Complete private authentication, server integrations and activity reporting
SCOPENET
A fast, fully customisable Minecraft launcher — and the self-hosted admin panel that controls it.
Brand it, publish vanilla versions or modpacks, manage players, and push changes to every launcher instantly.
What's inside
| Launcher (Windows) | Tauri 2 + Rust + Svelte. Uses the system WebView2 instead of bundling Chromium, so the installer stays small and memory use low. |
| Admin panel (Docker) | Rust (Axum) + SQLite + Svelte. 14 MB image; measured ~2 MB RAM at idle. |
| Engine | scopenet-core: installs Minecraft, Java, Fabric/Quilt/Forge/NeoForge and launches the game. |
Launcher features
- Accounts — private panel accounts (username + password, authenticated online-mode servers), and local offline usernames for local play. Tokens are encrypted with a key stored in Windows Credential Manager.
- Instances — every instance the admin publishes shows up in the sidebar; group-restricted ones only for the right players.
- One-click play — downloads the right Java automatically, the game, the mod loader and the modpack, with live speed/ETA. Files are shared between instances and verified by SHA-1.
- Built-in server — the instance's server is added to the multiplayer list, auto-joined (Quick Play on 1.20+), and its live status (players, MOTD, ping) is shown on the home screen.
- Settings — memory with a recommendation for your PC, resolution, fullscreen, what happens on launch, Java path, GC presets (G1 / ZGC), JVM args, Minecraft keybind editor (applied to every instance), custom accent colour, glass/animation toggles, UI scale, storage manager, per-instance overrides.
- Quality of life — game console, crash dialog with plain-English hints, repair files, offline launch from cache, self-updates from GitHub Releases, single-instance window,
Ctrl+Enterto play. - Branding from the panel — name, logo, colours, font, corner radius, glass, image/video background, news feed, social links, custom CSS. No rebuild needed.
Admin panel features
- Instances — pick a Minecraft version + loader, or import a modpack from Modrinth, CurseForge or a .zip (
.mrpack, CurseForge export, or any instance folder). Upload extra mods/configs. CurseForge mods that block third-party downloads are flagged with a download link. - Access control — public, signed-in players, or specific groups.
- Players — create/approve/disable accounts, roles, groups; sign-ups closed / approval / open.
- Launcher design — every branding option with a live preview and 7 colour presets.
- Dashboard — launches per day, active players, popular instances, recent activity.
Quick start
1. Run the panel
curl -O https://raw.githubusercontent.com/scopeddlol/SCOPENET-MC/main/docker-compose.yml
curl -o .env https://raw.githubusercontent.com/scopeddlol/SCOPENET-MC/main/.env.example
# edit .env → set ADMIN_PASSWORD
docker compose up -d
Open http://your-server:8080, sign in as admin, then:
- Launcher design → name, logo, colours, news.
- Instances → New instance → a version, or a Modrinth / CurseForge / .zip modpack.
- Settings → how players sign in.
Put the panel behind HTTPS (Caddy, Traefik, nginx, Cloudflare Tunnel…) before sharing it. See docs/admin-guide.md.
2. Build your branded launcher
- In GitHub → Settings → Secrets and variables → Actions → Variables, add:
PANEL_URL=https://panel.example.com(players connect automatically)LOCK_PANEL=1(optional: hide the "change server" option)LAUNCHER_NAME=MyServer Launcher(optional)
- Actions → Release → Run workflow, enter a version like
1.0.0— or push a tagv1.0.0.
The workflow builds the Windows installer, pushes the panel image to GHCR (ghcr.io/<owner>/scopenet-mc-panel, amd64 + arm64) and publishes a GitHub release. Installed launchers pick up new releases automatically.
The GHCR package is private by default the first time — make it public under your GitHub profile → Packages if you want
docker pullwithout logging in.
Repository layout
crates/shared Wire types shared by launcher and panel (manifest, branding, auth)
crates/core Launcher engine: Mojang/Java/loaders, file sync, launch, authlib, ping
integrations/ Paper plugin and Fabric/Forge server mods
panel/server Admin panel API (Axum + SQLite)
panel/web Admin panel UI (Svelte 5)
launcher/ Desktop launcher UI (Svelte 5)
launcher/src-tauri Desktop launcher shell (Tauri 2)
Dockerfile Panel image (static binary on scratch)
docker-compose.yml Panel deployment
.github/workflows CI + release (installer, GitHub release, GHCR image)
Documentation
- Admin guide — deploying, HTTPS, modpacks, players, backups
- Official server setup — private authentication, supported versions, activity and UUID protection
- Architecture — how the pieces fit, API reference
- Development — running everything locally, tests
Configuration reference
Panel (environment variables)
| Variable | Default | |
|---|---|---|
ADMIN_USERNAME |
admin |
First admin account (created on first start) |
ADMIN_PASSWORD |
random, printed in logs | First admin password |
JWT_SECRET |
auto-generated in /data |
Signs login tokens |
CURSEFORGE_API_KEY |
– | Also settable in the panel |
MAX_UPLOAD_MB |
2048 |
Largest modpack upload |
SCOPENET_BIND |
0.0.0.0:8080 |
Listen address |
SCOPENET_DATA_DIR |
/data |
Database, hosted files, uploads |
Launcher (build-time, via repository variables) — PANEL_URL, LOCK_PANEL, LAUNCHER_NAME.
Notes
- Minecraft is a trademark of Mojang Studios. SCOPENET is not affiliated with Mojang or Microsoft. Offline mode is intended for your own community servers.
- No license has been chosen yet — add a
LICENSEfile before distributing.




