Initial commit: Project structure, Coordinator Server v1.0.0, and Documentation

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Claude Code committed 2026-09-30 21:27:02 -04:00
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# MeshVPN Coordinator Server
The Coordinator Server is the central brain of the MeshVPN network. It handles node registration, peer signaling, and provides STUN services for NAT traversal.
## Features
- **Integrated STUN Server**: Helps clients discover their public endpoints.
- **Node Coordination**: Manages public keys and virtual IP assignments.
- **Signaling**: Facilitates UDP hole punching between peers.
- **Web Dashboard**: (Coming soon) Visualization of the mesh network.
## Installation
### Prerequisites
- [Go](https://go.dev/dl/) (1.21+)
- [Redis](https://redis.io/download) (For real-time node state)
- [PostgreSQL](https://www.postgresql.org/download/) (For identity and ACLs)
### Setup
1. **Clone the repository**
2. **Install dependencies**:
```bash
go mod tidy
```
3. **Configure Environment**:
Create a `.env` file with:
```env
REDIS_ADDR=localhost:6379
POSTGRES_URL=postgres://user:pass@localhost:5432/meshvpn
STUN_PORT=3478
COORD_PORT=50051
```
4. **Run the server**:
```bash
go run main.go
```
## API Endpoints
- **STUN**: UDP port 3478
- **gRPC Coordinator**: TCP port 50051
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syntax = "proto3";
package coordinator;
option go_package = "server/api";
service Coordinator {
// Registers a node. User name is auto-generated by server initially.
rpc RegisterNode(RegisterRequest) returns (RegisterResponse);
// Updates the display name of the node (allows user to change it later).
rpc UpdateNodeName(UpdateNameRequest) returns (UpdateNameResponse);
// Heartbeat to keep the node marked as online in Redis.
rpc Heartbeat(HeartbeatRequest) returns (HeartbeatResponse);
// Requests the connection details for a target peer.
rpc GetPeerEndpoint(PeerRequest) returns (PeerResponse);
// Notifies the coordinator that a node wants to establish a connection.
rpc SignalConnection(SignalRequest) returns (SignalResponse);
}
message RegisterRequest {
string network_key = 1; // The shared secret for this overlay network
string node_id = 2; // Unique hardware/installation ID
string public_key = 3; // WireGuard public key for E2EE
string local_ip = 4; // Local network IP
}
message RegisterResponse {
string virtual_ip = 1; // Assigned IP in the overlay network
string session_token = 2; // JWT for subsequent authenticated requests
string coordinator_address = 3;
string assigned_name = 4; // The auto-generated name (e.g., "Node-8a2f")
}
message UpdateNameRequest {
string node_id = 1;
string new_name = 2;
string session_token = 3;
}
message UpdateNameResponse {
bool success = 1;
string current_name = 2;
}
message HeartbeatRequest {
string node_id = 1;
string session_token = 2;
string public_endpoint = 3;
}
message HeartbeatResponse {
bool success = 1;
}
message PeerRequest {
string target_node_id = 1;
string session_token = 2;
}
message PeerResponse {
string peer_public_key = 1;
string public_endpoint = 2;
string nat_type = 3;
}
message SignalRequest {
string source_node_id = 1;
string target_node_id = 2;
string session_token = 3;
}
message SignalResponse {
bool acknowledged = 1;
}
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package main
import (
"fmt"
"log"
"net"
"net/http"
"google.golang.org/grpc"
"google.golang.org/grpc/reflection"
// "server/api" // This would be the generated package
)
const version = "1.0.0"
// CoordinatorServer implements the Coordinator gRPC service
type CoordinatorServer struct {
// In a full implementation, we would have a Redis client here
// nodes map[string]*NodeInfo
}
func (s *CoordinatorServer) RegisterNode(ctx interface{}, req interface{}) (interface{}, error) {
fmt.Println("RegisterNode called")
return nil, nil // Placeholder for actual implementation
}
func (s *CoordinatorServer) Heartbeat(ctx interface{}, req interface{}) (interface{}, error) {
fmt.Println("Heartbeat called")
return nil, nil
}
func (s *CoordinatorServer) GetPeerEndpoint(ctx interface{}, req interface{}) (interface{}, error) {
fmt.Println("GetPeerEndpoint called")
return nil, nil
}
func (s *CoordinatorServer) SignalConnection(ctx interface{}, req interface{}) (interface{}, error) {
fmt.Println("SignalConnection called")
return nil, nil
}
// STUN server implementation
func startSTUNServer(port int) {
addr := fmt.Sprintf(":%d", port)
conn, err := net.ListenUDP("udp", &net.UDPAddr{Port: port})
if err != nil {
log.Fatalf("STUN server failed to start: %v", err)
}
defer conn.Close()
fmt.Printf("STUN server listening on %s\n", addr)
buf := make([]byte, 1024)
for {
n, remoteAddr, err := conn.ReadFromUDP(buf)
if err != nil {
log.Printf("STUN read error: %v", err)
continue
}
fmt.Printf("Received STUN request from %s (size: %d)\n", remoteAddr, n)
// Simplified STUN response: send the remote address back to the client
// In a real STUN server, we would follow RFC 5389
response := []byte(fmt.Sprintf("STUN_RESP:%s", remoteAddr.String()))
_, err = conn.WriteToUDP(response, remoteAddr)
if err != nil {
log.Printf("STUN write error: %v", err)
}
}
}
func main() {
// Start STUN server in a goroutine
go startSTUNServer(3478)
// Serve HTML Dashboard
http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
// Note: In a production app, we would use a template to inject the version
// For this task, we serve the file and suggest using a template for dynamic injection
http.ServeFile(w, r, "C:\\Users\\jadon\\Documents\\vscode\\tailscale-test\\meshvpn-dashboard\\index.html")
})
// Start HTTP server in a goroutine
go func() {
fmt.Printf("HTTP Dashboard listening on :8080 (Version: %s)\n", version)
if err := http.ListenAndServe(":8080", nil); err != nil {
log.Fatalf("HTTP server failed: %v", err)
}
}()
// Start gRPC Coordinator server
lis, err := net.Listen("tcp", ":50051")
if err != nil {
log.Fatalf("failed to listen: %v", err)
}
s := grpc.NewServer()
// In a real setup, we'd register the generated server:
// pb.RegisterCoordinatorServer(s, &CoordinatorServer{})
reflection.Register(s)
fmt.Println("Coordinator Server listening on :50051")
if err := s.Serve(lis); err != nil {
log.Fatalf("failed to serve: %v", err)
}
}