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SCOPENET-MC/docs/admin-guide.md
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Admin guide

Deploying the panel

cp .env.example .env         # set ADMIN_PASSWORD
docker compose up -d --build
docker compose logs -f panel # first start prints the admin account

Everything the panel stores lives in the panel-data volume (/data):

Path What
panel.db SQLite database (users, instances, settings, stats)
files/<instance>/ Configs and uploads hosted for launchers
uploads/ Logos, backgrounds, icons
jwt.secret Token signing key (unless JWT_SECRET is set)

Backups: stop the container (or use sqlite3 panel.db ".backup backup.db") and copy the volume.

Updating this checkout: docker compose up -d --build. Database migrations run automatically.

HTTPS

Launchers talk to the panel over the internet, so serve it over HTTPS. Example with Caddy:

panel.example.com {
    reverse_proxy localhost:8080
}

Large modpack uploads go through the proxy — raise its body-size limit if needed (nginx: client_max_body_size 2g;).

Instances

An instance = one playable profile: a Minecraft version, an optional mod loader, files (mods, configs…) and an optional server.

  • Version — choose any Minecraft version and Vanilla / Fabric / Quilt / Forge / NeoForge. Leave the loader version empty for the latest recommended build (it's pinned when you save).
  • Modrinth — search, pick a version, Use. Mods are downloaded by players straight from Modrinth's CDN; configs (overrides/) are hosted by the panel.
  • CurseForge — needs a free API key from console.curseforge.com (Settings → Integrations, or CURSEFORGE_API_KEY). Some authors block third-party downloads; those files show up under Files with a link — download them yourself and upload them into the same folder.
  • Upload .zip — a .mrpack, a CurseForge export, or any zipped instance folder (with mods/, config/, … or a .minecraft/ inside). For plain zips, pick the Minecraft version and loader.
  • Files — add or remove individual files at any time. Files players add themselves are never touched; files you remove are deleted from players' instances on their next launch.

Every save bumps the instance revision; launchers re-verify files when it changes, otherwise launching is instant.

Built-in server

On the Server tab: name, address, port.

  • Add to multiplayer list writes the server into servers.dat (keeping servers players added).
  • Join automatically connects on start (Quick Play on 1.20+, --server on older versions).

Official servers use online-mode=true, authlib-injector and the SCOPENET server integration. See server setup for the startup flag, tokens and supported versions.

Access

  • Everyone — any launcher, including local offline accounts.
  • Signed-in players — any panel account.
  • Specific groups — members of the selected groups (create groups on the Players page). Admins see everything.

Players

  • Sign-ups: Settings → Closed (admins create accounts), Needs approval, or Open.
  • Each account has a permanent UUID. New accounts receive a random UUID; existing accounts keep theirs. Username changes preserve inventory and reserve prior names. Players change username, skin and permitted capes from the launcher.
  • Disabling an account signs it out everywhere on the next request.
  • Ten failed logins lock an account for five minutes.
  • Username blacklist: Settings → Username blacklist. Each entry matches a complete name; wrap it as *word* to block it inside longer names. The short starter list covers obvious offensive terms and can be edited. New registrations, admin-created accounts, Discord-created accounts, and username changes all use it.

Discord and password reset email

Set Settings → Auth server → Public address to the HTTPS URL players use. In Settings → Discord, save the application client ID and client secret, and add https://your-panel.example/api/v1/auth/discord/callback to the Discord application's OAuth2 redirect URLs. Players can sign in with Discord in the launcher or connect an existing account under Accounts → Connections → Discord. With registration closed, Discord sign-in works for linked accounts only; open or approval mode can create new player accounts.

In Settings → Resend SMTP, save a Resend API key and a sender email from a verified domain. The panel sends password reset links through smtp.resend.com over TLS. A reset link expires after 30 minutes and works once. Use Send a test email and check the destination inbox and Resend activity log: SMTP acceptance confirms submission, while the inbox confirms delivery. Credentials are stored in the panel data volume and are not returned to the browser after saving; protect the volume and restrict access to the Admin Panel.

Launcher design

Everything on this page is pushed to launchers when they start or refresh — no reinstall. The Features tab lets you allow or block players from changing the theme or Java settings. Custom CSS is injected last; handy variables are --accent, --accent-2, --surface, --radius.

Releasing the launcher

See the README's Build your branded launcher. Players get updates automatically: the launcher checks GitHub Releases on start and offers the new installer.

Code signing: unsigned installers trigger a Windows SmartScreen warning ("More info → Run anyway"). To avoid it, sign the installer with a code-signing certificate (e.g. Azure Trusted Signing) — Tauri supports this via bundle.windows.signCommand.