Microsoft sign-in is gone. Server accounts now receive Yggdrasil tokens from the panel and launch with authlib-injector pointed at the panel's auth server, so online-mode servers verify players against it. - Download authlib-injector from the panel mirror (fallback: official), SHA-256 verified and cached, with prefetched metadata - New Skin & cape settings tab: upload, arm style, reset, cape picker with front/back previews - Avatars render from the panel's head endpoint Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
83 lines
3.0 KiB
Rust
83 lines
3.0 KiB
Rust
use crate::accounts::AccountsFile;
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use crate::secrets::Secrets;
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use crate::settings::Settings;
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use scopenet_core::Layout;
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use scopenet_shared::LauncherManifest;
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use std::path::PathBuf;
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use std::sync::{Mutex, RwLock};
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/// Values baked in at build time by CI (see `.github/workflows/release.yml`).
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pub mod build {
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/// Default panel URL for this build.
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pub const PANEL_URL: Option<&str> = option_env!("SCOPENET_PANEL_URL");
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/// `owner/repo` used to check GitHub releases for updates.
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pub const REPO: Option<&str> = option_env!("SCOPENET_REPO");
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/// When set to "1", players can't change the panel URL.
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pub const LOCK_PANEL: Option<&str> = option_env!("SCOPENET_LOCK_PANEL");
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pub fn panel_locked() -> bool {
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LOCK_PANEL == Some("1") && PANEL_URL.is_some_and(|u| !u.is_empty())
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}
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}
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pub struct RunningGame {
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pub instance_id: String,
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pub kill: tokio::sync::oneshot::Sender<()>,
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}
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pub struct AppState {
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pub data_dir: PathBuf,
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pub layout: Layout,
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pub http: reqwest::Client,
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pub settings: RwLock<Settings>,
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pub accounts: RwLock<AccountsFile>,
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pub secrets: Secrets,
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pub manifest: RwLock<Option<LauncherManifest>>,
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/// Install/launch pipeline in progress (abortable).
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pub task: Mutex<Option<tokio::task::AbortHandle>>,
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pub game: Mutex<Option<RunningGame>>,
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}
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impl AppState {
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pub fn new(data_dir: PathBuf) -> Self {
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std::fs::create_dir_all(&data_dir).ok();
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let settings = Settings::load(&data_dir.join("settings.json"));
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let accounts = AccountsFile::load(&data_dir.join("accounts.json"));
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let manifest = std::fs::read(data_dir.join("manifest.json")).ok().and_then(|b| serde_json::from_slice(&b).ok());
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Self {
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layout: Layout::new(data_dir.join("minecraft")),
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http: scopenet_core::http::client(),
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secrets: Secrets::open(&data_dir),
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settings: RwLock::new(settings),
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accounts: RwLock::new(accounts),
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manifest: RwLock::new(manifest),
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task: Mutex::new(None),
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game: Mutex::new(None),
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data_dir,
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}
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}
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/// The panel this launcher talks to (baked-in when locked).
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pub fn panel_url(&self) -> Option<String> {
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let chosen = self.settings.read().unwrap().panel_url.clone().filter(|u| !u.is_empty());
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let baked = build::PANEL_URL.filter(|u| !u.is_empty()).map(String::from);
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let url = if build::panel_locked() { baked } else { chosen.or(baked) };
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url.map(|u| u.trim_end_matches('/').to_string())
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}
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pub fn save_settings(&self) -> anyhow::Result<()> {
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self.settings.read().unwrap().save(&self.data_dir.join("settings.json"))
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}
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pub fn save_accounts(&self) -> anyhow::Result<()> {
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self.accounts.read().unwrap().save(&self.data_dir.join("accounts.json"))
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}
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pub fn cache_manifest(&self, m: &LauncherManifest) {
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*self.manifest.write().unwrap() = Some(m.clone());
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if let Ok(bytes) = serde_json::to_vec(m) {
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std::fs::write(self.data_dir.join("manifest.json"), bytes).ok();
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}
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}
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}
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