaim?.(selectedClaim.id);
selectedChunk = null;
} catch (e: any) {
toast(e?.message ?? 'Failed to unclaim chunk', 'error');
} finally {
claiming = false;
}
}
function pan(dx: number, dz: number) {
centerX += dx;
centerZ += dz;
}
function resetCenter() {
centerX = 0;
centerZ = 0;
}
$effect(() => {
if (instanceId && dimension) {
loadClaims();
}
});
onMount(() => {
loadClaims();
});
</script>
<div class="chunk-map-container glass">
<!-- Controls Bar -->
<div class="map-controls">
<div class="dim-selector">
{#each dimensions as dim}
{@const DimIcon = dim.icon}
<button
class="dim-btn"
class:active={dimension === dim.id}
onclick={() => { dimension = dim.id; selectedChunk = null; }}
>
<DimIcon size={14} />
<span>{dim.label}</span>
</button>
{/each}
</div>
<div class="nav-controls">
<span class="coord-label">Center: [{centerX}, {centerZ}]</span>
<div class="nav-buttons">
<button class="ghost icon sm" onclick={() => pan(0, -2)} title="Pan North"><ArrowUp size={14} /></button>
<div class="nav-row">
<button class="ghost icon sm" onclick={() => pan(-2, 0)} title="Pan West"><ArrowLeft size={14} /></button>
<button class="ghost icon sm" onclick={resetCenter} title="Center at (0,0)"><MapPin size={14} /></button>
<button class="ghost icon sm" onclick={() => pan(2, 0)} title="Pan East"><ArrowRight size={14} /></button>
</div>
<button class="ghost icon sm" onclick={() => pan(0, 2)} title="Pan South"><ArrowDown size={14} /></button>
</div>
<button class="ghost icon sm refresh-btn" onclick={loadClaims} title="Refresh Claims">
<RefreshCw size={14} class={loading ? 'spin' : ''} />
</button>
</div>
</div>
<!-- Main Chunk Map Canvas / Grid -->
<div class="grid-wrapper">
<div
class="chunk-grid"
style:grid-template-columns="repeat({radius * 2 + 1}, minmax(36px, 1fr))"
style:grid-template-rows="repeat({radius * 2 + 1}, minmax(36px, 1fr))"
>
{#each Array.from({ length: radius * 2 + 1 }, (_, r) => centerZ - radius + r) as cz}
{#each Array.from({ length: radius * 2 + 1 }, (_, c) => centerX - radius + c) as cx}
{@const claim = getClaimAt(cx, cz)}
{@const isMyClaim = claim && myGuildId && claim.guild_id === myGuildId}
{@const isOtherClaim = claim && (!myGuildId || claim.guild_id !== myGuildId)}
{@const isSelected = selectedChunk && selectedChunk.x === cx && selectedChunk.z === cz}
{@const isCenter = cx === 0 && cz === 0}
<button
class="chunk-cell"
class:my-claim={isMyClaim}
class:other-claim={isOtherClaim}
class:selected={isSelected}
class:is-center={isCenter}
onmouseenter={() => (hoveredChunk = { x: cx, z: cz })}
onmouseleave={() => (hoveredChunk = null)}
onclick={() => (selectedChunk = { x: cx, z: cz })}
title="Chunk [{cx}, {cz}] (Blocks {cx * 16}..{(cx + 1) * 16 - 1}, {cz * 16}..{(cz + 1) * 16 - 1})"
>
{#if isMyClaim}
<Shield size={16} class="claim-icon mine" />
<span class="cell-tag">{claim.guild_tag || myGuildTag || 'YOU'}</span>
{:else if isOtherClaim}
<Lock size={15} class="claim-icon rival" />
<span class="cell-tag">{claim.guild_tag || 'GUILD'}</span>
{:else if isCenter}
<span class="spawn-dot" title="World Origin"></span>
{/if}
</button>
{/each}
{/each}
</div>
</div>
<!-- Legend & Action Bar -->
<div class="map-footer">
<div class="info-block">
{#if selectedChunk}
<div class="selected-details">
