Files
SCOPENET-MC/README.md
T
Claude 1b1bb984bc Restyle to a clean, flat look and rename brand to SCOPENET
- Brand is now SCOPENET everywhere (defaults, UI, installer, docs)
- Launcher: solid backgrounds (no animated orbs/grain), flat Play button
  without gradient/shine/glow, quieter rail with a simple active
  indicator, smaller type scale, Inter as default font, glass off by
  default, restyled sliders
- Panel: same flat treatment; live preview mirrors the new launcher
- New flat scope-reticle logo and app icons
- Calmer default palette
- Fix: lock the shared cargo cache in the Docker build (amd64/arm64 raced)
- Fix: Windows-only clippy lint in sys.rs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011ARcGWxLx21FwXJ3yfGriS
2026-09-28 05:30:19 +00:00

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SCOPENET

A fast, fully customisable Minecraft launcher — and the self-hosted admin panel that controls it.

Brand it, publish vanilla versions or modpacks, manage players, and push changes to every launcher instantly.

Launcher home Panel launcher designer

What's inside

Launcher (Windows) Tauri 2 + Rust + Svelte. Uses the system WebView2 instead of bundling Chromium, so the installer stays small and memory use low.
Admin panel (Docker) Rust (Axum) + SQLite + Svelte. 14 MB image; measured ~2 MB RAM at idle.
Engine scopenet-core: installs Minecraft, Java, Fabric/Quilt/Forge/NeoForge and launches the game.

Launcher features

  • Accounts — panel accounts (username + password, offline-mode play), Microsoft sign-in, and local offline usernames. Tokens are encrypted with a key stored in Windows Credential Manager.
  • Instances — every instance the admin publishes shows up in the sidebar; group-restricted ones only for the right players.
  • One-click play — downloads the right Java automatically, the game, the mod loader and the modpack, with live speed/ETA. Files are shared between instances and verified by SHA-1.
  • Built-in server — the instance's server is added to the multiplayer list, auto-joined (Quick Play on 1.20+), and its live status (players, MOTD, ping) is shown on the home screen.
  • Settings — memory with a recommendation for your PC, resolution, fullscreen, what happens on launch, Java path, GC presets (G1 / ZGC), JVM args, Minecraft keybind editor (applied to every instance), custom accent colour, glass/animation toggles, UI scale, storage manager, per-instance overrides.
  • Quality of life — game console, crash dialog with plain-English hints, repair files, offline launch from cache, self-updates from GitHub Releases, single-instance window, Ctrl+Enter to play.
  • Branding from the panel — name, logo, colours, font, corner radius, glass, image/video background, news feed, social links, custom CSS. No rebuild needed.

Admin panel features

  • Instances — pick a Minecraft version + loader, or import a modpack from Modrinth, CurseForge or a .zip (.mrpack, CurseForge export, or any instance folder). Upload extra mods/configs. CurseForge mods that block third-party downloads are flagged with a download link.
  • Access control — public, signed-in players, or specific groups.
  • Players — create/approve/disable accounts, roles, groups; sign-ups closed / approval / open.
  • Launcher design — every branding option with a live preview and 7 colour presets.
  • Dashboard — launches per day, active players, popular instances, recent activity.

Quick start

1. Run the panel

curl -O https://raw.githubusercontent.com/scopeddlol/SCOPENET-MC/main/docker-compose.yml
curl -o .env https://raw.githubusercontent.com/scopeddlol/SCOPENET-MC/main/.env.example
# edit .env → set ADMIN_PASSWORD
docker compose up -d

Open http://your-server:8080, sign in as admin, then:

  1. Launcher design → name, logo, colours, news.
  2. Instances → New instance → a version, or a Modrinth / CurseForge / .zip modpack.
  3. Settings → how players sign in.

Put the panel behind HTTPS (Caddy, Traefik, nginx, Cloudflare Tunnel…) before sharing it. See docs/admin-guide.md.

2. Build your branded launcher

  1. In GitHub → Settings → Secrets and variables → Actions → Variables, add:
    • PANEL_URL = https://panel.example.com (players connect automatically)
    • LOCK_PANEL = 1 (optional: hide the "change server" option)
    • LAUNCHER_NAME = MyServer Launcher (optional)
  2. Actions → Release → Run workflow, enter a version like 1.0.0 — or push a tag v1.0.0.

The workflow builds the Windows installer, pushes the panel image to GHCR (ghcr.io/<owner>/scopenet-mc-panel, amd64 + arm64) and publishes a GitHub release. Installed launchers pick up new releases automatically.

The GHCR package is private by default the first time — make it public under your GitHub profile → Packages if you want docker pull without logging in.

Repository layout

crates/shared      Wire types shared by launcher and panel (manifest, branding, auth)
crates/core        Launcher engine: Mojang/Java/loaders, file sync, launch, MS auth, ping
panel/server       Admin panel API (Axum + SQLite)
panel/web          Admin panel UI (Svelte 5)
launcher/          Desktop launcher UI (Svelte 5)
launcher/src-tauri Desktop launcher shell (Tauri 2)
Dockerfile         Panel image (static binary on scratch)
docker-compose.yml Panel deployment
.github/workflows  CI + release (installer, GitHub release, GHCR image)

Documentation

Configuration reference

Panel (environment variables)

Variable Default
ADMIN_USERNAME admin First admin account (created on first start)
ADMIN_PASSWORD random, printed in logs First admin password
JWT_SECRET auto-generated in /data Signs login tokens
CURSEFORGE_API_KEY – Also settable in the panel
MAX_UPLOAD_MB 2048 Largest modpack upload
SCOPENET_BIND 0.0.0.0:8080 Listen address
SCOPENET_DATA_DIR /data Database, hosted files, uploads

Launcher (build-time, via repository variables) — PANEL_URL, LOCK_PANEL, LAUNCHER_NAME.

Notes

  • Minecraft is a trademark of Mojang Studios. SCOPENET is not affiliated with Mojang or Microsoft. Offline mode is intended for your own community servers.
  • No license has been chosen yet — add a LICENSE file before distributing.