<span class="chunk-title">Selected: Chunk <strong>[{selectedChunk.x}, {selectedChunk.z}]</strong></span>
<span class="block-range muted tiny">
X: {selectedChunk.x * 16}..{(selectedChunk.x + 1) * 16 - 1}, Z: {selectedChunk.z * 16}..{(selectedChunk.z + 1) * 16 - 1}
</span>
{#if selectedClaim}
<div class="claim-status">
{#if myGuildId && selectedClaim.guild_id === myGuildId}
<span class="badge mine"><Shield size={12} /> Claimed by Your Guild</span>
<button
class="danger sm action-btn"
onclick={handleUnclaim}
disabled={claiming}
>
<Trash2 size={13} /> Unclaim
</button>
{:else}
<span class="badge rival"><Lock size={12} /> Claimed by {selectedClaim.guild_name || 'Rival Guild'} [{selectedClaim.guild_tag || '?'}]</span>
<span class="tiny muted protected-note">Grief Protection Active</span>
{/if}
</div>
{:else}
<div class="unclaimed-status">
<span class="badge unclaimed">Wilderness (Unclaimed)</span>
{#if myGuildId}
<button
class="primary sm action-btn"
onclick={handleClaim}
disabled={claiming}
>
{#if claiming}<LoaderCircle size={13} class="spin" />{:else}<Plus size={13} />{/if}
Claim Chunk
</button>
{:else}
<span class="tiny muted">Join or create a guild to claim land</span>
{/if}
</div>
{/if}
</div>
{:else if hoveredChunk}
<div class="hover-info">
<span>Chunk: <strong>[{hoveredChunk.x}, {hoveredChunk.z}]</strong></span>
<span class="muted tiny">Click to view details or claim</span>
</div>
{:else}
<div class="hint-info muted tiny">
<span>Click any grid square to inspect or claim chunks. Claimed chunks are protected in-game against block edits by other players.</span>
</div>
{/if}
</div>
<div class="legend">
<div class="legend-item"><span class="legend-box mine"></span><span>My Guild ({myClaimsCount})</span></div>
<div class="legend-item"><span class="legend-box rival"></span><span>Rival Guild</span></div>
<div class="legend-item"><span class="legend-box wild"></span><span>Wilderness</span></div>
</div>
</div>
</div>
<style>
.chunk-map-container {
display: flex;
flex-direction: column;
gap: 0.8rem;
padding: 1rem;
border-radius: var(--radius);
background: color-mix(in srgb, var(--surface) 80%, transparent);
border: 1px solid var(--line);
user-select: none;
}
.map-controls {
display: flex;
justify-content: space-between;
align-items: center;
flex-wrap: wrap;
gap: 0.6rem;
}
.dim-selector {
display: flex;
background: color-mix(in srgb, var(--bg) 60%, transparent);
padding: 0.2rem;
border-radius: var(--radius-sm);
border: 1px solid var(--line);
gap: 0.2rem;
}
.dim-btn {
display: flex;
align-items: center;
gap: 0.35rem;
background: transparent;
border: none;
padding: 0.35rem 0.75rem;
font-size: 0.8rem;
font-weight: 560;
color: var(--muted);
border-radius: calc(var(--radius-sm) - 2px);
transition: all 0.15s;
}
.dim-btn.active {
background: color-mix(in srgb, var(--accent) 15%, transparent);
color: var(--text);
}
.nav-controls {
display: flex;
align-items: center;
gap: 0.6rem;
}
.coord-label {
font-size: 0.8rem;
font-weight: 600;
color: var(--muted);
font-variant-numeric: tabular-nums;
}
.nav-buttons {
display: flex;
flex-direction: column;
align-items: center;
gap: 0.1rem;
}
.nav-row {
display: flex;
gap: 0.1rem;
}
.refresh-btn {
margin-left: 0.3rem;
}
.grid-wrapper {
overflow: auto;
display: flex;
justify-content: center;
padding: 0.5rem;
background: color-mix(in srgb, var(--bg) 80%, black);
border-radius: var(--radius-sm);
border: 1px solid color-mix(in srgb, var(--line) 60%, transparent);
max-height: 24rem;
}
.chunk-grid {
display: grid;
gap: 2px;
}
.chunk-cell {
width: 38px;
height: 38px;
padding: 0;
border-radius: 4px;
background: color-mix(in srgb, var(--surface) 60%, transparent);
border: 1px solid color-mix(in srgb, var(--line) 40%, transparent);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
position: relative;
cursor: pointer;
transition: transform 0.1s, border-color 0.15s, background 0.15s;
}
.chunk-cell:hover {
transform: scale(1.08);
z-index: 10;
border-color: var(--text);
background: color-mix(in srgb, var(--text) 12%, transparent);
}
.chunk-cell.selected {
border-color: var(--accent);
box-shadow: 0 0 8px var(--accent);
z-index: 15;
}
.chunk-cell.is-center::after {
content: '';
position: absolute;
width: 5px;
height: 5px;
border-radius: 50%;
background: #f59e0b;
}
.chunk-cell.my-claim {
background: color-mix(in srgb, var(--success) 22%, transparent);
border-color: color-mix(in srgb, var(--success) 70%, transparent);
}
.chunk-cell.other-claim {
background: color-mix(in srgb, var(--danger) 22%, transparent);
border-color: color-mix(in srgb, var(--danger) 70%, transparent);
}
:global(.claim-icon.mine) {
color: var(--success);
}
:global(.claim-icon.rival) {
color: var(--danger);
}
.cell-tag {
font-size: 0.55rem;
font-weight: 700;
line-height: 1;
margin-top: 1px;
max-width: 34px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
text-transform: uppercase;
}
.map-footer {
display: flex;
justify-content: space-between;
align-items: center;
flex-wrap: wrap;
gap: 0.8rem;
padding-top: 0.5rem;
border-top: 1px solid var(--line);
}
.info-block {
flex: 1;
min-width: 14rem;
}
.selected-details {
display: flex;
flex-direction: column;
gap: 0.3rem;
}
.chunk-title {
font-size: 0.88rem;
}
.claim-status, .unclaimed-status {
display: flex;
align-items: center;
gap: 0.6rem;
flex-wrap: wrap;
margin-top: 0.2rem;
}
.action-btn {
display: inline-flex;
align-items: center;
gap: 0.35rem;
font-size: 0.8rem;
padding: 0.35rem 0.75rem;
}
.badge {
display: inline-flex;
align-items: center;
gap: 0.3rem;
font-size: 0.75rem;
font-weight: 600;
padding: 0.18rem 0.55rem;
border-radius: 99rem;
}
.badge.mine {
background: color-mix(in srgb, var(--success) 18%, transparent);
color: var(--success);
}
.badge.rival {
background: color-mix(in srgb, var(--danger) 18%, transparent);
color: var(--danger);
}
.badge.unclaimed {
background: color-mix(in srgb, var(--text) 10%, transparent);
color: var(--muted);
}
.protected-note {
font-style: italic;
}
.legend {
display: flex;
align-items: center;
gap: 1rem;
font-size: 0.76rem;
color: var(--muted);
}
.legend-item {
display: flex;
align-items: center;
gap: 0.35rem;
}
.legend-box {
width: 12px;
height: 12px;
border-radius: 3px;
border: 1px solid transparent;
}
.legend-box.mine {
background: color-mix(in srgb, var(--success) 35%, transparent);
border-color: var(--success);
}
.legend-box.rival {
background: color-mix(in srgb, var(--danger) 35%, transparent);
border-color: var(--danger);
}
.legend-box.wild {
background: color-mix(in srgb, var(--surface) 80%, transparent);
border-color: var(--line);
}
</style>